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Fleet hangars and changes to various settings

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#121 - 2012-10-28 04:45:48 UTC
I guess I'll have to double check, but I assumed the ability to filter items would take care of most "organization issues".

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Dhaaran
deZoltral Bloodline
#122 - 2012-10-28 10:26:39 UTC  |  Edited by: Dhaaran
Ranger 1 wrote:
I guess I'll have to double check, but I assumed the ability to filter items would take care of most "organization issues".


the main point here is that while we want pretty much everyone in fleet to be able to take LO and other such things from a super, we dont want anyone accessing isotopes/spare mods etc.
this makes it necessary to have multiple tiers of access, i.e. a divsion for fleet&corp, one for corp, one for say directors and one for only the pilot himself.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#123 - 2012-10-28 10:33:53 UTC
Hanger access via a chat channel that we can see who is in it would be a great work around. Allowing fleet only access would be a great option to.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Evanga
DoctorOzz
Domain Research and Mining Inst.
#124 - 2012-10-28 11:40:40 UTC
Zagdul wrote:
How about "Personal Hangar" and "Fleet Hangar" who share a size.

"Allow Access to Fleet Hangar"
"Allow Access to Fleet SMB"

The rest sounds awesome and thanks for finally tackling this.


That sounds like a really great idea! It's MY carrier, i like to do with it whatever I want. If i chose that i like to use 2km3 for fleet/corp usage and the rest for personal, then that is what it should be.

One big hangar without any clear divisions, i do not like.

bad plan ccp, spend your time on something more usefull to fix. I think there are enough topics on assembly hall you can look into. EvilEvilEvilEvilEvilEvil
Styth spiting
Brutor Tribe
Minmatar Republic
#125 - 2012-10-29 20:00:22 UTC
CCP Habakuk wrote:
Changes, which reached Duality with today's patch:
  • Fleet hangars: Assembled containers in fleet hangars can now be used fully by the owner of the ship.



  • Will fleet members be able to take assembled containers or access them?

    Will we be seeing any new container sizes to help with sorting / separating items? The only viable option currently is giant secure containers which isn't a very good option for 40,000M3 worth of goods (13 containers). A new container (such as the general freight container) that could hold 10,000M3 worth of goods would be fantastic, at least when it comes to Orcas (4 containers).
    Darth Skorpius
    352 Industries
    #126 - 2012-10-29 20:37:28 UTC
    I have to say, there appears, to me at least, to be a desire to move players to using cargo containers more. With that said, will all these inventory and hanger code changes eventually pave the way for allowing players to set up their own custom "folders" within a given inventory window? IE, "folders" in station hangers, ship hangers, in SMA's, "fleet hangers" and any other place that players can store items? Because that would be ******* bad ass and allow for greater control over how we organize our **** without having to use station containers or cargo containers and all the little annoyances that come with them. Otherwise, I'll go quietly cry in the corner.

    Also, if you bring back "divisions" for "fleet hangers" on ships, can you please bring them back in a way that allows the ships pilot to name the divisions, I want to have the hangers on my Orca named differently from what my Corp has chosen to name its Corp hangers.
    Abditus Cularius
    Clancularius Industries
    #127 - 2012-10-30 01:49:30 UTC
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.
    CCP Habakuk
    C C P
    C C P Alliance
    #128 - 2012-10-30 15:39:01 UTC
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #129 - 2012-10-30 15:41:13 UTC
    CCP Habakuk wrote:
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    Any word on the feature changes from Grayscale?

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    CCP Habakuk
    C C P
    C C P Alliance
    #130 - 2012-10-30 15:47:54 UTC
    Salpun wrote:
    CCP Habakuk wrote:
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    Any word on the feature changes from Grayscale?


    Unfortunately he is busy with other work at the moment. I hope we can give you more information soon.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #131 - 2012-10-30 15:49:17 UTC
    CCP Habakuk wrote:
    Salpun wrote:
    CCP Habakuk wrote:
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    Any word on the feature changes from Grayscale?


    Unfortunately he is busy with other work at the moment. I hope we can give you more information soon.

    Ugh

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #132 - 2012-10-30 16:15:07 UTC
    Will fleet hangers lead into the personal hangers at pos that was promised to be looked at ASAP at the CSM summit?

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Alli Othman
    Republic Military School
    Minmatar Republic
    #133 - 2012-10-31 05:06:20 UTC
    Ranger 1 wrote:
    I guess I'll have to double check, but I assumed the ability to filter items would take care of most "organization issues".

    It most certainly does not. Read up the rest of the thread as it's been stated why a few times.
    Forlorn Wongraven
    Habitual Euthanasia
    Pandemic Legion
    #134 - 2012-10-31 10:39:47 UTC  |  Edited by: Forlorn Wongraven
    The only things that go in my super's corp hangar are meta capital mods due to size. All the shiny expensive officer/deadspace mods fit very well in my cargo hold. And to all guys storing their expensive stuff in your corp hangar on supercaps: can I join your corp and get standard capital roles next to you?

    Much needed change! Thank you.

    Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

    Rommiee
    Mercury Inc.
    #135 - 2012-11-01 12:25:25 UTC
    CCP GingerDude wrote:
    The corp hangars on ships code had to go. Sorry, but that's simply the reality of the matter. It's been broken since it was first put in the game and was made completely unfixable when fleet member access was added to the mix. And by broken I mean both design and implementation. Corp roles clashed and were inconsistent between usages, there was no way for the client to reliably know if it could access another players ship so it had to guess and handle errors (you can probably imagine how healthy and correct that was most of the time), you could put stuff in without knowing that you couldn't take it back and the list just kept growing. Every time someone fixed a bug in this code, at least two new bugs surfaced, usually within either POS corp hangar arrays or offices in stations as all 3 of them shared the same codebase. It. Had. To. Go.


    Okay, fair enough, the old code was broken and had to go.

    So.....write some new code then, but don't lose the functionality.
    CCP Greyscale
    C C P
    C C P Alliance
    #136 - 2012-11-01 13:04:20 UTC  |  Edited by: CCP Greyscale
    Ok, so here's our current complete plan:


    • Corp hangars *on ships* are now fleet hangars
    • Volumes will all stay the same
    • Divisions are gone, as is any other reliance on corp roles
    • Ship fitting array is always available to everyone in your corp and/or your fleet
    • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
    • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
    • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
    • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale
    Arcosian
    Arcosian Heavy Industries Corp Holding
    #137 - 2012-11-01 13:08:28 UTC
    CCP Greyscale wrote:
    Ok, so here's our current complete plan:


    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale


    *curses* gankers will like that
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #138 - 2012-11-01 13:10:20 UTC  |  Edited by: Salpun
    CCP Greyscale wrote:
    Ok, so here's our current complete plan:


    • Corp hangars are now fleet hangars
    • Volumes will all stay the same
    • Divisions are gone, as is any other reliance on corp roles
    • Ship fitting array is always available to everyone in your corp and/or your fleet
    • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
    • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
    • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
    • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale

    Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

    Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Warde Guildencrantz
    Caldari Provisions
    Caldari State
    #139 - 2012-11-01 13:16:00 UTC
    CCP Greyscale wrote:
    Ok, so here's our current complete plan:


    • Corp hangars are now fleet hangars
    • Volumes will all stay the same
    • Divisions are gone, as is any other reliance on corp roles
    • Ship fitting array is always available to everyone in your corp and/or your fleet
    • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
    • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
    • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
    • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale


    So corp hangars in stations will act as fleet hangars? Or is that just staying a whole different thing?

    TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

    CCP Greyscale
    C C P
    C C P Alliance
    #140 - 2012-11-01 13:17:54 UTC
    Salpun wrote:

    Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

    Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.


    No official word, no, sorry. And yeah, cleared that up, my bad.