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Capital ships production in low-sec, how to move minerals..

Author
Jeffrey Sokarad
Doomheim
#1 - 2012-10-30 14:04:22 UTC
Hello,

I'm starting a small operation in low-sec: building carriers and dreads. I'm almost ready, as I have my BPOs, the POS set up and already enough minerals in the low-sec station I'm based in to build my first carrier.

My question is: how should I move the minerals? I have two options : freighter or impel. What I want to know is, if I can afford to move a freighter from station to POS back and forth in a low-sec system. I should always be either in docking range or in the force field of the POS, but I don't want to attract attention if possible. System is rather quiet, but I've been there for only a week.

Thanks.
Aptenodytes
Reckless Abandon
#2 - 2012-10-30 16:36:33 UTC
You could make an insta-undock. That would mean your freighter is only on-grid of the station for a couple of seconds at most. Nobody would ever spot it unless they are scanning or hanging around the station when you launch.

The disadvantage of that is that if someone does spot you, you'll be in open space, and they might be able to scan you down before you can warp to your POS. Whereas if you just warp straight form the station to your POS, you'll be able to simply dock up if you get attacked.
Styth spiting
Brutor Tribe
Minmatar Republic
#3 - 2012-10-30 16:38:52 UTC  |  Edited by: Styth spiting
Best option will naturally be only haul to POS when there are no people in system. Once you get comfortable and know all the regulars you'll figure out who are AFKing, who frequents the system (PI, ratting, roaming, etc).

From station to POS you're relatively safe and don't have much to worry about as it would take quite a few ships to take out your freighter before it can warp/ re-dock.

Best option would be to test out on the development server to get the hang of it.; but if I remember correctly the best way would be:


  1. undock and wait the 5 - 10 second delay before doing anything. This way you are invulnerable and can re-dock if need be. Don't use an instawarp because this will just put you in the middle of nowhere and will still need to align / warp. While at the station you can still redock and be safe.


  2. If it's safe (no ships targeting you) align to the POS (do not warp). While aligning you can still re-dock to station. If you're warping you will need to cancel warp, then dock (basically saves you a step if you need to re-dock).

  3. Once you're moving fast enough warp and you'll arrive at the POS safely.


Naturally the last thing you want to do in a freighter from station to POS is AFK warp.
Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2012-10-30 16:40:08 UTC
Damn dual post.
Emma Royd
Maddled Gommerils
#5 - 2012-10-30 16:50:58 UTC
A lot depends on your exit route from station to pos, if you've got to turn the freighter around to get to the pos (ie fly back through the station), then an off grid insta undock might be an idea, I've never been very good at making them, but I think the principle is grab a fast ship like an interceptor, undock and don't alter speed, I'm not sure even if you should use A/B or MWD, but just carry on for as long as you like, preferable a few thousand KM minimum so you get off the station grid, and save that location, but it still might be a case of trial and error, you could even make a few at differing distances and chose one at random to undock to.

If your pos is in the general direction of the station exit then scouting out as you undock without changing course is a good idea.

But the best bet is intelligence, know who people are, and when the quiet times are, and still an element of luck unless you undock into an empty system.

Jeffrey Sokarad
Doomheim
#6 - 2012-10-30 16:54:57 UTC
I already have the hang of manipulating JF in low-sec/null-sec, so I don't think it will be any different with a freighter :). Thank you for you replies, I'll go with the freighter. In the end it's only like a trip or two per week, with my current set of alts.

The plan would be to find a pair of station/moon where the moon is already aligned with stations undock.
Denal Umbra
Coffee Hub
#7 - 2012-10-30 17:21:33 UTC
The solution Styth posted is the best one and is completely safe since you will be in docking range all the way to 'warp speed' , you can dock up if there are hostiles attacking you.

Using an insta-warp BM however opens you up to getting scanned down and killed.

The bigger problem will be getting the minerals to the low sec station however.
Jeffrey Sokarad
Doomheim
#8 - 2012-10-30 17:42:46 UTC
Denal Umbra wrote:
The bigger problem will be getting the minerals to the low sec station however.


I'm good with that already, I own a JF and I just cyno to station with the mins from the hi-sec system next door. It doesn't cost a lot of fuel and it is very safe (for the JF pilot).
Leopold Jakuard
State Of Unrest
#9 - 2012-10-30 18:41:02 UTC
Make sure you have an alt in an ibis ready to double web you when you enter the low-sec system with yo freighter :).
Ireland VonVicious
Vicious Trading Company
#10 - 2012-10-30 18:47:25 UTC
Other option:

Join a high/ low sec corp that does this already.

Multiple scorpions around ready to jam anything on you. (( Blackbirds too ))

Buddy giving you some webbing.

Someone scouting the gates.

Even logi and dps if moving on a convoy.

Some corp/alliances are part of bigger groups that run entire areas pockets of low sec.
This keeps the indy/haulers even safer as they have gate camps of blue pirates guarding the gates into the pocket.


This is how you get your sexy up!
Jeffrey Sokarad
Doomheim
#11 - 2012-10-30 19:11:30 UTC
I'm currently in my own corp with manufacturing/hauling alts so I don't have to deal with exposing my capital parts/ships BPOs that are worth a crap ton :). The freigther is now in the low-sec system and has done his first trip to the POS safely.
Perkin Warbeck
Higher Than Everest
#12 - 2012-10-30 19:58:42 UTC  |  Edited by: Perkin Warbeck
Ireland VonVicious wrote:
Other option:

Join a high/ low sec corp that does this already.

Multiple scorpions around ready to jam anything on you. (( Blackbirds too ))

Buddy giving you some webbing.

Someone scouting the gates.

Even logi and dps if moving on a convoy.

Some corp/alliances are part of bigger groups that run entire areas pockets of low sec.
This keeps the indy/haulers even safer as they have gate camps of blue pirates guarding the gates into the pocket.


This is how you get your sexy up!


This. Please do this!

http://24fl.killmail.org/?a=kill_detail&kll_id=15012607
http://24fl.killmail.org/?a=kill_detail&kll_id=14995762

Also, use an alt to scout before undocking. It is very easy to bump a freighter off an undock.
Jack Mayhem
Kaer Industries
#13 - 2012-10-31 10:08:29 UTC
Why do you want to use POS to produce caps? It's so much better to produce in the very same station.
Mistress Rose
Defensores Fidei
#14 - 2012-10-31 14:17:05 UTC
+1 to the guy above.

Why are you building these at a POS? You are crushing your margins (with POS fuel) and
adding risk. Not to mention, the first time some gang comes along and reinforces your
tower, your production shuts down.

I suggest building the PARTS in HIGH SEC at a POS (.75 time multiplier)and then exporting
them to a low sec station.

YES. Carriers, Dreads, and Rorquals can be built in station.
Jack Mayhem
Kaer Industries
#15 - 2012-10-31 15:09:15 UTC
Mistress Rose wrote:
I suggest building the PARTS in HIGH SEC at a POS (.75 time multiplier)and then exporting
them to a low sec station.


That's a terrible suggestion. Archon minerals take 703k m3 space, however Archon components take 1,270k m3 space!

The BEST way to produce capitals:
1. Produce a number of 425mm Rails (excel will tell you how many)
2. Jump them using JF to low-sec system
3. Reprocess (of course with good standings), build components
4. From components build ships

Never move freighter to low-sec, that's way too risky and unnecessary.
Mistress Rose
Defensores Fidei
#16 - 2012-10-31 15:32:14 UTC
+1 to Jack...but...

....If you have 7 billion for a JF and perfect refining, fine.... As far as freightering into low sec....
if its a border system, quiet, and you have a webbing/scout alt.....its quite safe. Without the compression
he is suggesting, its 1 additional freighter trip to bring in a complete Archon.

Perfect refining just isn't always a viable option, and neither is a JF.

You have to weigh your options as with everything in Eve.
Jack Mayhem
Kaer Industries
#17 - 2012-10-31 15:39:33 UTC
Mistress Rose wrote:
+1 to Jack...but...

....If you have 7 billion for a JF and perfect refining, fine.... As far as freightering into low sec....
if its a border system, quiet, and you have a webbing/scout alt.....its quite safe. Without the compression
he is suggesting, its 1 additional freighter trip to bring in a complete Archon.

Perfect refining just isn't always a viable option, and neither is a JF.

You have to weigh your options as with everything in Eve.


It's one thing when you build a single carrier, another when you build 10-15 hulls at once ;) Then you don't really have any alternatives.

But OP said he has JF, and grinding standings in L3 missions take only a couple of weekends (which will pay you off very quickly than JFing all the minerals), so I don't see why he should not go the most efficient way.
Jeffrey Sokarad
Doomheim
#18 - 2012-10-31 16:48:47 UTC
I forgot that I can't build ships in a POS yet as I can't move them to Station yet -- working on that :(. I think I'll put the POS down as atm it's only saving me 25% time on capital parts, which is useless when I'm still building the hulls at 100% speed.
Ave Kathrina
My Ass Is On Fire
#19 - 2012-11-01 03:06:13 UTC
I'm doing well at the moment with 425mm Railgun 1 compression and flying a few hundren of them into my lowsec perfect refine npc station, using a cloaky hauler.

The Gal cloaky hauler with t1 cargo rigs and t2 expanders can fit 3 GSC, giving a total cargo capacity of 10.2k

4-5 loads of that with some added Zyndrine is enough to build a carrier.

(next question is, will people actually buy the carriers in the system I am using).

Value Added tip - stock the station you are selling in with fuel and fittings for the caps you are selling and make phat bank.
I've done some really stupid shit in this game.
Jeffrey Sokarad
Doomheim
#20 - 2012-11-01 05:36:05 UTC  |  Edited by: Jeffrey Sokarad
In my experience, I relisted a couple of carriers in odd places in null-sec and it usually took only a couple of days (<4) to sell them. I sincerly believe that if the price is right, someone will buy it, no matter where it is.

I have bpos for capital mods as well, so hopefully I can get regular clients and ask what fittings they want so I can provide the ships fully fitted ;).