These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Fleet hangars and changes to various settings

First post First post
Author
Aprudena Gist
Deep Core Mining Inc.
Caldari State
#161 - 2012-11-01 16:22:07 UTC
CCP Greyscale wrote:
Ok, so here's our current complete plan:


  • Corp hangars *on ships* are now fleet hangars
  • Volumes will all stay the same
  • Divisions are gone, as is any other reliance on corp roles
  • Ship fitting array is always available to everyone in your corp and/or your fleet
  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
  • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


With fleet hangers dropping loot what about the other types of hangers SMA's, Ore Bays and Fuel Bays?
CCP GingerDude
#162 - 2012-11-01 16:42:33 UTC
Abdiel Kavash wrote:


<3

How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?



Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.

Senior Server Programmer

Arcosian
Arcosian Heavy Industries Corp Holding
#163 - 2012-11-01 16:45:02 UTC
o.O nerfing double wrap couriers too it seems
Gilbaron
The Scope
Gallente Federation
#164 - 2012-11-01 16:47:05 UTC
please please please please !
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#165 - 2012-11-01 16:47:51 UTC
CCP GingerDude wrote:
Abdiel Kavash wrote:


<3

How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?



Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.

and the rest of the feedbackTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Aryth
University of Caille
Gallente Federation
#166 - 2012-11-01 16:56:29 UTC
CCP GingerDude wrote:
Abdiel Kavash wrote:


<3

How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?



Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.


Doooo it. If you nerf double-layer. Oh baby

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

GeeShizzle MacCloud
#167 - 2012-11-01 16:57:42 UTC
this thread has been turned into a thread of epic WIN!

=)
Kari Juptris
Dreddit
Test Alliance Please Ignore
#168 - 2012-11-01 17:11:46 UTC  |  Edited by: Kari Juptris
CCP GingerDude wrote:

Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.


You what? What?

So do you just suggest that freighters bound for lowsec with goods to be jump freighted into nullsec should make 100 runs instead of 10 runs? Logistics for moving goods into null are already a pain, and null doesn't have the industrial might to make everything on our own. It's pretty widely known that freighters with more than 1B worth of goods are going to be suicide ganked at the first opportunity, and something like convoy guards won't protect freighters from sheer alpha.
Styth spiting
Brutor Tribe
Minmatar Republic
#169 - 2012-11-01 17:19:02 UTC
While I hate hearing about the scanable and droppable hanger changes I love that you guys will be adding the new containers. This will totally help replicate the functionality players are use to.

Now I kind of can't wait for these changes to come live.
Rengerel en Distel
#170 - 2012-11-01 17:26:04 UTC
If the freight containers can only be removed by the pilot, seems to be they wouldn't drop when the ship was destroyed. Can we get an answer to that. If they will drop, would it be possible to get a container that would autodestruct with the ship? If you can destroy your own ship, you should be able to blow up cargo too. Even if it's a low volume container, there should be a choice.

With the increase in shiptoasting, the Report timer needs to be shortened.

WolfSchwarzMond
Doomheim
#171 - 2012-11-01 17:27:05 UTC
The removal of wrapping will imho destroy the entire Courier Contract System.

Gankers will now know exactly what's being hauled. So ganking will just get worse.

The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.
Aphatasis
Free Carpenters Union
#172 - 2012-11-01 17:29:16 UTC
OK, here some thinkings:

Only the character flying the ship can remove the containers:
- What if the container-size is bigger than the real cargo of the ship? 3k m³ container in the corp hangar of a supercarrier => u need a pos to remove it or move it to another carrier. Or can u just "jettison" the container right out of the corp hangar?

If u have a container with (let's say) 25k m³ in a titan to store things like your named turrets, bridge mod, dd mod and it's full, so have to put stuff in the public corp hangar where it can be stolen. But if u have fitted most/all the mod of the large sizes, then the container is nearly empty, but public there are only 75k m³ avaiable cause the empty container need the space.

Why not: Make 2 tabs, private and public area. so u don't need to bring containers to the supers.

And: Will the pilot be able to rename the container on their own? ATM u can't and have to bring container to a station to rename it.

Will ships in the ship maintainance bays dropp too if the carrier/supercarrier/titan/rorqual/orca get's destroyed? If not, y not?

Awesome thing on the removing of the fitting-service-limitation. Was one of the most useless things i ever encountered when i got my first carrier!
DJ P0N-3
Table Flippendeavors
#173 - 2012-11-01 17:37:01 UTC
CCP Greyscale wrote:


  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)

Hmmm. Is there any chance that these cans will ever gain granularity in assigning take roles? Will they behave like that if they are transferred to a regular CHA, or is that behavior applied universally to all cans in a fleet hangar and nowhere else?

Quote:
  • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously

  • I just heard the death knell of the cry "MOVE AWAY FROM THE MOTHERLOVING SMAS IF YOU'RE NOT USING THEM", and it sounds good.

    Quote:
  • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)

  • The loot fairy's magic wand just got an upgrade.
    CCP GingerDude
    #174 - 2012-11-01 17:37:33 UTC
    WolfSchwarzMond wrote:
    The removal of wrapping will imho destroy the entire Courier Contract System.

    Gankers will now know exactly what's being hauled. So ganking will just get worse.

    The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.



    Don't read so much into what I typed. My gripe is solely with the fact that "plastic wraps" have variable volume and that's a pain I wan't to get rid of. There are more ways around that then just flat out removing them from the game ... I'll go back to my corner now.

    Senior Server Programmer

    Aryth
    University of Caille
    Gallente Federation
    #175 - 2012-11-01 17:39:46 UTC
    CCP GingerDude wrote:
    WolfSchwarzMond wrote:
    The removal of wrapping will imho destroy the entire Courier Contract System.

    Gankers will now know exactly what's being hauled. So ganking will just get worse.

    The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.



    Don't read so much into what I typed. My gripe is solely with the fact that "plastic wraps" have variable volume and that's a pain I wan't to get rid of. There are more ways around that then just flat out removing them from the game ... I'll go back to my corner now.


    Well, the hope was good while it lasted anyway.

    Being able to double wrap cargo so gankers cannot see it is dumb. It is a flaw in the system because cargo scanners can only peer one level deep. You could leave wrap in as long as the scanning got fixed.

    Leader of the Goonswarm Economic Warfare Cabal.

    Creator of Burn Jita

    Vile Rat: You're the greatest sociopath that has ever played eve.

    Thomas Gilmour
    Doomheim
    #176 - 2012-11-01 17:45:54 UTC
    CCP Greyscale wrote:
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)

  • While you're actually listening to feedback could you please add a 25:1 compressive container with a volume of 120k that only accepts minerals, please?
    Dramaticus
    State War Academy
    Caldari State
    #177 - 2012-11-01 17:51:40 UTC  |  Edited by: Dramaticus
    CCP GingerDude wrote:
    WolfSchwarzMond wrote:
    The removal of wrapping will imho destroy the entire Courier Contract System.

    Gankers will now know exactly what's being hauled. So ganking will just get worse.

    The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.



    Don't read so much into what I typed. My gripe is solely with the fact that "plastic wraps" have variable volume and that's a pain I wan't to get rid of. There are more ways around that then just flat out removing them from the game ... I'll go back to my corner now.


    Scanners that can see through meters of metal are foiled by double layered space-wrapping paper Shocked

    The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

    The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

    Lors Dornick
    Kallisti Industries
    #178 - 2012-11-01 17:52:32 UTC
    CCP GingerDude wrote:
    Abdiel Kavash wrote:


    <3

    How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?



    Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.


    Oh some of us like when you talk raw and dirty to us ;)

    But be aware that it's a card that only can be played under certain circumstances.

    Try it one time to many and we'll call for your head, on a monument, outside Jita ...

    CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

    WolfSchwarzMond
    Doomheim
    #179 - 2012-11-01 17:54:30 UTC
    Also while this is a very good thing for Cap Pilots it's gonna suck for Orcas. With the recent changes to Barges we now have to carry a large number of mining crystals to support the fleets. Removing the divisions and adding cargo cans will make it more of a pain to deal with then it is now.
    Rengerel en Distel
    #180 - 2012-11-01 17:57:34 UTC
    WolfSchwarzMond wrote:
    Also while this is a very good thing for Cap Pilots it's gonna suck for Orcas. With the recent changes to Barges we now have to carry a large number of mining crystals to support the fleets. Removing the divisions and adding cargo cans will make it more of a pain to deal with then it is now.


    Somehow a container in a fleet hangar is going to be harder than a division in a corp hangar?

    With the increase in shiptoasting, the Report timer needs to be shortened.