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Torp Range Nerf????

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Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2012-10-29 16:22:12 UTC
People on Duality are complaining of a massive nerf to Torp ranges.
Is this a bug on Duality or some designed nerf, because I remember reading about the heavy missile nerf, but not the torp nerf.

And the dev's in the Duality channel are ignoring the question.
Reicine Ceer
State War Academy
Caldari State
#2 - 2012-10-29 16:23:56 UTC
Shouldn't this be in the appropriate forum? GD hardly seems like the right place to put this.
Dinsdale Pirannha
Pirannha Corp
#3 - 2012-10-29 16:25:06 UTC
Reicine Ceer wrote:
Shouldn't this be in the appropriate forum? GD hardly seems like the right place to put this.


When the dev's don't know on Duality, and people need a quick answer, GD is the ONLY place that makes sense.
CCP Eterne
C C P
C C P Alliance
#4 - 2012-10-29 16:25:43 UTC
Moving to the Test Server Feedback forum.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Dinsdale Pirannha
Pirannha Corp
#5 - 2012-10-29 16:27:27 UTC
CCP Eterne wrote:
Moving to the Test Server Feedback forum.


So it can die a quiet death and be completely ignored by the dev's.....
LtauSTinpoWErs
Caldari Provisions
Caldari State
#6 - 2012-10-29 16:55:05 UTC
Well taken from here:

Quote:
Tech Two Missiles
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
.................
.................
-Javelin: Just remove ship penalties
-Rage: Increase damage bonus to +35%, Unify flight time to match T1, unify velocity penalty (-16.7%), unify penalty to explosion velocity (-14%), increase penalty to explosion radius (+72%)


They updated the damage for torpedoes but slightly reduced the range. According to their google doc, the new default range for rage torpedoes is 7500 compared to the previous 8000. I do not see this being a dramatic nerf but it does hurt a little since range is already a big issue for torpedo users.
Warde Guildencrantz
Caldari Provisions
Caldari State
#7 - 2012-10-29 17:29:43 UTC  |  Edited by: Warde Guildencrantz
there are more torps than just rage torps, maybe you should try caldari navy torps or javelins? The ones that actually work? Oh wait you can't get faction ammo on the test server because ....no reason.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Dinsdale Pirannha
Pirannha Corp
#8 - 2012-10-29 17:56:30 UTC
LtauSTinpoWErs wrote:
Well taken from here:

Quote:
Tech Two Missiles
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
.................
.................
-Javelin: Just remove ship penalties
-Rage: Increase damage bonus to +35%, Unify flight time to match T1, unify velocity penalty (-16.7%), unify penalty to explosion velocity (-14%), increase penalty to explosion radius (+72%)


They updated the damage for torpedoes but slightly reduced the range. According to their google doc, the new default range for rage torpedoes is 7500 compared to the previous 8000. I do not see this being a dramatic nerf but it does hurt a little since range is already a big issue for torpedo users.


In the duality char window, I am seeing people talking about range nerf's in excess of 50%.
That makes no sense, hence my question. The dev's in the chat window ignored the question.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#9 - 2012-10-29 17:56:40 UTC
Warde Guildencrantz wrote:
there are more torps than just rage torps, maybe you should try caldari navy torps or javelins? The ones that actually work? Oh wait you can't get faction ammo on the test server because ....no reason.

Well okay. You can use javelins, but you compromise DPS. Since devastating DPS is the main attraction of torps, you have to ask whether or not the range/DPS equation is still what you want.

I use a Rattlesnake build that has long range torps core to its DPS ability. With T1 torps, I can hit (meaningfully) out to 44km. WIth Jevelins, I can hit (meaningfully) out to 50Km. This has strategic implications. This range nerf is not trivial, and cannot be ignored.

Combining this nerf with the drone nerf, I may not be flying my Snake much anymore. It's a pity really. I have no clue where the Dev is driving us, but I don't like it. This does not feel like balance to me at all. It feels like a righteous PITA nerfing process.
Zyella Stormborn
Green Seekers
#10 - 2012-10-29 18:34:09 UTC
Urgg Boolean wrote:
*snip*

Combining this nerf with the drone nerf, *snip*



Drone nerf?? Gah, what drone nerf?

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Warde Guildencrantz
Caldari Provisions
Caldari State
#11 - 2012-10-29 18:36:35 UTC
Urgg Boolean wrote:
Warde Guildencrantz wrote:
there are more torps than just rage torps, maybe you should try caldari navy torps or javelins? The ones that actually work? Oh wait you can't get faction ammo on the test server because ....no reason.

Well okay. You can use javelins, but you compromise DPS. Since devastating DPS is the main attraction of torps, you have to ask whether or not the range/DPS equation is still what you want.

I use a Rattlesnake build that has long range torps core to its DPS ability. With T1 torps, I can hit (meaningfully) out to 44km. WIth Jevelins, I can hit (meaningfully) out to 50Km. This has strategic implications. This range nerf is not trivial, and cannot be ignored.

Combining this nerf with the drone nerf, I may not be flying my Snake much anymore. It's a pity really. I have no clue where the Dev is driving us, but I don't like it. This does not feel like balance to me at all. It feels like a righteous PITA nerfing process.


You still havent said anything about the actually useful ammo, caldary navy torps? Never use rage torps they have horrible everything in every way and caldari navy torps are ridiculously better in every circumstance.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#12 - 2012-10-29 18:54:17 UTC
Zyella Stormborn wrote:
Urgg Boolean wrote:
*snip*

Combining this nerf with the drone nerf, *snip*



Drone nerf?? Gah, what drone nerf?

I meant the new NPC AI changes that effectively nerf drone boats (and a bunch of other "playstyles").

As for Warde's comments: yah - I see what you are saying. But the OP quoted a range loss of 50%. That pretty much puts torps at the range of the best blasters no matter what your build. I'll have to actually get on there and test it out myself...
Dinsdale Pirannha
Pirannha Corp
#13 - 2012-10-29 19:06:26 UTC
Urgg Boolean wrote:
Zyella Stormborn wrote:
Urgg Boolean wrote:
*snip*

Combining this nerf with the drone nerf, *snip*



Drone nerf?? Gah, what drone nerf?

I meant the new NPC AI changes that effectively nerf drone boats (and a bunch of other "playstyles").

As for Warde's comments: yah - I see what you are saying. But the OP quoted a range loss of 50%. That pretty much puts torps at the range of the best blasters no matter what your build. I'll have to actually get on there and test it out myself...


I am in a Navy Domi atm, on Duality.
I did testing in an Ishtar, which was a disaster for drones.
I did testing in a Vargur, which was a disaster for drones, and since of a bug that TD'ing by NPC's was not showing up, the Vargur test was complete garbage.
I am now testing a Navy Domi, and the results are consistent with the Ishtar.

If I have the emotional strength, I might get into a Navy Raven to test torp range.

And yes, with 90 M SP, I have perfect support skills in all weapons systems, and L5 in all cruisers and BS's, so should be able to get accurate results.
Zyella Stormborn
Green Seekers
#14 - 2012-10-29 21:03:17 UTC
Damn. I was under the impression the aggro on drones themselves was supposed to get a little easier, not that much harder...

And this on top of the release of the new Amarr DRONE destroyer... I think i need a drink. ;(

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Blue Harrier
#15 - 2012-10-29 22:06:03 UTC
I’ve been on Duality today testing the AI and stuff and although this is not about torpedoes I’ll nevertheless add my findings with standard Scourge Heavy Missiles.

I have a Drake with some Malkuth and some XR-3200 missile launchers and while doing a couple of L3 missions found they were taking much longer than expected, so I compared the statistics with TQ, this is the result;

Drake on TQ;
Range: 73 Km
Malkuth: 24.9 DPS
XR-3200: 27.9 DPS

Same Drake on Duality;
Range: 54 Km
Malkuth: 22.4 DPS
XR-3200: 25.1 DPS

If these results stay the same this will be a substantial reduction in firepower and range for anyone used to long range sniping.

With regards to my Drones (a flight of 5 assorted light drones), for both missions when I deployed them they were ignored, until I was sensor damped, when the aggro switched to the drones. At this point you have to be quick and keep an eye on your drones because they die very quickly.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#16 - 2012-10-30 01:14:31 UTC
I'm not happy about this... I just came from Duality testing this out, and these are my results:
I have all the relevant missile skills at 5 and this was test on a Golem with a t2 flight time rig and t2 velocity rig. (I forget their names, shut up -_-)...
Listed range is what shows up in the tooltip. Actual range is the furthest before it stopped hitting. I tested these in a belt on an asteroid for a good stationary target.
Rage torps listed range 36km
- actual range 31km ~down from 40km
T1 torps listed range 43km
- actual range 41km ~the same
Javelin torps listed range 65km
- actual range 65km ~up from 60km
Fury Heavy listed range 43km
- actual range 47km ~down from 113km

I tested the fury heavy missiles on the Tengu. I didn't test precision or t1. Italics are my current stats from Tranquility.
The discrepancy with jav torps could possibly be from shooting a stationary target vs moving targets. Or it could be from the decreased acceleration time. None of this was tested with TC's or TE's, I assumed they're not effected yet and didn't test them.
Karina Mendoc Kuget
State Protectorate
Caldari State
#17 - 2012-10-30 02:22:24 UTC
Warde Guildencrantz wrote:

You still havent said anything about the actually useful ammo, caldary navy torps? Never use rage torps they have horrible everything in every way and caldari navy torps are ridiculously better in every circumstance.


The fact that you can say this doesnt bother you at all does it.

The Idea of having different ammo for different uses is the same as different ships different uses in all of eve. The very fact that you can make that comment is shamefull to game balance especailly in the face of an even greater nerf to this ammo.

As far as the nerf itself goes this may just be a bug which is why the Devs and others are just ignoring it. This is likely the case if they already found a work around for it. If this indeed is not whats happening then this

http://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread

Is likely the reason as stated T2 missiles (read as Rage torps) are getting 35% damage buff (read as omgwtf over 1500dps easy golems) but a 16% reduction in speed and major nerfs to explosion radius (honestly i think 72% radius is a bit much)

So basically Torps being close range high dps on ships that cant move fast for any reason. This means your torp ships now have to wait for the blaster boats to MJWD onto you so you cant hit them for any damage while they MWD around you..

Its not nearly as bad as all that. Seems fairly balanced in the long run. using Target painters will be a must have item now is all. Similar to Large guns needing a tracking computer or links.
Warde Guildencrantz
Caldari Provisions
Caldari State
#18 - 2012-10-30 04:57:13 UTC  |  Edited by: Warde Guildencrantz
Karina Mendoc Kuget wrote:
Warde Guildencrantz wrote:

You still havent said anything about the actually useful ammo, caldary navy torps? Never use rage torps they have horrible everything in every way and caldari navy torps are ridiculously better in every circumstance.


Too many words.


There's no need to say how ****** it is that rage torps suck, but it isn't going to change the fact that no one wanted to do anything about them sucking so much this time around. Instead of going OH SHEEEEEEET TORPS ARE BROKEN I ONLY USE RAGE AND THE SUCK NOW EVEN MORE, just use caldari navy ammo and wait until rage gets fixed. Problem solved. In fact, caldari navy torps are better than previously now that they have the skills affecting them...

and yes, I can't stand how much rage torps suck, but I just ignore them completely as they are currently even, so no need to create a topic that is misleading about torps when it is only rage torps that are worsened after this upcoming patch.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Dinsdale Pirannha
Pirannha Corp
#19 - 2012-10-30 05:08:40 UTC
Warde Guildencrantz wrote:
Karina Mendoc Kuget wrote:
Warde Guildencrantz wrote:

You still havent said anything about the actually useful ammo, caldary navy torps? Never use rage torps they have horrible everything in every way and caldari navy torps are ridiculously better in every circumstance.


Too many words.


There's no need to say how ****** it is that rage torps suck, but it isn't going to change the fact that no one wanted to do anything about them sucking so much this time around. Instead of going OH SHEEEEEEET TORPS ARE BROKEN I ONLY USE RAGE AND THE SUCK NOW EVEN MORE, just use caldari navy ammo and wait until rage gets fixed. Problem solved. In fact, caldari navy torps are better than previously now that they have the skills affecting them...

and yes, I can't stand how much rage torps suck, but I just ignore them completely as they are currently even, so no need to create a topic that is misleading about torps when it is only rage torps that are worsened after this upcoming patch.


Ummm...that was never the point of the thread.
Unlike the drone nerf, a torp nerf was never explained.
In fact, I had zero knowledge of a torp nerf until I was on the Duality chat and saw so many people complaining of a huge nerf in range. I questioned the devs's in the channel (at least 2, possibly 3), and they ignored the question.

So I created the thread asking if this was a publicized nerf or yet another in the long long list of bugs with the current Duality iteration.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#20 - 2012-10-30 05:39:54 UTC  |  Edited by: m3talc0re X
Being forced to use Navy torps because Rage are broken is a pitiful excuse. As if the Golem wasn't already f***ed enough..

Also, "using Target painters will be a must have item now is all". You apparently don't use torps very often. Right now they are a MUST.
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