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Implants for a nightmare

Author
Threshner
#1 - 2012-10-29 02:15:11 UTC  |  Edited by: Threshner
I am curious what is considered the optimal set up for 6-10 slots for a Nightmare mission runner.

I know the +5% large energy turret and +5 turret damage implants are 2 of the important ones but what are considered the preferred set up for 6-10? Im currently at around 850 dps with Imp navy multis and without drones and i already have large beam spec at level 4 and Caldari and Amarr BS at level 4. I also could use IMP navy heat sinks but not willing to fork out the money.

So there is some damage left to be trained for but i am guessing people use implants to break the 1000 dps mark? People say its easy to get 1000 dps on them but im not seeing it without a decent amount of money involved.
Paikis
Vapour Holdings
#2 - 2012-10-29 03:43:40 UTC
870mil for the ship hull, and you wont spend 60mil for an Imperial Navy Heat Sink? You know 5% implants are going to cost you about double those heat sinks?

Daniel Plain
Doomheim
#3 - 2012-10-29 03:48:14 UTC
Threshner wrote:
People say its easy to get 1000 dps on them but im not seeing it without a decent amount of money involved.


try involving a decent amount of money.

I should buy an Ishtar.

Threshner
#4 - 2012-10-29 04:00:04 UTC  |  Edited by: Threshner
Paikis wrote:
870mil for the ship hull, and you wont spend 60mil for an Imperial Navy Heat Sink? You know 5% implants are going to cost you about double those heat sinks?



I really haven't checked the prices of the imperial heat sinks because i just purchased the ship and was not going to put decent mods on it yet due to not being convinced its a good ship for me. Now i am and am looking to put money into it after really giving it a chance. The sentence i used before was a bit misleading. Also implants come in multiple versions 5% is not the only option out there.

Just looking for suggestions at the types of implants people are using no matter what the % is
Sexy Cakes
Have A Seat
#5 - 2012-10-29 14:23:54 UTC
5% Powergrid / 5% Cap Recharge
5% Tracking
5% Medium Energy Turret
5% Turret Damage
5% Large Energy Turret

Not today spaghetti.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#6 - 2012-10-29 14:30:07 UTC
Sexy Cakes wrote:
5% Powergrid / 5% Cap Recharge
5% Tracking
5% Medium Energy Turret
5% Turret Damage
5% Large Energy Turret


Why would you want to use 5% Medium Energy Turret and 5% Medium Energy Turret? Surely you'd only use one of those?

Genuine question.

Plus ça change, plus c'est la même chose

Sexy Cakes
Have A Seat
#7 - 2012-10-29 15:40:06 UTC
John Ratcliffe wrote:
Sexy Cakes wrote:
5% Powergrid / 5% Cap Recharge
5% Tracking
5% Medium Energy Turret
5% Turret Damage
5% Large Energy Turret


Why would you want to use 5% Medium Energy Turret and 5% Medium Energy Turret? Surely you'd only use one of those?

Genuine question.


Only other implant for slot 8 thats useful would be a 5% total cap implant or a 5% targetting range implant.

I fly different weapon systems on the same character depending on the clone.. so I have a hybrid weapon clone and a energy weapon clone. I just always stick a medium weapon implant there for strategic cruiser or pvp use.

Not today spaghetti.

Riedle
Brutor Tribe
Minmatar Republic
#8 - 2012-10-29 16:03:38 UTC
Get your Caldari and Amarr BS to V - best bang for your buck and it applies to other ships as well.
Arcosian
Arcosian Heavy Industries Corp Holding
#9 - 2012-10-29 21:39:51 UTC
Sexy Cakes wrote:
John Ratcliffe wrote:
Sexy Cakes wrote:
5% Powergrid / 5% Cap Recharge
5% Tracking
5% Medium Energy Turret
5% Turret Damage
5% Large Energy Turret


Why would you want to use 5% Medium Energy Turret and 5% Medium Energy Turret? Surely you'd only use one of those?

Genuine question.


Only other implant for slot 8 thats useful would be a 5% total cap implant or a 5% targetting range implant.

I fly different weapon systems on the same character depending on the clone.. so I have a hybrid weapon clone and a energy weapon clone. I just always stick a medium weapon implant there for strategic cruiser or pvp use.


And more cap isn't more important on a NM than 5% med turret damage!?!?!
Dato Koppla
Neuronix
#10 - 2012-10-29 23:38:47 UTC
Once you haven enough tank/cap to do L4s any additional tank is a waste and hurts your income.
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2012-10-29 23:59:11 UTC
Malcanis
Vanishing Point.
The Initiative.
#12 - 2012-10-30 07:49:56 UTC
Sexy Cakes wrote:
John Ratcliffe wrote:
Sexy Cakes wrote:
5% Powergrid / 5% Cap Recharge
5% Tracking
5% Medium Energy Turret
5% Turret Damage
5% Large Energy Turret


Why would you want to use 5% Medium Energy Turret and 5% Medium Energy Turret? Surely you'd only use one of those?

Genuine question.


Only other implant for slot 8 thats useful would be a 5% total cap implant or a 5% targetting range implant.

I fly different weapon systems on the same character depending on the clone.. so I have a hybrid weapon clone and a energy weapon clone. I just always stick a medium weapon implant there for strategic cruiser or pvp use.



+5% cap is quite nice for the Nightmare, since it's almost totally cap dependent.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lucy Oreless
Rise of Rephaim
#13 - 2012-10-30 13:49:42 UTC
Also dont forget the Riggs.. Those slots are not only for tank-purposes Blink

PS! If you fly a NM, do use Navy heat sink's and T2 pulses with scorch.. Unless you do the few missions where Tachyons are better..

 I did not have sexual relations to THAT woman....

Arcosian
Arcosian Heavy Industries Corp Holding
#14 - 2012-10-30 16:07:08 UTC
Lucy Oreless wrote:
Also dont forget the Riggs.. Those slots are not only for tank-purposes Blink

PS! If you fly a NM, do use Navy heat sink's and T2 pulses with scorch.. Unless you do the few missions where Tachyons are better..

There is no reason to use scorch and pulses unless you like buying new crystals every 1000 shots. I fly a tach fit with .05 rad/sec tracking and half the time I never use tracking scripts because I insta-pop frigs and cruisers well beyond 40km out. The only reason to use pulses is if you want better cap stability which really isn't an issue since the NM is DPS tanked.
Threshner
#15 - 2012-10-30 16:33:06 UTC
Nalha Saldana wrote:


This really helped! +1 Great info