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The Hypocrisy of High Sec

First post
Author
Touval Lysander
Zero Wine
#341 - 2012-11-01 07:52:31 UTC
Nicolo da'Vicenza wrote:
Nah, you misunderstand Herzog, I want there to be stuff to gank for when I go on roams, not some sort of even emptier wasteland. Hence why your illogical, emotionally fuelled argument for no-local 0.0 isn't passing muster.

A good case in point. Imagine having to scan every single system looking for someone who is probably not there but you do not know.

I've been on roams of 30-40 jumps or more to find someone to kill. Scout +2 all the way. If we have to wait for scanning off scout every system - no more roams.

On pre-emptive - local intel first and foremost tells you where red/neut is and roughly where they are going so you can err... go say hello.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

baltec1
Bat Country
Pandemic Horde
#342 - 2012-11-01 07:54:56 UTC
Lord Zim wrote:
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.


A cov ops with a cyno,a single dread, a fuel waggon and our spy network. Jump freighters and caps would literally light up like stars across the entire galaxy.
CCP Eterne
C C P
C C P Alliance
#343 - 2012-11-01 09:08:06 UTC
Had to delete some posts for trolling. Keep it civil.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Lord Zim
Gallente Federation
#344 - 2012-11-01 09:10:56 UTC
CCP Eterne wrote:
Had to delete some posts for trolling. Keep it civil.

Any chance of the forum software getting the function of telling whomever got their posts deleted or edited any time soon, or must we go through all our posts on a regular basis and compare them with our own copy just to make sure we're actually seeing when we've been moderated?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#345 - 2012-11-01 12:10:22 UTC
baltec1 wrote:
Lord Zim wrote:
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.


A cov ops with a cyno,a single dread, a fuel waggon and our spy network. Jump freighters and caps would literally light up like stars across the entire galaxy.

Aww yeah, let's do this thing.

I don't have a dread character though, can I be the cyno?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

NARDAC
Republic Military School
Minmatar Republic
#346 - 2012-11-01 15:49:34 UTC
Lord Zim wrote:
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.


This!


People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's.

Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily.

Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.

You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.

Jenn aSide
Worthless Carebears
The Initiative.
#347 - 2012-11-01 15:54:53 UTC
NARDAC wrote:
Lord Zim wrote:
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.


This!


People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's.

Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily.

Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.

You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.



Agreed.

No local works in WHs because no gates/easy access.

Get rid of either gates in null sec or cloaks and you can have local. With no local I'd simply do high sec incursions in high sec full time and only go to null for pvp, which would suck and mostly be structure shoots and defense.
Silk daShocka
Greasy Hair Club
#348 - 2012-11-01 16:09:41 UTC
Jenn aSide wrote:
NARDAC wrote:
Lord Zim wrote:
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.


This!


People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's.

Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily.

Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.

You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.



Agreed.

No local works in WHs because no gates/easy access.

Get rid of either gates in null sec or cloaks and you can have local. With no local I'd simply do high sec incursions in high sec full time and only go to null for pvp, which would suck and mostly be structure shoots and defense.


Local working in WH has more to do with no cynos and mass allowances than easy access. I've had fairly easy access to targets while living in a WH simply by having a new static open up.

I personally believe local should be be at least altered if not removed entirely. It's way too strong of an intel tool, that takes 0 effort to acquire said intel.

Now if local were ever removed entirely, I also think that the rewards in low and null should be increased by a great deal, since there will actually be risk there. Removing local would also have the effect of makng hi-sec wardecs somewhat interesting. From my experience with war decs people tend to just dock up when there's enemies in local and they aren't looking to pvp, or if they're outnumbered. Undocking during a war dec would also push people to gather they're own intel, such as having a corp mate scout for you.
Lord Zim
Gallente Federation
#349 - 2012-11-01 16:47:43 UTC
Silk daShocka wrote:
Now if local were ever removed entirely, I also think that the rewards in low and null should be increased by a great deal

They can't. Every time it's been tried, they've had to cut back again within a few months, because it was making the monetary inflation worse. L4s provide a way too lucrative baseline for risk-free income.

Silk daShocka wrote:
since there will actually be risk there.

"hurr there's no risk in nullsec durr"

Silk daShocka wrote:
Removing local would also have the effect of makng hi-sec wardecs somewhat interesting.

As if they wouldn't just use an alt instead when wardecced.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

NARDAC
Republic Military School
Minmatar Republic
#350 - 2012-11-01 16:54:09 UTC
Jenn aSide wrote:
[quote=NARDAC]

No local works in WHs because no gates/easy access.



Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).

I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there.
NARDAC
Republic Military School
Minmatar Republic
#351 - 2012-11-01 16:55:35 UTC
Lord Zim wrote:

Silk daShocka wrote:
Removing local would also have the effect of makng hi-sec wardecs somewhat interesting.

As if they wouldn't just use an alt instead when wardecced.


Or drop from corp to NPC corp until the wardec ends.
Lord Zim
Gallente Federation
#352 - 2012-11-01 16:58:30 UTC
NARDAC wrote:
Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).

I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there.

Negatives: no local, absolute **** logistics
Positives: spews isk

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Silk daShocka
Greasy Hair Club
#353 - 2012-11-01 17:12:40 UTC
Lord Zim wrote:
Silk daShocka wrote:
Now if local were ever removed entirely, I also think that the rewards in low and null should be increased by a great deal

They can't. Every time it's been tried, they've had to cut back again within a few months, because it was making the monetary inflation worse. L4s provide a way too lucrative baseline for risk-free income.


Did they try it while removing local at the same time?

I"m not saying increase the income of null residents, what I'm saying is increase the rewards to compensate for losses as well as to keep people interested in living in null as well as making isk there.

I mean this idea all really revolves around people in null shooting each other, which doesn't seem to be what most of null wants when you look at the fit that Test through when some peopel from HBC shot some goons.

Either way I was just throwing ideas around on how perhaps local could be removed, since it's really a cheap tool for the free intel it provides. No need to hurr durr around like your 14.
NARDAC
Republic Military School
Minmatar Republic
#354 - 2012-11-01 17:57:23 UTC
Lord Zim wrote:
NARDAC wrote:
Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).

I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there.

Negatives: no local, absolute **** logistics
Positives: spews isk


And yet, the "spews ISK" is not getting more than an itsy/bitsy number of people moving in.


I'd add the respawn rate of sites to the negatives. Everywhere else, there is always something to do. Get too many people in a WH, too active, and you can pretty easily run out of stuff to do.

Lord Zim
Gallente Federation
#355 - 2012-11-01 18:18:07 UTC
Silk daShocka wrote:
Did they try it while removing local at the same time?

No. What they did was they added anoms, people decided that doing them was worth the extra risk of being in nullsec so they took their hisec alts into nullsec. Then CCP nerfed them in a panic, and people shrugged and moved their iskmaking alts back into hisec, since the lowered rewards made it not worth the effort.

And now you want to suggest making it more effort. vOv

Silk daShocka wrote:
Either way I was just throwing ideas around on how perhaps local could be removed, since it's really a cheap tool for the free intel it provides. No need to hurr durr around like your 14.

Actually yes, I do need to hurr durr like I'm 14, because the idea is hurr durr.

Unless, of course, you're looking to depopulate nullsec further, in which case this is the perfect idea.

NARDAC wrote:
I'd add the respawn rate of sites to the negatives.

Whoops yes, I forgot all about that one.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Herzog Wolfhammer
Sigma Special Tactics Group
#356 - 2012-11-01 18:47:54 UTC
Touval Lysander wrote:
Nicolo da'Vicenza wrote:
Nah, you misunderstand Herzog, I want there to be stuff to gank for when I go on roams, not some sort of even emptier wasteland. Hence why your illogical, emotionally fuelled argument for no-local 0.0 isn't passing muster.

A good case in point. Imagine having to scan every single system looking for someone who is probably not there but you do not know.

I've been on roams of 30-40 jumps or more to find someone to kill. Scout +2 all the way. If we have to wait for scanning off scout every system - no more roams.

On pre-emptive - local intel first and foremost tells you where red/neut is and roughly where they are going so you can err... go say hello.



Ah you see, Zim speaks of the loss of local as a defense tool. You speak of it from an aggressor perspective.

A defender uses it to know if someone else is in the system.
An offender uses it to know if someone else is in the system.


No Local:

A defender does not know if someone has entered the system. They must take precautions.
An offender does not know if someone is in the system they entered. They must hunt.

In the numerous threads I have seen on this, the conclusions are always:
1. That both sides of the offense defense interaction are affected equally with added challenge.
2. The directional scanner mechanic would need improvement lest there be a massive revolt.


If we could have no local and let ships dial in system to system warp "Star Trek style", then everything the Uber Leet PVPer says this game should be, would be.

Make all resources finite in addition to that and the epeenery would be truly deserved.

Until then, it's WOW in space, only with people who think it's not, acting like it's not for their play style, complaining that it's becoming that way. Very unimpressive and misguided.



Bring back DEEEEP Space!

Andski
Science and Trade Institute
Caldari State
#357 - 2012-11-01 18:51:43 UTC
Herzog Wolfhammer wrote:
No Local:

A defender does not know if someone has entered the system. They must take precautions.
An offender does not know if someone is in the system they entered. They must hunt.


Keep pretending that this isn't completely slanted towards the attacker.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#358 - 2012-11-01 18:56:38 UTC
NARDAC wrote:
Lord Zim wrote:
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.


This!


People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's.

Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily.

Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.

You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.






No offense to you, but here, let me fix your post:


People rat in HIGH sec because the risk/reward, with the presence of CONCORD, is acceptable. I'm in HIGH SEC, I can go shoot some belt rats. If anyone comes in, I am safe.

Someone out hunting comes in, sees he is in HIGH SEC... gets all angry about HIGH SEC. Oh, if only there was no CONCORD, he could have killed me easily.

Wrong. No CONCORD, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.

You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.




This is how people in 0.0 who clamor for local to remain look to people in high sec who don't want to become slaves/renter/gate camp victims in low and null.

Also consider that the intel of local comprises the "great wall of carebear" that keeps people in high sec.

But people claiming one thing while arguing another while secretly hiding their real agenda is nothing new. 0.0 is deserted. They want it that way, but will scream that it WILL BECOME deserted if local is removed. I'm not falling for it.

Bring back DEEEEP Space!

Dorian Wylde
Imperial Academy
Amarr Empire
#359 - 2012-11-01 18:57:02 UTC  |  Edited by: Dorian Wylde
Andski wrote:
Herzog Wolfhammer wrote:
No Local:

A defender does not know if someone has entered the system. They must take precautions.
An offender does not know if someone is in the system they entered. They must hunt.


Keep pretending that this isn't completely slanted towards the attacker.



Attacker has to either be very skilled at using d-scan or drop combat probes, and hunt someone down.

Defender mashes d-scan 360 degrees and leaves as soon as anything shows up.

Explain how it is at all slanted towards the attacker.

Herzog Wolfhammer wrote:

But people claiming one thing while arguing another while secretly hiding their real agenda is nothing new. 0.0 is deserted. They want it that way, but will scream that it WILL BECOME deserted if local is removed. I'm not falling for it.



Not to mention that any attempt to populate it by new entities not willing to pay protection money for zero protection is met with instant capital blobs that no new entity can possibly defend against.
Lord Zim
Gallente Federation
#360 - 2012-11-01 19:01:48 UTC
Herzog Wolfhammer wrote:
No Local:

A defender does not know if someone has entered the system. They must take precautions.

i.e. have one alt per gate and wormhole entrance, to catch people coming into the system, and tons of alts spread across the entire system to get a full coverage of the system in case someone logs in, and still be incapable of seeing covops cloak ships. Stop doing this at the wrong time, and boom goes your ship. vOv

Herzog Wolfhammer wrote:
An offender does not know if someone is in the system they entered. They must hunt.

Jump in, scan for anoms, warp from anom to anom while cloaked.

Yep. Definitely not slanted against the defender at all, this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat