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Freighter issues

Author
Zyella Stormborn
Green Seekers
#21 - 2012-10-30 19:40:54 UTC
Reticle wrote:
Bugsy VanHalen wrote:
A double wrapped package I believe as well as any cargo containers are a guaranteed drop. Stuff sitting in normal cargo only has a chance of dropping.

I'd like to see proof of this. All drops from a ship's hold have the same chances and it's done by stack (or container). If it were true that they always dropped, it would be true that all freight containers would drop, because that's what plastic wrap is, a freight container (labeled clearly in the item type field). I can't say with certainty that it's not true, but I seem to recall reading freighter gank threads in which the aggressors lament the loss of the double wrapped cargo. Plus I've seen others lost. I have never before heard this.



I was under the same impression Reticle, but I have not yet been ganked with a double wrap, so can neither confirm nor deny on personal experience.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Reticle
Sight Picture
#22 - 2012-10-30 20:17:56 UTC
Zyella Stormborn wrote:
Reticle wrote:
Bugsy VanHalen wrote:
A double wrapped package I believe as well as any cargo containers are a guaranteed drop. Stuff sitting in normal cargo only has a chance of dropping.

I'd like to see proof of this. All drops from a ship's hold have the same chances and it's done by stack (or container). If it were true that they always dropped, it would be true that all freight containers would drop, because that's what plastic wrap is, a freight container (labeled clearly in the item type field). I can't say with certainty that it's not true, but I seem to recall reading freighter gank threads in which the aggressors lament the loss of the double wrapped cargo. Plus I've seen others lost. I have never before heard this.



I was under the same impression Reticle, but I have not yet been ganked with a double wrap, so can neither confirm nor deny on personal experience.

After thinking a bit more about it, it occurs to me that since all courier packages are plastic wrapped and plastic wrap is freight container, then all courier packages should drop and drop as one. At least, that seems logical.
The Chronophage
Garoun Investment Bank
Gallente Federation
#23 - 2012-10-30 23:13:31 UTC
Does anyone know why we have to double wrap in the first place? I reckon that if even a single wrap blocks a scan, more people will do it and it will increase the risk on the gankers side.

Was there some gameplay mechanic for CCP to do this?
Zan Shiro
Doomheim
#24 - 2012-10-31 03:34:26 UTC  |  Edited by: Zan Shiro
Aiden Channing wrote:
Excellent avoidance ideas but those don't address underlying structural issue that freighters simply have not evolved with dps and are unfit for the formerly intended purpose.



have you considered that with the new dps (well now old since out a while) of tier 3 bc's was actually considered? CCP knew in testing what tier 3 BC's would be used for. As did the player base day one their stats were seen and they picked them up on sisi to play with.

Its in fact why I believe they were put in game for. High dps, crap tank to sponsor small sub BS gang ops but not be op as they can be killed since not exactly drake or BS tanky. Small ops that hit hard fleets came back in style but glass cannons. Ideal gank rides basically


And quite frankly it was also probably meant as a checks and balance for freighters in empire.

Before tier 3's you had your hay days of the freighters. To pop em you needed your sleazy suicide gank bs fits. Problem: costly so for many hard to justify the gank. So there they were...all them freighters that even those ballsy (or dumb) enough to fly an officer fitting not double wrapped flying uncontested as the cargo did not cover losing 8 gank pests. Very low risk lifestyle here by and large.

Enter the tier 3's. On average we'll say 50 mil cheaper fit to start than a suicide gank BS' (tier 2 pricing for BS, most tier 1's are meh). 8 of these bad boys. 8 people who know they will be concorded. But.....that gank fleet is now approx. 400 mil cheaper to run than gank BS'. hence more ganking.

This increased ganking imo was by design. Checks and balance against the lazy or afk haulers common in the past.

Enough freighter pilots are not dying daily. Your chance of a ship redo is gonna be real small until the day you see more freighters dead than BS's daily in empire. And this would be universe wide. CCP ,rightly so, is not gonna go knee jerk reaction to 20 dead charons in niarja. Some gates in that system are usually camped hard....you get about as much pity for dying there as a noob jumping into ec- from torrinos and learns real quick jsut how cold 0.0 can be 1 little ole gate jump from empire.
Zyella Stormborn
Green Seekers
#25 - 2012-10-31 06:41:44 UTC
As nice and 'balanced' and planned and thought out as that sounds.... they also came out with ASB's, so the whole 'checks and balances' idea is nice, but not always the case. I don't think they put in BC3's with the idea of simply having a ship to try and gank in high sec with (it is one hell of an amusing mental image though. Sitting around the office having a *we need a high sec gank ship build* meeting). lol

... wow I must be tired.

o7
~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Reticle
Sight Picture
#26 - 2012-10-31 18:44:05 UTC
The Chronophage wrote:
Does anyone know why we have to double wrap in the first place? I reckon that if even a single wrap blocks a scan, more people will do it and it will increase the risk on the gankers side.

Was there some gameplay mechanic for CCP to do this?

I don't think immunity to scanning was the goal. I'm betting it has to do with how the code works for scanning. It recognizes there's a can in the ship and it can report the results easily. However, double wrapping involves the courier contract mechanism and, I'm pretty sure, it's the only possible way to have a container inside another container. The scan code recognizes there's a can, but can only report the contents as "another can." It doesn't know how (or hasn't been told) to report the contents of the second can. If they really do turn over contraband scanning over to players (as they've said they will), they'll have to solve that problem or no one will ever get caught smuggling.
Sheynan
Lighting the blight
#27 - 2012-10-31 21:53:47 UTC
I'd like to add to this thread that the notion that "highsec ganking has been made easier" is just not true.


Before T3 BCs, there was insurance for suicide ganks, and thus you could gank with battleships that pumped out similar or even more dps than the current T3s while costing less after insurance.


You could say that T3s were partially introduced to soften this gap, but killing freighters today is more difficult than ever before, and sucessfully scooping the loot will also be much more dangerous after the winter expansion.
Red Frog Rufen
Red Frog Freight
Red-Frog
#28 - 2012-10-31 23:13:57 UTC
double-wrap are not a garanteed drop.

goons make it a point since they started to gank to gank those double-wrap, so we stoped doing that. (we lost a couple a trit load that way...)


ShahFluffers
Ice Fire Warriors
#29 - 2012-10-31 23:35:11 UTC
One other way to discourage a freighter gank (or kind of hauling gank) is to throw a whole crapton of different "useless" things into the cargohold... minimizing the chances of a good drop for the gankers.
dethleffs
Immortalis Inc.
Shadow Cartel
#30 - 2012-10-31 23:46:51 UTC
ShahFluffers wrote:
One other way to discourage a freighter gank (or kind of hauling gank) is to throw a whole crapton of different "useless" things into the cargohold... minimizing the chances of a good drop for the gankers.


50% drop of **** will still have its worth
Aiden Channing
University of Caille
Gallente Federation
#31 - 2012-11-02 03:16:26 UTC  |  Edited by: Aiden Channing
Thanks for the many thoughtful replies. One theme I keep seeing is that the freighter is fine and is now good for hauling lots of low value cargo. Another is that we needed to rebalance the isk versus risk of ganking freighters in high sec. Three thoughts:

1. Thanks to inflation, the amount of cargo a freighter can "safely" carry is of less value. This is because....
2. Freighters have not scaled at all with dps. As a result...
3. Freighters carry less valuable cargo and are easier to down than initially intended.

I love that people can gank in high sec and I'm all for attacking reckless players. But the balance between isk and risk in deciding whether to attack a freighter has shifted too far.

Also, my point on the low slot wasn't an actual idea - just pointing out that it's a capital ship and I feel should be treated like one. Preferably with an ability that scales. Maybe even something off the wall such as an amount of hull resist per level or something that rewards players for fully skilling into it.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#32 - 2012-11-02 07:17:51 UTC
ShahFluffers wrote:
One other way to discourage a freighter gank (or kind of hauling gank) is to throw a whole crapton of different "useless" things into the cargohold... minimizing the chances of a good drop for the gankers.

I believe that every item (or stack?) still have like 50% to be dropped.
What you *maybe* can achieve with this is throwing a ton of information noise in the face of scanner, so maybe he'll overlook something. I wouldn't rely on that though, remember that freighter that was downed with like 15-20 bil in meta trash?
ragged emogothboy
Sebiestor Tribe
Minmatar Republic
#33 - 2012-11-03 12:19:50 UTC
use a jf , jump directly from jita 4-4 to low sec station, jump to another lowsec station, warp to high sec gate. profit?
Alara IonStorm
#34 - 2012-11-03 12:52:16 UTC  |  Edited by: Alara IonStorm
Aiden Channing wrote:
I don't think anyone had disposable T3 BCs in mind that can pump out a crap ton of dps.

I would say they did. They removed insurance from ganks at the same time as adding Tiers 3's making a Tier 3 cost about as much as a Battleship then used to cost.

People scape goat Tier 3's a lot when it comes to ganking when nothing has really changed. Tempest used to cost 70-80 Mil ISK and you got most of that back.
PhatController
Deep Core Mining Inc.
Caldari State
#35 - 2012-11-03 13:21:26 UTC
Aiden Channing wrote:
Thanks for the many thoughtful replies. One theme I keep seeing is that the freighter is fine and is now good for hauling lots of low value cargo. Another is that we needed to rebalance the isk versus risk of ganking freighters in high sec. Three thoughts:

1. Thanks to inflation, the amount of cargo a freighter can "safely" carry is of less value. This is because....
2. Freighters have not scaled at all with dps. As a result...
3. Freighters carry less valuable cargo and are easier to down than initially intended.

I love that people can gank in high sec and I'm all for attacking reckless players. But the balance between isk and risk in deciding whether to attack a freighter has shifted too far.

Also, my point on the low slot wasn't an actual idea - just pointing out that it's a capital ship and I feel should be treated like one. Preferably with an ability that scales. Maybe even something off the wall such as an amount of hull resist per level or something that rewards players for fully skilling into it.


DPS has not increased....
La Nariz
Aliastra
Gallente Federation
#36 - 2012-11-03 16:10:41 UTC
Aiden Channing wrote:
Does anyone out there wish we could rebalance the freighters? When they were introduced, I don't think anyone had disposable T3 BCs in mind that can pump out a crap ton of dps. It is now easy to kill a capital ship - which was supposedly designed to transport cargo safely - before it can even align for warp. As a result, we use them primarily to transport less than 1B ISK of cargo and hope we don't get killed.

Don't get me wrong - I wholeheartedly support the right to gank a freighter in any region of space. But they have not evolved at all whereas dps has increased quite a lot.

If I'm missing something obvious, please feel free to say something. Otherwise, a few low slots would do wonders.


Freighters are perfectly balanced, you control your own risk and reward and they can do the job they were intended, hauling large volumes, very well. Haul a bunch of high value stuff and you get maximum reward with maximum risk. Haul a bunch of low value stuff and you get minimum reward with minimum risk. You provide no proof of "dps has increased quite a lot," how about trying to back up your claim.

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Elvis Fett
Sebiestor Tribe
Minmatar Republic
#37 - 2012-11-03 16:31:25 UTC
OP it is my understanding that before T3 BC people used insured arty battleships to suicide gank. With the insurance payment, a tempest is less than a tornado. So as far as I know it is considerably more expensive to gank freighters than it used to be, meaning you can 'safely' carry more than in the past.

With that being said I wouldn't mind re-balancing freighters (not buffing them). To be honest I don't like the slotless one size fits all freighters we currently have, they are very un-evelike. Personally I think the cargo space of freighters needs to be significantly dropped and the ship given low and mid slots. Allow the pilot to choose between cargo and tank. No choice is not cool.

Bugsy VanHalen wrote:

No offense but bad idea.

A double wrapped package I believe as well as any cargo containers are a guaranteed drop. Stuff sitting in normal cargo only has a chance of dropping.

When they scan a ship and see a double wrapped package or cargo containers they know what ever is hiding inside will drop. They assume it is double wrapped because it is valuable. Who would bother double wrapping something not worth hiding? This will encourage an attack rather than deter it.


I am 99% sure you are 100% wrong about the guaranteed drop. I think courier packages break when your ship dies, while cargo containers do not, but I am not positive as I have not died recently with a double wrapped package. Worse case scanario would be the courier package stays together, either dropping as one or getting destroyed as one, not guaranteed drop.

Now I know you are wrong on double wrapping being a bad idea, and that gankers would kill something they can't scan. When you scan somebody that has a double wrapped package, you can't tell they're carrying a double wrapped package. On cargo scan it just looks like empty cargo containers (unstacked if there are multiples). Now that NPCs are not seeding cargo containers and they are all getting built by us, people are going to be carrying empty containers to market. I don't think even the goons are going to gamble 1bil in suicide ships for something that is most likely going to be valueless. If you start shooting everyone with cargo containers in their hold, you are going to go poor quick. There isn't enough technium in New Eden to fund the complete destruction of cargo containers.
Frostys Virpio
State War Academy
Caldari State
#38 - 2012-11-03 18:39:14 UTC
Aiden Channing wrote:


Also, my point on the low slot wasn't an actual idea - just pointing out that it's a capital ship and I feel should be treated like one. Preferably with an ability that scales. Maybe even something off the wall such as an amount of hull resist per level or something that rewards players for fully skilling into it.


You are rewarded with fully skilling your racial freighter with extra cargo. You know the stats this ship sacrifice everything to get more of.
Eridanii
Aliastra
Gallente Federation
#39 - 2012-11-03 19:24:26 UTC
Freighters should be blown up as often as every other ship. Money comes into this game freely, CCP is printing isk and handing it out. Without loss, the economy goes stale because no one needs to purchase so no one needs to produce so no one needs to haul. All you freighter lugging industrialists are employed simply because people need to buy things because stuff gets blown up. It's the circle of life.

http://www.youtube.com/watch?v=HwSKkKrUzUk
Red Frog Rufen
Red Frog Freight
Red-Frog
#40 - 2012-11-03 20:16:56 UTC
ShahFluffers wrote:
One other way to discourage a freighter gank (or kind of hauling gank) is to throw a whole crapton of different "useless" things into the cargohold... minimizing the chances of a good drop for the gankers.


this is also false.

each item has it's own 50% chance of dropping.

and also, even if you fill your hold with crap, they use tools to know in about 2 seconds if you are worth ganking.