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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Morrigan LeSante
Perkone
Caldari State
#5701 - 2012-10-31 15:29:20 UTC
So, its not outranging a ferox. So its not outdamaging it AT ALL RANGES, is it?

No.
Jorma Morkkis
State War Academy
Caldari State
#5702 - 2012-10-31 15:33:02 UTC
Morrigan LeSante wrote:
So, its not outranging a ferox. So its not outdamaging it AT ALL RANGES, is it?

No.


Are you saying they already released next expansion?
Morrigan LeSante
Perkone
Caldari State
#5703 - 2012-10-31 15:36:10 UTC  |  Edited by: Morrigan LeSante
It cant outrange it today either. You're still talking rubbish to show the drake is overpowered.

I get it the hull IS overpowered and I've never said otherwise, hell right at the start oif this thread I said it is a problem hull, but that's absolutely no excuse for making sensationalist stuff up to further an agenda.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#5704 - 2012-10-31 15:36:12 UTC
Lili Lu wrote:
Maybe you didn't understand what I was saying. I said hp values on BCs, not just shield hp. That would include armor hp on armor tankers. The way I see it the hp values on the current tier 1 BCs were fine. There was no BC overuse and Cruiser bypass prior to the introduction of the tier 2 BCs. Of course the Caldari and Minmatar BCs will have more relative shield hp and the converse for the Amarr and Gallente.

As for breaking shields. I didn't call for breaking shields. What I was referencing is the skewed shield regen time with all BCs. You can get some utterly ridiculous regen fits on Drakes for pve purposes. Why is this? Well if your shield hp is as much as a Geddon's (a BS, even if an armor tanking one) but your regen time is almost as good as a Cruisers you have a massive regen overtank for level 3s and even for level 4s and other pve content. A Ferox can tank a level 4 if fit for it (the damage of course will be abysmal) and has been so able for many years even with one less mid and lesser base shield hp. But other BCs are not so blessed. BCs in pve terms should be level 3 boats. Most races have to train BS to put together a level 4 tank and sufficient level 4 damage in the same ship.

In pvp, as I said, prior to the tier 2 BCs, Cruisers were not automatic dog food. Presently Cruisers are being buffed. I think what we just saw with the Cane is something that indicates where BCs are going. They will stay stronger than but are not going to be miles ahead of the new Cruisers. BCs are going to be weaker relative to BSs. Tier 2 BCs are crowding out smaller hulls or under pricing too many larger hulls. Smaller hulls are getting buffed atm. The underpircing of BSs with BCs will apparently be addressed with some varying nerfs to tier 2 BCs. Already there was mention of nerfing mobility and possibly fittings with tier 3 BCs.

In short, too many of you folks that relied on the Drake to do everything are going to have to adjust and discover other ships. You will still have appropriate shield tanks, as the armor BCs will have appropriate armor tanks. But I would bet no longer will you have the same tanking abilities you currently enjoy with shield BCs when they get to BCs. And as Fozzies last post suggests this will be due to restored utility with cruisers and BSs. This will be good for the game, as a whole, even if some currently over used BC or Tech III hulls stand to lose some amount of their current utility.


Okay! I wasn't entirely certain where you were going with that in your previous post. Thanks for the clarifications. I agree that ships need balance but my concern is overcompensating. As caldari ships are the least used in PvP as a whole: Drake and Tengu present exceptions. All I want is to be able to have a fair chance against the other pilots.

As an aside, I do agree with you on the pricing and incentives for T2 BCs vs BS. I really don't have any incentive for battleships if I can train a T2 BC, getting much more capability. The same could be said for T3 Cruisers; which are ridiculously strong.

Again thanks for the courteous reply Lili!
Alara IonStorm
#5705 - 2012-10-31 15:38:35 UTC
I love how the Ferox a broken Tier 1 Ship with no Damage Bonus, 2 less slots and 1 less weapon is apparently being used in an argument for how much damage a Drake should do.

How bout waiting until the Tier System is gone to compare anything.
Jorma Morkkis
State War Academy
Caldari State
#5706 - 2012-10-31 15:45:45 UTC
Alara IonStorm wrote:
I love how the Ferox a broken Tier 1 Ship with no Damage Bonus, 2 less slots and 1 less weapon is apparently being used in an argument for how much damage a Drake should do.

How bout waiting until the Tier System is gone to compare anything.


Not to even mention that medium rails are broken.
Bouh Revetoile
In Wreck we thrust
#5707 - 2012-10-31 16:11:45 UTC
Kenshi Hanshin wrote:

Okay! I wasn't entirely certain where you were going with that in your previous post. Thanks for the clarifications. I agree that ships need balance but my concern is overcompensating. As caldari ships are the least used in PvP as a whole: Drake and Tengu present exceptions. All I want is to be able to have a fair chance against the other pilots.

That is wrong.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#5708 - 2012-10-31 16:28:45 UTC
Bouh Revetoile wrote:
Kenshi Hanshin wrote:

Okay! I wasn't entirely certain where you were going with that in your previous post. Thanks for the clarifications. I agree that ships need balance but my concern is overcompensating. As caldari ships are the least used in PvP as a whole: Drake and Tengu present exceptions. All I want is to be able to have a fair chance against the other pilots.

That is wrong.

No it isn't wrong. Look at the kill boards and see what ships are used in roaming fleets. I would know since I spend most of my time evading some of you flying T2 gallente and minmatar ships in null. So, yea, I do know thanks.
Jorma Morkkis
State War Academy
Caldari State
#5709 - 2012-10-31 16:47:16 UTC
Kenshi Hanshin wrote:
Look at the kill boards and see what ships are used in roaming fleets.


Caldari (frigates, cruisers, BCs), Minmatar (frigates, cruisers, BCs), Amarr (T2, mostly ceptors), Gallente (frigates)
Keko Khaan
Center for Advanced Studies
Gallente Federation
#5710 - 2012-10-31 17:01:35 UTC
Jorma Morkkis wrote:
And you seem to forget that with rigs Drake does 414 dps at 125 km while your fail fit Ferox does 198 dps at 120 km.


This sounds weird as drake can only target around 70k. So are you saying you can make drakes targeting range go upto 125k with rigs?
Jorma Morkkis
State War Academy
Caldari State
#5711 - 2012-10-31 17:04:26 UTC  |  Edited by: Jorma Morkkis
Keko Khaan wrote:
Jorma Morkkis wrote:
And you seem to forget that with rigs Drake does 414 dps at 125 km while your fail fit Ferox does 198 dps at 120 km.


This sounds weird as drake can only target around 70k. So are you saying you can make drakes targeting range go upto 125k with rigs?


http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronics_and_Sensor_Upgrades:Sensor_Boosters

Use one with targeting range script and second unscripted so you gain a small bonus to scan res also.
Bouh Revetoile
In Wreck we thrust
#5712 - 2012-10-31 17:06:06 UTC
Kenshi Hanshin wrote:
Bouh Revetoile wrote:
Kenshi Hanshin wrote:

Okay! I wasn't entirely certain where you were going with that in your previous post. Thanks for the clarifications. I agree that ships need balance but my concern is overcompensating. As caldari ships are the least used in PvP as a whole: Drake and Tengu present exceptions. All I want is to be able to have a fair chance against the other pilots.

That is wrong.

No it isn't wrong. Look at the kill boards and see what ships are used in roaming fleets. I would know since I spend most of my time evading some of you flying T2 gallente and minmatar ships in null. So, yea, I do know thanks.

Yeah, and I spent some time fighting them in lowsec. Ever heard of falcon ? Merlin ? Condor ? Hookbill ? Fleets of Naga ? Fleets of Rokh ? Drake obviously, as any BC roam without its contingent of drake is not really complete... You can even see some ASB-blaster ferox sometimes. Oh, and I almost forgot the tengu...

Gallente ? In null sec ? Haha ! Or do you mean Lachesis/Arazu ?

Indeed, sometimes you can see a gallente fleet, but that's more like an event than a serious thing.

And don't think I'm saying gallente are useless or have no viable ships, it's just armor is not on a good mood these days, and gallente ships are not minmatar nor caldari : they don't have that much mobility nor they have damage projection or shield tank for the current mindset to like them.

So yes, it's wrong. Just ask for ANY pvp activity, and you can find a decent caldari ship to use.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#5713 - 2012-10-31 17:09:35 UTC  |  Edited by: Keko Khaan
Jorma Morkkis wrote:
Morrigan LeSante wrote:
That has TWICE the range of an expansion HML drake, unless the drake rigs for it and EVEN then, there are options to tweak above and a drake rigged for pure range does shocking damage to anything smaller than a BC thanks to sig changes.


So to address my original point, a drake WILL ABSOLUTELY NOT 'outdamage a ferox at all ranges' after the exansion.

So stop saying it will Smile


Ever heard of web or TP? Drake has two utility mid slots.

And your 300+ mil fail fit is so bad I don't even know where to start.

Btw, why should tank rigged Drake have same range as range bonused, sniper fit Ferox?

Keko Khaan wrote:
Funny numbers you pull out. Dual LSE drake with 2 invuls, dcu and rigs is around 90-100k EHP ingame

My HML drake with TP and MWD have only 75k EHP ingame with pretty awesome shield skills, 1 LSE , 2 invuls, dcu, em and extender rigs.


Like I said in another post I got tank number for Drake wrong:
93,7k EHP with:
- experimental MWD
- 2x T2 invuls
- T2 EM Ward Field
- T2 LSE
- meta 4 TP
- meta 4 DC
- 3x T2 BCS
- 3x T1 CDFE


That is pretty much same as my HML TP drake fit execpt i got:

75k EHP ingame

- experimental MWD
- 2x T2 invuls
- T2 Warp disruptor
- T2 LSE
- meta 4 TP
- T2 DCU
- 3x T2 BCS
- 2x T1 CDFE
- 1x T1 Anti-EM screen

Ingame you need 2 x LSE to get +90k EHP.

Edit: I missed that you have 1 more hardener which allows you to fit 1 more CDFE. Which makes only 1 purpose for your fit. Its obvious big null alliance cta fit with warp disruptor replaced with extra hardener. But i think you still cant get +90k EHP ingame with that. EFT sucks anyways with its wrong values. Havent used it for while but it used to have wrong pg/cpu value for ships. I do know it calculates EHP differently as ingame EHP is always lower. Ingame uses lowest resist value if i remember correct.

Edit2: I guess you could shoot sleepers with logi help aswell Blink
CCP Fozzie
C C P
C C P Alliance
#5714 - 2012-10-31 17:13:36 UTC  |  Edited by: CCP Fozzie
Update to the plan everyone. Gonna call this version 2.1 since the change is a bit less significant than the last.

After consideration we agree that the range reduction to Fury missiles was too severe in the earlier versions so we are re-adjusting them to 75% of the flight time of T1. This means they will still have a shorter range than their current stats on TQ but that reduction will be much more moderate. The OP and spreadsheet have both been updated.

The new stats should get ported into our next testing release on Duality which we expect to happen in the near future. Thanks as always to everyone helping us refine these changes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Harvey James
The Sengoku Legacy
#5715 - 2012-10-31 17:25:43 UTC  |  Edited by: Harvey James
CCP Fozzie wrote:
Update to the plan everyone. Gonna call this version 2.1 since the change is a bit less significant than the last.

After consideration we agree that the range reduction to Fury missiles was too severe in the earlier versions so we are re-adjusting them to 75% of the flight time of T1. This means they will still have a shorter range than their current stats on TQ but that reduction will be much more moderate. The OP and spreadsheet have both been updated.

The new stats should get ported into our next testing release on Duality which we expect to happen in the near future. Thanks as always to everyone helping us refine these changes.


Christ you're going backwards all the time soon it will be only 5% please don't hurt me!!!!! Evil

How in the hell will you be able to implement TE/TC changes?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Maximus Andendare
Stimulus
Rote Kapelle
#5716 - 2012-10-31 17:28:29 UTC
CCP Fozzie wrote:
Update to the plan everyone. Gonna call this version 2.1 since the change is a bit less significant than the last.

After consideration we agree that the range reduction to Fury missiles was too severe in the earlier versions so we are re-adjusting them to 75% of the flight time of T1. This means they will still have a shorter range than their current stats on TQ but that reduction will be much more moderate. The OP and spreadsheet have both been updated.

The new stats should get ported into our next testing release on Duality which we expect to happen in the near future. Thanks as always to everyone helping us refine these changes.

At this rate all the nerfs will eventually disappear...

Enter grid and you're already dead, destined to be reborn and fight another day.

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MIrple
Black Sheep Down
Tactical Narcotics Team
#5717 - 2012-10-31 17:28:34 UTC
CCP Fozzie wrote:
Update to the plan everyone. Gonna call this version 2.1 since the change is a bit less significant than the last.

After consideration we agree that the range reduction to Fury missiles was too severe in the earlier versions so we are re-adjusting them to 75% of the flight time of T1. This means they will still have a shorter range than their current stats on TQ but that reduction will be much more moderate. The OP and spreadsheet have both been updated.

The new stats should get ported into our next testing release on Duality which we expect to happen in the near future. Thanks as always to everyone helping us refine these changes.


Is this just to Fury and not to Rage?
CCP Fozzie
C C P
C C P Alliance
#5718 - 2012-10-31 17:30:51 UTC
Maximus Andendare wrote:
At this rate all the nerfs will eventually disappear...

This change does not affect the other heavy missiles, just the Fury variants of each long range missile. The general range nerf to HMs still applies and the 75% number is in relation to the post-patch T1 heavies.


MIrple wrote:
Is this just to Fury and not to Rage?

Just Fury

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Harvey James
The Sengoku Legacy
#5719 - 2012-10-31 17:37:04 UTC  |  Edited by: Harvey James
CCP Fozzie wrote:
[quote=Maximus Andendare]At this rate all the nerfs will eventually disappear...

This change does not affect the other heavy missiles, just the Fury variants of each long range missile. The general range nerf to HMs still applies and the 75% number is in relation to the post-patch T1 heavies.

doesn't this go against the plan of making the damage and precision T2 missiles being the shorter range role like the turrets have and now making T1/faction role-less thus being a bad thing?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Keko Khaan
Center for Advanced Studies
Gallente Federation
#5720 - 2012-10-31 17:42:57 UTC  |  Edited by: Keko Khaan
Jorma Morkkis wrote:
Keko Khaan wrote:
Jorma Morkkis wrote:
And you seem to forget that with rigs Drake does 414 dps at 125 km while your fail fit Ferox does 198 dps at 120 km.


This sounds weird as drake can only target around 70k. So are you saying you can make drakes targeting range go upto 125k with rigs?


http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronics_and_Sensor_Upgrades:Sensor_Boosters

Use one with targeting range script and second unscripted so you gain a small bonus to scan res also.


Yes i know what sebos do.. For some reason sniping sebo drake didnt come in my mind tbh. Ive used dual sebo drake on gates tho..