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Crime & Punishment

 
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Revitalizing low-sec piracy... get paid to pew?

Author
Cipreh
Native Freshfood
Minmatar Republic
#1 - 2012-10-30 08:39:18 UTC
So I was out scanning around today, came up with an idea to help make low-sec piracy a more viable "profession". It ties in with factional warfare, and I believe that it will be a small scale conflict driver throughout FW low-sec across the entire game.

My thought is that if you're a pilot, not a member of any militia. You come across a militia pilot in a LS system controlled by any of the other militias, it doesn't matter which, as long as the system doesn't belong to your targets militia. You decide to engage that militia pilot, and kill them.

What benefit does this grant you as a non-FW pilot?

...Not much. A kill mail? Maybe some tears? You take a sec status hit and have to wait out your GCC. And hopefully get some loot?

My proposal is that if you kill any militia member in a system that belongs to another militia, you would be paid a portion of the LP reward that the kill would normally be worth by the faction that controls the system. Essentially you could be "paid" by the factions for disrupting their opponents, and protecting their territory, without having to join a militia.

Privateering.

If you join the militia, of course the reward would be far better, but this would open up the FW loyalty point stores to outside players, and would drive non militia players to fight in these FW systems far more.

It makes being a -10 low-sec pirate a much more viable play style, almost a real "profession". It would allow them to make money from the LP stores, like the majority of FW pilots, however it should NOT be anywhere near as profitable as actually joining the militias.

I feel that it opens up a large subsection of the game to new and interesting game play.

Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game.

dethleffs
Immortalis Inc.
Shadow Cartel
#2 - 2012-10-30 09:09:51 UTC
It would be very nice to have some content in losec that would be accessible by being a -10. As it stands now CCP says we could be doing this: http://www.eveonline.com/sandbox/pirate/

But there are no gameplay elements to really be a pirate. We get punished because we are too lazy to rat up our secstatus, that is the only thing that makes us pirates.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#3 - 2012-10-30 09:14:36 UTC
We are "Pirates" due to sec status, but i like to call it more Opportunity PvP. A lot of people that engage in lowsec at the moment are fairly well off in terms of isk, due to there being no money making opportunity (for newer players anyway). Opening up a money making scheme as noted above, would be a clever thing to do to revtalise lowsec PvP. So i suppport wht the OP is asking for, and hope something comes outof it.

I certainly dont set up traps in asteroid belts, NOONE ******* GOESS THERE ANYMORE!!!!!!!!
dam u ccp.
-Buhhd
Xylorn Hasher
Caldari Provisions
Caldari State
#4 - 2012-10-30 13:34:23 UTC  |  Edited by: Xylorn Hasher
Buhhdust Princess wrote:
We are "Pirates" due to sec status, but i like to call it more Opportunity PvP. A lot of people that engage in lowsec at the moment are fairly well off in terms of isk, due to there being no money making opportunity (for newer players anyway). Opening up a money making scheme as noted above, would be a clever thing to do to revtalise lowsec PvP. So i suppport wht the OP is asking for, and hope something comes outof it.

I certainly dont set up traps in asteroid belts, NOONE ******* GOESS THERE ANYMORE!!!!!!!!
dam u ccp.
-Buhhd


Opportunity PvP is good description.
It's not true there is no ISK to be made from piracy. Ransoms if done right can make you hundreads of million but ppl have to be sure you will honor them. For me its 250m ISk this week just from ransoming Skiff mining at belt in Hrondedir and 2 Pods.

"Pirates are just businessmen... with guns, we redistribute the wealth, from your wallet, into ours, much like any businessman with any savvy."
- Kane Rizzel

Anyways just look what kind of ships pirates fly thease days: Tech 3, Machariels, Vindicators and other multibillions ships. How do you think from where ISks for that came from? Lv4's? No... we know our profession welland we are good at it.

All my posts are made shortly after Marihuana consumption.

Val'Dore
PlanetCorp InterStellar
#5 - 2012-10-31 12:49:18 UTC
I think that pirate players should be able to directly participate in FW, on the side of NPC pirate factions.

Angel Cartel vs Minmatar Republic, Guristas vs Caldari State, Sansha vs Everyone, Blood Raiders vs Amarr Empire, Serpentis vs Gallente Federation, etc

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

NEONOVUS
Mindstar Technology
Goonswarm Federation
#6 - 2012-10-31 14:58:20 UTC
That would be fun.
Any unaffiliated pilots get pirate lp
Karl Planck
Perkone
Caldari State
#7 - 2012-10-31 15:58:31 UTC
Cipreh wrote:

What benefit does [killing other people in lowsec] grant you as a non-FW pilot?

...Not much. A kill mail? Maybe some tears? You take a sec status hit and have to wait out your GCC. And hopefully get some loot?


you would be shocked how much isk i can make from pvp and pod ransoms alone in lowsec if that is the goal in mind. I have no problem throwing isk at things for a good time, but when I have challenged myself it is very possible to make a good profit with relatively low risk (isk wise).

i do agree that pirates should get some kind of fw-ish kind of bonus and that it should be low-sec wide, alas that is NEVER going to happen and I am plenty happy with where I am at now.

I has all the eve inactivity

Spectre3353
Aliastra
Gallente Federation
#8 - 2012-11-01 00:09:56 UTC
Pirates already get the best reward in that we get to be pirates.

http://evenewb.blogspot.com/

Berendas
Ascendant Operations
#9 - 2012-11-01 02:22:23 UTC  |  Edited by: Berendas
Double post Roll Real post is below.
Berendas
Ascendant Operations
#10 - 2012-11-01 02:23:33 UTC  |  Edited by: Berendas
Copy+pasting my response from the Assembly Hall thread.

As a lifelong pirate, I would support a system like this if it was endorsed by NPC pirates rather than local FW. The prominent regional pirate faction makes more sense to hand out rewards for killing people (disruption lawful activity and such), and this would mean such a reward system would not be restricted to FW areas. Part of the appeal of being a criminal is the complete lack of affiliation with any sort of governmental organization, and I don't know how many pirates would be willing to compromise that to become glorified FW conscripts.

After giving it some thought, I think that the standing requirement would not be a bad thing if pirate standings would be gained through killing capsuleers. Perhaps if a certain regional pirate faction required a high enough standing to get rewarded for PVP, you had to destroy so many ships to become eligible for whatever the rewards are, and then only after reaching that standing threshold, do you receive tangible benefits to being a pirate.
SB Rico
Sumo Wrestlers
#11 - 2012-11-01 05:56:53 UTC
Berendas wrote:
Copy+pasting my response from the Assembly Hall thread.

As a lifelong pirate, I would support a system like this if it was endorsed by NPC pirates rather than local FW. The prominent regional pirate faction makes more sense to hand out rewards for killing people (disruption lawful activity and such), and this would mean such a reward system would not be restricted to FW areas. Part of the appeal of being a criminal is the complete lack of affiliation with any sort of governmental organization, and I don't know how many pirates would be willing to compromise that to become glorified FW conscripts.

After giving it some thought, I think that the standing requirement would not be a bad thing if pirate standings would be gained through killing capsuleers. Perhaps if a certain regional pirate faction required a high enough standing to get rewarded for PVP, you had to destroy so many ships to become eligible for whatever the rewards are, and then only after reaching that standing threshold, do you receive tangible benefits to being a pirate.


Something I have suggested in corp links these 2 things together.

Why not reward acts of piracy with LP from the local PIRATE faction?

e.g. an illegal kill in caldari space would be rewarded with guristas lp in line with FW.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Berendas
Ascendant Operations
#12 - 2012-11-01 13:12:42 UTC
SB Rico wrote:
Berendas wrote:
Copy+pasting my response from the Assembly Hall thread.

As a lifelong pirate, I would support a system like this if it was endorsed by NPC pirates rather than local FW. The prominent regional pirate faction makes more sense to hand out rewards for killing people (disruption lawful activity and such), and this would mean such a reward system would not be restricted to FW areas. Part of the appeal of being a criminal is the complete lack of affiliation with any sort of governmental organization, and I don't know how many pirates would be willing to compromise that to become glorified FW conscripts.

After giving it some thought, I think that the standing requirement would not be a bad thing if pirate standings would be gained through killing capsuleers. Perhaps if a certain regional pirate faction required a high enough standing to get rewarded for PVP, you had to destroy so many ships to become eligible for whatever the rewards are, and then only after reaching that standing threshold, do you receive tangible benefits to being a pirate.


Something I have suggested in corp links these 2 things together.

Why not reward acts of piracy with LP from the local PIRATE faction?

e.g. an illegal kill in caldari space would be rewarded with guristas lp in line with FW.


That's the gist of what I'm saying P
Kane Rizzel
NovaKane Incorporated
You've got RED on you
#13 - 2012-11-01 17:43:55 UTC
Spectre3353 wrote:
Pirates already get the best reward in that we get to be pirates.


Amen

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

SAVANT Mahr
Imperial Shipment
Amarr Empire
#14 - 2012-11-02 13:52:47 UTC
I think the pirate faction LP's are a great idea and in fact would make sense on many levels...why wouldnt/shouldnt the pirate factions reward pilots for helping to further their cause? You could even incorporate incursions into areas based on pirate LP's being given out, if a lowsec area becomes a haven for player pirates allow it to become an incursion area with "pirate" players getting to fight on the side of the incursion. Perhaps this would help to bring "anti-pirate" or "vigilante" types corps into lowsec. Everybody wins YARR Pirate
Eugene Kerner
TunDraGon
Goonswarm Federation
#15 - 2012-11-03 17:25:07 UTC
SB Rico wrote:
Berendas wrote:
Copy+pasting my response from the Assembly Hall thread.

As a lifelong pirate, I would support a system like this if it was endorsed by NPC pirates rather than local FW. The prominent regional pirate faction makes more sense to hand out rewards for killing people (disruption lawful activity and such), and this would mean such a reward system would not be restricted to FW areas. Part of the appeal of being a criminal is the complete lack of affiliation with any sort of governmental organization, and I don't know how many pirates would be willing to compromise that to become glorified FW conscripts.

After giving it some thought, I think that the standing requirement would not be a bad thing if pirate standings would be gained through killing capsuleers. Perhaps if a certain regional pirate faction required a high enough standing to get rewarded for PVP, you had to destroy so many ships to become eligible for whatever the rewards are, and then only after reaching that standing threshold, do you receive tangible benefits to being a pirate.


Something I have suggested in corp links these 2 things together.

Why not reward acts of piracy with LP from the local PIRATE faction?

e.g. an illegal kill in caldari space would be rewarded with guristas lp in line with FW.


I second that opinion, but it would have to be possible to get to cash in this gained LP in Lowsec so one does not have to go to NPC 0.0.
OR
you introduce Pirate gates from lowsec to npc 0.0 for Pilots below -5.0 to cash in...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

CraftyCroc
Fraternity Alliance Please Ignore
#16 - 2012-11-05 00:24:46 UTC
we should be able to bribe gate guns because we're pirates and we've tanked them for years
Mike Adoulin
Happys Happy Hamster Hunting Club
#17 - 2012-11-05 13:16:13 UTC
Xylorn Hasher wrote:
Anyways just look what kind of ships pirates fly thease days: Tech 3, Machariels, Vindicators and other multibillions ships. How do you think from where ISks for that came from? Lv4's?



Mainly from your miner alts I reckon.

Or your FW/Incursion/Sleeper runner alts.

Roll

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Berendas
Ascendant Operations
#18 - 2012-11-05 16:51:49 UTC
Eugene Kerner wrote:

I second that opinion, but it would have to be possible to get to cash in this gained LP in Lowsec so one does not have to go to NPC 0.0.
OR
you introduce Pirate gates from lowsec to npc 0.0 for Pilots below -5.0 to cash in...



I agree, it's not at all a stretch to put pirate outposts in low sec for players to cash in at. After all, missions take place at such pirate holdouts all the time, and in high sec no less.

However, I think in order to be eligible for 'pirate rewards,' a player should HAVE to be -5 sec or lower Twisted It proves your dedication to the causing of mayhem and criminal activity, and it would be nice for the sec status system to actually mean something beyond "You can't go here because CCP says you shouldn't be able to." This would also make it so that the pirate rewards couldn't be simply farmed without repercussion.
Casirio
Aliastra
Gallente Federation
#19 - 2012-11-05 17:35:32 UTC
Yeah that is a great idea. Illegal kills in low sec and get LP from local pirate faction that can be used in that lowsec region. To be eligible you should be a true pirate (-5 or something.) A very good idea to revitalize low sec pvp and good for "role players" if that is your thing.
Graff Spee
Lonercorp
#20 - 2012-11-06 05:16:21 UTC  |  Edited by: Graff Spee
Historicly, piracy was never something common. Nor was it something that could be considered overly successful. You want it to be common and successful. I understand that from a gameplay perspective, you wish to have this, but let's look at a few important problems with this.

1. If the money is too good, lowsec just becomes the hive of scum and villany that everyone else avoids, unless they want a fight. This helps nobody, in fact it hurts the game. We want more pve players to move in to lowsec, and pirates want em fat and sloppy. LP awards and similar rewards for being a pirate are great ideas, but you're going to have to sacrifice some isk for that. Otherwise, there will be more pirates than anyone else. And that's not piracy.

2. Part of the allure of lowsec is the fact that it's 90% empty. I can fly for several jumps of some of it and run exploration sites unhindered. This isn't bad, piracy should be a bit of a shock, and if I always expected it, I'd be alert enough to avoid it.

3. Piracy isn't supposed to be good money, it's supposed to be easy money. Piracy never paid well, it just paid much better than a working mans wage. If you did well, you could have the riches of the nobles (the lower part of the upper class). If it's good money, piracy feeds on itself and not other players.

4. NPCs should not be immune to piracy. Pirates did not just attack warships (in fact the almost exclusively avoided them). Pirates loved fat merchants who surrendered their cargo the moment a warning shot was fired.

5. Solo frigate combat can only be fun for so long...I have to say, you might be safer in a frigate, but if you want to make isk like a real pirate, killing other pirates in frigates isn't what you're after.

6. You really are better in a gate camp...not a long one, and not a strict heavy one. Play loose and catch the fat merchants doing their PI, or the Exploration characters in their t2 or t3 hulls, this is where the money should be...piracy

Edit: Spending LPs for items would require isk as well, just to keep it from being too lucrative. Also, spending them for a temporary sentry gun deactivation sounds pretty neat, but I say deactivation, not a "these guns ignore YOUR transgressions only"
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