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Need a CAPTCHA for mining

First post
Author
Joe Risalo
State War Academy
Caldari State
#21 - 2012-10-30 15:14:49 UTC
How about instead of a CAPTCHA, we instead find a different way of targetting asteroids.

As it sits right now asteroids can be targetted on the overview.
This makes bots very easy to establish because everything they need is positioned in easily located spots.


So, I think a quick and easy way to fix this is to not allow asteroids to be locked from the overview.

Instead, you either perform a scan and click to highlight the roid you want, or you click the roid in the overview to highlight it.
Both of these methods put a box around the asteroid in space.

Now, in order to lock the roid you're then required to click your mining laser/s and then click the roid.
This will make you target the roid and begin mining.

This is actually rather simple to establish, but complicated for a bot to accomplish because the roid is never in the same spot in open space.
It may even be behind the camera.

Like I said, it's simple yet effective, and doesn't slow a live player down by much at all. Even when they're drunk...
Jin alPatar
Entertainment 7wenty
#22 - 2012-10-30 15:20:16 UTC
Joe Risalo wrote:
How about instead of a CAPTCHA, we instead find a different way of targetting asteroids.

As it sits right now asteroids can be targetted on the overview.
This makes bots very easy to establish because everything they need is positioned in easily located spots.


So, I think a quick and easy way to fix this is to not allow asteroids to be locked from the overview.

Instead, you either perform a scan and click to highlight the roid you want, or you click the roid in the overview to highlight it.
Both of these methods put a box around the asteroid in space.

Now, in order to lock the roid you're then required to click your mining laser/s and then click the roid.
This will make you target the roid and begin mining.

This is actually rather simple to establish, but complicated for a bot to accomplish because the roid is never in the same spot in open space.
It may even be behind the camera.

Like I said, it's simple yet effective, and doesn't slow a live player down by much at all. Even when they're drunk...



Only if you do the same thing for guns and enemy ships.
Joe Risalo
State War Academy
Caldari State
#23 - 2012-10-30 15:22:44 UTC
Jin alPatar wrote:
[quote=Joe Risalo]


Only if you do the same thing for guns and enemy ships.


are there missioning bots? I don't know that I've ever seen one...


That said, in order for it to work out well against npc targets then CCP would have to revamp how the group popups work in space.

Cause when you look at a group of npcs and it expands, it normally doesn't work out that well....
Corina Jarr
en Welle Shipping Inc.
#24 - 2012-10-30 15:24:57 UTC
Joe Risalo wrote:
Jin alPatar wrote:
[quote=Joe Risalo]


Only if you do the same thing for guns and enemy ships.


are there missioning bots? I don't know that I've ever seen one...


That said, in order for it to work out well against npc targets then CCP would have to revamp how the group popups work in space.

Cause when you look at a group of npcs and it expands, it normally doesn't work out that well....

Yes there are missioning bots. And ratting bots. And even a PvP bot.

And your idea would be very easy for bots.
Jin alPatar
Entertainment 7wenty
#25 - 2012-10-30 15:27:26 UTC
Corina Jarr wrote:


And your idea would be very easy for bots.


while still making it more difficult for real players. DON"T punish real players. I have a hard enough time clicking stuff in space, don't force me to do it more often.

The answer isn't making the process more difficult. That's like the music industry pushing DRM. There will always be a way around it. Computers are pretty powerful and programmers are pretty clever. They'll find a way around anything you come up with.


It's just a resources issue. CCP need to continue using personel and other resources to find and ban botters.
Kimo Khan
Rust Bucket Holdings
DammFam
#26 - 2012-10-30 18:30:09 UTC  |  Edited by: Kimo Khan
Just have CCP flag botters as a "bot criminal suspect" so that everyone can freely shoot at them. Flag lasts 1 week for each occurence. Problem solved.


Even better: Put bounties (new version not old version of bounties) on botters so that people can not only kill them off, but get paid for it as well.
Jin alPatar
Entertainment 7wenty
#27 - 2012-10-30 19:50:01 UTC
Kimo Khan wrote:
Just have CCP flag botters as a "bot criminal suspect" so that everyone can freely shoot at them.


Why not just ban the botters?

If your suggestion is to not ban people who act like bots but aren't, then you're punishing people for a playstyle the 'appears' to be from a bot.


Kimo Khan
Rust Bucket Holdings
DammFam
#28 - 2012-10-30 19:53:46 UTC  |  Edited by: Kimo Khan
Jin alPatar wrote:
Kimo Khan wrote:
Just have CCP flag botters as a "bot criminal suspect" so that everyone can freely shoot at them.


Why not just ban the botters?

If your suggestion is to not ban people who act like bots but aren't, then you're punishing people for a playstyle the 'appears' to be from a bot.




My suggestion is for CCP to flag the botters as free kills so we can enjoy blowing them up with no repercussions. That way they might get a hint as to how much the player community does not like them. It would take CCP to flag them, not players.

"Bot Criminal suspect" is a flag based upon the new criminal flagging system CCP is putting in. By no means am I suggesting that we flag real players who act like bots, but are real players. Only ones CCP has confirmed as bots.

Banning works as well, but blowing them up so so much more fun.
Jin alPatar
Entertainment 7wenty
#29 - 2012-10-30 20:10:53 UTC
Kimo Khan wrote:
My suggestion is for CCP to flag the botters as free kills so we can enjoy blowing them up with no repercussions. That way they might get a hint as to how much the player community does not like them. It would take CCP to flag them, not players.

"Bot Criminal suspect" is a flag based upon the new criminal flagging system CCP is putting in. By no means am I suggesting that we flag real players who act like bots, but are real players. Only ones CCP has confirmed as bots.

Banning works as well, but blowing them up so so much more fun.



So instead of just banning them you want to draw out the process so that players can shoot the bots? I assume you'd also freeze assets so no trades can be made (otherwise the bots would have time to shed the soon-to-be-banned accounts of assets).

So now you have bots flying ships in space, still harvesting our finite resources, using up server time, just so we can shoot them?

Why not just ask CCP to put ships in space they label as bots to represent the banned botters? There isn't really a reason for what you want to do besides getting free kills. If you want free kills, just put "free loot" containers in noob systems.
Marcus Harikari
#30 - 2012-10-31 08:28:30 UTC
Jin alPatar wrote:

So instead of just banning them you want to draw out the process so that players can shoot the bots? I assume you'd also freeze assets so no trades can be made (otherwise the bots would have time to shed the soon-to-be-banned accounts of assets).

So now you have bots flying ships in space, still harvesting our finite resources, using up server time, just so we can shoot them?

Why not just ask CCP to put ships in space they label as bots to represent the banned botters? There isn't really a reason for what you want to do besides getting free kills. If you want free kills, just put "free loot" containers in noob systems.

Wherefore art thou so distressed, oh Romeo?
Jin alPatar
Entertainment 7wenty
#31 - 2012-10-31 15:01:08 UTC
Marcus Harikari wrote:

Wherefore art thou so distressed, oh Romeo?


I don't even mine. It just doesn't make sense to hinder real players. You DONT make the game more difficult for REAL PLAYERS.

If you're implementing something solely to hinder bots, but it also hinders real players, it's a BAD idea.

TheSkeptic
Federal Navy Academy
Gallente Federation
#32 - 2012-10-31 16:30:24 UTC
OP should have to enter a CAPTCHA on every keyup for such bad posting.

...

Keko Khaan
Center for Advanced Studies
Gallente Federation
#33 - 2012-11-01 14:08:53 UTC
Verity Sovereign wrote:
Zan Shiro wrote:
Marcus Harikari wrote:
I work hard for that isk, hunting sleepers in wormholes, and some month-old character in a retriever is making more money than me?


either you are doing it wrong....or you joined a wh corp that is screwing you over on your cut.


Step 1: Set up many 51 day trial accounts

Step 2: Train said accounts to fly retreivers

Step 3: Multibox them all to an asteroid belt (or ice belt if you are lazier)

Step 4: dock them all up half an hour later, receive ISKies

I often see multiple retreivers all flown by accounts with very similar names that aren't much over 10 days old... then 1 mack or Orca flown by a much older account near the cluster....

Its much easier to do with ice that doesn't deplete.


Why train into a mack when you can simply fly an additional retriever?


Trial account cant train mining barge. So you fail...
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