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dread is it really that scary

Author
Goldensaver
Maraque Enterprises
Just let it happen
#21 - 2012-11-01 14:29:08 UTC
illirdor wrote:
Goldensaver wrote:
(except the Chimera, that's... a different story entirely.)


yea but thats because the chimera is a carrier Blink

My god, I really did say Chimera. What a fail on my part.
Thanks for pointing that out.
*Headdesk*
Skippermonkey
Deep Core Mining Inc.
Caldari State
#22 - 2012-11-01 14:31:50 UTC
I got bored and trained up for a Moros

i literaly have no idea what to do with the skills i've been training for months

i am pr0

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#23 - 2012-11-01 14:37:38 UTC
The question is... how badass was the Moros when it still had a drone bay and a 20% per level drone damage bonus?
Skippermonkey
Deep Core Mining Inc.
Caldari State
#24 - 2012-11-01 14:42:36 UTC
Verity Sovereign wrote:
The question is... how badass was the Moros when it still had a drone bay and a 20% per level drone damage bonus?

according to EVELOPEDIA it still has a drone bay

(CCP need to light a fire under somebody and change that - the public cant)

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Gibbo5771
AQUILA INC
#25 - 2012-11-01 15:46:54 UTC
A moros, triage archon and an armor rapier with webs + TD's can destroy a small gang easily. Its pretty sad really.
De'Veldrin
Republic University
Minmatar Republic
#26 - 2012-11-01 16:17:07 UTC  |  Edited by: De'Veldrin
Hatsumi Kobayashi wrote:
De'Veldrin wrote:
Against sub-caps, they are LOL-useless. You can't track them, and even if they sit still you won't hit them.


I was going to write a lenghty reply detailing why you are entirely wrong on this point, but then I realized you were in IRC.


Actually I was completely unfamiliar with the concept of a tracking dread until I read the rest of the replies in this thread. I stand corrected.

I will amend my previous statement to read:

"Against subcaps they are Lol-useless unless you specifically set them up to kill them. And if you're alone against a gang of sub-caps, you're probably gonna die."

Time for a refit I think....

Oska Rus wrote:
Maybe someday Nag will become usefull. :D


I keep hoping, but even then I cannot explain the physics required to get it inside an outpost. Does it like fold in half or something to get through the door?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Casirio
Aliastra
Gallente Federation
#27 - 2012-11-01 16:27:45 UTC
moros is OP atm. Who knows when the others will be brought up to parr or Moros nerf'd.
Lady Ayeipsia
BlueWaffe
#28 - 2012-11-01 16:29:04 UTC
Nah, the nag acts like a b-wing. The whole ship rotates while the crew compartment stays level.

Either that or the station yarns really wide. Lol
Zyella Stormborn
Green Seekers
#29 - 2012-11-01 16:46:17 UTC  |  Edited by: Zyella Stormborn
I can not seem to find an updated version of ship stats. What bonus does the Moros get that puts it ahead of the Revelation? Or is it simply the weapon system that is superior? (picking up my carrier and dread piloting skills for Amarr in a week, so I am starting to pay much more attention to these kinds of facts).

~Z

Edit: Ah found it over at UniWiki. Yeah, seems Amarr loses a weapon bonus yet again due to the % weapon fitting for the *cough* privilege of using lasers. I wish they would reassess that, now that the weapon systems are more in line.

http://wiki.eveuniversity.org/Moros

http://wiki.eveuniversity.org/Revelation

http://wiki.eveuniversity.org/Naglfar

http://wiki.eveuniversity.org/Phoenix

In case anyone needs or wants. Seems to be the newer stats.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Arazel Chainfire
Aliastra
Gallente Federation
#30 - 2012-11-01 16:56:30 UTC
Zyella Stormborn wrote:
I can not seem to find an updated version of ship stats. What bonus does the Moros get that puts it ahead of the Revelation? Or is it simply the weapon system that is superior? (picking up my carrier and dread piloting skills for Amarr in a week, so I am starting to pay much more attention to these kinds of facts).

~Z

Edit: Ah found it over at UniWiki. Yeah, seems Amarr loses a weapon bonus yet again due to the % weapon fitting for the *cough* privilege of using lasers. I wish they would reassess that, now that the weapon systems are more in line.

http://wiki.eveuniversity.org/Moros

http://wiki.eveuniversity.org/Revelation

http://wiki.eveuniversity.org/Naglfar

http://wiki.eveuniversity.org/Phoenix

In case anyone needs or wants. Seems to be the newer stats.


Its not just the bonus's from the ships, though admittedly the moros's are pretty nice. It is also that capital blasters have the highest tracking, which means that it is easier to hit for more damage. Add to that that it is doing more damage in the first place, and you start to see why the moros is preferred.

-Arazel
Zyella Stormborn
Green Seekers
#31 - 2012-11-01 17:31:23 UTC
Arazel Chainfire wrote:


Its not just the bonus's from the ships, though admittedly the moros's are pretty nice. It is also that capital blasters have the highest tracking, which means that it is easier to hit for more damage. Add to that that it is doing more damage in the first place, and you start to see why the moros is preferred.

-Arazel


Ah. I see. Thx for the clarification

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Denuo Secus
#32 - 2012-11-01 17:31:26 UTC
I'm no dread pilot yet...so this is all theory. Maybe I can learn from someone with experience Big smile

I understand that turret dreads are top notch as soon as more than one are on the field - positioned correctly. Tracking isn't an issue then. It's not possible to get under the guns of all of them.

But considering small gang...and just assuming it's wise to field a dread in small gang at all...if you only have one dread + some support I could imagine the Phoenix isn't that bad!

If a single turret dread is on the field only, all the opponent has to do is to get under it's guns. Which means what for a dread? 20km? Maybe 15km? Even a Moros shouldn't do any damage then. I cannot imagine that webbing or painting would change this. A dread cannot 'pull range' to reduce transversal.

A missile dread however, does damage in every case. Not much damage against sub caps ofc. But this damage can be increased with support. After all it should be possible to do BS-like damage against subcaps. Considering the strong local tank of a Phoenix (shield = full gank&tank), I get a super tanked BS against other BSs...with an option to do much more damage against stationary and/or big targets like triaged carriers, other sieged dreads and so on.

Wrong? If so, explain plz Blink
illirdor
Upper Class Goat
#33 - 2012-11-01 20:06:43 UTC
Goldensaver wrote:
illirdor wrote:
Goldensaver wrote:
(except the Chimera, that's... a different story entirely.)


yea but thats because the chimera is a carrier Blink

My god, I really did say Chimera. What a fail on my part.
Thanks for pointing that out.
*Headdesk*


hehe happens to the best Lol

Soooo this is my sig.... 

Hatsumi Kobayashi
Perkone
Caldari State
#34 - 2012-11-01 21:18:50 UTC
Denuo Secus wrote:
I'm no dread pilot yet...so this is all theory. Maybe I can learn from someone with experience Big smile

I understand that turret dreads are top notch as soon as more than one are on the field - positioned correctly. Tracking isn't an issue then. It's not possible to get under the guns of all of them.

But considering small gang...and just assuming it's wise to field a dread in small gang at all...if you only have one dread + some support I could imagine the Phoenix isn't that bad!

If a single turret dread is on the field only, all the opponent has to do is to get under it's guns. Which means what for a dread? 20km? Maybe 15km? Even a Moros shouldn't do any damage then. I cannot imagine that webbing or painting would change this. A dread cannot 'pull range' to reduce transversal.

A missile dread however, does damage in every case. Not much damage against sub caps ofc. But this damage can be increased with support. After all it should be possible to do BS-like damage against subcaps. Considering the strong local tank of a Phoenix (shield = full gank&tank), I get a super tanked BS against other BSs...with an option to do much more damage against stationary and/or big targets like triaged carriers, other sieged dreads and so on.

Wrong? If so, explain plz Blink


There's obviously the point about delayed damage, missiles that can be outrun and whatnot, but the main issue with the concept of a "tracking phoenix" is that damage is reduced based on signature radius and velocity of the target, whereas turret dreads only suffer from poor hit quality due to having their tracking beat. It's a lot easier to compensate for poor tracking by using painters and webs than to compensate for terrible explosion velocity (12m/s) and gigantic explosion radius (2000m2) due to stacking penalties.

An example of this can be seen in tracking titans: if they hit you poorly and they volley damage was reduced by 80%, you were still getting hit for 13k every few seconds. Now that their turret damage was made to also depend on the difference between their signature resolution and the target's signature radius, they behave a little more like the Phoenix's missiles would - and tracking titans are a rare sight since that change.

No sig.

SmilingVagrant
Doomheim
#35 - 2012-11-02 03:12:58 UTC
De'Veldrin wrote:

Against sub-caps, they are LOL-useless. You can't track them, and even if they sit still you won't hit them.


This is some very nice outdated information you have here. You should google "Blap dreads"
illirdor
Upper Class Goat
#36 - 2012-11-02 09:03:53 UTC
De'Veldrin wrote:
Dreads are designed to do two things:

Bash stationary structures
Kill other capital ships

That said, they're really almost useless alone. Even in a high DPS dread, you're going to spend a while shooting at the tower to reinforce it, and even longer to kill it, and that's after you take out the guns, of course.

Against sub-caps, they are LOL-useless. You can't track them, and even if they sit still you won't hit them.


i keep seeing this and thinking how akward it must be for you to run around in the 70s... ohhh this new internet isnt gonna last more than 6 month i tell you....

Soooo this is my sig.... 

Gypsio III
State War Academy
Caldari State
#37 - 2012-11-02 13:34:06 UTC  |  Edited by: Gypsio III
Denuo Secus wrote:

A missile dread however, does damage in every case. Not much damage against sub caps ofc. But this damage can be increased with support. After all it should be possible to do BS-like damage against subcaps. Considering the strong local tank of a Phoenix (shield = full gank&tank), I get a super tanked BS against other BSs...with an option to do much more damage against stationary and/or big targets like triaged carriers, other sieged dreads and so on.

Wrong? If so, explain plz Blink


It's a LOT harder to apply capital missile damage to subcaps, relative to turret damage. Assuming citadel torps, then you basically need a 90% web to get your target down to the 12 m/s missile explosion velocity. Then you also need the target's signature to be inflated up to the 1600 m torp explosion radius with standard Crash running. For a typical 400 m sig radius BS, that requires a 4x sig inflator, which can be done, but requires something like 4x RF painters on a Rapier assisted by an unbonused, unmindlinked Electronic Superiority II gang link (multiplier of 4.2). With a dedicated mindlinked Proteus, a multiplier of 5 is achievable.

Just about the only real positive is that if you do manage to pull this off, you'll deliver volley damage that even the Moros will be impressed by - 140k of it. Oh, the sheer surprise of it may be vaguely useful too. Lol
Malcanis
Vanishing Point.
The Initiative.
#38 - 2012-11-02 13:37:04 UTC
The Renner wrote:
confirming blap dreads are not a thing.


The Op said nothing about friends...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

FT Diomedes
The Graduates
#39 - 2012-11-02 14:07:46 UTC
Malcanis wrote:
The Renner wrote:
confirming blap dreads are not a thing.


The Op said nothing about friends...


If the OP doesn't have friends, he shouldn't be in a dread. Unless, of course, he likes dying.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

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