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Everybody is doing freighter ganks in High Sec now ...

First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#161 - 2012-11-02 01:00:31 UTC
Natsett Amuinn wrote:
I'm actually convinced now.
People suggest kicking people from NPC corps, and I always disagree. More and more though I'm starting to think it's the way to go.

Kick them out after a set time.

Yeah!

Yeaaaahhhh!!
Lord Zim
Gallente Federation
#162 - 2012-11-02 01:01:10 UTC
Nicolo da'Vicenza wrote:
Natsett Amuinn wrote:
I'm actually convinced now.
People suggest kicking people from NPC corps, and I always disagree. More and more though I'm starting to think it's the way to go.

Kick them out after a set time.

Yeah!

Yeaaaahhhh!!

I'll go get you a towel.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#163 - 2012-11-02 01:04:06 UTC
Skydell wrote:
Natsett Amuinn wrote:


The high sec pve guys would hate it, but it would drive home the ******* point that high sec isn't supposed to be safe.


Why because you say so?

I'm starting to agree with the people saying to get rid of jump bridges, Titans and Cyno modules. Maybe you can try moving your 'shinies' gate to gate like people in HS do.

I'm betting there won't be many freighters in Null when that day comes. Risk won't mean quite the same thing when it converts to fish in a barrel. Have fun running escort Ops for every Badger full of trit you want moved from anywhere.



The thing is null sec has been there and done that because the game didnt start out with those things. Titans werent even introduced until very late in 2005 and it took months after that for the first one to be built. As for jump bridges I would say the introduction of jump freighters had more of an effect on logistics than jump bridges have ever had even though they werent introduced until very late in 2007.

Pirates - The Invisible Fist of Darwin

you're welcome

Nicolo da'Vicenza
Viziam
Amarr Empire
#164 - 2012-11-02 01:05:26 UTC
Skydell wrote:
I'm starting to agree with the people saying to get rid of jump bridges, Titans and Cyno modules. Maybe you can try moving your 'shinies' gate to gate like people in HS do.

I'm betting there won't be many freighters in Null when that day comes. Risk won't mean quite the same thing when it converts to fish in a barrel. Have fun running escort Ops for every Badger full of trit you want moved from anywhere.
So killing off whatever enemies Goonswarm might have left hurts them, in some way?
Arcosian
Arcosian Heavy Industries Corp Holding
#165 - 2012-11-02 01:15:56 UTC
Lol this post just keeps getting better and better. There seems to be a clear divide between "L33t PVPers" and "carebears" each one hating the other yet they both need each other to survive. PVPers need ships and fittings and buy them from highsec carebears who use that isk to build more ships for the PVPers.

The real problem is not carebears being afraid of null. It's that null bears have NAP so many alliances they almost don't have anyone to fight so come to highsec and kill carebears while raging on the forums about null being boring. Why should carebears move to nullsec when they get plenty of PVP in highsec?
Lord Zim
Gallente Federation
#166 - 2012-11-02 01:21:34 UTC
Arcosian wrote:
The real problem is not carebears being afraid of null. It's that null bears have NAP so many alliances they almost don't have anyone to fight so come to highsec and kill carebears while raging on the forums about null being boring. Why should carebears move to nullsec when they get plenty of PVP in highsec?

Nope. The real problem is that CCP hasn't given anyone any incentives to actually live in nullsec, so there's no point in roaming in nullsec because there's very few who actually spend time undocked there outside of fleet ops, and the fewer there are the easier it is to keep track of when hostiles enter the system, and those who are there are usually also pretty good at paying attention as well.

Which leads to bored PVPers, and as you can see, dead freighters in hisec (which isn't perfect security, as hisec pubbies tend to assume it is, up until they go boom).

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gussarde en Welle
Aliastra
Gallente Federation
#167 - 2012-11-02 01:28:53 UTC
Lord Zim wrote:


Which leads to bored PVPers, and as you can see, dead freighters in hisec (which isn't perfect security, as hisec pubbies tend to assume it is, up until they go boom).



This has kind of been my whole point from the beginning. Why has nullsec not formed stable, well-developed economies? It seems to me that nullsec is sparsely colonized because everyone there is seemingly only interested in yarr, but maybe it's because hisec is more stable? What can we do to balance the two and give more rounded gameplay to nullsec? It's lame when everybody in hisec is a carebear and everyone in losec is a pirate. That's the intrinsic problem.

The other part of it is that there is a culture of people that only want to focus on PvP and they want to have lots of non-PvP victims to claim as part of that. As getting your assets destroyed is not in the interest of everyone else interested in other aspects of the game, there's a conflict of interest. I'm interested in planetary development and exploration, but I'll never risk going to areas in which that is profitable unless I have assurance I'm not going to get jumped in a ship that can't fight back or hide.

I thought thats what wormhole was sort of supposed to fix, but maybe not.
Lady Spank
Get Out Nasty Face
#168 - 2012-11-02 01:33:48 UTC
Ships dying in Eve is a serious problem guys.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Lord Zim
Gallente Federation
#169 - 2012-11-02 01:35:48 UTC
Gussarde en Welle wrote:
This has kind of been my whole point from the beginning. Why has nullsec not formed stable, well-developed economies? It seems to me that nullsec is sparsely colonized because everyone there is seemingly only interested in yarr, but maybe it's because hisec is more stable? What can we do to balance the two and give more rounded gameplay to nullsec? It's lame when everybody in hisec is a carebear and everyone in losec is a pirate. That's the intrinsic problem.

Deklein has less manufacturing capacity than certain single systems in hisec, and we can't build enough T2 ammo to cover a full maelstrom fleet's consumption. There's no point in doing it, since you can make it much easier and cheaper in hisec (and export to nullsec) than you can do natively in nullsec.

Gussarde en Welle wrote:
I'm interested in planetary development and exploration, but I'll never risk going to areas in which that is profitable unless I have assurance I'm not going to get jumped in a ship that can't fight back or hide.

I guess that means hisec's not for you either, then. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#170 - 2012-11-02 02:53:18 UTC
Removed off topic posts/rants. And now back to your usual discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Goose726
Absolute Order XVIII
Absolute Will
#171 - 2012-11-02 03:07:54 UTC
These topics remind me of the old TV shows where they divide a room with a line down the middle and say "That half is yours and this half is mine. Stay off my side!" It seems to me that the miners in Hi-sec want a line drawn through eve where they can say "Stay on your side of the room or I'm telling mom!"
In regards to getting ganked in high sec, I see one very simple solution. Leave your NPC corp and join one that can run escort service. Last time I looked, NPC's didn't send out an escort for you.

Thank you for your time,
Sam

Imbibo sursum pro nos teneo non ut nex mos infligo in nostrum ianua. (Drink up for we know not when death will knock on our door.)

Arcosian
Arcosian Heavy Industries Corp Holding
#172 - 2012-11-02 03:25:35 UTC
Goose726 wrote:
These topics remind me of the old TV shows where they divide a room with a line down the middle and say "That half is yours and this half is mine. Stay off my side!" It seems to me that the miners in Hi-sec want a line drawn through eve where they can say "Stay on your side of the room or I'm telling mom!"
In regards to getting ganked in high sec, I see one very simple solution. Leave your NPC corp and join one that can run escort service. Last time I looked, NPC's didn't send out an escort for you.

Thank you for your time,
Sam

Escorts won't do **** against an alpha gank in highsec.
Frostys Virpio
State War Academy
Caldari State
#173 - 2012-11-02 08:22:39 UTC
Arcosian wrote:
Goose726 wrote:
These topics remind me of the old TV shows where they divide a room with a line down the middle and say "That half is yours and this half is mine. Stay off my side!" It seems to me that the miners in Hi-sec want a line drawn through eve where they can say "Stay on your side of the room or I'm telling mom!"
In regards to getting ganked in high sec, I see one very simple solution. Leave your NPC corp and join one that can run escort service. Last time I looked, NPC's didn't send out an escort for you.

Thank you for your time,
Sam

Escorts won't do **** against an alpha gank in highsec.


Most freighter were not killed in an alpha strike either...
Lord Zim
Gallente Federation
#174 - 2012-11-02 08:31:31 UTC
Arcosian wrote:
Escorts won't do **** against an alpha gank in highsec.

Alpha is not involved.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Terminal Insanity
KarmaFleet
Goonswarm Federation
#175 - 2012-11-02 10:00:18 UTC  |  Edited by: Terminal Insanity
I think iif freighter ganks are more common today, its only because CCP has stated they're nerfing it already and people want to get em while they're hot.

Next patch there wont be any suicide ganking really. There will just be griefing via warpstabs and buyable killrights, assisted by none other then concord.

Of course that'll get patched away as well quite quickly (if not before release), and you'll finally have your highsec land of perfect safety. Eve will die out shortly after everyone realizes its become a collectors game instead of the game of risk it was founded as.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Mara Rinn
Cosmic Goo Convertor
#176 - 2012-11-02 11:02:59 UTC
Casirio wrote:
cant nerf stupidity. Hey I have an idea? How about I not put 20 bil into my freighter.. just a thought


Can't nerf stupid. Just fit a tank to your Mackinaw.
Mara Rinn
Cosmic Goo Convertor
#177 - 2012-11-02 11:04:06 UTC
Lady Spank wrote:
Ships dying in Eve is a serious problem guys.


Only when it's "my" ship blowing up. When it's "your" ship blowing up, everything's peachy :)
Dave Stark
#178 - 2012-11-02 11:34:25 UTC
could always put your valuables in the orca's corp hangar... oh, wait, no, you can't.

well, looks like people might have to rub some brain cells together in a few weeks time.
Frostys Virpio
State War Academy
Caldari State
#179 - 2012-11-02 17:34:02 UTC
Dave stark wrote:
could always put your valuables in the orca's corp hangar... oh, wait, no, you can't.

well, looks like people might have to rub some brain cells together in a few weeks time.


TOO

DAMN

HARD!

I quit.
Qin Tawate
Doomheim
#180 - 2012-11-02 18:40:01 UTC

Today just a couple more freighters got ganked. Clearly a small anomaly according to Goon sources, like they are saying there was no increase of freighter kills ever and certainly not in the last months or since 2010. I also remember someone said, when tier3 BCs got introduced, it will make freighter ganks easier. Buff guns and introduce new ship classes, how could this ever influence other ship classes? Neverever ....