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The Hypocrisy of High Sec

First post
Author
Geligdio Khan
The Scope
Gallente Federation
#61 - 2012-10-30 21:48:34 UTC
Iorek Corvus wrote:
"I believe High Sec is too profitable for how risky it is, I believe it needs nerfing and I don't think CCP should sacrfice the long term prospects of the game because they are being blackmailed by those who threaten to quit if they don't get what they want."

Funnily enough I agree with you. However CCP have to walk a fine line between keeping the game true to its roots and keeping the subsriber base. In the long run it probably means keeping no one totally happy but also no one so unhappy they'll unsub.

What the right balance is I have no idea but calling for nerfs, whines etc is not going to change the situation.



I see your point. I think CCP have proven whining works so why not whine for the good of the game rather than something selfish.

Thanks

Alavaria Fera
GoonWaffe
#62 - 2012-10-30 22:05:49 UTC
Geligdio Khan wrote:
I see your point. I think CCP have proven whining works so why not whine for the good of the game rather than something selfish.

If the good of the game isn't to your best interests, that's a problem. Of course when it is, things are perfect. For example, gankers and bumpers are terrible at EVE and bad for EVE. We should remove them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Calus
The Scope
Gallente Federation
#63 - 2012-10-30 22:17:55 UTC
Nerf highsec manufacturing to 1/20th the current slots available to them now. Boost player outpost indy slots by 20x.

Once a week asteroid respawns in highsec. 3x a week in low. Every day in Null.

Fix mineral distributions before you AGAIN nerf mineral compression.

Don't fly what you cannot afford to lose.

Do not haul what you cannot afford to lose.

Nowhere is truely "safe", it just dictates what penalty your killer receives.

Auto-pilot is a bad idea when hauling 20+ billion ISK.

You will be shot if you are a tasty target.

You WILL be killed if you are a tasty target.

The greater the lossmail the greater the tears.

I do not care that I just killed and looted everything you own in this game and all your earthly posessions.

Your anguish sustains me, your tears are my ambrosia.

Adding a cost to the manufacturing process insures it gets added on to the final product, please don't pretend it wont, or insult us all by not knowing how basic economics works.

If I never had to go to highsec, I wouldn't. It is your continual whines about needing your little corner of the world buffed that lead to my little corner being destitute. So I will kill you for it.

Keep on posting the same threads, seriously, they are totally new ideas and will TOTALLY get CCP to agree with you and again buff your way of life while leaving the "emergent gameplay" and sandbox creators and CNN headline creators in the same squalor of 3 years ago.

HTFU.

GTFO.
Vanyr Andrard
VacuumTube
#64 - 2012-10-30 23:19:45 UTC
Nicolo da'Vicenza wrote:
Soon Shin wrote:
Nicolo da'Vicenza wrote:
Soon Shin wrote:
[quote=Nicolo da'Vicenza]
"Oh noes I can't lock down every entry point with large mass ships whenever I want to carebear while being protected from cynos, how am I supposed to live in space?"

Well said.

Come and try collapsing with your large mass ship. Wormhole space is extremely safe, that is why it has only one twentieth the kills of 0.0 while having a quarter of the population. . Only highsec beats it in safety, so don't worry about any harm coming to your ship in any way.

A very warm invitation. Thank you.



Survey numbers start in 2007, when wormholes weren't released.

Do you have population numbers for null sec vs wh in 2009, 2010, 2011, or are you just assuming that the wormhole population has stayed constant for the past 4 years--despite not even existing for all of those 4 years?

Deaths in known space are inflated by the ease of of reshipping and the giant blobs, which mass limitations in w-space prevent. In known space there's no reason not to fly 5 drakes at once, which is a death-multiplier statistically but doesn't constitute additional pvp in any meaningful sense.

PVP deaths doesn't equate to lack of safety, if those pvp deaths occur as fights that people choose to enter. It's a flawed comparison from the start.

0/10
Silk daShocka
Greasy Hair Club
#65 - 2012-10-30 23:39:44 UTC
Geligdio Khan wrote:


I don’t think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.

High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.

So no wonder people say “leave us alone, we like it as it is”.


So how about the null sec ratters? Moon mining? Barely anything that generates substantial income in eve has risk.

So no wonder people say" leave local alone, we like it as it is"

Do major US weapons manufacturers build stuff in Afganistan? Have major US manufacturers EVER built stuff in a war zone?

The nature of industry isn't too take massive risks of having your stuff destroyed. The sooner you come to realize that, the sooner you will stop making these bad threads I guess.
Xolve
GoonWaffe
Goonswarm Federation
#66 - 2012-10-31 00:19:39 UTC
DarthNefarius wrote:
Life ain't a fair get over it & stop your whine


Says the biggest whiner on these forums.
Natsett Amuinn
Caldari Provisions
Caldari State
#67 - 2012-10-31 00:27:30 UTC
Silk daShocka wrote:
Geligdio Khan wrote:


I don’t think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.

High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.

So no wonder people say “leave us alone, we like it as it is”.


So how about the null sec ratters? Moon mining? Barely anything that generates substantial income in eve has risk.

So no wonder people say" leave local alone, we like it as it is"

Do major US weapons manufacturers build stuff in Afganistan? Have major US manufacturers EVER built stuff in a war zone?

The nature of industry isn't too take massive risks of having your stuff destroyed. The sooner you come to realize that, the sooner you will stop making these bad threads I guess.

Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.

What's that about weapons being built in warzones?
Silk daShocka
Greasy Hair Club
#68 - 2012-10-31 00:44:11 UTC
Natsett Amuinn wrote:
Silk daShocka wrote:
Geligdio Khan wrote:


I don’t think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.

High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.

So no wonder people say “leave us alone, we like it as it is”.


So how about the null sec ratters? Moon mining? Barely anything that generates substantial income in eve has risk.

So no wonder people say" leave local alone, we like it as it is"

Do major US weapons manufacturers build stuff in Afganistan? Have major US manufacturers EVER built stuff in a war zone?

The nature of industry isn't too take massive risks of having your stuff destroyed. The sooner you come to realize that, the sooner you will stop making these bad threads I guess.

Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.

What's that about weapons being built in warzones?


Do the major U.S. weapons manufacturers have factories in Sudan? Can it be said that the U.S. weapons manufacturers get greater rewards for taking less risks as compared to Iran manufacturers?

Better yet, does Iran build weapons in Afganistan?

Mars Theran
Foreign Interloper
#69 - 2012-10-31 00:51:25 UTC
You started off with what seemed a good argument, then you went and quasi-quoted a bunch of other posts with your solution. It's like afk cloakers all over again, or the remove local argument.

Yes, Highsec is mostly safe, yes it has a variety of minerals, and yes, it even has missions. Big deal.

You cite the mineral types to be found, but you give no consideration to quantities and availability. Sure someone can mine for 12 hours in High to get what it would take the same person, fit to mine in 4 hours in Null, but it is much faster to do it in Null. Maybe not for everything, but there are many different types of rocks to mine, and only the lower yield ones exist in Highsec. Also, quantity of minerals in asteroids changes by security level.

In a Wormhole, you can get a field the size of a small well mined belt in Highsec, but with much more variety and with much higher yields. The asteroids are huge, and they take forever to deplete. I'm speaking from experience. You don't have to move around, you just bookmark an asteroid and spend hours mining it between trips to the POS to unload.

Boring, but much more rewarding than jumping from one Roid to another in Highsec, and having horrible ISK/Hour earnings when compared to having Arkonor, Crokite, and Bistot to mine for hours on end in a wormhole.

I've never mined in Null and don't really have the inclination, but I suspect it is similar to that, except that the Roids are always there, where in wormholes they go when they go, and you'll be lucky to see another pocket spawn inside a week or two.

Flawed argument, if you consider that.

Then there is the Missions. Personally, I don't see them as that profitable overall, and they take a great deal of time. Also, they require a semblance of safety to complete, else they are pointless to have in the game. Not many players would mission 3-5s if they were in Lowsec. Maybe some pirates when they were bored, but not so much really.

Also, it would allow Pirates to camp, enjoy many benefits previously available in Highsec, and make ISK in many different ways, instead of just pirating. Like pirating hasn't proven to be rewarding enough as an activity, when there is little or no risk they'll even lose their ships 90% of the time.

So that would actually be detrimental to EVE in some respects, rather than helpful.

Think of another solution; maybe something original this time.
zubzubzubzubzubzubzubzub
Nicolo da'Vicenza
Viziam
Amarr Empire
#70 - 2012-10-31 01:01:43 UTC
Vanyr Andrard wrote:

Deaths in known space are inflated by the ease of of reshipping and the giant blobs, which mass limitations in w-space prevent

Yes, that's what I've been saying.

Quote:
PVP deaths doesn't equate to lack of safety, if those pvp deaths occur as fights that people choose to enter.

"gigantic loss tolls in nullsec don't count, because you can always choose not to defend your space."

man you serious?
Piugattuk
Litla Sundlaugin
#71 - 2012-10-31 01:04:51 UTC
Notice under this system there are minerals which are only available in low, so miners will have to go there.
Trust me your dreaming if I could only have to be forced to mine in low I would quit the game cause now it's no longer a game that supports my style of play.

Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.
Have you ever though of how business is done...you pass on the xtra cost to the consumer...sheesh.

And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble.
Ok, I do that now I jump in my assault frig and blitz many missions at the same time you can burn through several missions by the time you can finish 1 lvl 4 and you get storylines which give you xtra isk...ok now what.

You wish to shape this game to suit you but keep in mind many hi sec dweller's ARE null folks in hi sec clothing.
Frostys Virpio
State War Academy
Caldari State
#72 - 2012-10-31 01:08:53 UTC
Natsett Amuinn wrote:

Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.

What's that about weapons being built in warzones?


The war is coming to them. I am pretty sure they would produce in more safe spots if they could. The soviets pretty much did exactly that in WWII. Move all the industry they could far back east where it would be unreachable for german bombing. The only stuff that didn't move is what could not be moved like that tractor factory churning T-34 even when stalingrad was under siege.
Asuri Kinnes
Perkone
Caldari State
#73 - 2012-10-31 01:11:00 UTC
Geligdio Khan wrote:
And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble.

When I first was grinding to get into lvl 4's, there is no way I had the skills/training/ship to pull lvl 4's in a cruiser...

Just sayin', n00bs would be hurt worst with this idea.

Bob is the god of Wormholes.

That's all you need to know.

Lord Zim
Gallente Federation
#74 - 2012-10-31 01:13:02 UTC
What CCP needs to do is completely rethink how it treats nullsec vs hisec, before they make the next expansion EVE Online: Trammel.

The problem which CCP are knee-jerking to with the latest changes to crimewatch etc, is that hisec PVP is on the rise. This shouldn't come as a surprise to anyone who's been paying even a modicum of attention to the state of nullsec the past few years. There's little reason to actually live there, which turns into little reason to roam there for tears, which in turn turns into "oh hey look, hisec has tears to be harvested". So they are.

And instead of fixing the cause of the increase in ganks in hisec (which is apparently bad enough now that CCP feels they have to edge as close to removing PVP from hisec as they can without actually disallowing it in its entirety), they're "fixing" the symptom.

If they did extensive changes to nullsec and hisec to balance the manufacturing capacity and economic viability of each to the point where nullsec would be the preferred place to do manufacturing, preferably to the point where nullsec became the supplier to hisec, then there would be more people in nullsec, more people to hunt for roaming gangs, more people not paying attention to local/intel channels, an actual cause to run defense gangs (instead of just docking up and waiting for the gang to move on through), it would give an actual reason to try to get access to space in nullsec, and it would take the pressure off of hisec because there'd be easier tears to be had elsewhere.

But I'm sure CCP will continue down their path of coddling hisec to protect them against the bored nullsecers and ******* over nullsec even further while not fathoming, in any way, shape or form, what the problems actually are.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#75 - 2012-10-31 01:27:16 UTC
Geligdio Khan wrote:
So saying, “I want to be safe in high sec and just to be an industrialist” is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. It’s unbalanced.

I am a mining magnate.
I am a steel maker.
I am a manufacturer. I make tanks, guns and airplanes.
I have people I pay to travel the world and sell my products.
I may even have people travelling the world to make sure people have a reason to use my products.

I am wealthy beyond measure.
I have never used a gun in my life.
I have no need of bodyguards.
I do not wear a kevlar jacket or a helmet Blink

Someone else does the fighting.

Even if that someone else is fighting for me, I must continue to supply them. I am as important as the fighter. If he does not have the tools to fight, he cannot protect me either.

I have a job to do. I am doing it. I am the miner. I am the industrialist.

If I must be all things, then the fighter must become a miner and industrialist too.

So Endeth the Lesson.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Asuri Kinnes
Perkone
Caldari State
#76 - 2012-10-31 01:38:35 UTC  |  Edited by: Asuri Kinnes
Touval Lysander wrote:


If I must be all things, then the fighter must become a miner and industrialist too.

So Endeth the Lesson.

Your lesson is flawed on a very basic level. The assumption it carries within it is that the fighters *aren't* already producing etc., etc.,



We do.

Bob is the god of Wormholes.

That's all you need to know.

Natsett Amuinn
Caldari Provisions
Caldari State
#77 - 2012-10-31 01:41:37 UTC
Frostys Virpio wrote:
Natsett Amuinn wrote:

Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.

What's that about weapons being built in warzones?


The war is coming to them. I am pretty sure they would produce in more safe spots if they could. The soviets pretty much did exactly that in WWII. Move all the industry they could far back east where it would be unreachable for german bombing. The only stuff that didn't move is what could not be moved like that tractor factory churning T-34 even when stalingrad was under siege.

You get it though.

Russia was still building it's stuff in RUSSIA.

If VFK came under attack, I wouldn't want to move my entire operation to high sec (another sovereign nation) I would hope to be able to move it to another part of goon space (the nation I live in).

Someone confused the "ability" to do soemthing with the logistics of it.


No, you don't build in a warzone, but sometimes were things are built BECOMES a warzone.

"Null" is not a warzone, only places were the war takes place are.
Touval Lysander
Zero Wine
#78 - 2012-10-31 01:44:05 UTC  |  Edited by: Touval Lysander
Lord Zim wrote:

more waffle, butthurt, 0.0 BS and rant

You guys broke 0.0, you've tried twice to break highsec and now you're telling us the game is broken.

You're an absolute freaking genius and now we need you to "save the game"?

Münchausen syndrome by proxy much?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#79 - 2012-10-31 01:44:49 UTC
Asuri Kinnes wrote:
Touval Lysander wrote:


If I must be all things, then the fighter must become a miner and industrialist too.

So Endeth the Lesson.

Your lesson is flawed on a very basic level. The assumption it carries within it is that the fighters *aren't* already producing etc., etc.,

We do.

ALL OF YOU?? lol.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Natsett Amuinn
Caldari Provisions
Caldari State
#80 - 2012-10-31 01:46:42 UTC
Silk daShocka wrote:


Do the major U.S. weapons manufacturers have factories in Sudan? Can it be said that the U.S. weapons manufacturers get greater rewards for taking less risks as compared to Iran manufacturers?

Better yet, does Iran build weapons in Afganistan?


You didn't really get my point I think.

A warzone is only the place were fighting occurs. Just because one part of a nation is seeing actual fighting, doesn't make the ENTIRE nation a warzone.

Null is not a "warzone" as was put. Null is for empire building, and sometimes war will break out between empires, and the places that build things can become warzones.

Saying that you don't build in null because it's a warzone is just stupid. It's not a warzone where I build, but that doesn't mean tomorrow we could be invaded and it becomeone.

Just like Sudan wasn't a warzone until Isreal bomed the **** out of a weapons factory; then it's effectively a warzone.