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Test Server Feedback

 
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HUD changes Feedback Thread (for Duality test server)

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CCP karkur
C C P
C C P Alliance
#81 - 2012-10-28 15:35:08 UTC
Blue Harrier wrote:

3, During the last test while using a salvager module I did notice the very fine line that extended from the salvager icon on the HUD to the target and from there to the target icon in the list. Not sure why we need this as it achieves nothing that I can see, also being in red it was extremely difficult to see against many backgrounds..

If you have many targets and have one module on each, it's hard to know which module is on which target. So this is supposed to help you find the bracket of the target and show you where in the target list it is and it also lights up the module under the target.
It's supposed to be very subtle so it's not in your way if you don't need it, but if you do, you can look for it... but we might be making it a bit stronger.
And sorry, I know you are colorblind but this made me smile... it's not really redP The line is white with very low opacity, and the little dot that shoots from the module to the target is actually kind of bluegreenish P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#82 - 2012-10-28 15:41:08 UTC
Thank you all for your feedback! Big smile
I've addressed some of the questions and comments here above, but if we haven't addressed your comments, don't feel ignored, it's still being read and evaluated, so please keep it coming Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Oberine Noriepa
#83 - 2012-10-28 17:17:14 UTC
Jim Luc wrote:
It would be pretty cool if you zoomed into your target, that it would do something similar to the Dominion trailer and offset the targeting brackets & UI from the actual ship, drawing a line to a much smaller circle that is on the ship. I hope I explained that correctly.

That would be really cool! Here's a link to that trailer. (Link)

FistyMcBumBasher
State War Academy
Caldari State
#84 - 2012-10-28 19:59:48 UTC
CCP karkur wrote:
FistyMcBumBasher wrote:
I play with all brackets visible and even with my pvp overview loaded (only enemy ships) I still got the 'can target' graphics on all cans, wrecks and drones. In the small scale fights it was very helpful, being able to see who was in range and who was out, but in larger engagements with hundreds of drones and hundreds of wrecks I can only imagine having the 'can target' graphic on every single object on grid (imagine flying a range tanked blackbird) will become extremely frustrating. What about an option so that the 'can target' graphic only applies to current overview settings?

Yeah, that might be an option, but our plan now is to limit it to player ships and NPCs. I'm not sure about drones. While I would love to have it on asteroids when I'm mining, it just so much extra stuff on your screen... so yeah, we are aware of the issue, and we will also most likely allow you to turn it off so you could have it off in those situation but on when in smaller fights.



Oh, my english is horribad, I was trying to say that it would be super if it could be limited to only player ships. It is a great option so far. Another problem I encountered while testing was that sometimes the positive effects were covering up the targets range and name.
Lucienne deBouilard
The Scope
Gallente Federation
#85 - 2012-10-28 20:16:17 UTC  |  Edited by: Lucienne deBouilard
CCP karkur wrote:
And no, it's not possible to show bookmarks in space, sorry


I'm pretty sure this was considered for implementation earlier, and indeed, was promised for inferno, then somehow "shelved" after.

I know no plans/ideas you shared on the forums are to be considered as promises and I'm well aware that plans may change and not attacking you in any way. I'm just curious as to why it was considered for implementation in the past and is now considered impossible.

You're making this game called Eve, it shouldn't be impossible, call it hard to implement and I'll be happy :p
Rammix
TheMurk
#86 - 2012-10-28 20:49:55 UTC  |  Edited by: Rammix
Bookmarks in space which you could warp to - at least in the grid - would be AWESOME.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

CCP karkur
C C P
C C P Alliance
#87 - 2012-10-28 20:54:02 UTC
Lucienne deBouilard wrote:
CCP karkur wrote:
And no, it's not possible to show bookmarks in space, sorry


I'm pretty sure this was considered for implementation earlier, and indeed, was promised for inferno, then somehow "shelved" after.

I know no plans/ideas you shared on the forums are to be considered as promises and I'm well aware that plans may change and not attacking you in any way. I'm just curious as to why I was considered for implementation in the past and is now considered impossible.

You're making this game called Eve, it shouldn't be impossible, call it hard to implement and I'll be happy :p
Well, there was some work started on it, but sadly it didn't work out.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#88 - 2012-10-28 20:56:56 UTC  |  Edited by: Salpun
Nice work on the new icons for shield and armor resists now we need smart bombs to include those icons tooCool

Will the notifications be effected by % or will we be able to change font size.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#89 - 2012-10-28 21:11:56 UTC
Update Comment:

Just re-read the thread here again.

I like the over all changes here are some suggestions for intuitive additions.

1. make the UI ship control display (the thing around the capacitor of your own ship) look like the three segments in the targeting track indicators - shield, armor, structure, this will then be consistent within the game and new people will def not be confused or need to figure out two different looking indicators for the same parts of ships... e.g. enemy ships readouts will be the same as his/her own indicator below. - it would also look nicer, the current one looks well - dated.

2. The primary (current chosen) targe should indicate more information - speed, veleocity, angular and all that - this doesn't need to be for none chosen targets in the list as that would be over-kill I think and too much info, but when you tracking a target, it would be very nicer if you could get all the information you want on that target icon - (the one on the ship, not the one in the list)...

- so there should be a list like is, the targets indicators on the ships, and the one ship with target you are tracking/primary should have a detailed info, and then this would make combat again more intuitive as people don't have to set up this informaiton in columns in the OV and search though a bunch of targets, etc... that is very combersome... it's not bad if you are in a big fleet blob, but if your in a small fast ship doing "dog-fighting" it's a pain... I think that is a clear description of what I mean - basically the info on the targe floating on the ship your shooting at.

3. Allow for us to place the "follow targe" check box position - maybe use a similar thing with how we can adjust vertical or horizontal target lists now - that little cross hair thing.... something like move/lock and then we can set it where we like it.

That is all, thanks.

P.S. Love the new stabber, new dessies, and new tempest!
GeeShizzle MacCloud
#90 - 2012-10-28 21:29:12 UTC
still have the whole shipname and health bars on the selected target intersecting horribly.

also have u lot compared the new targeted ships footprint against the current one? if not ive done it for u.

Some changes and a side by side comparison of the locked target footprint
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#91 - 2012-10-28 22:02:22 UTC
Tracking disruption from NPC's is missing on the action bar and on the overviewWhat?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rengerel en Distel
#92 - 2012-10-28 22:07:58 UTC
CCP karkur wrote:
Lucienne deBouilard wrote:
CCP karkur wrote:
And no, it's not possible to show bookmarks in space, sorry


I'm pretty sure this was considered for implementation earlier, and indeed, was promised for inferno, then somehow "shelved" after.

I know no plans/ideas you shared on the forums are to be considered as promises and I'm well aware that plans may change and not attacking you in any way. I'm just curious as to why I was considered for implementation in the past and is now considered impossible.

You're making this game called Eve, it shouldn't be impossible, call it hard to implement and I'll be happy :p
Well, there was some work started on it, but sadly it didn't work out.


Being able to have them on the overview would be good enough. Would be nice to be able to close the people and places window.

With the increase in shiptoasting, the Report timer needs to be shortened.

GeeShizzle MacCloud
#93 - 2012-10-28 22:35:22 UTC
Rengerel en Distel wrote:
CCP karkur wrote:
Lucienne deBouilard wrote:
CCP karkur wrote:
And no, it's not possible to show bookmarks in space, sorry


I'm pretty sure this was considered for implementation earlier, and indeed, was promised for inferno, then somehow "shelved" after.

I know no plans/ideas you shared on the forums are to be considered as promises and I'm well aware that plans may change and not attacking you in any way. I'm just curious as to why I was considered for implementation in the past and is now considered impossible.

You're making this game called Eve, it shouldn't be impossible, call it hard to implement and I'll be happy :p
Well, there was some work started on it, but sadly it didn't work out.


Being able to have them on the overview would be good enough. Would be nice to be able to close the people and places window.



i dont think its a "thats a lot of work for little gain" cause tbh in my experience if it was that devs would say so as they have before.
Schmell
Russian Thunder Squad
Against ALL Authorities
#94 - 2012-10-28 23:20:18 UTC
Regarding brackets...mostly ok IMO. Don't know how it will feel in the long run, in some cases new system may look noisy. Sensory overload and stuff.
Must say, though, decision to show target's hp not only in corner, but also in space, is quite handy when you are piloting actively and can't lose time to look corners. In big fights might be a mess, but we'll see.

Legion picture when targeted is outbreaking...quite literally. But you probably know it already.

Saw some opinions that you should add more customizability. I'll second that, not sure if possible but would be quite nice.

Aaand status messages...Well, they are totally distracting right now. And color scheme for damage report is not intuitively readable, like old one was.
Blue Harrier
#95 - 2012-10-29 11:17:44 UTC
CCP karkur wrote:
[quote=Blue Harrier]
(snip)
It's supposed to be very subtle so it's not in your way if you don't need it, but if you do, you can look for it... but we might be making it a bit stronger.
And sorry, I know you are colorblind but this made me smile... it's not really redP The line is white with very low opacity, and the little dot that shoots from the module to the target is actually kind of bluegreenish P

Thanks for your reply and information it’s nice to know someone reads what we post and takes note.

With regards to the line colour it just goes to show how disadvantaged colour defective people are when playing games. I never even noticed the moving dot Shocked.
From my point of view leave it as it is as I don’t think I will have need of it (the targeting line that is), but others indulging in pvp might find it useful.

I note some very good ideas in this thread especially changing the main HUD display to a circle to match the targeting reticules. This would keep the displays consistent across the whole screen. It might then be possible to make it somewhat less overbearing, intimidating (trying to find a word to describe it, but brain is not working after the time change) Oops.

Anyway thanks for your efforts so far.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Bloodpetal
Tir Capital Management Group
#96 - 2012-10-29 15:49:59 UTC  |  Edited by: Bloodpetal
CCP karkur wrote:

But I'll tell you why we changed it.... damage is a negative thing, right*? So that goes in the "bad" direction. If you look at the ship's shield, armor and hull as bars that are also moving, not just white where there is not red, they are trying to go in the "good" direction when repairing, because that's a positive thing.
Also, the damage on your own ship as well as the damage on the modules is counterclockwise (and I'm guessing for the same reasons).

(*even though when it's target that's getting damaged it's usually a good thing for you)



Can I just say something about the circular damage indicator?

Why does 100% have to be on the top?

Why can't it be on the bottom? Or, I think on the Bottom Right (turn it 60degrees to the clockwise for the 0-100 meeting point)

If you start it on the bottom right, then that is synonymous with our health bar on our necom meters (starting right, going counterclockwise left), and then it goes all the way back to the beginning and that will be a bit more like our damage meters.

Think about it.

Where I am.

AtomicConnor
Caldari Provisions
Caldari State
#97 - 2012-10-29 17:46:31 UTC
How will this work with Sleeper Drones, as they do not have shields? Will we just see 2 half health circles instead of 3?
Xercodo
Cruor Angelicus
#98 - 2012-10-29 18:08:55 UTC  |  Edited by: Xercodo
Btw can we finally get a single health bar for wrecks and cans instead of having that silly "armor and hull only" set up with armor automatically filled in?

Edit: (Nvm on the other thing, mis read :3 But the one above would still be appreciated )

The Drake is a Lie

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#99 - 2012-10-29 18:33:34 UTC
WHY SOO BIG!!!!

Seriously, in the test today, if i targeted 10 things i ran out of space....and why so many 'tick's on each bar. Keep it simple.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Logan LaMort
Screaming Hayabusa
#100 - 2012-10-29 21:10:03 UTC
So first of all 'Point camera at selected item' is such a simple but amazing feature and is something I've wanted for years. It's almost perfect for us frigate pilots who do a lot of manual flying, no longer do we have to pan the camera like crazy to keep track of our targets... in theory.

There is one small problem, double clicking in empty space disables the focus of the camera so that it is no longer tracking our selected object. This means that instead of frantically panning the camera, we have to click on our target in the overview every time we make a flight adjustment, which can be every second some times. It is an improvement but is there any possible way for double clicking in space to not disable the camera focus of whatever we had selected last? If we could double click in space to manually fly while the camera tracks whatever we had selected, it would make a lot of frigate pilots happy Smile

Ideally it would be amazing to have the 'double click to manual fly' command remappable to another key, because double clicking can be cumbersome (click and hold orbits the camera, and it's frustrating when you issue a manual fly command when you wanted to orbit the camera, or vica versa) and it's other purpose, double clicking on an entity in space to approach is made redundant with the 'approach' shortcut. Anyway, it's still a step in the right direction Big smile