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Player Features and Ideas Discussion

 
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LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

First post
Author
Saede Riordan
Alexylva Paradox
#141 - 2012-09-12 22:13:55 UTC
I think instead of trying to flesh out and 'develop' the feature yourself, a job best left to the developers, you should write up a clear, concise, and well worded one of two post thread about it. If you'd like, I can try to do some drafts and mail them to you. Consider it this way: You're not a developer, your job isn't to do the high level designs, its to sell the concept to the developers. Its great to have all these details, but I would say keep even those much looser, arrange them in a more coherent manner, and upload them in PDF format and provide a link.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#142 - 2012-09-12 23:05:09 UTC
so let me get this straight
you wrote a book on the forum?
Nova Fox
Novafox Shipyards
#143 - 2012-09-13 05:51:28 UTC
Herping yourDerp wrote:
so let me get this straight
you wrote a book on the forum?


half of one.

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Nefeth
Drakan Navy Exploration
#144 - 2012-09-13 21:36:08 UTC
First and foremost, I bow to you.
The details and the overall design sounds promising (although I would have done the salvaging part a bit differently).
Having those mini professions is half of the fun I have in New Eden, and I would very much like to see something like this to happen :)

As well put before me, sometimes your thoughts are wandering around the things, trying to explain on things which are quite obvious to anyone. This makes your stuff a bit too detailed. as if you want to explain your thoughts to little children. (Or it just my digital mind, that can't really cope with it :D )

If you don't mind I share some of my thoughts on the topics as well :
- Salvaging : During a fight not always the same parts of a ship/module that gets destroyed. A tribe specialized in salvaging would elaborate on that fact, and retrieve parts (Engine/Armour/Shield generator/weapon mount/ reactor/ mainframe) damaged. A decently skilled engineer would be able to use those parts to build one that functions up to 90%(depending on salvage quality and engineer skills) of the initial stuff.

- Mining : I really like the idea of the scrap metal floating in space polluting the roids, but couldn't it the other way around as well? In a clean/abandoned system, where no one touches them, couldn't they react on the solar flares and other cosmic events to randomly (with a tiny chance) grant something purified ? Like a gem could be found within the veins ?

- Hacking : I would have thought about hacking to serve three different fields :
- Sites/abandoned wrecks etc : I love your approach
- Hacking other's stuff to gather intel : I would go with the full spy approach, and not combining it with stealing. That is getting dangerously close to RL hacking. When someone cracks a character password, and sell their stuff etc.. would be really hard to distinguish what has happened. While the idea is appealing at some level, it would grant too many rage quits by newbies, who don't know/care about firewalls. Or missing out on the skills to protect themselves from a goon players.
- EWAR : I would love to see this as an EWAR option. Like you need to approach a ship to be closer than 2km (or even closer), launch a grappling hook/nanobot stream, to upload a virus. Eg could stop active modules, turn off engines etc... of course skills/modules on both sides to be applied.

Once again, good, detailed work! - If at least 1% of your work make it to Eve, it would make me very happy :D
Nova Fox
Novafox Shipyards
#145 - 2012-10-13 19:59:04 UTC
I am so sorry that I havent been updating lately I have been looking over the avatar in exploration concept and brainstorming a bit about it as well as helping beta test dust 514 and with college in the way welll things have been heptic over here.

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Devon Krah'tor
Native Freshfood
Minmatar Republic
#146 - 2012-10-24 19:22:15 UTC
+1

New depth, new layers.
Less I press durh button get dur lewt

CCP could find inspiration from this, I definately approve.
Greater.Insight.Skill.Knowledge
Nova Fox
Novafox Shipyards
#147 - 2012-10-25 05:38:23 UTC
Devon Krah'tor wrote:
+1

New depth, new layers.
Less I press durh button get dur lewt

CCP could find inspiration from this, I definately approve.



Thank you for your support when I have the time Ill revisit this idea and get avatar based things for the salvage and hacker side of things since that's going to be near future plans.

As well as finish ship concepts. they're been on back burner too long

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Liserias
The Scope
Gallente Federation
#148 - 2012-10-29 17:54:24 UTC
Your posts are impossibly difficult to decompose into actual game mechanics. You need to write up a page that explains each section without your lore wrapped up in it, that actually describes how the mechanics will function to players. Writing lore is trivial to writing game mechanics. You're suggesting complete reconstruction, thus you need to show that form.

Additional ships that you list aren't terrible, but the entire nature of this process sounds like taking the rats out of sites, and instead, making it come across as mining with more effort. Probing is an example of how you can turn a mechanic into a micro "mini-game" that actually yields results. Find a way to make the professions more similar to probing, and you'll see it turn into something engaging.

Almost everything in EVE is built on the combat interface (You're mining by shoot lasers at rocks instead of red crosses/boxes.) and probing is one of the few interfaces that do not operate as such, while still being in space. (Emphasis on being in space. I'm exempting traders/manufacturers who only do station work here.) Find a way to make these professions operate like probing, and you've "won" the game.
Nova Fox
Novafox Shipyards
#149 - 2012-10-29 19:45:35 UTC  |  Edited by: Nova Fox
Liserias wrote:
Your posts are impossibly difficult to decompose into actual game mechanics. You need to write up a page that explains each section without your lore wrapped up in it, that actually describes how the mechanics will function to players. Writing lore is trivial to writing game mechanics. You're suggesting complete reconstruction, thus you need to show that form.

Additional ships that you list aren't terrible, but the entire nature of this process sounds like taking the rats out of sites, and instead, making it come across as mining with more effort. Probing is an example of how you can turn a mechanic into a micro "mini-game" that actually yields results. Find a way to make the professions more similar to probing, and you'll see it turn into something engaging.

Almost everything in EVE is built on the combat interface (You're mining by shoot lasers at rocks instead of red crosses/boxes.) and probing is one of the few interfaces that do not operate as such, while still being in space. (Emphasis on being in space. I'm exempting traders/manufacturers who only do station work here.) Find a way to make these professions operate like probing, and you've "won" the game.


You know you could have saved alot of calories and keystrokes by typing TL;DR.

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Kenpachi Viktor
Perkone
Caldari State
#150 - 2012-12-12 02:35:47 UTC
Is Nova still working on this?

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV

fukier
Gallente Federation
#151 - 2012-12-12 04:32:48 UTC
**** i did not even read but i know you put allot of effort into these types of things so a plus one for me!!!
At the end of the game both the pawn and the Queen go in the same box.
Nova Fox
Novafox Shipyards
#152 - 2012-12-12 06:17:48 UTC  |  Edited by: Nova Fox
yes just college is getting in the way.


Current plans redesign all ships to be in line with current tiericide. This includes graphics.

Anyways figured out a role for the utility ship (SOE's version of the noctis)

An Hostile Environment Disembarker. A ship that will increase the abilities of the avatar based exploration.

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Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#153 - 2012-12-12 11:52:23 UTC
Firstly, wow. That's a whole lot of effort put into this thread. I can only offer my administration for the level of dedication you have given this. Kudos.

That said, its a heavy read. This is not helped by the amount of inappropriate wording and spelling. Quite a bit also contradicts itself, which is a shame.

Please condense the thread with a summary of its principles and use less numbers. By all means put this into a blog of some sort, but keep the forum thread to a discussion on the merits and flaws of the system you propose. I guarantee it will recieve much more useful attention in a simplified state.

Overall, the idea has potential. Not sure about some things, the personal lab being one. Meta research and the like also. I am interested in making the mini professions more interactive and involved though.
Nova Fox
Novafox Shipyards
#154 - 2012-12-12 15:04:32 UTC
Hakan MacTrew wrote:
Firstly, wow. That's a whole lot of effort put into this thread. I can only offer my administration for the level of dedication you have given this. Kudos.

That said, its a heavy read. This is not helped by the amount of inappropriate wording and spelling. Quite a bit also contradicts itself, which is a shame.

Please condense the thread with a summary of its principles and use less numbers. By all means put this into a blog of some sort, but keep the forum thread to a discussion on the merits and flaws of the system you propose. I guarantee it will recieve much more useful attention in a simplified state.

Overall, the idea has potential. Not sure about some things, the personal lab being one. Meta research and the like also. I am interested in making the mini professions more interactive and involved though.


That will be one of my goals. I have to sit down and rearrange things though first. Give me some time please.

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Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#155 - 2012-12-12 15:13:11 UTC
Nova Fox wrote:
That will be one of my goals. I have to sit down and rearrange things though first. Give me some time please.

Given how long you have already taken on the current document, I think I can wait ;)
Seranova Farreach
Biomass Negative
#156 - 2012-12-12 17:25:51 UTC
thank you for the TL;DR. +1

my thought would bekeep mineing as it stands cause hacking and archiology seem ok to a degree cause atleast if you keep the professions to spesifics it dosnt tread on the toes of others but scanning can benefit them all scanning can find the "hidden" mineing sites with the larger roids and lower security ores then normally found in the peticular security you mine in as well as ladar (gas) sites which can be used to make powerful boosters.

iv only limited knoledge of hacking , pritty much a case of kill/tank rats while hacking the cans (might be different outside wormhole space) and i dont think i have any knoledge of archiology so i cannot comment on that part.

so my tldr is basically, scanning is only rewarding when paired with something.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Nova Fox
Novafox Shipyards
#157 - 2012-12-12 17:44:50 UTC  |  Edited by: Nova Fox
Well I am trying to make it so that people who want to try to understand their profession better would get rewarded better.

While keeping status quo would work in most places it wont work in all place. IE current archaeology would be transfered over to the new one with the analyzer still being able to do old content.

Anyways currently editing posts.

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Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#158 - 2013-01-22 18:53:37 UTC
Bookmarking this for later reading, I'll chime in again once I've read it all but I'm already all for expanding on these proffessions.Pirate

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Nova Fox
Novafox Shipyards
#159 - 2013-01-22 23:57:16 UTC
Stegas Tyrano wrote:
Bookmarking this for later reading, I'll chime in again once I've read it all but I'm already all for expanding on these proffessions.Pirate


I seriously need to sit down and start hammering away at all my projects.

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Nova Fox
Novafox Shipyards
#160 - 2013-02-18 06:44:54 UTC
I am sorry I promised updates but college is getting in the way, obligatory bump to prevent locking.

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