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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
OlRotGut
#5761 - 2012-11-01 21:45:59 UTC
All i gotta say is that the HAM tengu was freaking crazy on Duality last week.

loved it.

Lili Lu
#5762 - 2012-11-01 22:14:48 UTC
MeowMix1 wrote:
As all of you in your infinite wisdom, or lack thereof, failed to heed my prior post, I demand CCP to truly balance this game instead of this questionable piecemeal approach.

1) Lower ROF of all guns by 25%
2) Reduce Marauder bonus of 100% to 50%
3) All rats should be able to jam, scram, web and neut and bounties reduced by at least 90%
4) All missions, except for l1 maybe, should be moved out of high-sec
5) No more mining in high-sec (just like Jita was depleted)
6) Re-nerf Incursions
7) Make WHs less profitable

Basically, the only legitimate way to make ISK in game should be to sell PLEX.

Everyone should applaud these changes as it would increase CCP’s profitability as well as getting rid of all those bots, because you know all miners and mission runners are bots.


Here you go Noemi and Cazador, that is what you call a troll post and troll poster.Blink

Thanks Meow for being such a great example for those two. They haven't understood what the word means. Now they do.Smile
MeowMix1
Science and Trade Institute
Caldari State
#5763 - 2012-11-01 22:30:11 UTC  |  Edited by: MeowMix1
I'm not trolling! I really expect CCP to do that! Everyone I've spoken to agrees with me. Everyone knows Marauders are overpowered and what sort of loser (except yours truly) stays in high-sec? And, what about Missile flight time? Guns hit faster than light in EVE! 25% reduction to ROF is only fair.

Don't you want CCP to be profitable?

You sound like the troll yet again Lili.
Ajunta Pal
Sith Wannabies Annonymous
#5764 - 2012-11-01 23:42:12 UTC
And if CCP did all that hundreds if not thousands of subscribes would head over to their offices for some retribution. If ship insurance worked then i could tolerate options 4 and 5. Profitability that isn't already going to be nerfed shouldn't be. All rats having a CHANCE to do those things in #3 would also be acceptable. Option 1 and 2 are ******** though...guns (turrets) aren't that much better than missiles and in some situations are much much worse, and Marauder's aren't overpowered, the bonus brings them to the equivalent of 8 turrets/launchers while being able to fit drone links salvagers and tractors...something they need to do to fulfill their role (reduced to 75% would make them no better than the T1 versions)

Ok, I'm done feeding the troll, you can dynamite that bridge now...
MeowMix1
Science and Trade Institute
Caldari State
#5765 - 2012-11-02 00:07:27 UTC  |  Edited by: MeowMix1
Marauders are overpowered. A 50% vs. 100% bonus would equal 6 weapon turrets with reduced ammo usage and they still have their superior T2 resists.

CCP already saw the wisdom of moving l5 out of high-sec, over the objection of many players.

Rats are way too easy now even in WH and Incursions plus their bounties are excessive.

Missile flight time! CCP does strive for balance and no power creep. Besides, guns defy physics in EVE. How can they hit faster than light?

I can't believe you are not all for these changes! Don't you want to see EVE continue. How can it if CCP doesn't make profits?
CCP Fozzie
C C P
C C P Alliance
#5766 - 2012-11-02 00:39:36 UTC
Ajunta Pal wrote:
And if CCP did all that hundreds if not thousands of subscribes would head over to their offices for some retribution.


Nobody ever needs to head over to our offices for Retribution.

We'll be making it available for download right into the comfort of your home on December 4th!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Xamiakas
United-Empire
#5767 - 2012-11-02 00:45:24 UTC
CCP Fozzie wrote:
Ajunta Pal wrote:
And if CCP did all that hundreds if not thousands of subscribes would head over to their offices for some retribution.


Nobody ever needs to head over to our offices for Retribution.

We'll be making it available for download right into the comfort of your home on December 4th!


a month or two later that is .. soz guys but so far nothing you ever say actually happens the way you say it would :D

<-- unbelievably low tollerance to stupidity in people. That + you being your mother's child might aswell be the main reason why i am NOT your father.

Spc One
The Chodak
Void Alliance
#5768 - 2012-11-02 01:44:43 UTC  |  Edited by: Spc One
PAPULA wrote:
It has come to my attention that CCP Fozzie is in Pandemic Legion, that's why and only reason he wants to nerf heavy missiles so -A- can't fight back with tengus.
Same with instalocking hurricanes.

If heavy missiles have been good and working since game came out it is really stupid to change them now.
This only shows that Pandemic Legion wants to change game mechanics by putting their own people into CCP.

CCP Fozzie i hope you don't change heavy missiles attributes, if you do whole eve will know that PL is cheating for changing game mechanics.


Twisted

Confirming, "CCP Fozzie" on the left in this video and yes he is Pandemic Legion.

http://www.youtube.com/watch?v=E749hM9V530&t=5m05s
Mirel Dystoph
Perkone
Caldari State
#5769 - 2012-11-02 02:04:33 UTC
Spc One wrote:
PAPULA wrote:
It has come to my attention that CCP Fozzie is in Pandemic Legion, that's why and only reason he wants to nerf heavy missiles so -A- can't fight back with tengus.
Same with instalocking hurricanes.

If heavy missiles have been good and working since game came out it is really stupid to change them now.
This only shows that Pandemic Legion wants to change game mechanics by putting their own people into CCP.

CCP Fozzie i hope you don't change heavy missiles attributes, if you do whole eve will know that PL is cheating for changing game mechanics.


Twisted

Confirming, "CCP Fozzie" on the left in this video and yes he is Pandemic Legion.

http://www.youtube.com/watch?v=E749hM9V530&t=5m05s

Nope, he isn't (anymore) https://gate.eveonline.com/Profile/Raivi

"Nothing essential happens in the absence of noise." 

MeowMix1
Science and Trade Institute
Caldari State
#5770 - 2012-11-02 02:05:23 UTC  |  Edited by: MeowMix1
Spc One wrote:
PAPULA wrote:
It has come to my attention that CCP Fozzie is in Pandemic Legion, that's why and only reason he wants to nerf heavy missiles so -A- can't fight back with tengus.
Same with instalocking hurricanes.

If heavy missiles have been good and working since game came out it is really stupid to change them now.
This only shows that Pandemic Legion wants to change game mechanics by putting their own people into CCP.

CCP Fozzie i hope you don't change heavy missiles attributes, if you do whole eve will know that PL is cheating for changing game mechanics.


Twisted

Confirming, "CCP Fozzie" on the left in this video and yes he is Pandemic Legion.

http://www.youtube.com/watch?v=E749hM9V530&t=5m05s



Well here we have a player (actually, guy who does commentaries and is in commentary booth) who is changing heavy missiles like he pleases and no one is remotely upset Sad
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5771 - 2012-11-02 02:16:01 UTC
MeowMix1 wrote:
Spc One wrote:
PAPULA wrote:
It has come to my attention that CCP Fozzie is in Pandemic Legion, that's why and only reason he wants to nerf heavy missiles so -A- can't fight back with tengus.
Same with instalocking hurricanes.

If heavy missiles have been good and working since game came out it is really stupid to change them now.
This only shows that Pandemic Legion wants to change game mechanics by putting their own people into CCP.

CCP Fozzie i hope you don't change heavy missiles attributes, if you do whole eve will know that PL is cheating for changing game mechanics.


Twisted

Confirming, "CCP Fozzie" on the left in this video and yes he is Pandemic Legion.

http://www.youtube.com/watch?v=E749hM9V530&t=5m05s


Well here we have a player (actually, guy who does commentaries and is in commentary booth) who is changing heavy missiles like he pleases and no one is remotely upset Sad

Because many agree with what he is trying to do and also he is a CCP employee, not just a player anymore. While he may be the dev representation in this thread I doubt the opinions on HML's are his alone. He does after all have people to whom he must answer for his work.
Ajunta Pal
Sith Wannabies Annonymous
#5772 - 2012-11-02 02:28:36 UTC
Hey Fozzie, I just had some ideas that might make Auto-Targeting Missiles more favorable.

a) Include in their description target prioritization (e.g. 1 frigates 2 drones 3 cruisers etc )
b) if they don't already, have them target jammers/dampers/pointers then by appropriate size class then by range (meaning with light auto-targeting missiles a scraming frigate at 5km will be targeted over a BC that is simply attacking and with heavy auto targeting missiles a jamming cruiser will be targeted over both of the above)

Both those changes would help quite a bit. Change a) would help people understand how they are going to function, change b) would make it so the missiles don't uselessly attack a frigate at 5km when you need them to attack a scramming interceptor at 8km or attack a mostly harmless cruiser at 5km when you are being jammed by a BS
Lili Lu
#5773 - 2012-11-02 04:54:04 UTC  |  Edited by: Lili Lu
MeowMix1 wrote:
Spc One wrote:
PAPULA wrote:
It has come to my attention that CCP Fozzie is in Pandemic Legion, that's why and only reason he wants to nerf heavy missiles so -A- can't fight back with tengus.
Same with instalocking hurricanes.

If heavy missiles have been good and working since game came out it is really stupid to change them now.
This only shows that Pandemic Legion wants to change game mechanics by putting their own people into CCP.

CCP Fozzie i hope you don't change heavy missiles attributes, if you do whole eve will know that PL is cheating for changing game mechanics.


Twisted

Confirming, "CCP Fozzie" on the left in this video and yes he is Pandemic Legion.

http://www.youtube.com/watch?v=E749hM9V530&t=5m05s



Well here we have a player (actually, guy who does commentaries and is in commentary booth) who is changing heavy missiles like he pleases and no one is remotely upset Sad


Aw, poor meowmix. Don't worry, there are plenty of narrow sighted people itt that have been upset with the changes. But, more importantly, don't you read? Roll Here, from the OP:

"In a MMO like Eve balance does change from time to time and skills will not be reimbursed unless their use is being removed from the game. If you believe that these changes make missiles useless then let us know why in as much detail as possible and if we agree the solution won't be to reimburse skills, it will be to adjust the proposal so that missiles are no longer made useless. Heavy missiles were the first medium weapon system I ever trained when I started playing Eve, and I have made excellent use of them through the years so I understand how good it feels to have skills invested in an extremely powerful weapon system. Most people who have been playing the game for a while can name a few times it has felt like their playstyle has been nerfed, because by definition the overpowered areas of the game tend to attract a lot of people. The four most heavily used medium weapons in the game are all Heavy Missile launcher variants, as well as seven of the top eleven. Whenever we need to change something this powerful it will always be painful because so many players will have done the smart thing and flocked to the best game mechanic. If it feels like CCP nerfs you a lot that's just a sign that you're doing it right and getting good at staying on top of the best trends so pat yourself on the back."

Bolded and underlined the parts that explain Fozzie and what he and the his team are doing. Also, I doubt that your lot knows this because for the most part you tend to be newer players in eve, but PL was one of the first alliances to use Drake and Tengu fleets. They are usually on the cutting edge of fleet comps. And also innovators of strategies and fleet comps against those that become popular and widely used like drakes and Tengus became. PL could just as easily fly Drakes and Tengus all the time like others do. They have the skills, probably at higher levels than the others.

As so many more experienced Drake apologists like to point out, there are counters to Drake fleets, but none of those counters have been strong enough to quash the now multi-year phenomenon of Drake fleets. Part of that probably has to do with cost/benefit considerations. And cost is quite comparatively low with drakes as opposed to their counters. Conversely, Tengus do not have such a favorable cost factor. A common component to the two fleet comps though is the HML II. It simply had become patently obvious to CCP that HMLs were so much better than other long range medium weapons systems, and so much more used for that very reason. That is why this nerf is happening. I'm sure PL doesn't give a ****. And certainly since T20, Fozzie, as with all devs, have no desire to be found still favoring their former alliance (which this doesn't anyway in the case of PL).

Though, I doubt any of you freaks will stop with your tinfoil conspiracy theories. They give you too much comfort. But I just thought I'd challenge your cognitive dissonance a little.Smile
Lili Lu
#5774 - 2012-11-02 05:24:28 UTC  |  Edited by: Lili Lu
Ajunta Pal wrote:
Hey Fozzie, I just had some ideas that might make Auto-Targeting Missiles more favorable.

a) Include in their description target prioritization (e.g. 1 frigates 2 drones 3 cruisers etc )
b) if they don't already, have them target jammers/dampers/pointers then by appropriate size class then by range (meaning with light auto-targeting missiles a scraming frigate at 5km will be targeted over a BC that is simply attacking and with heavy auto targeting missiles a jamming cruiser will be targeted over both of the above)

Both those changes would help quite a bit. Change a) would help people understand how they are going to function, change b) would make it so the missiles don't uselessly attack a frigate at 5km when you need them to attack a scramming interceptor at 8km or attack a mostly harmless cruiser at 5km when you are being jammed by a BS


That's all well and good. But two things I'd say in response.

One, the team has hinted there are changes coming for ECM. I used to hate ecm. But I've come to recognize that it and damping are necessary mechanics in the game to keep logistical support challenged. I do think the current ecm is still too powerful. Not sure of course what they have planned. It could be years from introduction anyway.

But instead of another nerf to ecm, which CCP has failed to get right twice already, I'd rather they added some buffs to counters. A set of new skills that characters could train to increase racial sensor integrity would do this. Another skill or rig maybe to increase the strength of eccm modules when fitted would be another. Other things might be to have an eccm decrease the cycle time on a jam even if it fails to prevent the jam. Lastly, eccm modules could give a discreet whole number bonus to sensor strength in addition to a percentage increase. This might make them worth consideration for fitting on smaller ships, where currently the base sensor strength is so abysmal that they make no sense.

The other conseideration would be, ok you suggest some buffing to missiles in combatting ecm. Drones can combat ecm as well, depending on the activation state of the drones prior to their owner's ship getting jammed. But this still leave turret users as SOL against ecm. Again here maybe a new skill, call it manual targeting or whatever, some percent chance to gain back limited use of turrets if the ship is jammed. Probably still with terrible penalties to tracking and range but at least some ability to do something other than sit with thumb in ******* for twenty seconds, and then another twenty seconds, . . .P

Just throwing these out there since you went far afield. Regardless, chalk it up as another strength of missiles v turrets that currently in game some missile boats have an option if faced with ecm. (this of course brings up the "unguided" missiles as well).
I'm Down
Macabre Votum
Northern Coalition.
#5775 - 2012-11-02 06:58:19 UTC  |  Edited by: I'm Down
Players are upset b/c he's incompetent and irrational in his order for changes within the game... something CCP has a history of "18 months"

His logic for why he's changing them in this order, or to this degree also do not make sense.

And his smug nature and tendency to avoid people who combat his viewpoints rather than face their concerns head on and not with vague offput answers doesn't help either.

If heavy missiles were so OP, how did the cerb, the nighthawk, the Sac, and a **** ton of other ships go so underutilized for all this time. There are literally 2 ships causing the problems, and one of those ships' problems is mostly unrelated to the weapon system itself. How does it make sense to attack the weapon platform when literally 2 out of ~10 ships are the only problems.

Literally, by his definition, Kinetic damage bonus is the weakest in game... so how does a Sac with a 25% RoF bonus.... the 2nd best possible damage bonus in game appear so weak within it's class using HML's.... How does a Cerb with it's double damage bonus look so weak within it's class...etc.

And yeah, this is the same Dev throwing more drones on ships that have no logical connection to drone warfare simply b/c he can't figure out a better way to balance them and he can't justify that maybe not all ships get the same slot count when offensive numbers don't look right.


At this rate, he'll beat Seleene's epic failures.
Takeshi Yamato
Ministry of War
Amarr Empire
#5776 - 2012-11-02 07:58:26 UTC  |  Edited by: Takeshi Yamato
I'm Down wrote:
Literally, by his definition, Kinetic damage bonus is the weakest in game... so how does a Sac with a 25% RoF bonus.... the 2nd best possible damage bonus in game appear so weak within it's class using HML's....


Maybe it's because the Sacrilege has a damage bonus only to HAMs.

The Nighthawk has always been gimped due to fitting issues.

The Cerberus has more range than is realistically useful in 99% of situations (who needs 189km range on HMLs?) . Essentially the ship has only 3 useful bonuses.

Does this answer your question how these ships are not overpowered despite HMLs being supposedly overpowered?
Cazador 64
Deep Core Mining Inc.
Caldari State
#5777 - 2012-11-02 09:45:24 UTC
1 425mm AutoCannon II 1580
2 Heavy Missile Launcher II 1070
3 200mm AutoCannon II 854
4 220mm Vulcan AutoCannon II 801
5 425mm Railgun II 734
6 150mm Light AutoCannon II 723
7 1400mm Howitzer Artillery II 547
8 125mm Gatling AutoCannon II 519
9 Light Neutron Blaster II 517
10 Neutron Blaster Cannon II 501
11 Mega Pulse Laser II 475
12 650mm Artillery Cannon II 387
13 720mm Howitzer Artillery II 378
14 Heavy Pulse Laser II 335
15 Dual 180mm AutoCannon II 320
16 Prototype 'Arbalest' Torpedo Launcher 308
17 Heavy Neutron Blaster II 301
18 Light Ion Blaster II 300
19 800mm Repeating Artillery II 288
20 425mm Prototype Gauss Gun 265

This is Right off eve kill NOV 2 2012 5:44 AM est
This is clear cut proof 425mm Autocannon II are grossly Over powered and need to be nerfed right away !!.
http://eve-kill.net/?a=top20
Colt Blackhawk
Doomheim
#5778 - 2012-11-02 09:59:00 UTC
Quote:
1 425mm AutoCannon II 1580
2 Heavy Missile Launcher II 1070
3 200mm AutoCannon II 854
4 220mm Vulcan AutoCannon II 801
5 425mm Railgun II 734
6 150mm Light AutoCannon II 723
7 1400mm Howitzer Artillery II 547
8 125mm Gatling AutoCannon II 519
9 Light Neutron Blaster II 517
10 Neutron Blaster Cannon II 501
11 Mega Pulse Laser II 475
12 650mm Artillery Cannon II 387
13 720mm Howitzer Artillery II 378
14 Heavy Pulse Laser II 335
15 Dual 180mm AutoCannon II 320
16 Prototype 'Arbalest' Torpedo Launcher 308
17 Heavy Neutron Blaster II 301
18 Light Ion Blaster II 300
19 800mm Repeating Artillery II 288
20 425mm Prototype Gauss Gun 265

This is Right off eve kill NOV 2 2012 5:44 AM est
This is clear cut proof 425mm Autocannon II are grossly Over powered and need to be nerfed right away !!.
http://eve-kill.net/?a=top20


ACs need a nerf and Minmatar arty alpha too.
Miss RAILGUNS here completely. Really asking myself how long it will take that CCP sees they need a buff?
They would really deserve it.
I never understand the issue with the Tengu.
Yes they are really good but for pure PVP and gate camping the Loki is far better. And suprinsingly nobody whines about it.
Tengu actually get an uber nerf but whats with Loki?
Minmatar actually have a gate camp monopol with best alpha PLUS best scan resolution. You want a good gate camp? -> You need Minmatar ships.
1vs1 Lokis are fearsome like hell and will eat most Legions, Tengus and Proteus.
Seems CCP wants to castrate caldari and forgets Minmatar.
When you are really starting some balancing (okay a little nerf to HMs is okay) then don´t forget ACs, arty aplha and the Loki.
Sorry but actually that´s too hard for caldari.
The Tengu and drake (not counting in frigs here, caldari ones are great) were the only one caldari PVP ships.
Now they will have... erm wolfpack only and a hard to fit HAM caracal, while drake will be the new maller with this nerf.
Great tank and no damage.
It would be good to switch the drakes ship bouses to the same the caracal will have when you introduce the new missile stuff. You are already nerfing cane (good job) so change also drake bonuses.
Otherwise Drake will be dead.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Fon Revedhort
Monks of War
#5779 - 2012-11-02 10:14:07 UTC
Getting better cruise missiles for next expansion would be pretty awesome, to be honest. PvP will see quite a bunch of ships ressurected Pirate

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Sephira Galamore
Inner Beard Society
Kvitravn.
#5780 - 2012-11-02 10:34:22 UTC  |  Edited by: Sephira Galamore
Colt Blackhawk wrote:
Quote:
1 425mm AutoCannon II 1580
2 Heavy Missile Launcher II 1070
3 200mm AutoCannon II 854
4 220mm Vulcan AutoCannon II 801
5 425mm Railgun II 734
6 150mm Light AutoCannon II 723
7 1400mm Howitzer Artillery II 547
8 125mm Gatling AutoCannon II 519
9 Light Neutron Blaster II 517
10 Neutron Blaster Cannon II 501
[...]

ACs need a nerf and Minmatar arty alpha too.
Miss RAILGUNS here completely. Really asking myself how long it will take that CCP sees they need a buff?


I highlighted two things for you.