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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Zimmy Zeta
Perkone
Caldari State
#41 - 2012-10-30 09:22:41 UTC  |  Edited by: Zimmy Zeta
Fix racial drones.
If you don't have a good solution yet, at least give them identical values until you have thought of something better.

edit:
forgot the magic word:
PLEASE.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Mara Rinn
Cosmic Goo Convertor
#42 - 2012-10-30 09:24:58 UTC
Move damage notifications away from the middle of the screen.

Allow logging of damage notifications without displaying them on the screen.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#43 - 2012-10-30 09:26:52 UTC  |  Edited by: Salpun
Contracts that work for corp mining and other uses where transactions can be automated.
A max purchase option. Useful on TQ but realy needed on the test servers.
Compare tool still does not have a stand alone short cut on the NeocomWhat?
Damage log needs to be cleaned up and include clump drone damage options and a fluf word removal option.

Non client list:

Evegate needs to have more notification flags. Dev and CSM flags would be nice.
Jump to last post in the notification drop down would be nice.
Thread name needs to have more characters available to show which thread is being talked about.
Dev search page needs to be expandable so players do not have to go to each thread to ready the rest of the post.

Wiki needs a rework so player comment and DB info is seporate so the DB can be updated some time soon.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#44 - 2012-10-30 09:27:51 UTC  |  Edited by: Salpun
Mara Rinn wrote:
Move damage notifications away from the middle of the screen.

Allow logging of damage notifications without displaying them on the screen.

They are be coming movable in the nest dev patch and a damage log is in game already.
While what would be nice to have is a damage over time graph that is resettable after a battle.
I would suggest you down load duality and look at the changes.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Roime
Mea Culpa.
Shadow Cartel
#45 - 2012-10-30 09:33:45 UTC
Oh and the most important little fix!

- remove speed penalty from active armor tanking and resist rigs
- move armor amount penalty to hull amount from astronautic rigs

.

John DaiSho
Quam Singulari Industry
Roid Suckers
#46 - 2012-10-30 09:42:37 UTC
Make it possible to cancel a market order from the same little rightclick menu that lets us change it directly atm (you know, the menu when rightclicking your blue order in the normal market window)

o7 John
Inquisitor Kitchner
The Executives
#47 - 2012-10-30 09:43:22 UTC
Wow I think some people misunderstand the meaning of the word "small" in this thread. IMO "small" stuff doesn't include completely revamping the way armour tanking works like the poster above me suggested.

I assume small stuff is more like the following:

- Button on the forums that allows you to place a bounty on someone (presumably for their post)
- Re-look at how the stations repair themselves at the end of the 8/10 and 10/10 complexes. How much they should rep, if there are any "tricks" to stop it repping etc.
- Accessing corp/alliance chat on the website (this may not be small, no idea how difficult this is).
- Changing the radio sounds Rats make when you're close to them. Kind of generic and I assume they have been the same for aggggees. Change is a good thing.

EDIT: ACtual poster above me has made an actual small suggestion, so the post refers to the one above him

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Logan LaMort
Screaming Hayabusa
#48 - 2012-10-30 09:45:14 UTC
The bane of my EVE life has always been the "double click to manual fly" command. I really wish it was remappable to another key and that double cliking on an object didn't issue the "approach" command.

Reason? The main one has to be with controlling the camera, it's pretty annoying to start flying in a random direction when all you wanted to do was rotate the camera (after all, double click and click & hold are quite similar actions), likewise I've rotated the camera when I've wanted to fly in a certain direction. I guess this isn't a huge deal most of the time, but if you're in a frigate fight which involves a lot of manual flight and camera control, this happens fairly often to me. There's also been times when I've jumped into a nullsec bubble, only to look around for the quickest way out yet end up decloaking and flying straight on.

It's just fairly frustrating when it happens. We also now have a shortcut key for "approach", so double clicking on entities in space to approach them is kinda redundant now. All it's ever caused me is accidents in frigate fights that have lead to me approaching the enemy... which isn't very healthy for your ship Lol

Anyway it would be fantastic to be able to remap the double click to another key, both for the fact that every other ship command is remapped and that double clicking is just cumbersome and serves two different purposes, one of which is not necessary.

It would work wonders with the new "point camera at selected item" command, as long as the manual fly command didn't cancel the focus of the camera Smile
Anosha de'Cavemann
Perkone
#49 - 2012-10-30 09:46:38 UTC
Riot Girl wrote:
Secondary hangar bays for stuff you want to keep separate.



^ This, +1

EvE, it's all about tear managment.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#50 - 2012-10-30 09:50:16 UTC
Let us save our normal autopilot route targets to a drop down window please.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

rodyas
Tie Fighters Inc
#51 - 2012-10-30 09:57:37 UTC
Drones used as escape pods.

Minerals double their count, by rubbing them together.

Black ops rookie ships.

Signature removed for inappropriate language - CCP Eterne

John DaiSho
Quam Singulari Industry
Roid Suckers
#52 - 2012-10-30 10:02:12 UTC
Let the resist distribution of the reactive armor hardener showup on the tooltip you get when hovering over a module, to let us see how good that new module works.
Cain Leigh
Caldari Provisions
Caldari State
#53 - 2012-10-30 10:09:41 UTC
Personal storage hangar with protected tabs for each pilot for POSes
Azumi Zimu
#54 - 2012-10-30 10:13:41 UTC
Put entire regions on a single shard using quantum computers.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#55 - 2012-10-30 10:15:37 UTC  |  Edited by: Salpun
Hud tool tips would be nice in the fitting screen.

Getting a "These charges can not be fitted to any currently fitted modules" while fitting the same ammo does not make sense.

Same with drones. Do not say "cannot control any more drones" say "launched 5 drones". or some other message that is clear.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#56 - 2012-10-30 10:18:09 UTC
Unfitting a weapon in a group unfits the whole group. Fitting a weapon in a stack fits the whole stack or as many as weapons as the ship will accommodate.
Roime
Mea Culpa.
Shadow Cartel
#57 - 2012-10-30 10:27:00 UTC
Inquisitor Kitchner wrote:
Wow I think some people misunderstand the meaning of the word "small" in this thread. IMO "small" stuff doesn't include completely revamping the way armour tanking works like the poster above me suggested.


Removing the penalty from a small number of items is indeed a small fix. It does not completely revamp armor tanking, just makes active armor tanking a bit more viable.

Small, quick and obvious fix to tackle the most important issue in EVE is dev time well spent, no?

.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#58 - 2012-10-30 10:32:06 UTC
Yeah, but suggesting those kinds of changes has a much larger effect than just making modules more convenient. It affects the balance of every ship in the game.
Gilbaron
The Scope
Gallente Federation
#59 - 2012-10-30 10:42:59 UTC
the fitting window should totally show how many of X i have in my item hangar if docked

http://imgur.com/CDb8q

it should also totally allow me to filter my current item hangar view for the items listed there
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#60 - 2012-10-30 10:46:15 UTC
Gilbaron wrote:
the fitting window should totally show how many of X i have in my item hangar if docked

http://imgur.com/CDb8q

it should also totally allow me to filter my current item hangar view for the items listed there

Is that the wrong picture?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.