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Black Ops battleships - a proposal

First post
Author
Nikk Narrel
Moonlit Bonsai
#21 - 2012-10-29 20:57:54 UTC
I fly a BLOPs. I don't take it out too often, mostly because it has limits to how it can be used in a practical sense.

Outside of a few posted videos, I don't hear about these looking for combat. I hear about them keeping a low profile and working behind the scenes.
Frankly, this is not surprising, as you can fit a decent BS for a fraction of the cost.

Since they are behind the scenes, I think focusing on what they could do in that sense is practical.

Some kind of specialized boosting for covops, maybe a fitting service or hangar for a spare covops frig or two.
Accepting you don't want to take them into combat directly, maybe giving them a spy drone for in system use.

Here is an idea:
Spy Drone
Functions only when in same system as BLOPs parent ship. Works only when BLOPs is cloaked.
Warps cloaked, (not detectable, it's a camera drone)
Essentially a camera drone that can watch a station or gate.
The BLOPs can warp to the drone, or simply recall it, as needed.
The overview always stays local to the BLOPS, but on grid items seen only by the drone can have highlighted presence.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#22 - 2012-10-29 20:59:41 UTC
Darek Castigatus wrote:
Ok this is a feeler to see what people think of an idea i had for rebalancing black ops.

First off a general thing
- Increased jump distance - 6 ly would be nice but i guess you could leave it at 5ly if you wanted.

now the idea itself
Simply put, split the class into two - bridgers and combat vessels

Bridgers
- vastly increased fuel bay size
- role bonus reducing fuel consumption for ships using the bridge
- reduced weapon hardpoints to leave more slots for utility items
- can fit a covert cloaking device
- bonus to remote repair/remote cap transfer

combat vessels
- cannot fit covert jump portal generators
- tech 2 resist profiles
- increased grid and cpu
- more weapon hardpoints
- role bonus reducing capacitor level required to intiate jump drive (im not sure about this one, its intended to encourage a 'get in, kill, get out' style of combat but im open to suggestions here)

Anyway there it is, Im interested to see what people think.


1) Give the combat version the existing cloak benefits
2) swap around the Jump bonus of the combat version with the RR bonus of the Bridgers

and I will +1 this.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nariya Kentaya
Ministry of War
Amarr Empire
#23 - 2012-10-29 21:45:53 UTC
Ruareve wrote:
I figured that was what you were going for, but why would anyone pay the cost of a black ops ship just to bridge people to a fight and then sit hidden somewhere until the fight is over?

What I was thinking of, since it is a T2 BS and has a high cost, was have a pure utility ship worth the cost. Cloak, reps, cyno, heavy defense, and the ability to project fleets around. Maybe have logi 5 as a prereq. Then you'd have a ship that could stay in the fight tossing out reps, able to take some fire, and worth the cost. This would also give a tiered progression to logistics from T1 cruiser, T2 cruiser, BS, then Carrier.

Perhaps the ship, being a black ops (and therefore SHOULD deviate from expected/normal roles within ship composition) should give Additional bonuses to boosts provided by cammand ships in the same fleet as it, that way in can bridge in a fleet+cammand ship, then as long as that cammand ship is alive it increases the effectiveness of that pilots boosting by X%, would give preference to using cammand ships to boost fleets instead of titans/T3's, and would give the black ops a unique dynamic.

though what do i know, restrictions like that woudl prolly be a ***** to code, and probably horrible to balance, maybe maximum 2 per fleet or something (like the 2 blackops with highest blackops ksill assist with bonuses, anymore who join give no bonuses until the toher 2 either leave or die).

just a thought.
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