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why are fcs so special

First post
Author
Arduemont
Rotten Legion
#21 - 2012-11-01 06:05:27 UTC  |  Edited by: Arduemont
On a very basic level, FCing at all doesn't require much more skill than the average player has. People are better off being given common goals by one person, even if that one person is **** at it.

Good FCs however are doing significantly more than you can image though. Now, I only FC small gnag PvP usually. I think the biggest group I ever FCed only had 40 people in it. But an FC needs an understanding of where all of his ships are, you have to remember and keep track of a few scouts, plus the main body of the fleet. If it's small gang you probably need to know and remember what everyone is flying and roughly how they've fit their ship. On top of that, you need to understand PvP and make decisions that will mean explosions for someone. And that someone has to be someone not in your fleet.

People often say I am one of the calmest FCs they'll ever fly with, but sometimes you need to get a little bitchy with people, because sometimes one persons mistakes can kill the whole fleet.

As for FCing PvE, I've done that as well, and frankly it takes significantly less skill. Sorry. If you can do it yourself, you can tell 10 other people how to do it. If you can't do it yourself, like Incursions or Sleepers, you just tell the logi to do their stuff and then carry on anyway.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Silk daShocka
Greasy Hair Club
#22 - 2012-11-01 06:43:44 UTC
Arduemont wrote:


People often say I am one of the calmest FCs they'll ever fly with, but sometimes you need to get a little bitchy with people, because sometimes one persons mistakes can kill the whole fleet.


Usually the FCs mistake.

Kind of hard to get bitchy with them though, ego and all.

Mars Theran
Foreign Interloper
#23 - 2012-11-01 07:55:21 UTC
Abdiel Kavash wrote:
Look at all the people who have never been in a large 0.0 fleet, much less FCed one, talking crap about FCs.

"Why are army generals so special, they sit in an office and order people around all day, while the soldiers do all the dirty work."
"Why are university professors so special, they sit in front of the classroom and read from a script."


QQ ..apparently you don't know, so maybe you shouldn't be making statements. Besides, there are plenty of youtube videos of 0.0 fleet engagements for reference, even for those who haven't been in one.

I have once, but it was a mass test on SiSi. Apart from that, my only experience with Blobs is getting destroyed by them without mercy. That doesn't mean I can't figure out that you put 2000 people in a fleet and have one guy shouting commands like Primary this, Secondary that, now Primary Secondary, now Secondary that, now primary that, and so on doesn't take a whole lot of skill.

Just ask anyone in a Null Alliance where there tactics start and end, and I guarantee you it will be one of two answers, (if they're honest): The fittings, or the meta game.

If you need proof, I'm sure you can figure out that all the lack of concern about Fleet mechanics not being particularly functional is relevant somehow.

FCs aren't generals; CEOs are.
FCs aren't professors.

FCs are mostly people who refuse to listen to reason, accept or abide other peoples opinions, or allow people to have the last word, even when they know they're wrong.

That isn't to say all fleets have shouting maniacs as FCs; that would be over-generalizing.

Let me think.. Jump, jump, jump, on gate, on gate, drop bubbles, primary , primary, secondary, secondary, go, go, etc..

So what does an FC do? Mostly, an FC makes sure the group is doing one thing, instead of many. Some skill is required to make that happen, and some knowledge to make it effective, but all it really is, is organizing a mass to one goal.

Provided everybody does what they are told, that isn't particularly complicated. Making sure that it works in everybodies favor is a little more demanding.

That is not tactics, strategy, or highly organized maneuvers however. That little trick with the drake ball vs. the smartbomb wall is strategy. Dropping a cyno to jump in an informed Cap ship pilot at just the right moment is tactics. Not informing that pilot is meta.

That doesn't happen in every fleet so far as I know. Just as a very telling point, I'll point out that FCs were more or less equally functional when the fleets were lagged out completely, with members dropping to disconnects and suffering from frame rates of 1-6 frames and actions per minute and zero control of the situation.

What does that tell you?

My Mass test experience was more often like that, than not. Much of it involved helpless inaction, with some of it giving me the opportunity to target a ship and even fire off a few rounds, and some of it being jammed out, unable to fire or do anything but watch my ship slowly skip through the battle. Eventually I just disco'd.

Command that.
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Akirei Scytale
Okami Syndicate
#24 - 2012-11-01 08:06:50 UTC  |  Edited by: Akirei Scytale
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.


Your list is awful and you should feel awful. The fact it has Montolio and Makalu in it, but no mention of Mr Vee or DingoGS, is kind of absurd. FFS I don't think Montolio has ever led a single fleet in his entire EVE career. As for why they are celebrated, it is because a good FC must:

Coordinate hundreds of idiots, crazy people and egomaniacs into a single cohesive unit operating like a school of fish.

Remain aware of both the tactical and strategic situation at all times, coordinating dozens of scouts and keeping in constant contact with multiple other fleets and coalition command.

Understand what wins battles, and how to call targets appropriately. Much more complicated and difficult than you might think.

Remain calm under extreme stress, and able to multitask to an absurd degree (hundreds of actions per minute in dozens of different areas).

Actually be entertaining and generally socially fun so people want to keep coming on the fleets.

Have actual leadership skills.

(Mars you have no idea)
Andski
Science and Trade Institute
Caldari State
#25 - 2012-11-01 08:15:10 UTC
Mars Theran wrote:
words


you're right, FCing gigantic fleets is easy, that's why there are less than ten bloc-level FCs in the entire game

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mars Theran
Foreign Interloper
#26 - 2012-11-01 08:15:26 UTC
Akirei Scytale wrote:


Coordinate hundreds of idiots, crazy people and egomaniacs into a single cohesive unit operating like a school of fish.


This is essentially to what I was referring. It is almost impossible to coordinate a great many people who generally don't want to deal with complicated battle plans with a great variety of ship types and fittings. It is impossible for one person to do it.

This is why fleets often have a few groups of specific fittings that are used in a fight. It is easier to command groups by designation, (i.e: Drakes), than a multitude of individuals.

Akirei Scytale wrote:
Remain aware of both the tactical and strategic situation at all times, coordinating dozens of scouts and keeping in constant contact with multiple other fleets and coalition command.

Understand what wins battles, and how to call targets appropriately. Much more complicated and difficult than you might think.

Remain calm under extreme stress, and able to multitask to an absurd degree (hundreds of actions per minute in dozens of different areas).

Actually be entertaining and generally socially fun so people want to keep coming on the fleets.

Have actual leadership skills.

(Mars you have no idea)


Sure, good FCs may do that. You can think what you want.
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Mars Theran
Foreign Interloper
#27 - 2012-11-01 08:16:47 UTC
Andski wrote:
Mars Theran wrote:
words


you're right, FCing gigantic fleets is easy, that's why there are less than ten bloc-level FCs in the entire game


Well, that hardly makes what I said less than generalizing does it. I mean 10 guys out of 400'000...
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Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#28 - 2012-11-01 08:19:51 UTC
Mars Theran wrote:
Abdiel Kavash wrote:
Look at all the people who have never been in a large 0.0 fleet, much less FCed one, talking crap about FCs.

"Why are army generals so special, they sit in an office and order people around all day, while the soldiers do all the dirty work."
"Why are university professors so special, they sit in front of the classroom and read from a script."


QQ ..apparently you don't know, so maybe you shouldn't be making statements. Besides, there are plenty of youtube videos of 0.0 fleet engagements for reference, even for those who haven't been in one.

...



At first i hoped for irony, then I read further. I should have known better, the sentence starts with QQ. "Youtube videos" for reference ...
Akirei Scytale
Okami Syndicate
#29 - 2012-11-01 08:23:23 UTC
Mars Theran wrote:


This is essentially to what I was referring. It is almost impossible to coordinate a great many people who generally don't want to deal with complicated battle plans with a great variety of ship types and fittings. It is impossible for one person to do it.

This is why fleets often have a few groups of specific fittings that are used in a fight. It is easier to command groups by designation, (i.e: Drakes), than a multitude of individuals.


Whaaaaaaa?

No, the reason fleets have specific ships (a primary workhorse, logi, and a half dozen or so support filling various roles) is because they operate as a single unit. Not because it is "impossible" or "hard" to coordinate a kitchen sink fleet - because a kitchen sink fleet has no purpose. It is like a ship with every gun type fitted.

A good fleet has a very specific role it is filling - countering the opponent's fleet, covering supercaps, stationary POS defense, etc. This requires every damage ship to be operating at the same ranges with similar tracking, and it requires a uniform tank type across its entirety. Every single ship is a piece of a machine that the FC is operating, each individual member relied on to fill his role. Some roles are very individual skill focused, some involve little more than locking and shooting.

A fleet is a COHESIVE UNIT. You've never been in a real one have you?
Mara Rinn
Cosmic Goo Convertor
#30 - 2012-11-01 08:28:32 UTC
The better FCs that I have flown with weren't necessarily skilled at EVE, but they were pretty darned good at entertaining the fleet and encouraging people to take stupid risks with expensive ships and clones while simultaneously keeping everyone informed and making it sound like everything was under control (nothing is ever under control).
Andski
Science and Trade Institute
Caldari State
#31 - 2012-11-01 08:31:00 UTC  |  Edited by: Andski
Mars Theran wrote:
Well, that hardly makes what I said less than generalizing does it. I mean 10 guys out of 400'000...


I've been in command channels during huge stratops involving multiple subcap fleets and supercaps operating simultaneously. Each fleet has its own FC, of course, but somebody has to coordinate everything on the fly, often while running a fleet themselves. It's stressful, it requires a lot of multitasking and it requires quite a bit of skill. There are very few people in the game who can do that.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Barrogh Habalu
Imperial Shipment
Amarr Empire
#32 - 2012-11-01 08:33:23 UTC  |  Edited by: Barrogh Habalu
Hm... Comparing Sansha with pvp activity... I'm not sure what to say. Maybe one day when Sansha will learn to warp and move arond constellation, use non-beaconed safespots, utilize interdiction, abuse aggro mechanics, perform grid manipulation, recieve additional EWAR on top of neuts and ECM and some manoeuvers in addition to approach-MWD and orbit on set distance... Well, maybe then it'll make sense.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#33 - 2012-11-01 08:53:38 UTC
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.


Do some relevant nullsec FCing and come back then.

Don't be scared, because being afk is not a crime.

Malcanis
Vanishing Point.
The Initiative.
#34 - 2012-11-01 08:55:12 UTC
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.


You seem to have made you mind up without even getting any answers to your question. I'm honestly impressed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#35 - 2012-11-01 08:58:24 UTC
Silk daShocka wrote:
Arduemont wrote:


People often say I am one of the calmest FCs they'll ever fly with, but sometimes you need to get a little bitchy with people, because sometimes one persons mistakes can kill the whole fleet.


Usually the FCs mistake.

Kind of hard to get bitchy with them though, ego and all.



If there's one thing that will get fleet members killed quicker than any FC error, it's when the fleet members start backbiting and backseat driving..

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Liafcipe9000
Critically Preposterous
#36 - 2012-11-01 09:23:45 UTC
Gussarde en Welle wrote:
trolltacular

c-c-c-combo breaker!!
Silk daShocka
Greasy Hair Club
#37 - 2012-11-01 09:33:36 UTC
Malcanis wrote:
Silk daShocka wrote:
Arduemont wrote:


People often say I am one of the calmest FCs they'll ever fly with, but sometimes you need to get a little bitchy with people, because sometimes one persons mistakes can kill the whole fleet.


Usually the FCs mistake.

Kind of hard to get bitchy with them though, ego and all.



If there's one thing that will get fleet members killed quicker than any FC error, it's when the fleet members start backbiting and backseat driving..


Backseat driving = telling the FC what he's doing wrong?

Sounds like an ego issue, i'm the driver not you!

Either way pretty much all the fleets I've been in people have followed orders rather well. My point was that with these FCs that think getting bitchy with people is a solution to the problems which they are presented with, are usually the same people that don't take criticism very well.
Colonel Xaven
Perkone
Caldari State
#38 - 2012-11-01 09:33:58 UTC
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.


I'm looking forward to shoot at fleets led by you, since FCing is so easy for you and NPC shooting is the same as shooting real players.

www.facebook.com/RazorAlliance

Rico Minali
Federal Navy Academy
Gallente Federation
#39 - 2012-11-01 09:37:20 UTC
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.



Your right, FCing against a few dozen predictable NPC with bad AI as far FAR harder than FCing 250 people against another 250 (or more people) in varied fleet compositions, unknown variables and with your very sovereign space at stake.

Trust me, I almost know what I'm doing.

Inquisitor Kitchner
The Executives
#40 - 2012-11-01 10:08:27 UTC
Terajima Kazumi wrote:
This is the first I've heard 'Makalu' and 'good FC' in the same sentence.



What about "Makalu is not a good FC"? I've heard that a lot from you guys.

On topic even though OP is a massive troll, and not even an interesting one at that, he is sort of right about the drama queen element. A lot of FCs tend to have this big outgoing personality, and across Null Sec it is most often these alliance level FCs that end up doing something or throwing a fit which leads to wars because of Falcon.

Though I have to say I did "LOL" when I saw Montolio being mentioned as a good FC. You need to log into EVE for that, whereas he just controls the HBC like a puppet master over the forums and Jabber.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli