These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Carebear Entitlement: The Decadence of the Modern Era

First post
Author
Some Rando
University of Caille
Gallente Federation
#221 - 2012-11-01 17:58:15 UTC
Jonah Gravenstein wrote:
Some Rando wrote:
Nicolo da'Vicenza wrote:
http://d35dgn2pdc8wsn.cloudfront.net/wp-content/uploads/2012/03/01.jpg

Thanks for posting that. Note that Caldari empire space accounts for 56% of the bots in the game. Lol


If that figure includes the spam/market bots, given Chribbas recent research Jita probably accounts for at least 40% of all the bots in Caldari space.

Maybe in the Forge region, but I'm pretty sure Forge has ice belts, so vOv

CCP has no sense of humour.

KrakizBad
Section 8.
#222 - 2012-11-01 19:09:42 UTC
Remiel Pollard wrote:
Baww.

You seem mad.
KrakizBad
Section 8.
#223 - 2012-11-01 19:19:15 UTC
"Guys, people who get shot in a PVP game are victims and if you don't see it that way, you have low self esteem"
NARDAC
Republic Military School
Minmatar Republic
#224 - 2012-11-01 19:29:32 UTC
KrakizBad wrote:
"Guys, people who get shot in a PVP game are victims and if you don't see it that way, you have low self esteem"


Guys with no interest in PVP, getting shot too much in EVE, will quit playing EVE. CCP does not want carebears quitting EVE. If you understand that CCP wants more players not less, then you simply do not understand what EVE is about.



Marvin Narville
The Scope
Gallente Federation
#225 - 2012-11-01 19:35:14 UTC
baltec1 wrote:


While sitting there drunk think about your idea for damage when bumping. Now picture the jita undock, with Bat Country sitting in a wall of brick tank abaddons on the undock. Picture the pileup as freighters crash into us, building a bigger wall. Frigates getting crushed in the chaos, the screams of rage as a badger gets pancaked by two colliding navy ravens...

You giggled a bit.


If implemented, I will immediately purchase a freighter of some sort, fit it out with as many 1600mm plates as possible, stuff the cargo full of as many 1600mm plates as possible, slap a microwarp on it, and tear ass all over jita instablapping people in my death freighter, and zero fucks will be given by me. I'll then lobby to implement a windshield wiper module so i can clean all the frigate hulls off my ride while i'm cruisin.
Jenn aSide
Soul Machines
The Initiative.
#226 - 2012-11-01 19:43:23 UTC
NARDAC wrote:
KrakizBad wrote:
"Guys, people who get shot in a PVP game are victims and if you don't see it that way, you have low self esteem"


Guys with no interest in PVP, getting shot too much in EVE, will quit playing EVE. CCP does not want carebears quitting EVE. If you understand that CCP wants more players not less, then you simply do not understand what EVE is about.





If they have no interest in pvp, why did they pick a pvp-centric game? Why not pick a friendlier, less harsh pve-centric game like Star Trek Online (now that it exists)?

This is what I can't understand, what kind of twisted people pick a game that goes counter to what they want when alternatives exist that cater exactly to what they want.

Rhetorical question, we know why, because some peopel would rather change a thing than go find a thing that's already what they want. It's why some women will pick a "fixer-upper" type scumbag guy over a guy with a job and no criminal record (lol).

It's not just the "carebears" it's (for example) the people who want to fly their ships with joysticks when EVE is clearly a space ship CAPTAINS game. There are games around that let you fly stuff with joysticks, why not play that. It's mind boggling to me. personally, i wish everyone who doesn't like EVE or only plays EVE because "it could be epic is they change it!" would just "F" straight off and find something they actually like.
Nicolo da'Vicenza
Viziam
Amarr Empire
#227 - 2012-11-01 19:50:17 UTC
NARDAC wrote:
KrakizBad wrote:
"Guys, people who get shot in a PVP game are victims and if you don't see it that way, you have low self esteem"


Guys with no interest in PVP, getting shot too much in EVE, will quit playing EVE. CCP does not want carebears quitting EVE. If you understand that CCP wants more players not less, then you simply do not understand what EVE is about.

EVE is a game where all players compete against one another in a player-driven economy, whether it's over resources or territory. That is a form of PvP and effects all other players, PvPers and PvErs. If you wish to be exempt from being shot, it follows that you should be exempt from all forms of PvP to prevent people using alts to abuse such a system. In that spirit, I suggest all ore and commodities acquired by non-PvPers can only be used to make items that cannot be used in-game (except for non-PvPer exclusive weapons and ammo) and that they do not generate ISK for ratting but instead some other, completely seperate currency that can't be used to purchase any items useable in game. Anything else and they are PvPing, whether they realize it or not.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#228 - 2012-11-01 20:00:41 UTC
Marvin Narville wrote:
baltec1 wrote:


While sitting there drunk think about your idea for damage when bumping. Now picture the jita undock, with Bat Country sitting in a wall of brick tank abaddons on the undock. Picture the pileup as freighters crash into us, building a bigger wall. Frigates getting crushed in the chaos, the screams of rage as a badger gets pancaked by two colliding navy ravens...

You giggled a bit.


If implemented, I will immediately purchase a freighter of some sort, fit it out with as many 1600mm plates as possible, stuff the cargo full of as many 1600mm plates as possible, slap a microwarp on it, and tear ass all over jita instablapping people in my death freighter, and zero fucks will be given by me. I'll then lobby to implement a windshield wiper module so i can clean all the frigate hulls off my ride while i'm cruisin.


You will need to lobby for a lot more than a windshield wiper if you want to fit a freighter with plates and a MWD.


Would this sort of thing be considers aggression by a highsec dreads and carriers? Sounds like a better use than mining and photo-ops.
baltec1
Bat Country
Pandemic Horde
#229 - 2012-11-01 20:11:47 UTC
Jonah Gravenstein wrote:
Some Rando wrote:
Nicolo da'Vicenza wrote:
http://d35dgn2pdc8wsn.cloudfront.net/wp-content/uploads/2012/03/01.jpg

Thanks for posting that. Note that Caldari empire space accounts for 56% of the bots in the game. Lol


If that figure includes the spam/market bots, given Chribbas recent research Jita probably accounts for at least 40% of all the bots in Caldari space.


There are hundreds of mining bots in caldari space and at least as many mission bots. Market bots are an issue but not the biggest number. They simply spam the mostStraight
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#230 - 2012-11-01 20:18:24 UTC
Jenn aSide wrote:

If they have no interest in pvp, why did they pick a pvp-centric game? Why not pick a friendlier, less harsh pve-centric game like Star Trek Online (now that it exists)?

Because the mechanics of the 2 are wholly different and in terms of raw gamplay eve is in some peoples' opinion vastly superior.
Jenn aSide wrote:

This is what I can't understand, what kind of twisted people pick a game that goes counter to what they want when alternatives exist that cater exactly to what they want.

This assumes there is a perfect choice, but i'm not aware of a game that is everything eve is mechanically without the constant PvP.
Jenn aSide wrote:

Rhetorical question, we know why, because some peopel would rather change a thing than go find a thing that's already what they want. It's why some women will pick a "fixer-upper" type scumbag guy over a guy with a job and no criminal record (lol).

It's not just the "carebears" it's (for example) the people who want to fly their ships with joysticks when EVE is clearly a space ship CAPTAINS game. There are games around that let you fly stuff with joysticks, why not play that. It's mind boggling to me. personally, i wish everyone who doesn't like EVE or only plays EVE because "it could be epic is they change it!" would just "F" straight off and find something they actually like.

It's not rhetorical, the issue is that you are simply equating a large swath of greatly dissimilar games as being just like Eve without the PvP. Or perhaps you consider these things superficial? Others may not, and there lies the issue with finding PvE centric EVE. It doesn't exist.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#231 - 2012-11-01 20:22:17 UTC
Nicolo da'Vicenza wrote:
NARDAC wrote:
KrakizBad wrote:
"Guys, people who get shot in a PVP game are victims and if you don't see it that way, you have low self esteem"


Guys with no interest in PVP, getting shot too much in EVE, will quit playing EVE. CCP does not want carebears quitting EVE. If you understand that CCP wants more players not less, then you simply do not understand what EVE is about.

EVE is a game where all players compete against one another in a player-driven economy, whether it's over resources or territory. That is a form of PvP and effects all other players, PvPers and PvErs. If you wish to be exempt from being shot, it follows that you should be exempt from all forms of PvP to prevent people using alts to abuse such a system. In that spirit, I suggest all ore and commodities acquired by non-PvPers can only be used to make items that cannot be used in-game (except for non-PvPer exclusive weapons and ammo) and that they do not generate ISK for ratting but instead some other, completely seperate currency that can't be used to purchase any items useable in game. Anything else and they are PvPing, whether they realize it or not.

The game does allow and attempts to promote meaningful conflict, but at the same time give plenty of allowance for conflict of an entirely less meaningful variety. And rightly so, but as such, considering that many of the acts being questioned aren't being done because of their strategic value but because they can be of simply for enjoyment, the statement of the fact that there is meaningful PvP doesn't form an adequate defense for creating a free for all system.
Besoina
Delicious Snacks
#232 - 2012-11-01 20:37:04 UTC
Vertisce Soritenshi wrote:
I agree completely with the OP, shame I can't formulate any kind of opinion.

*head explodes*


QFT
Samahiel Sotken
Caldari Provisions
Caldari State
#233 - 2012-11-01 20:43:40 UTC  |  Edited by: Samahiel Sotken
Tyberius Franklin wrote:

The game does allow and attempts to promote meaningful conflict, but at the same time give plenty of allowance for conflict of an entirely less meaningful variety. And rightly so, but as such, considering that many of the acts being questioned aren't being done because of their strategic value but because they can be of simply for enjoyment, the statement of the fact that there is meaningful PvP doesn't form an adequate defense for creating a free for all system.


I shall state this as clearly as possible since you seem to be avoiding the point.


I would direct you to the Supreme Court ruling in Wickard v. Filburn http://www.lawnix.com/cases/wickard-filburn.html which clearly establishes that all intrapersonal market activity and production has aggregate effects indistinguishable from interpersonal market transactions.

THEREFORE, Due to Point 1, even passive market or industrial activities is a form of competition. As eloquently pointed out by previous posters.

IT IS ARGUED, because of this interconnected nature to allow certain play styles excessive protection from the forces of competition creates destabilizing natural monopolies of supply that have a deleterious effect upon the economy.

THUS, the safe aggregation of resources, production and transmission of finished goods without fear of loss is a threat of such significance to the EVE economy that we must oppose any de jure or de facto attempts to establish it.

QED,
Reset Test.

Note: Addressing your side argument, the PvP of Griefing is very meaningful in two distinct ways. Foremost it is enjoyable. By creating a break from the mundane it encourages subscriptions. Secondly, it creates scarcity and volatility of the market which is necessary to maintain the interest and challenge of market and industrial PvP. It is an integral part of a holistic biosphere of competition. To ignore it's influence would be as if you were dismissing the contribution of the humble Apis mellifera to agriculture. A mistake to be made with very grave consequences.
Nicolo da'Vicenza
Viziam
Amarr Empire
#234 - 2012-11-01 20:44:21 UTC
Tyberius Franklin wrote:
Nicolo da'Vicenza wrote:
NARDAC wrote:
KrakizBad wrote:
"Guys, people who get shot in a PVP game are victims and if you don't see it that way, you have low self esteem"


Guys with no interest in PVP, getting shot too much in EVE, will quit playing EVE. CCP does not want carebears quitting EVE. If you understand that CCP wants more players not less, then you simply do not understand what EVE is about.

EVE is a game where all players compete against one another in a player-driven economy, whether it's over resources or territory. That is a form of PvP and effects all other players, PvPers and PvErs. If you wish to be exempt from being shot, it follows that you should be exempt from all forms of PvP to prevent people using alts to abuse such a system. In that spirit, I suggest all ore and commodities acquired by non-PvPers can only be used to make items that cannot be used in-game (except for non-PvPer exclusive weapons and ammo) and that they do not generate ISK for ratting but instead some other, completely seperate currency that can't be used to purchase any items useable in game. Anything else and they are PvPing, whether they realize it or not.

The game does allow and attempts to promote meaningful conflict, but at the same time give plenty of allowance for conflict of an entirely less meaningful variety.
Not really - some guy bumping ships is triggering threadnaughts by ice miners helpless to stop it. That does not suggest a robust system for contesting and resolving conflict over territory and resources.

Quote:
And rightly so, but as such, considering that many of the acts being questioned aren't being done because of their strategic value but because they can be of simply for enjoyment, the statement of the fact that there is meaningful PvP doesn't form an adequate defense for creating a free for all system.
I was arguing for a two-tier system - one for PvP and one for non-PvPers. Another alternative I had is players who don't want to PvP check a box on the launcher and it logs them into the test server.
NARDAC
Republic Military School
Minmatar Republic
#235 - 2012-11-01 20:55:04 UTC
Jenn aSide wrote:

If they have no interest in pvp, why did they pick a pvp-centric game? Why not pick a friendlier, less harsh pve-centric game like Star Trek Online (now that it exists)?



Because CCP created high sec to give them a way to play this game the way to play this game in a non-PVP centric way... altering EVE from a PVP-centric game into more of a sandbox where you can play it PVP-centric or not, depending on what EVE is about to you.

Jenn aSide wrote:

This is what I can't understand, what kind of twisted people pick a game that goes counter to what they want when alternatives exist that cater exactly to what they want.


Because it doesn't go counter to what they want. It is quite easy to play EVE with little to no "exchange of ordinance in space" type PVP.



Jenn aSide wrote:

Rhetorical question, we know why, because some peopel would rather change a thing than go find a thing that's already what they want.

It's not just the "carebears" it's (for example) the people who want to fly their ships with joysticks when EVE is clearly a space ship CAPTAINS game. There are games around that let you fly stuff with joysticks, why not play that. It's mind boggling to me. personally, i wish everyone who doesn't like EVE or only plays EVE because "it could be epic is they change it!" would just "F" straight off and find something they actually like.



But we do not need to change EVE to make it carebear friendly. CCP did that long ago, and are much the richer for it as it drastically increased the player base. It is the people that want to change it back that are asking for the changes. It is the carebears that like things the way they are that are resisting most changes.


As for the change to flying with a joystick? Okay, but then CCP would have to set a max "on grid" ship count to about a dozen. Otherwise, the servers would lag out trying to track the massive "ship course adjustment" message flow.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#236 - 2012-11-01 20:58:19 UTC  |  Edited by: Tyberius Franklin
Nicolo da'Vicenza wrote:
Tyberius Franklin wrote:

The game does allow and attempts to promote meaningful conflict, but at the same time give plenty of allowance for conflict of an entirely less meaningful variety.
Not really - some guy bumping ships is triggering threadnaughts by ice miners helpless to stop it. That does not suggest a robust system for contesting and resolving conflict over territory and resources.

You are correct, it does not.
Nicolo da'Vicenza wrote:
Tyberius Franklin wrote:
And rightly so, but as such, considering that many of the acts being questioned aren't being done because of their strategic value but because they can be of simply for enjoyment, the statement of the fact that there is meaningful PvP doesn't form an adequate defense for creating a free for all system.
I was arguing for a two-tier system - one for PvP and one for non-PvPers. Another alternative I had is players who don't want to PvP check a box on the launcher and it logs them into the test server.

How does this provide any solution to the issue mentioned above? It still leaves the live server without real solutions to contesting resources in highsec.
NARDAC
Republic Military School
Minmatar Republic
#237 - 2012-11-01 21:03:00 UTC
Buy up a bunch of ice products, then use stabbers to bump ice miners out of ice belts... watch the price of ice products skyrocket. PROFIT.


Seems a legitimate game tactic to me.

The defense to this?

None needed.

Sure, you mine less ice, but the ice you do manage to mine is more valuable. Oh no... You have to warp away, and warp back. Maybe pull some cargo expanders and make your ship a little faster and orbit the ice to dodge the bumps. Get a friend withan even faster bump ship and bump the bumper to make him miss the ice miner.

Ice gets expensive enough, the ice belts will be so full of ice miners that the bumpers won't be able to keep them all bumped off the ice.

Self correcting nature of supply and demand effects on price.

Den Arius
Monte Inc
#238 - 2012-11-01 21:04:47 UTC
Just put in 2 billion ISK towards James. I've had another change of heart, and have decided to align myself with James and the the peoples are against entitled miners.

Bobb

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#239 - 2012-11-01 21:06:19 UTC
Samahiel Sotken wrote:
Note: Addressing your side argument, the PvP of Griefing is very meaningful in two distinct ways. Foremost it is enjoyable. By creating a break from the mundane it encourages subscriptions. Secondly, it creates scarcity and volatility of the market which is necessary to maintain the interest and challenge of market and industrial PvP. It is an integral part of a holistic biosphere of competition. To ignore it's influence would be as if you were dismissing the contribution of the humble Apis mellifera to agriculture. A mistake to be made with very grave consequences.

Not dissagreeing with this but the sustainability of your non-greifer population is also a consideration. As such it becomes necessary that greifing be in some form mechanically moderated using various levels of difficulty and consequence. IE: Not a free for all, which was the point of my statement. To be clear I'm not arguing for a safe highsec.

I'm sure we may not agree on the level of consequence which is at the same time meaningful while not being overly prohibitive, but I believe the pursuit of that balance is indeed necessary. This is both for the carebear and greifing population as a lack of consequence will over time lead to a reduction in carebear population and leave only players who wish to do harm and other who know how to avoid it. To me it seems this would lead to an overall rather stale environment much like the one people lament in low/null now when looking for targets.
Ginger Barbarella
#240 - 2012-11-01 21:06:35 UTC
Tyberius Franklin wrote:
Nicolo da'Vicenza wrote:
Tyberius Franklin wrote:

The game does allow and attempts to promote meaningful conflict, but at the same time give plenty of allowance for conflict of an entirely less meaningful variety.
Not really - some guy bumping ships is triggering threadnaughts by ice miners helpless to stop it. That does not suggest a robust system for contesting and resolving conflict over territory and resources.

You are correct, it does not.
Quote:
And rightly so, but as such, considering that many of the acts being questioned aren't being done because of their strategic value but because they can be of simply for enjoyment, the statement of the fact that there is meaningful PvP doesn't form an adequate defense for creating a free for all system.
I was arguing for a two-tier system - one for PvP and one for non-PvPers. Another alternative I had is players who don't want to PvP check a box on the launcher and it logs them into the test server.

How does this provide any solution to the issue mentioned above? It still leaves the live server without real solutions to contesting resources in highsec.[/quote]

This entire thread is just oozing stupid.

Look, for all the whining about high-sec that happens here DAILY, nobody has really bothered to TAKE a system. Do the same thing that's done in null: claim a stake, and take it. In this case, wardec everyone that comes around, kill everyone and everything that moves (even if you have to gank to get it done), protect your miners (since so many of you think high sec mining is soo easy for so much massive reward), and be done with it. You got soldiers to join your troups (all the uber-elite gankers), you have industrialists to join (all the carebear POS guys), and you have the fleas in the mix (like Jimmie what's-his-name).

Do it, or STFU. Problem solved.

But then, this thread isn't about solving the "problem", is it? Blink

"Blow it all on Quafe and strippers." --- Sorlac