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What skillz are needed to take down a POS?

Author
Salpad
Carebears with Attitude
#1 - 2012-11-01 16:01:06 UTC  |  Edited by: Salpad
I have Anchoring trained to 5. Apart from standings (grumble, grumble...) I'm pretty sure I can set up a POS and modules, and anchor it all, and so forth.

But in case of a war dec, it'd be nice if my corp mates were able to take down the POS too, as a sort of backup, if I'm unable to come online within the 24h interval before the war goes live.

What do I need to tell my corp mate to train? I presume they need the Anchoring skill, but how high do they need to train it to become able to take down everything?

Do they need to train any other skillz?

How long does it take to take down a small POS fully stocked with modules? How about a large POS?

edit: Post edited to changed typo in Subject line. I actually edited it yesterday, but it seemed to me that the typo persisted, so I decided to not document my non-change. Now that I realize the change did come through, I'll be honest and admit to it.
Emma Royd
Maddled Gommerils
#2 - 2012-11-01 17:21:32 UTC  |  Edited by: Emma Royd
Anchoring 1 is it, to remove modules and take the tower down.

They'll need roles, and preferably be able to fly a good sized ship, orca or freighter, but one useful ship is something like a blockade runner to scoop the unanchored modules up to a central place, since doing it in a freighter or orca is painful.

Time is purely dependant on your setup, modules can be offlined and unanchored by managing the tower so you don't have to click each individual module, and it doesn't take long to do modules, a few seconds each to offline and another few seconds to unanchor for the majority of them

Towers - Offline then Unanchor
Small - 7m30 - 15min
Medium - 15min - 30min
Large - 30min - 60min

Faction towers are slightly faster.


The last time I did it, I left something like a ship maintenance array or something else with a big capacity until the end, and hauled everything into it with a blockade runner, then just scooped the contents, and then unanchored the sma and scooped that, offlined the tower, and docked up.

ONE WORD OF WARNING, make sure they set a timer to be ready to pick the tower up as it unanchors, as otherwise there will be a chance that the corp that wardecced you might be waiting to pickup a free tower as it unanchors.
Kusum Fawn
Perkone
Caldari State
#3 - 2012-11-01 17:57:55 UTC
If you are just doing a hisec tower for research or ore refining, anchoring 1 is enough,
If you are putting shield hardeners you need anchoring 2
if you are putting defenses up like ewar you need anchoring 3
if you wish to pos gun you need 5

I believe that any character with the corp roles can offline and unanchor pos modules, regardless of skills but requires skills to put them back online or anchor.

each module has its own online and offline timer so thats a calculation you will have to figure out yourself depending on the number and type of module that you are putting up.

for a small tower, about two hours
for a large anywhere between an hour and a half and three, depending on what you actually have
I am counting logistic time where you find the right ship and move it into position in these estimates.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Emma Royd
Maddled Gommerils
#4 - 2012-11-01 18:01:38 UTC
I stand corrected, thought it was all anchoring 1, makes sense that the more advanced modules needed higher levels of anchoring, but CCP + POS + Sense don't seem to fit together somehow Lol
Salpad
Carebears with Attitude
#5 - 2012-11-01 18:11:12 UTC  |  Edited by: Salpad
Thanks for the replies. I know my corp mates can fly large Industrials, so it's just a question of buying the stuff for them, large indy to keep parked in station in system, and the Anchoring skill so they can train it (and POS gunnery skill too, probably).

edit: The most important part is that I don't need to ask them to train Anchoring to a very high level. Presumably they can manage training it to 1.
Styth spiting
Brutor Tribe
Minmatar Republic
#6 - 2012-11-01 22:25:50 UTC
Salpad wrote:
Thanks for the replies. I know my corp mates can fly large Industrials, so it's just a question of buying the stuff for them, large indy to keep parked in station in system, and the Anchoring skill so they can train it (and POS gunnery skill too, probably).

edit: The most important part is that I don't need to ask them to train Anchoring to a very high level. Presumably they can manage training it to 1.


Anchoring 1 + corp roles are all they should need (and password if one is set to enter).

Though I honestly cannot remember at the moment what happens if they try to unanchor an POS item if it has items in it (corp hangar, POS gun ammo, etc). I would guess its destroyed, but I'm sure someone else can answer for sure here.

Keep in mind though that if you give people these roles there is always the chance they will take them down at any point. And by this I mean rob you blind.
Ginger Barbarella
#7 - 2012-11-01 22:51:03 UTC
Salpad wrote:
I have Anchoring trained to 5. Apart from standings (grumble, grumble...) I'm pretty sure I can set up a POS and modules, and anchor it all, and so forth.

But in case of a war dec, it'd be nice if my corp mates were able to take down the POS too, as a sort of backup, if I'm unable to come online within the 24h interval before the war goes live.

What do I need to tell my corp mate to train? I presume they need the Anchoring skill, but how high do they need to train it to become able to take down everything?

Do they need to train any other skillz?

How long does it take to take down a small POS fully stocked with modules? How about a large POS?


I was about to intelligently post a response like, "A functioning finger to click the F1 key", but read further into your thread.

Carry on. Oops

"Blow it all on Quafe and strippers." --- Sorlac

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#8 - 2012-11-03 11:35:37 UTC
Anchoring 3 allows you to anchor and online any POS module. I don't know if the requirements for unanchoring are any different.