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Creating a Mining Operation?

Author
sithlril aron
Nigerian Prince Recruitment InitiativeDOT
#1 - 2012-11-02 06:05:13 UTC
I am considering starting up a mining operation. This operation would involve me multi-boxing several/many accounts. I'm a primarily nullsec player, but this project would take place in Hisec. This is largely for security, me getting used to the operation, etc. If things go well, and opportunities present themselves, I would move everything to my null-sec area. Although currently there isn't much demand for minerals in nullsec, and the risk/rewards favor hisec more.

Essentially, I'm curious as to what I would need to make this happen. I assume I need a freighter, a mining booster, and I was hoping to start with approximately 5 dedicated miners. ~6 Accounts if the freighter pilot doubled as a miner, or were both on the same account.

I have approximately 15 billion in isk to set this project up. Give or take a couple if I were to sell off some assets. Now, this is not just a random thing I want to try; if the money in it is not solid then I'll discontinue the project. I'm looking for some information on the following questions:

1. What mining ship should I be using? Can you provide a fit? My requirements for the fit would be something that could withstand a suicide gank attempt (easily), while maintaining a high yield.

2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?

3. How much "effort" would this be? How often would I have to be clicking/moving stuff, etc for minute-to-minute operations, making sure everything is running fine?

4. How much isk/hr (at todays prices) could I expect to make for *one* boosted miner?
Styth spiting
Brutor Tribe
Minmatar Republic
#2 - 2012-11-02 07:24:03 UTC
sithlril aron wrote:

1. What mining ship should I be using? Can you provide a fit? My requirements for the fit would be something that could withstand a suicide gank attempt (easily), while maintaining a high yield.


I use 3 Covetors + Orca myself. Yield is descent (140m3/minute less then a Hulk, or roughly 1.5M less per hour using Veldspar). Yes its less yield but:
a) Less cost. 140M Less then a hulk.
b) Not worth ganking. Ship is so cheap and dosen't drop anything of value.
c) Takes 2 hours to recoup ship + fittings if you are ganked.

Basically the ship is not worth ganking, and if you are ganked who cares. It's cheap. Low-cost and low interest is your tank. Hell if you incure the ship it might take 1 hour of mining.

Fitting:
[high]
MSMII + T2 mining crystal
MSMII + T2 mining crystal
MSMII + T2 mining crystal
[low]
MLUII
MLUII

[rig]
Medium drone mining augmentor I
5x mining drones II
5 hobgoblins II

Yield:
1403M3/minute (no drones, no boosts no implant)
1747M3/minute (drones, no boosts, no implant)
2312/m3/minute (drones, boosts without mindlink, no implant)
* Increase values by 3% or 5% based on mining implant.
** mining foreman mindlink will increase yields by roughly 20%
*** Anyone who says not to use mining drones is an idiot. Drones will account for about 3.5M isk/hour per toon.

You can use a retriever instead if you are lazy. Wont post a fitting for it (use EFT). You can be lazy with it because of the big cargohold but since you'll be having to switch roids often it really dosen't save you much time. Infact getting start a retriever will hold you over while doing the covetor training.

As for skills mining laser upgraades IV, skills for all 4 T2 mining crystals and whatever skillls are needed to fit the above fitting (mining drones II drone interfacing IV, mining barges, etc). The biggest training time will be on nullsec mining crystals, with arkonor T2 taking forever.



sithlril aron wrote:

2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?


No. no no nononononononooooo...... Use a retriever or a mackinaw if you're not going to use an Orca.

If you're really going to do it right you need an orca with boosting skills. To give you an idea (using the above data)
6 covetors 3,144,600/5 hours = 577,914,588isk
1 orca + 5 covetors : 34,68,000m3/5 hours = 637,349,040isk

Orca boosting: 59,434,460 isk/5 hours
Basically 12Misk more per hour, and that dosen't even count the time lost to hauling. With hauling time lost you're looking at over 15M isk/hour. This also dosen't count if you are using a mining foreman mindlink, which with its 20% roughly additional yeild so now you're up to roughly 17M isk/hour with an orca (assuming veldspar mining).


1747M3/minute (drones, no boosts, no implant)
2312/m3/minute (drones, boosts without mindlink, no implant)



sithlril aron wrote:

3. How much "effort" would this be? How often would I have to be clicking/moving stuff, etc for minute-to-minute operations, making sure everything is running fine?


Well with covetors its basically every cycle, or about 2 minutes. With a mackinaw or retriever its less isk but they have cargoholds big enough for about 6 cycles (around 10 minutes). But the problem is highsec astroids basically only last 2 cycles these days, so you'll be clicking every 2 - 4 minutes anyways. Decide what you want, good profits but time consuming, or ok profits with a little less time consuming.

Additionally you can look into ice mining. Requires clicking every 15 minutes but the isk/hour is awful. Were talking 5M - 10M isk/hour per ship. But you can do it totally AFK.



sithlril aron wrote:

4. How much isk/hr (at todays prices) could I expect to make for *one* boosted miner?



Covetor with max skills set for max yield, Mining drones II, and orca with max boosts and mining foreman mind link:

2729 m3/minute : 31,596,744 using veldspar

Hulk would be
2973 m3/minute: 32,782,676 using veldspar

* These values don't include the 3% or 5% mining implants. Guess around 1.5M isk extra / hour.
calexxa
Bohemian Worms
Hole Control
#3 - 2012-11-02 08:23:36 UTC
1. What mining ship should I be using? Can you provide a fit? My requirements for the fit would be something that could withstand a suicide gank attempt (easily), while maintaining a high yield.

- orca booster and hauler + hulks//macks
- hulks for better yield and more afk mining, macks for better tank and more afk friendly

2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?

- jetcanning with macks and directly picking it up with your orca
- if you use hulks, you should "hug" orca and moving minerals directly to orca (corp hangars) and then spread in orca between cargo + ore hold and corp hangars (92k m3 + 50k m3 + 40k m3). Disadvantage is that you are very nice target for smartbombing suicide battleship

3. How much "effort" would this be? How often would I have to be clicking/moving stuff, etc for minute-to-minute operations, making sure everything is running fine?

- this question depends on system you are mining in. Usually in systems with station are belts low on minerals so you won't afk mine for long time (2-4 mine cycles and asteroid is gone). So you have to change targets for mining quite often, only afk mining in high sec is ice mining. Or you can mine in systems without station but then you will haul to another system and if you haul with your orca booster, you will loose your boosts for couple of minutes.

4. How much isk/hr (at todays prices) could I expect to make for *one* boosted miner?[/quote]

- depends, for maxed orca booster and 3x hulks its around 100M / 1hour. Nothing special ..
Dave Stark
#4 - 2012-11-02 09:32:36 UTC
sithlril aron wrote:
I am considering starting up a mining operation. This operation would involve me multi-boxing several/many accounts. I'm a primarily nullsec player, but this project would take place in Hisec. This is largely for security, me getting used to the operation, etc. If things go well, and opportunities present themselves, I would move everything to my null-sec area. Although currently there isn't much demand for minerals in nullsec, and the risk/rewards favor hisec more.

Essentially, I'm curious as to what I would need to make this happen. I assume I need a freighter, a mining booster, and I was hoping to start with approximately 5 dedicated miners. ~6 Accounts if the freighter pilot doubled as a miner, or were both on the same account.

I have approximately 15 billion in isk to set this project up. Give or take a couple if I were to sell off some assets. Now, this is not just a random thing I want to try; if the money in it is not solid then I'll discontinue the project. I'm looking for some information on the following questions:

1. What mining ship should I be using? Can you provide a fit? My requirements for the fit would be something that could withstand a suicide gank attempt (easily), while maintaining a high yield.

2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?

3. How much "effort" would this be? How often would I have to be clicking/moving stuff, etc for minute-to-minute operations, making sure everything is running fine?

4. How much isk/hr (at todays prices) could I expect to make for *one* boosted miner?


1) mackinaws, or hulks. hulks will net you more isk/hour however with so many accounts flicking between them to constantly unload cargo and having 3 lasers may cause you a bit of a head ache.

the fit i use for my hulk that gives 11k ehp sitting in a station with modules off is;

t2 strips in the highs

t2 invuln, small meta 4 shield extender, EM hardener, and a survey scanner (kinda useless in fleets but there's not really enough cpu left for other useful things)

mlus in all the lows.

and core defence field extenders in the rigs.

for the mack, you'll need a cpu rig rather than a 2nd extender rig.

2) jetcan mining? absolutely not. at 3 accounts with max skills an orca will net you more ore/hour than a third exhumer. hence your first 2 pilots should be in exhumers, then the third pilot should be an orca (with implant, else this advice works for "at 4 accounts") and then every account after the third (or 4th without implant) should be another exhumer. hence, you should be dumping directly in to the orca's corp (soon to be fleet) bay.
it takes ~6-7 months to train a perfect orca booster (sans fitting skills etc) trust me, i'm doing it right now, she'll be sitting in the orca on dec 23rd, will be a bit longer for her to train the last few ranks of cap industrial ships to get the last few drops out of those gang links though, but i did include the siege warfare skills for the ehp boost.

3) for hulks, you'll be moving ore every cycle, you'll be pulling in over 5k m3 of ore per cycle, and with a booster your cycles are every uh... ****, i forget, about 2 mins i think, so you have 2 mins to cycle through all of your accounts and move ore and target new rocks. that's why the mackinaws might be better, you can leave them longer before their cargo is full and the yield difference isn't that big. macks will just need you to check the asteroids every so often, and as long as you aren't crossing lasers you should be fine (easiest way to do that is to have 1 ship focusing on 1 ore type)

4) my spreadsheet says a hulk with max bonuses can pull in 5.9 jetcans per hour, call it 5 to account for asteroids popping and you tabbing through so many accounts. now let's call it 5m per jetcan on the conservative side, so 25m/hour/exhumer pilot. 5 accounts, 100m/hour. 9 accounts, 200m/hour. etc. (remember, one of the accounts is your orca)
if while you are training for an orca you just have a character hauling ore, the hulks will pull in 3.9 (3.8 without the implant) cans per hour if there's a character with mining foreman skills and mining foreman implant. hence, that orca is giving you 10m/hour/exhumer from ganglinks. also, this is without mining drones.
PhatController
Deep Core Mining Inc.
Caldari State
#5 - 2012-11-02 12:18:56 UTC
You also need to take into account hauling the ore, you can dock the orca, but with more then 2-3 hulks or goin g to be docking a lot, and while its docked or warping you cant run your links. The alternative is to have 1 of the accounts taking ore out of your orca dn back to station, so that would be 1 4 exhumes, 1 orca pilot and one hauler.
Dave Stark
#6 - 2012-11-02 12:28:48 UTC
PhatController wrote:
You also need to take into account hauling the ore, you can dock the orca, but with more then 2-3 hulks or goin g to be docking a lot, and while its docked or warping you cant run your links. The alternative is to have 1 of the accounts taking ore out of your orca dn back to station, so that would be 1 4 exhumes, 1 orca pilot and one hauler.


you only need the links to be active at the start of the cycle to get the cycle time bonus, and at the end for the range bonus, and yield bonus. if you dock and unload as soon as the ships start a new cycle then you lose 0 of the benefits of the links.
Huttan Funaila
Caldari Provisions
Caldari State
#7 - 2012-11-02 15:01:46 UTC
sithlril aron wrote:
1. What mining ship should I be using? Can you provide a fit? My requirements for the fit would be something that could withstand a suicide gank attempt (easily), while maintaining a high yield.

All of the mining barges and exhumers have a high yield.

The highest tank will be a Skiff, then Hulk then Procurer. Skiff/Procurer get a bonus to strip miner yield to make up for having a single high slot and thus they can harvest very close to the same that the other barges/exhumers can.

There were a lot of experimental fits posted in this thread before the barge/exhumer changes went live. I have not seen a collection of fits since they went live.

The tanks on the buffed barge/exhumers is enough that I see folks not fitting any combat drones for belt rats. I watched one high sec belt rat plinking on an afk retreiver for about 15 minutes before I sent my combat drone after it.
sithlril aron wrote:
2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?
If you mine close enough to the orca that you can dump ore into the holds, then you are in too much danger of getting smartbombed. Our corp lost an entire mining fleet to a single smartbombing Typhoon during a war (this was pre-barge buff and the orca did get away when it was in structure). In null, you'll probably lose your fleet to a bomb run, although I remember the belt rats in null were pretty tough, so you will need at least 1 combat ship with your fleet.

The Procurer/Skiffs have a small ore hold (compared to a retriever), so you may wish to see if you prefer to scatter your ships in the belt (outside of bomb range), jetcan the ore and use the orca to tractor the cans to the orca for transferal into the holds. Some of the fits in the forum thread (linked earlier) have EHP in the 60k-100k range, so that should be able to survive enough alpha to warp away much of the time. You may want to practice with warping back to a station/POS in order to see how long it takes.
sithlril aron wrote:
3. How much "effort" would this be? How often would I have to be clicking/moving stuff, etc for minute-to-minute operations, making sure everything is running fine?
I've watched someone trying to learn to multibox a set up like this in high sec. He's got an orca and 6 procurers. Apparently it is effort for him as his mining ships are not firing lasers about half the time. I think he's an idiot for posting his fits in the characters' bios and this may also be a reflection of his low multiboxing skills.
Iosue
League of Gentlemen
The Initiative.
#8 - 2012-11-02 15:33:53 UTC
Huttan Funaila wrote:
The highest tank will be a Skiff, then Hulk then Procurer.


this is false. the procurer can vastly out-tank the hulk.

if you're serious about null sec mining, go with a hulk/mack and rorq setup. Contrary to popular belief, you don't need combat ships to tank null sec rats. the hulk can do this while still fitting 2 x MLU II's. You'll want to look into using faction shield hardeners and boosters. I've run a setup with Gisti-B's and had no problem with tanking multiple BS and BC spawns. While this increases the cost of the hulk, it isn't usually a problem in a decently setup null area. With eyes on local and intel channels, you should have plenty of time to safe up if neuts appear. Fwiw, i would never use faction gear in hi-sec; it's not needed and just begs to get ganked.

I mention a rorq because although you want to start in hi sec, if you want to move to null, you'll need a lot of additional training to get from orca to decent rorq pilot. so if you plan on purchasing a good orca char, realize you're gonna have a lot of time until you can get to null in a rorq.
Cipio Hakoke
Tactical Manufacturing Group
#9 - 2012-11-02 16:25:58 UTC
Mining solo in my mackinaw with no boosts I make about 10 mil isk/hr (this is while not trying to min/max my cycles), With an Orca boost it goes up to 15mil isk/hr so 4 miners you can expect about 60 mill/hr more or less depending on how on top of it you are with keeping all mining lasers active and such. If you are expecting to buy all the characters to use as well for 15 bil then you will need a great deal more isk :D. If however you have all the characters, you are looking at 250 mil per miner, and about 700-800 mil for orca and 1.5 bil for freighter.

so about 4.5 bil for all the stuff needed, But if you need the characters as well then.. you will need 5bil or so for each character.
Reticle
Sight Picture
#10 - 2012-11-02 16:46:50 UTC
Dave stark wrote:
PhatController wrote:
You also need to take into account hauling the ore, you can dock the orca, but with more then 2-3 hulks or goin g to be docking a lot, and while its docked or warping you cant run your links. The alternative is to have 1 of the accounts taking ore out of your orca dn back to station, so that would be 1 4 exhumes, 1 orca pilot and one hauler.


you only need the links to be active at the start of the cycle to get the cycle time bonus, and at the end for the range bonus, and yield bonus. if you dock and unload as soon as the ships start a new cycle then you lose 0 of the benefits of the links.

nice details. i was not aware.
Dave Stark
#11 - 2012-11-02 16:55:59 UTC
Reticle wrote:
Dave stark wrote:
PhatController wrote:
You also need to take into account hauling the ore, you can dock the orca, but with more then 2-3 hulks or goin g to be docking a lot, and while its docked or warping you cant run your links. The alternative is to have 1 of the accounts taking ore out of your orca dn back to station, so that would be 1 4 exhumes, 1 orca pilot and one hauler.


you only need the links to be active at the start of the cycle to get the cycle time bonus, and at the end for the range bonus, and yield bonus. if you dock and unload as soon as the ships start a new cycle then you lose 0 of the benefits of the links.

nice details. i was not aware.


i think it's because checking the stats for cycle time/yield at the start/ends of cycles is less stress on the server than constantly checking every few seconds in order to dynamically update your cycle time/yield.

at least, that's the logical explanation for it.
CataCourier
Gordon Industries
#12 - 2012-11-02 17:15:06 UTC
There are a lot of answers to your questions, depending on where/how you're mining and set up.

Here are some answers to your questions:
1) How much clicking do you want to do? If you don't want to do as much clicking, go with Mackinaws. Otherwise, go with Hulks. Be sure to put a decent tank on your hulks to survive suicide gankers and/or rats.
2) With that many miners, you better be using an Orca. Preferably a maxed out boosting Orca with a Mining Foreman implant.
3) This coincides with #1- if you want to be passive and not click much, use Mackinaws/Retrievers. The hulk has over 20% better output than a mack, but it does require more clicking. If you're using near-max hulk pilots, then you need to move the ore out of the ore hold every cycle with a Hulk.
4) If you have a max orca mining scordite in empire in a Hulk, you can make upwards of 35-37mil an hour. That's assuming you have the hulk mining under perfect conditions with a booster/hauler.


A few notes:
-Mining drones are an easy way to gain an extra 5-10% output if you're a maxed (orca boosted) miner. (it's roughly 5% actual amount if you have a max rorq. On paper it looks like they give more, but travel time + rock size matter)
-You really should be mining in Grav belts in 0.0 sov space. Go look up information on grav belts from Industrial Upgrades in 0.0. That's the safest place to mine at the moment.
-If you move to 0.0, you do need to worry about logistics of moving the minerals. You should stick to station systems to get comfortable and have a place to refine the ore. Hire someone from your alliance to jump the minerals to empire for you. Once you get off the ground and get a Rorqual, move to a quieter system and put up a POS- compress ore at the POS and use array modules to store the ore.
-If you're using 5+ accounts, download ISBoxer. Totally worth it. (Google it).

My setup:
-7 Maxed hulk pilots. I use drones about half the time, depending on how much I need to move (if at all). If there aren't any rocks within 10km of my mining point, I don't use drones. It takes them way too long to get back to me in case i need to warp out, and the travel time makes the output garbage.
-Maxed Rorq pilot. My cycle times are 104 seconds on the hulk. With 95-100% uptime (which isn't hard to do), I'm averaging about 40 mil an hour per miner. I use the Rorq at a POS to compress ore.
-Maxed Orca pilot to haul. If for whatever reason the Rorq isn't there, I can also use the Orca to boost, which nerfs my income to about 35 mil/hr per miner.
-I usually have one of my miners in a tanked skiff to tank the 0.0 rats. Skiffs have ridiculous tank. The one miner in the skiff gets about 25% less output than being in a hulk.
Ginger Barbarella
#13 - 2012-11-02 17:36:53 UTC
sithlril aron wrote:
I am considering starting up a mining operation. This operation would involve me multi-boxing several/many accounts. I'm a primarily nullsec player, but this project would take place in Hisec. This is largely for security, me getting used to the operation, etc. If things go well, and opportunities present themselves, I would move everything to my null-sec area. Although currently there isn't much demand for minerals in nullsec, and the risk/rewards favor hisec more.

Essentially, I'm curious as to what I would need to make this happen. I assume I need a freighter, a mining booster, and I was hoping to start with approximately 5 dedicated miners. ~6 Accounts if the freighter pilot doubled as a miner, or were both on the same account.

I have approximately 15 billion in isk to set this project up. Give or take a couple if I were to sell off some assets. Now, this is not just a random thing I want to try; if the money in it is not solid then I'll discontinue the project. I'm looking for some information on the following questions:

1. What mining ship should I be using? Can you provide a fit? My requirements for the fit would be something that could withstand a suicide gank attempt (easily), while maintaining a high yield.

2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?

3. How much "effort" would this be? How often would I have to be clicking/moving stuff, etc for minute-to-minute operations, making sure everything is running fine?

4. How much isk/hr (at todays prices) could I expect to make for *one* boosted miner?


Bored already. Someone with no clue about mining broadcasting on Forums that he's starting mining.

Caring why?

lrn2eve

"Blow it all on Quafe and strippers." --- Sorlac

CataCourier
Gordon Industries
#14 - 2012-11-02 17:43:11 UTC
Ginger Barbarella wrote:


Bored already. Someone with no clue about mining broadcasting on Forums that he's starting mining.

Caring why?

lrn2eve


Thanks for your valuable input in regards to this topic.

You didn't care so much that you had to make a post in the topic about how much you didn't care, and then instructed him to "lrn2eve". Brilliant.
Styth spiting
Brutor Tribe
Minmatar Republic
#15 - 2012-11-02 17:55:04 UTC
Dave stark wrote:
PhatController wrote:
You also need to take into account hauling the ore, you can dock the orca, but with more then 2-3 hulks or goin g to be docking a lot, and while its docked or warping you cant run your links. The alternative is to have 1 of the accounts taking ore out of your orca dn back to station, so that would be 1 4 exhumes, 1 orca pilot and one hauler.


you only need the links to be active at the start of the cycle to get the cycle time bonus, and at the end for the range bonus, and yield bonus. if you dock and unload as soon as the ships start a new cycle then you lose 0 of the benefits of the links.


It's pretty easy to keep boosts going while dumping ore.

  1. While waiting for the miners next cycles to finish start aligning Orca to station.
  2. New cycle starts for miners, warp orca to station.
  3. Dock, dump and undock.
  4. Start ganglinks hit warp. Then stop warp and align in the direction of your fleet (don't need to hit warp you know the direction from station)
  5. New cycle starts for miners, warp Orca to fleet
  6. Land on fleet and start gang links.


It sounds like alot of steps but there really are not that many, you basically just need to time your warps and docking with your miners. The tick is to have boosts going until warp, and while at station (but not docked). As long as the orca pilot informs miners hes warping, or when boosts will be off everything should be good.
Reticle
Sight Picture
#16 - 2012-11-02 18:15:47 UTC
Ginger Barbarella wrote:
Bored already. Someone with no clue about mining broadcasting on Forums that he's starting mining.

Caring why?

lrn2eve

Bored already. Someone with no content posts something useless. Caring why? lrn2keepurhandzofftehkeyboard
Styth spiting
Brutor Tribe
Minmatar Republic
#17 - 2012-11-02 18:16:28 UTC
The difference in yield between T1 and T2 mining barges these days isn't worth it unless you're planning on doing 100+ hours of mining without getting ganked. When you compare yield per hour vs ship costs you need to not only mine a crazy amount of hours, but also not get ganked / lose ships.

Using EFT, max skills, drones, max yield ships, Orca boosts with miining foreman mindlink (no 5% mining yield implant)

hulk
2,973m3 / minute
178,380m3 / hour
32,782,676isk / hour

covetor
2,729m3 / minute
163,740m3 / hour
30,092,137isk / hour

2,690,539 difference per hour
Covetor: 30,000,000
Hulk: 180,000,000

It will take 57 hours for the additional yield of the hulk to pay off the cost of a Hulk vs a Covetor.


Mackinaw
2,588m3 / minute
155,280m3 / hour
28,537,358isk / hour

retriever
2,167m3 / minute
130,020m3 / hour
23,895,075isk / hour

4,642,283 difference per hour
Mackinaw: 175,000,000
Retriever: 24,000,000


It will take 32 hours for the additional yield of the Mackinaw to pay off the cost of a Mackinaw vs a Retriever.



So choosing a Hulk over a covetor means you'll need to mine almost 60 hours straight (its really more like 75 hours) before the additional yield from the Hulk pays off. So after this time you'll finally be making more isk / hour. But your also a target for ganking, while in a Covetor no one cares and moves on to a hulk.

Reticle
Sight Picture
#18 - 2012-11-02 18:17:57 UTC
Styth spiting wrote:
It's pretty easy to keep boosts going while dumping ore.

  1. While waiting for the miners next cycles to finish start aligning Orca to station.
  2. New cycle starts for miners, warp orca to station.
  3. Dock, dump and undock.
  4. Start ganglinks hit warp. Then stop warp and align in the direction of your fleet (don't need to hit warp you know the direction from station)
  5. New cycle starts for miners, warp Orca to fleet
  6. Land on fleet and start gang links.


It sounds like alot of steps but there really are not that many, you basically just need to time your warps and docking with your miners. The tick is to have boosts going until warp, and while at station (but not docked). As long as the orca pilot informs miners hes warping, or when boosts will be off everything should be good.

Good info. If OP is micromanaging, this will work great. If OP doesn't want to micro manage, miners missing out on a single cycle aren't going to lose too much productivity. Distance from rocks could be an issue though.
Salpad
Carebears with Attitude
#19 - 2012-11-02 22:23:20 UTC
sithlril aron wrote:
2. Should I be jet canning, mining with 5 characters and picking up the ore with a hauler?


I think you'd be better off, with 5 characters, if 1 pilots an Orca, and the other 4 fly Exhumers of some kind, and dump the ore directly into the Fleet Hangar of the Orca, while orbitting the Orca.

Then you alt+tab to the Orca client occasionally, to move ore from the Fleet Hangar into other spaces (general cargo bay, or the ore bay) and to move the Orca to new places in the belt or grav site (maybe moving at 25% to 50% of max speed), with the Exhumers following of their own as they're set to orbit automatically.

With 4 Exhumers, you may be able to have each of them mine their own specific ore type, in belts with a wide variety of ores, i.e. 1 mines Veldspar, 1 mines Scordite, 1 mines Pyroxeres, 1 mines Plagioclase. That's easy in terms of Overview settings, and in terms of T2 stripper crystal logistics.

And also a bit easy in terms of account skillz, since you only need to optimize each account for a few ore types, maybe one low-end type (veld/scord/pyr/plag/kern/om), one mid-end type and one high-end type.

The Orca will serve to boost the stripper range (very useful as 15 km isn't much to begin with, especially if you do the auto-orbit thing) and the stripper yield (or cycle time if you mine ice), and you can use the last slot to boost shield resists slightly, to make your fleet a bit more gank-resistant. Or you can boost some other aspect of shield tanking.

Hulks have the most yield, I think they're about 15% better than the other two Exhumers. Mackinaws have huge ore bays, that's their schtick, but since you're doing fleet mining you most definitely won't want a Mack. Skiffs are the gank-proof ones, their yield is the same as Macks, but they problem is they use a single stripper with a 200% yield bonus each, so you're going to suck dry the roids that you aim at really fast. A Mack has two strippers with a 50% yield bonus, so you're going to have more roids that gives 2 cycles, maybe even 3 (I have no clue what 0.0 belts are like), while the Hulk has three unbonused strippers (okay, they havge bonuses, but they're comparatively tiny) so that's the hull where you'll have to target new roids the least often.

For starters, you might want to use the corresponding T1 Mining Barges. Covetor for yield, Retriever for huge ore bay (that's the one you most definitely don't want), and the Procurer for being gank-proof.

In the long run out in 0.0 you may want to replace the Orca with a Rorqual. I don't know much about those, since they can't be built or used here where I live in carebear-land.
Salpad
Carebears with Attitude
#20 - 2012-11-02 22:51:09 UTC
Yes, grav sites tend to have larger roids. At least high-sec grav sites often have roids 2-4 times as big as high-sec belts. Something similar may be the case in 0.0. That drastically reduces the problem with the huge-bonus-few-strippers Mackinaws and Skiffs. Maybe it removes the problem completely.
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