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The Orca's Hangar is Now Scannable

Author
Reticle
Sight Picture
#1 - 2012-11-01 22:22:10 UTC  |  Edited by: Reticle
https://forums.eveonline.com/default.aspx?g=posts&m=2123982#post2123982

The freighter vs. orca debate is now over. \sarcasm
Dave stark
#2 - 2012-11-01 22:29:27 UTC
guess we're back to double wrapping, then...
Styth spiting
Brutor Tribe
Minmatar Republic
#3 - 2012-11-01 22:34:12 UTC  |  Edited by: Styth spiting
The changes:

  • Corp hangars *on ships are now fleet hangars
  • Volumes will all stay the same
  • Divisions are gone, as is any other reliance on corp roles
  • Ship fitting array is always available to everyone in your corp and/or your fleet
  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
  • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


And Hooray for new containers! I've been pushing for those since the said divisions were going to be removed.

Reticle wrote:
The freighter vs. orca debate is now over.


Not at all. though the loss of the non-scannable corp hangers is a big loss there are far more features available to the Orca then a freighter.


  1. 10 sec align/warp setup
  2. Fitted for tank (and not cargohold) it has an EHP of 235,653, 35,000 more then the freighter
  3. can pick up / jetcan items in space

And all the rest of the non-hauling related features (fitting, boosts, drones, etc etc). Sure a freighter can haul 4x the amount of stuff, but these days you can't haul that much without getting ganked.
Reticle
Sight Picture
#4 - 2012-11-01 22:36:50 UTC
Styth spiting wrote:
Reticle wrote:
The freighter vs. orca debate is now over.


Not at all. though the loss of the non-scannable corp hangers is a big loss there are far more features available to the Orca then a freighter.


  1. 10 sec align/warp setup
  2. Fitted for tank (and not cargohold) it has an EHP of 235,653, 35,000 more then the freighter
  3. can pick up / jetcan items in space

And all the rest of the non-hauling related features (fitting, boosts, drones, etc etc). Sure a freighter can haul 4x the amount of stuff, but these days you can't haul that much without getting ganked.

I have added sarcasm emote to OP
Styth spiting
Brutor Tribe
Minmatar Republic
#5 - 2012-11-01 22:41:33 UTC
Reticle wrote:
Styth spiting wrote:
Reticle wrote:
The freighter vs. orca debate is now over.


Not at all. though the loss of the non-scannable corp hangers is a big loss there are far more features available to the Orca then a freighter.


  1. 10 sec align/warp setup
  2. Fitted for tank (and not cargohold) it has an EHP of 235,653, 35,000 more then the freighter
  3. can pick up / jetcan items in space

And all the rest of the non-hauling related features (fitting, boosts, drones, etc etc). Sure a freighter can haul 4x the amount of stuff, but these days you can't haul that much without getting ganked.

I have added sarcasm emote to OP


LOL Sorry, after my two hour PI write up and my Adderall kicking into high gear I've switched into super critical validation man.
Styth spiting
Brutor Tribe
Minmatar Republic
#6 - 2012-11-02 02:28:40 UTC  |  Edited by: Styth spiting
I think this might be a new popular Orca fit for when you need that 10 second align / warp and need tank.

[Orca]

[lows]
Reinforced Bulkheads II
Damage Control II

[mids]
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
100mn MicroWarpdrive II

[rigs]
Large Ancillary Current Router I
Large Ancillary Current Router I
Large Ancillary Current Router I

Cargohold: 37,500
EHP: 235,653
Hypercake Mix
#7 - 2012-11-02 03:17:34 UTC
I'm glad they figured out a way to do it...

... I'm less glad that I have to re-plan my travel methods.
Piugattuk
Litla Sundlaugin
#8 - 2012-11-02 03:25:59 UTC
How do you double wrap...contract then put in container.
Reticle
Sight Picture
#9 - 2012-11-02 04:32:33 UTC
Piugattuk wrote:
How do you double wrap...contract then put in container.

double courier contract
Dasola
New Edens Freeports
#10 - 2012-11-02 04:35:22 UTC  |  Edited by: Dasola
Piugattuk wrote:
How do you double wrap...contract then put in container.


Put your stuff in container, make courier contract out of sayd container => Ship hull - Plastic wrap - cargo container

Or like you sayd, put courier packets inside container...

All cargo scanners show is down to two levels so they would see container, but not whats inside it.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Reticle
Sight Picture
#11 - 2012-11-02 04:37:03 UTC
Dasola wrote:
Piugattuk wrote:
How do you double wrap...contract then put in container.


Put your stuff in container, make courier contract out of sayd container => Ship hull - Plastic wrap - cargo container

All cargo scanners show is down to two levels so they would see container, but not whats inside it.

double courier contract works for the same reason. plastic wrap is a freight container
notha atfast
Republic University
Minmatar Republic
#12 - 2012-11-02 15:44:00 UTC  |  Edited by: notha atfast
does the value of the container show? kind of like the secured containers? they cannot scan whats inside of them but the estimated value IS displayed. So can they tell it's something valuable or not? In a double wrap I mean.
Reticle
Sight Picture
#13 - 2012-11-02 16:34:05 UTC
notha atfast wrote:
does the value of the container show? kind of like the secured containers? they cannot scan whats inside of them but the estimated value IS displayed. So can they tell it's something valuable or not? In a double wrap I mean.

if you had nothing but a double courier in your hold and are scanned, all they see is plastic wrap (the courier "container") x 2. No other information displayed.

A normal, non-hidden cargo can be scanned and they can see everything, but it still doesn't display values. However, there are apps out there that can calculate it for you: http://sudorandom.com/cargoscanner
Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-11-02 18:21:07 UTC
So....when does the "Double-Plastic Wrap" (which will still work btw) nerf happen ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#15 - 2012-11-02 18:38:06 UTC  |  Edited by: Bugsy VanHalen
Piugattuk wrote:
How do you double wrap...contract then put in container.

A few ways, you can put it all in a container, then contract it. When scaned they see the container in side the wrap, but not what is inside the container.

Or you can courier contract to an alt, and have the alt courier contract it back. resulting in a wrap inside a wrap.

or put it in a can, courier contract it to alt, put in another can, courier contract it back. Now the items are 4 layers deep and unscannable.

Problem with double wrapping or more is many gankers just assume if you went thru the trouble of double wrapping it, it must be valuable enough to be worth ganking for.

Also I believe any wrapped packages, or cans are guaranteed to drop in the loot, no risk of the valuable modules not dropping.

Double or triple wrapping is not the solution to protect valuable cargo, the gankers will not know what it is, but they will assume it is worth at least 1 bil isk. If not then why double wrap it??
Reticle
Sight Picture
#16 - 2012-11-02 18:43:07 UTC
Bugsy VanHalen wrote:
or put it in a can, courier contract it to alt, put in another can, courier contract it back. Now the items are 4 layers deep and unscannable.


You can't double courier a package with a can in it. You will get the "can inside can" error (I forget the exact text). This is why Red Frog prefers that you not put cans in contracts.

Bugsy VanHalen wrote:
Also I believe any wrapped packages, or cans are guaranteed to drop in the loot, not no risk of the valuable modules not dropping.


You've mentioned this before and I asked for some validation. I'm not completely certain, but I'm pretty sure they follow the same drop rules as everything else. Since plastic wrap is actually a freight container, it would imply that all freight containers always drop. I'm also pretty sure I've seen km's with non-dropped double plastic. But I'm not 100% sure. Any info sources you can share would be appreciated.

Styth spiting
Brutor Tribe
Minmatar Republic
#17 - 2012-11-02 18:54:23 UTC  |  Edited by: Styth spiting
Reticle wrote:
Bugsy VanHalen wrote:
or put it in a can, courier contract it to alt, put in another can, courier contract it back. Now the items are 4 layers deep and unscannable.


You can't double courier a package with a can in it. You will get the "can inside can" error (I forget the exact text). This is why Red Frog prefers that you not put cans in contracts.

Bugsy VanHalen wrote:
Also I believe any wrapped packages, or cans are guaranteed to drop in the loot, not no risk of the valuable modules not dropping.


You've mentioned this before and I asked for some validation. I'm not completely certain, but I'm pretty sure they follow the same drop rules as everything else. Since plastic wrap is actually a freight container, it would imply that all freight containers always drop. I'm also pretty sure I've seen km's with non-dropped double plastic. But I'm not 100% sure. Any info sources you can share would be appreciated.



I'm going to test this myself on the dev server this weekend. This has always been one of those questions that no one ever knows 100% or if they do give mis-information.

My understanding has always been it does not guarantee a 100% drop. Containers follow the same drop chance as everything else (50%). The difference is basically if you have 100 items when your ship is destroyed every item has a 50% chance of dropping. But if they are in a container you have a 50% chance of the container dropping. Basically a 50% chance of dropping 100 items, or nothing.
Reticle
Sight Picture
#18 - 2012-11-02 18:56:26 UTC
Styth spiting wrote:
test does plastic drop

http://eve-kill.net/?a=kill_detail&kll_id=15039495

Note that this kill has two plastic wraps in it. One dropped. One didn't.
Styth spiting
Brutor Tribe
Minmatar Republic
#19 - 2012-11-02 19:02:46 UTC
Reticle wrote:
Styth spiting wrote:
test does plastic drop

http://eve-kill.net/?a=kill_detail&kll_id=15039495

Note that this kill has two plastic wraps in it. One dropped. One didn't.



Actually it had 4 that didn't drop and 5 that did ;)
Reticle
Sight Picture
#20 - 2012-11-02 19:15:57 UTC
Styth spiting wrote:
Reticle wrote:
Styth spiting wrote:
test does plastic drop

http://eve-kill.net/?a=kill_detail&kll_id=15039495

Note that this kill has two plastic wraps in it. One dropped. One didn't.



Actually it had 4 that didn't drop and 5 that did ;)

I'm glad someone was paying more attention!
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