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Removing Local Forever - A Completely New Game Mechanic - Pls consider CCP

First post
Author
Oaiso
#21 - 2012-11-03 07:18:16 UTC
Apparently both of you don't know local chat exists in wormholes but you don't show up until you say something

lol

ohwow.jpg
Azrael Dinn
Imperial Mechanics
#22 - 2012-11-03 07:30:01 UTC
This sounds interesting I have to say.

After centuries of debating and justifying... Break Cloaks tm

ISD TYPE40
Imperial Shipment
Amarr Empire
#23 - 2012-11-03 10:44:08 UTC
Thread has been cleaned of all off topic, troll and flame posts.

Forum Rules wrote:


7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.




Thread will also be moved from General Discussion to Features & Ideas Discussion - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Azrael Dinn
Imperial Mechanics
#24 - 2012-11-03 12:32:56 UTC
Riot Girl wrote:
Getting rid of local is fine and everything, but how are people going to communicate?

Jonni Favorite wrote:
Stop asking for this, you will never get it. Local *CHAT* is about more than detecting your enemies, it's about people having a means to communicate and interact in a localized setting of a multiplayer game. If you want to throw new ideas out, you will have to address this first.


Lets see...
there are corporation chats, intel channels, help channels, newbie channels etc etc... teamspeak, mumble, scype etc etc... msn, icq, irc etc etc... oh yeah evemail, email, forums and so on. Choose one.

And tbh... If local is the only way to tell what your up against and you can't gather intel by any other means then it's realy limited, boring and just too easy. What I gather form almost all the threats on the forums are that the game is not supose to be easy and it seems to me that local makes the game easy for you. Yes you might say that claoking will be effected and everything else. So what, I can think of numberous ways how it would actualy improve claoking games and other spy stuff.

I like the OPs post and it also would bring a new way to play the game cause you would need to think more about what your going to do.

Plus saying theres no where to talk if local is removed... wth. There are countless of ways to communicate and most alliances tell their members to avoid talking on local in null. Plus this would also kill that stupid spam on jita :P

So +1 for new ways to play the game and removing local.

CCP please add your comments on these sometimes.

After centuries of debating and justifying... Break Cloaks tm

Nikk Narrel
Moonlit Bonsai
#25 - 2012-11-03 12:47:03 UTC
Local is a chat channel. So long as chat ability is kept, all other aspects are disposable.

My views on Local Chat itself:
https://forums.eveonline.com/default.aspx?g=posts&t=156965&find=unread

My radar suggestion, more detailed for comparison:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

People that like using Local Chat for intel, are also embracing AFK Cloaking and Hot dropping. Local Chat intel created these as a reaction by the playerbase to the easy and flawless constant intel provided.
Lord Zim
Gallente Federation
#26 - 2012-11-03 13:03:06 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
My radar suggestion, more detailed for comparison:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

And how would this make nullsec enticing for those who are keeping their isk-making alts in hisec with the current mechanics? And why would people not just move their iskmaking alt to WHs proper instead?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Val'Dore
PlanetCorp InterStellar
#27 - 2012-11-03 14:27:44 UTC  |  Edited by: Val'Dore
Replace D-Scan with a pulsing Radar:

http://www.blogcdn.com/massively.joystiq.com/media/2011/06/betterui-2.jpg

The original ingame 'grid' radar could be brought back to replace D-Scan. Call it 'Long Range Sensors'. You can set it to be directional (faster update pulsing), or omni directional (slower update pulsing), extreme long range (slower update pulsing, maybe out as far as 14 AU), or shorter ranges (faster update pulses).

I'd say calibrating the LRS to its shortest range (maybe 0.5 AU) and its tightest focus (maybe 5 degrees) should result in a pretty fast update cycle (say 4 times a second), but a 360 focus at max range (maybe 1 pulse every 5 seconds).

The idea is to eliminate D-Scan Spam with a useful ingame UI element That can be toggled on and off entirely. The LRS would use Overview settings as well. So it would ignore or not whatever you want it to. You would still need probes to warp to something on LRS.

NOTE: The linked picture is from EvE's first generation release UI Radar.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Loius Woo
Sebiestor Tribe
Minmatar Republic
#28 - 2012-11-03 14:59:08 UTC
There have been a number of good suggestions along these lines and I am in agreement with the overall themes of all of them.

For the purposes of discussion, I can say that the overarching themes most often expressed include:


  • Addition of active player controlled scanners for gathering intel
  • Addition of passive scanners for gathering intel
  • Addition of sensor skills and modules that affect the effectiveness of active and passive sensors
  • Addition of skills and modules that affect your ship's likelihood of being sensed.
  • Removal of the local list as a means of gathering intel
  • Local is kept in the form that it exists in wormholes, namely that it is elective


Everything else that is discussed is either
A: A troll
B: A hater who just says "no" and provides no points for discussion
or
C: various forms of implementation

I support every aspect of the changes listed.
Seranova Farreach
Biomass Negative
#29 - 2012-11-03 15:17:05 UTC
1, remove local
2 , use constilation chat
3, dscan like mad.
4, see steps 1 2 and 3.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Lord Zim
Gallente Federation
#30 - 2012-11-03 15:18:35 UTC
5. Wonder why there's nobody around.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lavitakus Bromier
WTF Bunnies
#31 - 2012-11-03 17:09:23 UTC
Local doesn't need to be removed. Just Nerf it.
Leave it as is in high sec.
And make ppl viable for a certain time period in low and null.
Say 20mins in low and 10 in null.
Scatim Helicon
State War Academy
Caldari State
#32 - 2012-11-03 20:07:45 UTC  |  Edited by: Scatim Helicon
"I can fly a recon, therefore I'm entitled to a ratting tengu killmail every 15 minutes, regardless of skill or effort"

OP, when the ratters all leave for highsec L4s and all that is left are the occasional tech moon towers and the fleets sent to fight over them, who will you shoot?

Every time you post a WiS thread, Hilmar strangles a kitten.

Gussarde en Welle
Aliastra
Gallente Federation
#33 - 2012-11-03 22:08:10 UTC
Lord Zim wrote:
Remiel Pollard wrote:
So I would say you've got a good idea, but I would disagree with nerfing local completely. It shouldn't list who's in the system, it should only list people USING the chat.

"guys guys i should be able to be hidden as long as I don't speak, because I'm terrible at PVP, I need all the help I can get, and I don't care if it means the few people still making isk in null move elsewhere as a direct result"


No.
Lord Zim
Gallente Federation
#34 - 2012-11-03 22:10:04 UTC
Gussarde en Welle wrote:
Lord Zim wrote:
Remiel Pollard wrote:
So I would say you've got a good idea, but I would disagree with nerfing local completely. It shouldn't list who's in the system, it should only list people USING the chat.

"guys guys i should be able to be hidden as long as I don't speak, because I'm terrible at PVP, I need all the help I can get, and I don't care if it means the few people still making isk in null move elsewhere as a direct result"


No.

What is it then? You just want to go that final step CCP hasn't already taken to ruin nullsec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Val'Dore
PlanetCorp InterStellar
#35 - 2012-11-03 22:44:13 UTC
Lord Zim wrote:
Gussarde en Welle wrote:
Lord Zim wrote:
Remiel Pollard wrote:
So I would say you've got a good idea, but I would disagree with nerfing local completely. It shouldn't list who's in the system, it should only list people USING the chat.

"guys guys i should be able to be hidden as long as I don't speak, because I'm terrible at PVP, I need all the help I can get, and I don't care if it means the few people still making isk in null move elsewhere as a direct result"


No.

What is it then? You just want to go that final step CCP hasn't already taken to ruin nullsec?


No Local would be a buff to null sec.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Lord Zim
Gallente Federation
#36 - 2012-11-03 22:47:04 UTC
Val'Dore wrote:
No Local would be a buff to null sec.

Unsubstantiated nonsense.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gussarde en Welle
Aliastra
Gallente Federation
#37 - 2012-11-03 22:59:44 UTC
Lord Zim wrote:
Gussarde en Welle wrote:
Lord Zim wrote:
Remiel Pollard wrote:
So I would say you've got a good idea, but I would disagree with nerfing local completely. It shouldn't list who's in the system, it should only list people USING the chat.

"guys guys i should be able to be hidden as long as I don't speak, because I'm terrible at PVP, I need all the help I can get, and I don't care if it means the few people still making isk in null move elsewhere as a direct result"


No.

What is it then? You just want to go that final step CCP hasn't already taken to ruin nullsec?


Don't understand. You guys hate local because it provides early warning for targets, but don't want to remove it because PvP becomes too hard? It just sounds like you want scads and scads of helpless prey.
Val'Dore
PlanetCorp InterStellar
#38 - 2012-11-03 23:00:09 UTC
Lord Zim wrote:
Val'Dore wrote:
No Local would be a buff to null sec.

Unsubstantiated nonsense.


It works great in W-space. Yet somehow it can't work in N-space? That is unsubstantiated nonsense.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Gussarde en Welle
Aliastra
Gallente Federation
#39 - 2012-11-03 23:01:11 UTC
Val'Dore wrote:
Lord Zim wrote:
Val'Dore wrote:
No Local would be a buff to null sec.

Unsubstantiated nonsense.


It works great in W-space. Yet somehow it can't work in N-space? That is unsubstantiated nonsense.


Yup.
Gussarde en Welle
Aliastra
Gallente Federation
#40 - 2012-11-03 23:10:59 UTC
Riot Girl wrote:
Getting rid of local is fine and everything, but how are people going to communicate?


I edited it to say Nerf local to be like WH local. You don't appear unless you're talking. Once you talk though, you're up.