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Mining: Branching Out

Author
Darenthul
Anstard Armory Inc.
#1 - 2012-11-02 15:23:47 UTC  |  Edited by: Darenthul
So I'm a Miner at a small cross-ways system and I've been steadily gathering tons of Veldspar for months, working on my rep with the station I'm at so I can refine it 100% and then sell it for steady profits.

I want to step up the operation from this simple "Retriever - Fly to Belt - Mine till Full - Repeat" system, either by picking up a second account, getting a POS, or something. Manufacturing has proven fickle, I need a lot more skills, and getting the BPO's/finding a specific item to make has proven rather obnoxious, throw in the fact its impossible to research in my region due to every station being filled up with 30-100d jobs..

What would you guys recommend to step up the operations? What could I do to enhance my profits past this point?

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Hypercake Mix
#2 - 2012-11-02 15:28:22 UTC
Build things.
Denal Umbra
Coffee Hub
#3 - 2012-11-02 15:35:45 UTC  |  Edited by: Denal Umbra
There are 100's of unused research slots in low sec and if you have Scientific Networking you can set up / re-add the jobs remotely, without having to go into low sec anymore. If you are really paranoid about losing the load, use a shuttle and go at a time when there is noone around. You can check them via the SI tab under installations without having to move there. As long as you are in the same region.

As for manufacturing... there are plenty of good programs out there to help you out in the beginning. EVE Isk Per Hour is a good one that i have been using for a while. Easy to setup, easy to use and pulls the prices when you want them.

Also... you do not -need- Prod Eff 5 to make a profit. Most of the items you can make, will have a 10-30% profit compared to minerals. Not having it at lvl5 will mean you are making a 5-25% profit. It helps, but not absolutely needed to start. Prod Eff 4, a few bpo's (or bpc's) at 10+ ME and you are set.
Darenthul
Anstard Armory Inc.
#4 - 2012-11-02 15:38:13 UTC
Denal Umbra wrote:
There are 100's of unused research slots in low sec and if you have Scientific Networking you can set up / re-add the jobs remotely, without having to go into low sec anymore. If you are really paranoid about losing the load, use a shuttle and go at a time when there is noone around. You can check them via the SI tab under installations without having to move there. As long as you are in the same region.

As for manufacturing... there are plenty of good programs out there to help you out in the beginning. EVE Isk Per Hour is a good one that i have been using for a while. Easy to setup, easy to use and pulls the prices when you want them.

Also... you do not -need- Prod Eff 5 to make a profit. Most of the items you can make, will have a 10-30% profit compared to minerals. Not having it at lvl5 will mean you are making a 5-25% profit. It helps, but not absolutely needed to start. Prod Eff 4, a few bpo's (or bpc's) at 10+ ME and you are set.


That helps, I've just always been overwhelmed my manufacturing. I'm going to sound completely crazy when I say this (I know I'm in good company though), that the math for it all is actually fun, but the issue has always been pinpointing exactly what I want to manufacture and whether its moving properly in my region, I'd hate to consume all my ores to make something, then it turns out I can't move as much as I manufactured and I lose way more money than I put into it.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Denal Umbra
Coffee Hub
#5 - 2012-11-02 15:45:00 UTC
Darenthul wrote:

That helps, I've just always been overwhelmed my manufacturing. I'm going to sound completely crazy when I say this (I know I'm in good company though), that the math for it all is actually fun, but the issue has always been pinpointing exactly what I want to manufacture and whether its moving properly in my region, I'd hate to consume all my ores to make something, then it turns out I can't move as much as I manufactured and I lose way more money than I put into it.


I used to focus on the region i was working in also in the beginning but the movement was not big enough. If you move the goods to a trade hub, you can move them quite fast.

The 2 key elements which i check before starting a new item which i don't know yet is... Isk per hour (via the program) and item movement in the hub.

After seeing how many of the items i could make in a day i go over to the hub and check how fast is it moving via the market tab. You can see how many items are sold, daily/weekly/monthly and decide if you want to go for it or not. Some items... have been a surprise. Some a huge let down.
Darenthul
Anstard Armory Inc.
#6 - 2012-11-02 15:48:51 UTC
Denal Umbra wrote:
Darenthul wrote:

That helps, I've just always been overwhelmed my manufacturing. I'm going to sound completely crazy when I say this (I know I'm in good company though), that the math for it all is actually fun, but the issue has always been pinpointing exactly what I want to manufacture and whether its moving properly in my region, I'd hate to consume all my ores to make something, then it turns out I can't move as much as I manufactured and I lose way more money than I put into it.


I used to focus on the region i was working in also in the beginning but the movement was not big enough. If you move the goods to a trade hub, you can move them quite fast.

The 2 key elements which i check before starting a new item which i don't know yet is... Isk per hour (via the program) and item movement in the hub.

After seeing how many of the items i could make in a day i go over to the hub and check how fast is it moving via the market tab. You can see how many items are sold, daily/weekly/monthly and decide if you want to go for it or not. Some items... have been a surprise. Some a huge let down.


I guess you can't make a cake without breaking some eggs ;)

I have to take a risk with my investments eventually if I hope to increase my profits. The system myself and my brother looked into initially was buying rat-parts and building rigs and I'm honestly really considering that still at this point, but I'll be checking out the program and using it to determine a final step for vertical integration for manufacturing.

I like the idea of the rig manufacture we're going to do, its just I'd rather have more direct control over the first and final steps, relying on others for materials I'm not a fan of.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Denal Umbra
Coffee Hub
#7 - 2012-11-02 15:52:19 UTC
Rig manufacturing is huge profits with huge investment. A bit risky to start off at the start and you -need- researched bpo's and PE5 to be competitive with the others. Without PE5 and researched bpos, you will be making a loss most of the time.

Try to start out with the popular ammo in your region (or what you use yourself) and then see where you want to go from then.
Darenthul
Anstard Armory Inc.
#8 - 2012-11-02 15:53:47 UTC
Denal Umbra wrote:
Rig manufacturing is huge profits with huge investment. A bit risky to start off at the start and you -need- researched bpo's and PE5 to be competitive with the others. Without PE5 and researched bpos, you will be making a loss most of the time.

Try to start out with the popular ammo in your region (or what you use yourself) and then see where you want to go from then.


Thanks for the advice, you've been incredibly incredibly helpful.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

CataCourier
Gordon Industries
#9 - 2012-11-02 16:14:47 UTC
Darenthul wrote:
So I'm a Miner at a small cross-ways system and I've been steadily gathering tons of Veldspar for months, working on my rep with the station I'm at so I can refine it 100% and then sell it for steady profits.

I want to step up the operation from this simple "Retriever - Fly to Belt - Mine till Full - Repeat" system, either by picking up a second account, getting a POS, or something. Manufacturing has proven fickle, I need a lot more skills, and getting the BPO's/finding a specific item to make has proven rather obnoxious, throw in the fact its impossible to research in my region due to every station being filled up with 30-100d jobs..

What would you guys recommend to step up the operations? What could I do to enhance my profits past this point?


If you plan on continuing to mine and produce goods, it is imperative that you get at least one more account. Mining solo is one of the least profitable professions that you can do.

If you get just one more miner then you can put both of them in covetors (or leave them in retrievers if you're semi-afk). Fill up a few cans each, then send one of them back to get a hauler (preferrably orca) to scoop up all the ore.

You can then also work other activities on them while you're mining to increase your profits (such as PI/Research/Production).
Cipio Hakoke
Tactical Manufacturing Group
#10 - 2012-11-02 16:32:04 UTC
Also look up Push Industries or Red Frog freight to move stuff to the nearest trade hub if it's going to take you hours to complete it. It may cost you a couple million isk and about a days time before it is ready to sell... But in the time it would of taken you to move all the stuff, you could have mined more isk worth of minerals than the cost of the freighter trip. So this makes it definately worth it!
Darenthul
Anstard Armory Inc.
#11 - 2012-11-02 16:36:49 UTC
CataCourier wrote:
Darenthul wrote:
So I'm a Miner at a small cross-ways system and I've been steadily gathering tons of Veldspar for months, working on my rep with the station I'm at so I can refine it 100% and then sell it for steady profits.

I want to step up the operation from this simple "Retriever - Fly to Belt - Mine till Full - Repeat" system, either by picking up a second account, getting a POS, or something. Manufacturing has proven fickle, I need a lot more skills, and getting the BPO's/finding a specific item to make has proven rather obnoxious, throw in the fact its impossible to research in my region due to every station being filled up with 30-100d jobs..

What would you guys recommend to step up the operations? What could I do to enhance my profits past this point?


If you plan on continuing to mine and produce goods, it is imperative that you get at least one more account. Mining solo is one of the least profitable professions that you can do.

If you get just one more miner then you can put both of them in covetors (or leave them in retrievers if you're semi-afk). Fill up a few cans each, then send one of them back to get a hauler (preferrably orca) to scoop up all the ore.

You can then also work other activities on them while you're mining to increase your profits (such as PI/Research/Production).


Yea the second account I definitely am looking into, I figure I can increase my output substantially, and at least I can start training his skills during the trial.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Darenthul
Anstard Armory Inc.
#12 - 2012-11-02 16:37:19 UTC
Cipio Hakoke wrote:
Also look up Push Industries or Red Frog freight to move stuff to the nearest trade hub if it's going to take you hours to complete it. It may cost you a couple million isk and about a days time before it is ready to sell... But in the time it would of taken you to move all the stuff, you could have mined more isk worth of minerals than the cost of the freighter trip. So this makes it definately worth it!


That'll help too, in the time it'd take me to haul my shipments from where I'm at to a major hub massively cuts into my operations.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Styth spiting
Brutor Tribe
Minmatar Republic
#13 - 2012-11-02 17:45:23 UTC
Darenthul wrote:
So I'm a Miner at a small cross-ways system and I've been steadily gathering tons of Veldspar for months, working on my rep with the station I'm at so I can refine it 100% and then sell it for steady profits.

I want to step up the operation from this simple "Retriever - Fly to Belt - Mine till Full - Repeat" system, either by picking up a second account, getting a POS, or something. Manufacturing has proven fickle, I need a lot more skills, and getting the BPO's/finding a specific item to make has proven rather obnoxious, throw in the fact its impossible to research in my region due to every station being filled up with 30-100d jobs..

What would you guys recommend to step up the operations? What could I do to enhance my profits past this point?


Train up your 2 additional characters on your account to advanced lab operations III. Requires science V, lab operations V so it will take roughly 9 days per account. If you haven't done this all ready on your main account then train him as well.

This will give you a total of 27 research slots (9 slots each). Use these slots to start researching ME on BPO's. It will take a while (20 - 25 day wait time for most public research slots) but in a few months you'll have a ton of researched bpo's you can start manufacturing with. You can also buy pre-reserached BPO's but these sell for a premium price, so expect to pay quite a bit for these. I would suggest not even thinking about a POS until you have quite a few bpo's available, researched and also have all required skills to manufacture.

And if you never end up using the bpo's you can always sell them in contracts and make a great profit.
Denal Umbra
Coffee Hub
#14 - 2012-11-02 18:05:25 UTC
Cipio Hakoke wrote:
Also look up Push Industries or Red Frog freight to move stuff to the nearest trade hub if it's going to take you hours to complete it. It may cost you a couple million isk and about a days time before it is ready to sell... But in the time it would of taken you to move all the stuff, you could have mined more isk worth of minerals than the cost of the freighter trip. So this makes it definately worth it!


Those two corps are well known but... it takes them usually 1-3 days to move the goods and the prices are quite high. Unless the courier job is from nowhere in the universe that noone visits... then you usually are better off using public contracts. Their cheaper and complete a lot faster.

As long as you don't set up the courier run with a collateral worth more than 1b or too huge that a freighter can't move... The goods get moved usually in a day as long as the reward is decent.
Darenthul
Anstard Armory Inc.
#15 - 2012-11-02 18:24:36 UTC
Plugged in the math, found out what Ammunition to sell to make the largest profits in my region. I'm going to try to go primarily for it and grab a few BPOs, but also nab some for the other types with decent margins so I can diversify it a bit.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Salpad
Carebears with Attitude
#16 - 2012-11-02 18:38:50 UTC
Darenthul wrote:
So I'm a Miner at a small cross-ways system and I've been steadily gathering tons of Veldspar for months, working on my rep with the station I'm at so I can refine it 100% and then sell it for steady profits.

I want to step up the operation from this simple "Retriever - Fly to Belt - Mine till Full - Repeat" system, either by picking up a second account, getting a POS, or something. Manufacturing has proven fickle, I need a lot more skills, and getting the BPO's/finding a specific item to make has proven rather obnoxious, throw in the fact its impossible to research in my region due to every station being filled up with 30-100d jobs..

What would you guys recommend to step up the operations? What could I do to enhance my profits past this point?


PL research slots are fairly easy to come by, but ML research slots are queued up to the point of acute physical pain, even in out-of-the-way-far-from-Jita high-sec systems. That's the reason you need a POS. As far as I know, production slots are easy to come by, so you don't need a permanent POS to produce things, only a POS for as long as it takes you to research your BPOs. And you only really need the POS for ML researc, not PL.

As for purchasing BPOs, I just buy mine in Jita. That's unresearched BPOs, of course. BPOs with research already done on them are bought via Contracts. You can also buy BPCs that way, but one of the ones I found, for Kestrel, had a price tag of about 20k ISK per Kestrel produced, and that seriously eats into the profit margin.

You may also want a big ship so you can move stuff. Industrials peak at 37k or 38k m3, with T2 cargo modules and T1 cargo rigs. Freighters and Orcas can move a lot more, but also costs a lot more to buy. Freighters are good for moving stuff while you're AFK, as long as you don't haul stuff with a total value of more than 1 billion ISK. I don't know what the gank-profit threshold is for a T1 Industrial, or a T2 Transport, although T2 Transports can be given a fairly good AFK tank.

The real trick to production profit, of course, is to figure out where the best profit margins are. I haven't found those myself yet, and even if I had I would not share specifics on here.

My line of thought is that I'll take a hybrid approach to BPOs, and mainly buy ones that my corp can use for defence, e.g. ammo and T1 frigate hulls (maybe modules too - I'm not sure), and so forth, and research those. They'll be neat to have lying around (BPCs in critical systems, for corp mates to use if necessary), and once researched I can see if there's a worthwhile profit margin. Later step up to Destroyers, Cruisers, in the long term BC, maybe even even BS at some point in 2014.
Salpad
Carebears with Attitude
#17 - 2012-11-02 22:55:56 UTC
Darenthul wrote:
Plugged in the math, found out what Ammunition to sell to make the largest profits in my region. I'm going to try to go primarily for it and grab a few BPOs, but also nab some for the other types with decent margins so I can diversify it a bit.


Diversifying is good, I imagine. At least my concern is that if I specialize in just a single product, such as building only Kestrels and nothing else, then I'll produce them much faster than I can sell them, even if I haul to all the major trade hubs.
Jeratha Jedran
Boiled in Soup
#18 - 2012-11-03 01:59:33 UTC
Join a corp that has frequent fleet ops or friendly orca pilots and get bonuses off them to maximize your mining. Also find one that has a decent amount of well researched blueprints that corp members can use.
Roman Fuego
Brotherhood of Bankrupt Bastards
#19 - 2012-11-06 03:44:35 UTC
Darenthul wrote:
Denal Umbra wrote:
Rig manufacturing is huge profits with huge investment. A bit risky to start off at the start and you -need- researched bpo's and PE5 to be competitive with the others. Without PE5 and researched bpos, you will be making a loss most of the time.

Try to start out with the popular ammo in your region (or what you use yourself) and then see where you want to go from then.


Thanks for the advice, you've been incredibly incredibly helpful.


You might also try the scourge fury heavy missile. There is a good writeup on how to do it on ten ton hammer. The reason to start there is that the initial investment is pretty low. They won't make you as much as other stuff... But you won't lose money and will give you Indy mfg practice.
Every One
Triglavian Directive
S h a d o w
#20 - 2012-11-06 07:29:25 UTC
I suggest you get into a Covertor and join a mining corp that has mining ops (even in high-sec) with boosting and hauling. It would boost your profit significantly and it won't be that boring either.

Also another idea would be to get mining drones and micro manage them and your crystals. But that's just for the boredom because the net yield increase won't be great.
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