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[Proposal] Piracy as a profession

Author
Cipreh
Native Freshfood
Minmatar Republic
#1 - 2012-10-30 09:42:53 UTC
So I was out scanning around today, came up with an idea to help make low-sec piracy a more viable "profession". It ties in with factional warfare, and I believe that it will be a small scale conflict driver throughout FW low-sec across the entire game.

My thought is that if you're a pilot, not a member of any militia. You come across a militia pilot in a LS system controlled by any of the other militias, it doesn't matter which, as long as the system doesn't belong to your targets militia. You decide to engage that militia pilot, and kill them.

What benefit does this grant you as a non-FW pilot?

...Not much. A kill mail? Maybe some tears? You take a sec status hit and have to wait out your GCC. And hopefully get some loot?

My proposal is that if you kill any militia member in a system that belongs to another militia, you would be paid a portion of the LP reward that the kill would normally be worth by the faction that controls the system. Essentially you could be "paid" by the factions for disrupting their opponents, and protecting their territory, without having to join a militia.

Privateering.

If you join the militia, of course the reward would be far better, but this would open up the FW loyalty point stores to outside players, and would drive non militia players to fight in these FW systems far more.

It makes being a -10 low-sec pirate a much more viable play style, almost a real "profession". It would allow them to make money from the LP stores, like the majority of FW pilots, however it should NOT be anywhere near as profitable as actually joining the militias.

I feel that it opens up a large subsection of the game to new and interesting game play.

Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2012-10-30 19:27:08 UTC
Cipreh wrote:
So I was out scanning around today, came up with an idea to help make low-sec piracy a more viable "profession". It ties in with factional warfare, and I believe that it will be a small scale conflict driver throughout FW low-sec across the entire game.

My thought is that if you're a pilot, not a member of any militia. You come across a militia pilot in a LS system controlled by any of the other militias, it doesn't matter which, as long as the system doesn't belong to your targets militia. You decide to engage that militia pilot, and kill them.

What benefit does this grant you as a non-FW pilot?

...Not much. A kill mail? Maybe some tears? You take a sec status hit and have to wait out your GCC. And hopefully get some loot?

My proposal is that if you kill any militia member in a system that belongs to another militia, you would be paid a portion of the LP reward that the kill would normally be worth by the faction that controls the system. Essentially you could be "paid" by the factions for disrupting their opponents, and protecting their territory, without having to join a militia.

Privateering.

If you join the militia, of course the reward would be far better, but this would open up the FW loyalty point stores to outside players, and would drive non militia players to fight in these FW systems far more.

It makes being a -10 low-sec pirate a much more viable play style, almost a real "profession". It would allow them to make money from the LP stores, like the majority of FW pilots, however it should NOT be anywhere near as profitable as actually joining the militias.

I feel that it opens up a large subsection of the game to new and interesting game play.



While Privateering makes sense because well.. Its already happened in this world..

I don't like it.. I don't want to buy from the same grubby stores as fw scrubs =<

BYDI recruitment closed-ish

Berendas
Ascendant Operations
#3 - 2012-10-31 05:26:21 UTC  |  Edited by: Berendas
As a lifelong pirate, I would support a system like this if it was endorsed by NPC pirates rather than local FW. The prominent regional pirate faction makes more sense to hand out rewards for killing people (disruption lawful activity and such), and this would mean such a reward system would not be restricted to FW areas. Part of the appeal of being a criminal is the complete lack of affiliation with any sort of governmental organization, and I don't know how many pirates would be willing to compromise that to become glorified FW conscripts.

Edit: Also, rewards given for killing people should not be claimable until you have -5 sec status or lower Twisted
Cipreh
Native Freshfood
Minmatar Republic
#4 - 2012-10-31 06:35:46 UTC
That's a pretty good idea, maybe require your standing towards the pirate faction to be above a certain point to be eligible for the rewards?

Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game.

Berendas
Ascendant Operations
#5 - 2012-10-31 11:20:08 UTC  |  Edited by: Berendas
Cipreh wrote:
That's a pretty good idea, maybe require your standing towards the pirate faction to be above a certain point to be eligible for the rewards?



No, because that would probably require some amount of PVE grinding, which most pirates have no patience for. Also, most pirates probably have greatly negative standing to most, if not all NPC pirate corps if they were mission runners at any point. I think the only major requirement to receive these rewards should be a deeply negative sec status, perhaps rewards for killing someone with a very positive sec status could be higher than if they had a neutral sec status.

Edit: After giving it some thought, I think that the standing requirement would not be a bad thing if pirate standings would be gained through killing capsuleers. Perhaps if a certain regional pirate faction required a high enough standing to get rewarded for PVP, you had to destroy so many ships to become eligible for whatever the rewards are, and then only after reaching that standing threshold, do you receive tangible benefits to being a pirate.