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The Hypocrisy of High Sec

First post
Author
KrakizBad
Section 8.
#321 - 2012-11-01 01:12:53 UTC
Herzog Wolfhammer wrote:
Think of all the great emergent gameplay.

Surely with local gone and no replacement intel tool, ratters will stay in null instead of move to carebear land even more where PVP flags and invulnerable police will protect them.

Yeah that emergent gameplay, you can call it "The Final Exodus".
NARDAC
Republic Military School
Minmatar Republic
#322 - 2012-11-01 02:23:03 UTC
Let's say for a moment that CCP was to do as the OP suggests, and try to force the carebears out of high sec. Then, all those players that have no interest in PVP simply quit playing the game.

How does that improve the gameplay for the player that wants to PVP?

CCP does not have the ability to force players with no interest in PVP to play a game where they will get blown up. All changes like the OP suggests coupld possibly do is drive those players out of the game. Then less revenue and less developers dedicated to improving lag and the PVP experience.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#323 - 2012-11-01 02:36:14 UTC  |  Edited by: Tyberius Franklin
Natsett Amuinn wrote:
I want your prices to go up, one way to do that is to reduce mineral output in high significantly to effect the market.
How would this be accomplished? If it's removing perfect refine in stations it's something I can get behind. That said those that own POS's even in high should have advantages in efficiency over NPC stations IMHO.

Natsett Amuinn wrote:
II've also conceded that that's probably not the best thing to do first, and that there are other things, like drastic increases to manufacturing costs in NPC stations in high, that would be better.

I agree with this idea as well.
Natsett Amuinn wrote:
I don't advocate pushing anyone anywhere. If you don't want to play in null you shouldn't have to.

On the flip side of this. I have to play in high. I HAVE TO; I can't not. I can not get certian things I need to build T2 items in null, I have to get them in high sec. I have a Jita alt for a reason, and I assure it's not for the enlightening conversation in Jita local.

The issue here is the neutrally accessible market. Regional resources create the need for a common trade point. Highsec in general provides that in ways that no nullsec/lowsec hubs can. I don't think that fact should be penalized.

Yes, you should be able to supply your own space cheaper, but that should be a byproduct of avoiding empire manufacturing cost and receiving the efficiency benefits of player invested infrastructure, both of which I'll agree are woefully lacking.
Natasha Liao
Native Freshfood
Minmatar Republic
#324 - 2012-11-01 03:19:49 UTC
Tyberius Franklin wrote:
The issue here is the neutrally accessible market. Regional resources create the need for a common trade point. Highsec in general provides that in ways that no nullsec/lowsec hubs can. I don't think that fact should be penalized.

Yes, you should be able to supply your own space cheaper, but that should be a byproduct of avoiding empire manufacturing cost and receiving the efficiency benefits of player invested infrastructure, both of which I'll agree are woefully lacking.

Liang mentioned in a MD thread a while back about trying to stock a station in a LowSec system to supply the FW crowds that ran out of there. Stocked a few billion worth of goods I think it was. The FW folks still went over to the main'ish hub a few jumps away and bought. One of the regions I've lived in for a few yrs now has certain systems/stations that stuff sells out of. And people ( mission runners ) won't buy ammo and other goods from certain stations. And I know which systems you can run missions out of. I seeded about a dozen stations and watched where stuff sold out of. Even with the ammo they would need in the station the agent is in, people still go to the 'hub' systems.

It's hard to change peoples habits and preferences. I've been dabbling in one of those regions I mentioned since '09. I've watched folks price goods cheaper in an 'Off' station and yet mine still sell for a bit higher in 'The' station. If people aren't buying out of your Null stations to begin with, I doubt any amount of higher taxes/fees/nerfs to HS is going to change their buying habits.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Lyrrashae
Hellstar Towing and Recovery
#325 - 2012-11-01 03:53:19 UTC
Stop feeding the troll, people, FFS...RollUgh

Ni.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#326 - 2012-11-01 04:49:05 UTC
Natasha Liao wrote:
Tyberius Franklin wrote:
The issue here is the neutrally accessible market. Regional resources create the need for a common trade point. Highsec in general provides that in ways that no nullsec/lowsec hubs can. I don't think that fact should be penalized.

Yes, you should be able to supply your own space cheaper, but that should be a byproduct of avoiding empire manufacturing cost and receiving the efficiency benefits of player invested infrastructure, both of which I'll agree are woefully lacking.

Liang mentioned in a MD thread a while back about trying to stock a station in a LowSec system to supply the FW crowds that ran out of there. Stocked a few billion worth of goods I think it was. The FW folks still went over to the main'ish hub a few jumps away and bought. One of the regions I've lived in for a few yrs now has certain systems/stations that stuff sells out of. And people ( mission runners ) won't buy ammo and other goods from certain stations. And I know which systems you can run missions out of. I seeded about a dozen stations and watched where stuff sold out of. Even with the ammo they would need in the station the agent is in, people still go to the 'hub' systems.

It's hard to change peoples habits and preferences. I've been dabbling in one of those regions I mentioned since '09. I've watched folks price goods cheaper in an 'Off' station and yet mine still sell for a bit higher in 'The' station. If people aren't buying out of your Null stations to begin with, I doubt any amount of higher taxes/fees/nerfs to HS is going to change their buying habits.

While true it may require quite a bit of time and willingness on both the part of buyers and producers I think we can agree that doing nothing won't reverse the situation.
Gussarde en Welle
Aliastra
Gallente Federation
#327 - 2012-11-01 04:53:20 UTC
Touval Lysander
Zero Wine
#328 - 2012-11-01 04:53:36 UTC  |  Edited by: Touval Lysander
Natsett Amuinn wrote:

stuff about can't make enough money selling **** in null

I know exaclty what you're saying Antsett, I call it the Woolworths Effect

Woolworths is an Aussie supermarket chain selling mass product at lower prices - we also have corner stores selling same at higher prices for convenience. Two distinct niche type retail models.

You want people to be charged way above cost price at the supermarket so your corner store can gouge the customers for better margin.

What you desire is state sponsored protectionism.

And we're the communists? Roll

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Alavaria Fera
GoonWaffe
#329 - 2012-11-01 05:09:33 UTC
KrakizBad wrote:
Herzog Wolfhammer wrote:
Think of all the great emergent gameplay.

Surely with local gone and no replacement intel tool, ratters will stay in null instead of move to carebear land even more where PVP flags and invulnerable police will protect them.

Yeah that emergent gameplay, you can call it "The Final Exodus".

All right, let's all get rolli---

Oh wait, we already have highsec alts, because the risk:reward is so skewed in favor of highsec ALREADY. Ahaha, let me just log in my highsec isk farming alts.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andski
Science and Trade Institute
Caldari State
#330 - 2012-11-01 05:16:35 UTC
Herzog Wolfhammer wrote:
Anybody can see who there is to shoot at just by looking at local.

Cutting both ways again, sweet pea.


yeah without local finding ratters to shoot will be so hard, you know, since there isn't a way to see the number of NPCs killed in a given system simply by opening the map, and it's so hard to set a destination and take gates somewhere, and it's so hard to warp around through havens and hubs until you find a ratter, motorboat while cloaked until you're under his optimal, decloak, instalock, point, light a cyno and kill him

oh man that'll be so hard

well it will be hard to find targets since there won't be any, but yeah

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#331 - 2012-11-01 05:24:16 UTC
also i love it when hiseccers think that removing local will make nullsec more favorable to small alliances

because, you know, small alliances will definitely be able to use supercaps without getting dropped in their staging system because they're blind when it comes to cloaked cynos waiting for them to jump back in

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#332 - 2012-11-01 06:17:05 UTC
Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.

So here's some advice for you guys.

1. Don't undock in anything you can't afford to lose.
2. Always stay aligned.
3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank.
4. Get a scout alt to monitor adjacent systems.
5. Mash the D-Scan until your finger falls off.



These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?


Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>

Bring back DEEEEP Space!

Nicolo da'Vicenza
Viziam
Amarr Empire
#333 - 2012-11-01 06:26:53 UTC  |  Edited by: Nicolo da'Vicenza
Nah, you misunderstand Herzog, I want there to be stuff to gank for when I go on roams, not some sort of even emptier wasteland. Hence why your illogical, emotionally fuelled argument for no-local 0.0 isn't passing muster.
Andski
Science and Trade Institute
Caldari State
#334 - 2012-11-01 06:31:22 UTC
Herzog Wolfhammer wrote:
Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.

So here's some advice for you guys.

1. Don't undock in anything you can't afford to lose.
2. Always stay aligned.
3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank.
4. Get a scout alt to monitor adjacent systems.
5. Mash the D-Scan until your finger falls off.



These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?


Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>


actually i'd just throw your advice out the window and advise dudes to train hisec PvE alts

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sentamon
Imperial Academy
Amarr Empire
#335 - 2012-11-01 06:45:23 UTC
Herzog Wolfhammer wrote:
Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.

So here's some advice for you guys.

1. Don't undock in anything you can't afford to lose.
2. Always stay aligned.
3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank.
4. Get a scout alt to monitor adjacent systems.
5. Mash the D-Scan until your finger falls off.



These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?


Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>


well played sir

~ Professional Forum Alt  ~

Lord Zim
Gallente Federation
#336 - 2012-11-01 07:12:26 UTC
Herzog Wolfhammer wrote:
Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.

So here's some advice for you guys.

1. Don't undock in anything you can't afford to lose.
2. Always stay aligned.
3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank.
4. Get a scout alt to monitor adjacent systems.
5. Mash the D-Scan until your finger falls off.

Or I can just train a hisec L4/mining/manufacturing/PI guy and watch movies while making isk. I think that actually works out better, since it means I can make just as much, with less effort and less risk. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

baltec1
Bat Country
Pandemic Horde
#337 - 2012-11-01 07:15:01 UTC
Herzog Wolfhammer wrote:
Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.

So here's some advice for you guys.

1. Don't undock in anything you can't afford to lose.
2. Always stay aligned.
3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank.
4. Get a scout alt to monitor adjacent systems.
5. Mash the D-Scan until your finger falls off.



These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?


Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>


The damage I could do with no local would be massive. Hence why its unlikely to happen.
Lord Zim
Gallente Federation
#338 - 2012-11-01 07:16:53 UTC
baltec1 wrote:
The damage I could do with no local would be massive. Hence why its unlikely to happen.

Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Opertone
State War Academy
Caldari State
#339 - 2012-11-01 07:31:43 UTC
The OP makes a valid point.

Still, nerfing the high sec.

If you want to have a picture of what is going to happen - go to NPC regions, where PvP is 24+, on market, in space and everywhere. There is literally no supplies, no market, no safety, no way to mine...

No use to construct stuff for the market. Because you can not even safely purchase what you need. Once you undock you're blown up, bubbled and sent back to station

So all little wieners who want the hardcore high sec, just do it the right way. Try living a single week in contested NPC region, without resorting to Emperial Trade goods and going to other regions.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Touval Lysander
Zero Wine
#340 - 2012-11-01 07:47:49 UTC
Andski wrote:
also i love it when hiseccers think that removing local will make nullsec more favorable to small alliances

I'm apparently a highseccer and I absolutely refute even the remotest idea of removing local. Not only will it make a "highseccers' move/ stay in null even harder, it will promote nullseccers moving to high (and we do not need more of that).

No local on a geographical scale like 0.0 would be devastating. Perhaps the ones asking should try null for at least 3 months then revisit the topic from a learned eye.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."