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Carebear Entitlement: The Decadence of the Modern Era

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#301 - 2012-11-02 19:59:34 UTC
KrakizBad wrote:
Tyberius Franklin wrote:
KrakizBad wrote:
Heartache would also be saved by not trying to turn an open, single-shard FFA PvP server into the non-PVPcentric game that they think EVE is.

From the standpoint of an individual player eve can be a non-pvpcentric game as is. All depends on what the player wants from it.

That standpoint doesn't hold up to a ganker, so no. EVE pacifism works great until someone comes along who disagrees.

Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

If he's doing it right, your gank becomes no more significant than the loot that dropped from a common mission rat.
Dar Manic
Dirt Road Services
#302 - 2012-11-02 20:02:36 UTC
Tyberius Franklin wrote:
KrakizBad wrote:
Tyberius Franklin wrote:
KrakizBad wrote:
Heartache would also be saved by not trying to turn an open, single-shard FFA PvP server into the non-PVPcentric game that they think EVE is.

From the standpoint of an individual player eve can be a non-pvpcentric game as is. All depends on what the player wants from it.

That standpoint doesn't hold up to a ganker, so no. EVE pacifism works great until someone comes along who disagrees.

Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

If he's doing it right, your gank becomes no more significant than the loot that dropped from a common mission rat.


qft

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

KrakizBad
Section 8.
#303 - 2012-11-02 20:03:03 UTC
Tyberius Franklin wrote:
KrakizBad wrote:
Tyberius Franklin wrote:
KrakizBad wrote:
Heartache would also be saved by not trying to turn an open, single-shard FFA PvP server into the non-PVPcentric game that they think EVE is.

From the standpoint of an individual player eve can be a non-pvpcentric game as is. All depends on what the player wants from it.

That standpoint doesn't hold up to a ganker, so no. EVE pacifism works great until someone comes along who disagrees.

Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

If he's doing it right, your gank becomes no more significant than the loot that dropped from a common mission rat.

I take you to mean, then, that a player can focus on non-space combat activities as the core of his experience. Right? Not specifically that the game isn't itself PVP-centric.
Dar Manic
Dirt Road Services
#304 - 2012-11-02 20:11:02 UTC
KrakizBad wrote:
Tyberius Franklin wrote:
KrakizBad wrote:
Tyberius Franklin wrote:
KrakizBad wrote:
Heartache would also be saved by not trying to turn an open, single-shard FFA PvP server into the non-PVPcentric game that they think EVE is.

From the standpoint of an individual player eve can be a non-pvpcentric game as is. All depends on what the player wants from it.

That standpoint doesn't hold up to a ganker, so no. EVE pacifism works great until someone comes along who disagrees.

Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

If he's doing it right, your gank becomes no more significant than the loot that dropped from a common mission rat.

I take you to mean, then, that a player can focus on non-space combat activities as the core of his experience. Right? Not specifically that the game isn't itself PVP-centric.


Correct depending on your definition of PvP-centric. ;)

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

KrakizBad
Section 8.
#305 - 2012-11-02 20:16:41 UTC
Dar Manic wrote:
Correct depending on your definition of PvP-centric. ;)

This ought to be rich, go ahead and define it then.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#306 - 2012-11-02 20:21:50 UTC
KrakizBad wrote:
I take you to mean, then, that a player can focus on non-space combat activities as the core of his experience. Right? Not specifically that the game isn't itself PVP-centric.

More that a player can focus on even the non competitive aspects of whatever it is they are doing. IE, mission running: there is incidental competition, isk injection, competing LP, competing loot/salvage, but those aren't the core of what I get out of it. The core of my experience is that I got to fly around in a different ship this month and as it so happens doing so helped me work towards the means to procure the next one.
Touval Lysander
Zero Wine
#307 - 2012-11-02 20:35:55 UTC
Malcanis wrote:
Touval Lysander wrote:

A lot of this nerfing high, fix null is only going to make 0.0 stagnation worse imho. If 0.0 is all blue, all easy, and all win mode - what's to do? More of the same people in the same alliances doing the same thing.

The only thing any of these proposed changes will do is increase how much isk is made, not how it's made or who get's it.

I'm positive 0.0's success and longevity is going to come down to "smaller" being ABLE to mark space and project - with limiters to prevent the absolute that "biggest is best" that we currently "enjoy" .


0.0 isn't "all blue" - there are 3 major conflicts going on right now. Plus numerous smaller ones. Plus a lot of stuff that goes on in W-space that we just never hear about unless we personally know someone involved.

Here's a tip: whenever anyone tells you something along the lines of "all of 0.0 is one huge napfest" or "it's safer in 0.0 than it is in hi-sec", they're lying to you, and whatever they're trying to persaude you to do (or oppose) is based on a false premise, almost certainly to their own benefit.

I'm not saying 0.0 is all blue, quick glance at the map shows that. As it stands, it's not all that hard to see it could be. Since Valentines Day the map has changed a LOT.

And I know 0.0 is not safer than highsec but it's also nowhere near as "dangerous" as many say provided you are part of one of the larger coalitions. I could as good as fly from the top all the way to the bottom on the western side and I am blue all the way. That's a pretty serious safe zone.

(albeit I left 0.0 just before the JB nerf so it's obviously more dangerous now with the extra gating needed).

Nonetheless, what I was pointing out is that unless you are part of a larger coalition 0.0 is as good as utterly impossible. Longest time I can squeeze into hostile space is POS ehp + stront. There is no place for startups beyond 2 days max.

Allies just get bigger and bigger and we will all ultimately serve at best 2 masters.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#308 - 2012-11-02 20:46:33 UTC  |  Edited by: Shepard Wong Ogeko
Touval Lysander wrote:
I could as good as fly from the top all the way to the bottom on the western side and I am blue all the way. That's a pretty serious safe zone.


Not true any more. GSF and TEST are still blue, but the great CFC and HBC are not all blue to each other. Many GSF members who left stuff down in Delve a few months ago can't get it out now because they are surrounded by neutral HBC members who will happily shoot former allies on sight.

Quote:

Nonetheless, what I was pointing out is that unless you are part of a larger coalition 0.0 is as good as utterly impossible. Longest time I can squeeze into hostile space is POS ehp + stront. There is no place for startups beyond 2 days max.

Allies just get bigger and bigger and we will all ultimately serve at best 2 masters.


If isk making opportunities for line members were better, we wouldn't need to hold so much space. As it is though, we need large areas to hold choice moons or to rent out just to keep up with living standards.
Touval Lysander
Zero Wine
#309 - 2012-11-02 21:00:41 UTC
Shepard Wong Ogeko wrote:

If isk making opportunities for line members were better, we wouldn't need to hold so much space. As it is though, we need large areas to hold choice moons or to rent out just to keep up with living standards.

Line members. Moons. C'mon man. Who you kidding?

Your boss bequeaths systems/moons to corps/alliances and they are setup for corp/alliance funding. Line members as good as never see "moon isk". You're all left with the scraps.

And as stated, adding more isk opportunities for the individual doesn't change what happens in 0.0, it only changes how much you make. It'll just mean more people doing the same thing in the same place under the same flag.

A way needs to be found to force contraction so holding too much space is bad. No point making it so you don't "need" space - that's not gonna happen voluntarily.

0.0 space is about ego, it's not about neccessity. It needs to change for 0.0 to survive "beyond blue".

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Some Rando
University of Caille
Gallente Federation
#310 - 2012-11-02 21:02:48 UTC
Tyberius Franklin wrote:
Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

So what you're saying is that this player is aware of other players and is trying to minimize the effect other players have on him? Sounds like Player versus Player gameplay to me...

CCP has no sense of humour.

KrakizBad
Section 8.
#311 - 2012-11-02 21:02:56 UTC
Our massive, expensive SRF's are definitely not for the benefit of the line members, nosiree, nor the logistics, nor jump bridges, nor noobie programs.

Every isk from moons goes into a giant money bin for alliance leaders to swim in.
Dar Manic
Dirt Road Services
#312 - 2012-11-02 21:07:32 UTC
Some Rando wrote:
Tyberius Franklin wrote:
Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

So what you're saying is that this player is aware of other players and is trying to minimize the effect other players have on him? Sounds like Player versus Player gameplay to me...


So I can sell a 50 Million SP PVP toon with only marketing/trade/manufacturing skills? Everyone would know what I mean by 50 million SP PvP toon? yeah, that's what I thought. :)

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#313 - 2012-11-02 21:10:53 UTC
Some Rando wrote:
Tyberius Franklin wrote:
Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

So what you're saying is that this player is aware of other players and is trying to minimize the effect other players have on him? Sounds like Player versus Player gameplay to me...

What you haven't refuted is that PvP aware is not PvP centric. The point of the post still stands. It also stands that there is no intentionally competitive act being committed in that awareness. Any competition would have to come from another source than the player in question, as such THIS players experience is still not PvP centric.
KrakizBad
Section 8.
#314 - 2012-11-02 21:11:01 UTC
Dar Manic wrote:
Some Rando wrote:
Tyberius Franklin wrote:
Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

So what you're saying is that this player is aware of other players and is trying to minimize the effect other players have on him? Sounds like Player versus Player gameplay to me...


So I can sell a 50 Million SP PVP toon with only marketing/trade/manufacturing skills? Everyone would know what I mean by 50 million SP PvP toon? yeah, that's what I thought. :)

Yes, if you specified it was a market PVP toon, durr.
KrakizBad
Section 8.
#315 - 2012-11-02 21:12:08 UTC
Tyberius Franklin wrote:
Some Rando wrote:
Tyberius Franklin wrote:
Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

So what you're saying is that this player is aware of other players and is trying to minimize the effect other players have on him? Sounds like Player versus Player gameplay to me...

What you haven't refuted is that PvP aware is not PvP centric. The point of the post still stands. It also stands that there is no intentionally competitive act being committed in that awareness. Any competition would have to come from another source than the player in question, as such THIS players experience is still not PvP centric.

The fundamental disconnect is that you are arguing that the player's experience is not PVPcentric, which might be true, while he is saying the game itself is PVPcentric, which is also true.
Dar Manic
Dirt Road Services
#316 - 2012-11-02 21:14:00 UTC  |  Edited by: Dar Manic
KrakizBad wrote:
Dar Manic wrote:
Some Rando wrote:
Tyberius Franklin wrote:
Actually, no, even the occasional ganker can't make the game PvP centric for a person who doesn't want it to be. This is actually where the player can help themselves to a degree ofcourse, by not making themselves an attractive target, being situationally aware when circumstances call for it, etc. However, even those cases aside the best a ganker can do is make someone PvP aware, which is not in any degree the same as PvP centric. That said even if he falls to a gank or gatecamp (or 2 or 3 or... yeah, I really need to learn how to deal with gatecamps) that doesn't mean that PvP is the core of his experience.

So what you're saying is that this player is aware of other players and is trying to minimize the effect other players have on him? Sounds like Player versus Player gameplay to me...


So I can sell a 50 Million SP PVP toon with only marketing/trade/manufacturing skills? Everyone would know what I mean by 50 million SP PvP toon? yeah, that's what I thought. :)

Yes, if you specified it was a market PVP toon, durr.


Why do I have to call it a market PvP toon? durr

market playing is PvP. According to one definition on GD. :)

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#317 - 2012-11-02 21:15:23 UTC
Touval Lysander wrote:

Your boss bequeaths systems/moons to corps/alliances and they are setup for corp/alliance funding. Line members as good as never see "moon isk". You're all left with the scraps.



Speak for your own "boss".

But I would agree that a lot of this sort of income often goes into the pockets of the bosses, so they can keep themselves in AFK ratting carriers and such. And that feeds into the misery most people experience playing in nullsec, because it is often means being financially worse off than a highsec mission runner but with the annoyance of having to go defend some one else's moon income. It also feeds into the need to conquer 10 more systems because there is a tech moon at the far end. Or conquer 10 more systems so the boss can rent them out.


There is no way to arbitrarily limit blue lists, so it is a waste of time trying to tackle these problems on that front. I've played plenty of MMOs that have tried arbitrary limits on alliances, and it _always_ leads to back-channel diplomacy creating de facto alliances, Our-Clan1 Our-Clan2 and Our-Clan3, holding corporations/feeder corporations and the like
KrakizBad
Section 8.
#318 - 2012-11-02 21:16:10 UTC
Dar Manic wrote:
Why do I have to call it a market PvP toon? durr

market playing is PvP. According to one definition on GD. :)

A PVP toon specializing in the market then? i'm sorry your stupid argument went nowhere.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#319 - 2012-11-02 21:17:26 UTC  |  Edited by: Tyberius Franklin
KrakizBad wrote:
The fundamental disconnect is that you are arguing that the player's experience is not PVPcentric, which might be true, while he is saying the game itself is PVPcentric, which is also true.

I've not disagreed there, yet a game with different forms of PvP should enable people to some degree choose the types of PvP in which they readily engage and minimize, not eliminate, PvP which they do not wish to engage in. This is what I mean by non PvP centric, taking actions that reduce the likelyhood of encountering a specific form of PvP (or just plain ignoring it). He calls that specifically PvP gameplay, which I disagree with.
Dar Manic
Dirt Road Services
#320 - 2012-11-02 21:22:39 UTC
KrakizBad wrote:
Dar Manic wrote:
Why do I have to call it a market PvP toon? durr

market playing is PvP. According to one definition on GD. :)

A PVP toon specializing in the market then? i'm sorry your stupid argument went nowhere.


WTF DOES PvP MEAN? Too many people on GD are arguing PvP is everything in EVE. Selling, buying, building, everything. They believe I'm wrong when I use PvP to mean shooting/killing/combat/blowing things up.

Your confusion is exactly what I'm arguing with them. PvP means combat/shooting/killing/blowing things up. When you say PvP , you don't mean buying, selling, building, everything else in EVE.

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.