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Cross Training.

Author
Khaz Taron
Brutor Tribe
Minmatar Republic
#41 - 2012-10-31 15:25:36 UTC
Right.... ok but at the moment whats the point of having any races then?

Ok ok we are all the same under our skin lol.

Id adgree if there was an amarr ship that had bonus for hybrids.

Babble babble anyway I know what im going on about. I think theres some strength in this knowing it wont get chagned.
Robbie Robot
Exiled Kings
Pain And Compliance
#42 - 2012-10-31 15:32:20 UTC  |  Edited by: Robbie Robot
I remember creating this character. I did not research intensively which ships were best. I asked a friend who played, and he said mining was where it was at. I chose Amarr for fun, and I liked how they looked. I thought it was funny they were slavers. After some time, I went into null, and people were running shield tanked ships. Amarr does not do well with that, so I decided to change over to caldari ships. If it would have been more costly, I would have quit and never come back. I would have been punished for a decision I made a year earlier based on little information. Also, if other race ships gets buffs, or my race gets nerfed, I can't move to the next flavor as easily. I'd have to have multiple characters of different races, or multiple accounts. That would be asking too much from the new players.

Here is what new players have to figure out (it has been so long for you, that you've forgotten)
How to move that stupid hunk of junk. WASD doesn't seem to do the trick.
How to get your ship in range of a target.
OH CRAP IT IS SHOOTING AT ME HOW DO I ATTACK!!???!!??!!!
How to lock multiple targets. Wait, I can only lock two? How do I fix that?
Finally, locked up, but my guns are doing no damage. What is wrong??!!!??? they are shooting, but the enemy lives!!
Why can't I put the bigger small guns/missiles on my ship? Not enough power, how do I deal with that?
My cap keeps draining, what do I do about that. When does my cap reach peak recharge, or is it constant?
The list goes on with what skills do what. Person gets frustrated from a level 1 mission in the rookie ship, decides to mine.

Mining, discovers mining barges (we'll assume they have money) buys one. Discovers jet can mining, and industrials. Next discovers thieves. Has to learn the rules of engagement, ends up learning about low sec, and the rules there. Next, has to learn about reprocessing, and whether to reprocess ore or to sell it with the skills he has. Sells ore to a buy order. Decides to learn how to use the market. Sets up multiple sell orders with different qualities of ore.

Need I go on about the experiences I had as a newbie? There are tons of things to discover and to learn in EVE. Punishing newbies more with increased training time based on decisions made at creation will kill any influx of people.

:TLDR: The best solution would be to give new players 3 ranks in their frigate, 2 ranks in their gun. This would make it easier for you to train your races ships, and harder to cross train, without penalizing people. You are right, race only affects corp membership.

:edit: I'd guess that around 100% of people thought about doing one thing in EVE, did it, then changed their mind. I love how that you just lose skill training time, and aren't permanently penalized.
Khaz Taron
Brutor Tribe
Minmatar Republic
#43 - 2012-10-31 15:39:26 UTC
The guy above me.

I would quit... if I had made the wrong choice.... What you quit in life at anything that doesnt go your way or isnt easy?


anyway what if I said you can train three characters up at the same time on yoru account?
Marc Callan
Center for Advanced Studies
Gallente Federation
#44 - 2012-10-31 17:06:16 UTC
Khaz Taron wrote:
The guy above me.

I would quit... if I had made the wrong choice.... What you quit in life at anything that doesnt go your way or isnt easy?


anyway what if I said you can train three characters up at the same time on yoru account?


I'd say your credibility just nosedived, because you can't. Only one character per account can be training; if you want to train up a character in one of the other slots, you've got to pause training on whichever one is actively training. (Or was that a hypothetical to go along with the hypothetical kneecapping of characters through racial penalties?)

And there's one fundamental to bear in mind: EVE is a game. It's supposed to be fun.

You want to play the game by locking yourself into one race? That's perfectly acceptable. Lots of people concentrate on one race, and find themselves in a hole when changing corporate doctrines mean they've got to grind other races. Happened to me; I started off pure armor-tanking Gallente, and ended up needing to cross-train because I was in situations demanding shield doctrines, and it was a pain in the neck for quite a few months while I built up a new set of skills from scratch.

But changing the entire nature of the game to cater to your personal whims?

That's ... rather like pouring concrete into the sandbox.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Khaz Taron
Brutor Tribe
Minmatar Republic
#45 - 2012-11-01 09:35:08 UTC
Marc Callan wrote:
Khaz Taron wrote:
The guy above me.

I would quit... if I had made the wrong choice.... What you quit in life at anything that doesnt go your way or isnt easy?


anyway what if I said you can train three characters up at the same time on yoru account?


I'd say your credibility just nosedived, because you can't. Only one character per account can be training; if you want to train up a character in one of the other slots, you've got to pause training on whichever one is actively training. (Or was that a hypothetical to go along with the hypothetical kneecapping of characters through racial penalties?)

And there's one fundamental to bear in mind: EVE is a game. It's supposed to be fun.

You want to play the game by locking yourself into one race? That's perfectly acceptable. Lots of people concentrate on one race, and find themselves in a hole when changing corporate doctrines mean they've got to grind other races. Happened to me; I started off pure armor-tanking Gallente, and ended up needing to cross-train because I was in situations demanding shield doctrines, and it was a pain in the neck for quite a few months while I built up a new set of skills from scratch.

But changing the entire nature of the game to cater to your personal whims?

That's ... rather like pouring concrete into the sandbox.



Get a grip mate. Credibility took a nosedive?

We are in the Skills Discussion page? we are just discussing.

It's just an idea and I can't believe only I have been thinking like this in this case and idea.

For a long time I thught of the training only one at a time on an account. Why is that?

If not able to train everyone one up at the same rate why not be able to traning others at a reduced rate but still train?

You talk of Fun and Sandbox. Apply that thought to this mate.
Robbie Robot
Exiled Kings
Pain And Compliance
#46 - 2012-11-01 14:30:10 UTC
1. Add unnecessary complications that reduce 'realism' and punishs new people.
2. Change fundamentals in skill training
3. Make alts much more valuable than they are now by allowing them to train.

You know what we get? Closer and closer to the pigeon hole MMORPG's that I hate.

Imagine, in some fleet:
FC: "Hey we need a logistics"
You: "Okay, let me switch to my alt that had logistics."

Turn the page to WoW:
Raid Leader: "Hey, we need a healer"
You: "Okay, let me switch to my alt that is a healer."

I've already mentioned a small fraction of the things a new player has to learn in order to play EVE just in their first week.

Asking whether I'd quit life is not equivalent. I do not have the option to quit life to play a different life that fits my tastes better. However, I could have quit EVE to play something easier, like Guild Wars, Guild Wars 2, SWTOR, or whatever. I also don't 'play' life for entertainment. EVE is supposed to be fun, not a chore that requires hours upon hours of reading stuff so you don't mess up your character. Then after years of playing, what if CCP nerfed your racial ships and/or guns? I have quit MMORPG's because of nerfs and never went back. I devoted many hours to my character, then when I was having fun, the fun was taken away. My options were find new fun with my character, complain on forums, make a new character and start all over, or change games.

:TLDR: Pigeon holing is not fun, and causes people to quit. What you propose somewhat pigeon holes people into roles or ships. Therefore, what you propose reduces the fun of EVE, and causes people to quit, and does not increase the fun in any other area, nor does it increase the realism. You are out of touch with how it is to be a newbie in this game. Without new people coming in, this game dies.
Khaz Taron
Brutor Tribe
Minmatar Republic
#47 - 2012-11-02 10:23:21 UTC
Robbie Robot wrote:
1. Add unnecessary complications that reduce 'realism' and punishs new people.
2. Change fundamentals in skill training
3. Make alts much more valuable than they are now by allowing them to train.

You know what we get? Closer and closer to the pigeon hole MMORPG's that I hate.

Imagine, in some fleet:
FC: "Hey we need a logistics"
You: "Okay, let me switch to my alt that had logistics."

Turn the page to WoW:
Raid Leader: "Hey, we need a healer"
You: "Okay, let me switch to my alt that is a healer."

I've already mentioned a small fraction of the things a new player has to learn in order to play EVE just in their first week.

Asking whether I'd quit life is not equivalent. I do not have the option to quit life to play a different life that fits my tastes better. However, I could have quit EVE to play something easier, like Guild Wars, Guild Wars 2, SWTOR, or whatever. I also don't 'play' life for entertainment. EVE is supposed to be fun, not a chore that requires hours upon hours of reading stuff so you don't mess up your character. Then after years of playing, what if CCP nerfed your racial ships and/or guns? I have quit MMORPG's because of nerfs and never went back. I devoted many hours to my character, then when I was having fun, the fun was taken away. My options were find new fun with my character, complain on forums, make a new character and start all over, or change games.

:TLDR: Pigeon holing is not fun, and causes people to quit. What you propose somewhat pigeon holes people into roles or ships. Therefore, what you propose reduces the fun of EVE, and causes people to quit, and does not increase the fun in any other area, nor does it increase the realism. You are out of touch with how it is to be a newbie in this game. Without new people coming in, this game dies.



OK so you don't like the idea. Fair enough.
Robbie Robot
Exiled Kings
Pain And Compliance
#48 - 2012-11-04 03:57:45 UTC
Khaz Taron wrote:

OK so you don't like the idea. Fair enough.

I rather like a different implementation. The old character creation method where you started with base skills with a few ranks had a very similar effect, and reflected this childhood training. Minmatar pilots could pilot anything minmatar a few days earlier than Amarr. If you wanted to penalize the first tier of training (small projectile, and frigate) I wouldn't mind the change.

You mention flavor of the month people. The advantage of cross training is if there is a perceived or actual flavor of the month, people can switch skill training, and see for themselves if such a fit is OP. Flying it would show that person its weakness, and perhaps convince them it is not OP, and allow a larger player base the chance to review such fits, and to offer feedback on balance.
brother dread
What Shall We Call It
#49 - 2012-11-04 18:43:26 UTC
How would missile skills for amarr work as an example?

you say that its not "their weapon type" but my sacrilege can't fit lasers thus missiles should also fall under what amarr train normally without an increased time also what about drones they be gallente but other races do have a have drones on most of there ships
serras bang
Caldari Provisions
Caldari State
#50 - 2012-11-04 22:27:45 UTC  |  Edited by: serras bang
what people are argueing here is if you play a game say your a gun guys and can make great shots from affar wouldnt it then be logical to then seek training is a sword or dager or a martial art why should you being good at guns mean you cannot apply certian criteria to your main trait to other such as guns you can apply your dexterity to a martial art. is what people are trying to argue you with.

and of course with guns you would have a good idea of the body so you would also be more accurate with your striking in theory.
Malcanis
Vanishing Point.
The Initiative.
#51 - 2012-11-05 21:32:42 UTC
Khaz Taron wrote:
Just for the record I played since 2003 and this dude is a new character on a new account.

I dont think its a bad idea. I reckon CCP have messed from the start but still could change it. Yea it's not everyone's cuppa tea but i reckon it would be more realistic.


If I grew up as a young blow flying my racial ships how or why would i expect to be able to cross train and fly them just as quickly as my own ships?

why would I expect to be able to operate lasers as well as projectiles?

Let's take the easy mode out of this game and make it more specialized.....

I ain't saying Im not able to cross train im just saying it should take me longer cause I didn't grow up on Amarr



If you want to restrict yourself that way for RP reasons or whatever, more power to you. There's no obvious game purpose served by forcing the restriction on everyone else, though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Robbie Robot
Exiled Kings
Pain And Compliance
#52 - 2012-11-08 18:26:19 UTC
I have another great idea to implement this. Why don't we give new players a bonus to skill training time, so that the first million skill points are trained at an increased rate, to reflect this "natural training", thus making any training after this reflect a 'cross training penalty' I'm sure most people would spend some of this increased skillpoints in their racial frigate, and possibly cruiser, thereby making cross training into another cruiser cost 4-5 days more, but with the added benefit of people not worrying about things set in stone.

Sounds familiar, doesn't it? Although the implementation isn't the same as what the OP proposes, CCP had already implemented a penalty for cross training, by giving a bonus to what you chose to do first. Not all Minmatar's are savage beasts that shoot guns. Some of them trained in industry.
Anosha de'Cavemann
Perkone
#53 - 2012-11-08 21:02:11 UTC
Tippia wrote:
No, it wouldn't take longer to learn a new plane or a new rifle. It would take less time since you have the basics down from the last one you trained. This is the same as the base and support skills in EVE: once you get the basics down, it's just a matter of learning more of the same, and that does not take longer each time you do it.


Don't mean to to hi-jack, but this got me thinking...

If you have race X's, say, Cruiser trained, then train race Y's Cruiser, perhaps the multiplier for race Y Cruiser should be reduced in relation to the level of race X's Cruiser.

Or, being a forever-noob, is there something I don't get?

EvE, it's all about tear managment.

Naradius
Federal Navy Academy
Gallente Federation
#54 - 2012-11-12 17:18:28 UTC
OP is either a troll or LOLRP...enough said.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

Khaz Taron
Brutor Tribe
Minmatar Republic
#55 - 2012-11-13 09:42:37 UTC
Naradius wrote:
OP is either a troll or LOLRP...enough said.



growl, roar snort and sniff....

My best troll noises
Robbie Robot
Exiled Kings
Pain And Compliance
#56 - 2012-11-13 20:01:10 UTC  |  Edited by: Robbie Robot
Anosha de'Cavemann wrote:
Tippia wrote:
No, it wouldn't take longer to learn a new plane or a new rifle. It would take less time since you have the basics down from the last one you trained. This is the same as the base and support skills in EVE: once you get the basics down, it's just a matter of learning more of the same, and that does not take longer each time you do it.


Don't mean to to hi-jack, but this got me thinking...

If you have race X's, say, Cruiser trained, then train race Y's Cruiser, perhaps the multiplier for race Y Cruiser should be reduced in relation to the level of race X's Cruiser.

Or, being a forever-noob, is there something I don't get?

This is already implemented in a way. Suppose I could fly a Amarr cruiser. If I had no skills specific to minmatar cruiser, like medium projectile turrets, minmatar frigate, I would still be able to fly a minmatar cruiser faster than I could a amarr cruiser (given I didn't have a accelerated Skill Points bonus) because I wouldn't have to train spaceship command, all the navigation skills, all general gunnery skills, drone skills, or some mechanic skills. Gallente would be faster than most Minmatar since Gallente are armor tanked, and training to fly a minmatar cruiser well would require shield training skills, making training caldari cruiser even faster.

TL:DR Although there is no direct bonus to cross training to different ships, the general skills needed to fly such ships are common to others which decreases training time, depending how similar the ships are.


:edit: so, in the end, we have both things implemented. It is faster to train your first frigate skills via the skill point boost, and when you start cross training, there is a decrease in training time depending how similarly the ships fly.
Tarsas Phage
Sniggerdly
#57 - 2012-11-15 20:32:55 UTC
Khaz Taron wrote:
Look it isnt hard.

If your amarr your more into flying those ships of gold and lasers with armour tank. Your train at your level.

If your caldari your hybrids and missile with shiled so if you wanna fly the gold ships and lasers it take you "slightly" longer

Ill draw you pictures if you want?


Ok thats a bit unfair on the pictures ive had a few beers lunch time


No, your position is pretty clear. You want races to be tied to particular skill lines and be prevented from training outside those lines at all, or only at a great expense.

You just can't get over the fact the pretty much everyone here agrees that your position is dated, irrelevant, needless, and ineffectual. Stop scrounging for validation, because you won't get it. It's not a matter of drawing pictures or having an open mind. Open minds can still call a bad idea a Bad Idea.




Khaz Taron
Brutor Tribe
Minmatar Republic
#58 - 2012-11-21 11:45:05 UTC
Thanks Tarsas Phage. As I said before im into the harder core of games wher you like it easy mode. Thats ok mate each to their own yea?
Sasha Khaine
Ministry of War
Amarr Empire
#59 - 2012-11-22 17:08:21 UTC
This character used to only have Amarr related skills in training. Though after a while you realise... hey, that ship looks like a lot of fun. I would like to fly that!

I bet one day you too will change your mind, especially when you want to fly a pirate faction ship like the Mach or in my case a Nightmare. Specialising in one racial spec is great, especially when you are starting out but sooner or later you are going to want to experience what the other races have to offer.

Now is a better time than any to cross train what with the upcoming skill changes to battle cruisers and destroyers.

[center]"The entire British empire was built on cups of tea... and if you think I'm going to war without one mate. You're mistaken."[/center]

Byzan Zwyth
Deep Core Mining Inc.
Caldari State
#60 - 2012-11-22 20:06:04 UTC
I'm not sure if you are better off staying focused on one faction or crossing over. I thought for a long time staying with one faction would be the best and that when I started cross training I was gimping my character. But when you consider that "most" of the skills apply to all factions (electronic, engine, tanking, Drones, Navigation, Leadership)

And that with just a small investment in in training you can open up a LOT of options.

Really the only skills that are really faction only are faction weapon and spaceship type skills

Cross training becomes very attractive.

Two reasons I see to focus on only one faction

1, Starting out - new characters are better off focusing on one faction, but mainly on core skills.
2, Role Playing.

hmmm been away two years, and I have 666 unread messages....