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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#5561 - 2012-10-29 11:19:55 UTC
Nagarythe Tinurandir wrote:
i guess the biggest problem is the non-existence of engagements beyond 150 km (i dare to say 100 km - ignoring some rather rare sniping games) because of current minimal warp distances, ongrid probing and the big delay in damage application due to cruise missile flight times.

I think a much larger problem than on grid probing and warp distances is that all long range weapons systems save for artillery are borderline unfittable at battleship level, requiring horribly gimped fits to even get the turrets on there to begin with and even if you do manage to fit them they all have such uniformly awful tracking that you can't hit anything that isn't either huge, completely stationary or super far away.

But yes, there are a huge number of factors that contribute to the general non-viability of sniper setups in 90% of all circumstances, particularly in space where you can't use bubbles.
serras bang
Caldari Provisions
Caldari State
#5562 - 2012-10-29 12:45:01 UTC
Bouh Revetoile wrote:
Nagarythe Tinurandir wrote:
i guess the biggest problem is the non-existence of engagements beyond 150 km (i dare to say 100 km - ignoring some rather rare sniping games) because of current minimal warp distances, ongrid probing and the big delay in damage application due to cruise missile flight times.

There is room for 100-120km engagement IMO, and tier3 BC, with their agility, use it ; the problem here is more about the logi : you don't have the firpower at 100km to break through logi protective power.

For the flight time, I think CCP will go the road of HML : Cruise Missiles speed will rise and flight time will fall. I cannot really think to their dps being buff, or very small buff, because that would really be a high dps at longer range.



criuse t2 barely gose 55km
serras bang
Caldari Provisions
Caldari State
#5563 - 2012-10-29 12:48:34 UTC  |  Edited by: serras bang
Bouh Revetoile wrote:
serras bang wrote:

but there is a point all med guns can lay full dmg on criusers fury heavy no longer can under the proposed changes. so again i make the point of missles being heavily over nerfed yeah ok maybe they needed a range nerf fine i can agree to it but at least replace it with a better system than it did as ive already posted before.


Fury and rage being more dmg and less range but not 50% of t1

presiction and jav being longer range but much lower dmg.

i.e this would give larger dmg for a shorter range on fury hml case criuser and above and allow for long range strike with lower dmg in case of prescion hml this would also act more like guns if that is the case.

T1 mid range and dmg
T2 Fury and rage high dmg shorter range bad dmg aplication on smaller targets
T2 precision and jave longer range ammo for less dmg but better dmg aplication smaller targets.

however the difference between long and short ranges should always be definitive jave hams should not be infringing on the fury ham range as much as it is. Or more importantly on the hml presicion ammo as much as it is as it stands now hml presicion is no good as javs have pirrty much same or better range and better dmg aplication with more dps.

Fury will apply full damage on shield cruisers and any BC/BS ; speed damage reduction should be rather low, though I need to make the math to be sure.

And compared to turrets, long range ammo of short range turrets usualy outrange long range turret with T2 short range ammo.

@Cazador : in France, we would say what translate to "the hospital scoff at charity". Ad Hominem is all you did to me some pages ago. Hell, you even suspected the devs to want to nerf the caldari just for the sake of it ! And you never brought any argument, only unjustified fears and your pve CNR not in line with machariels in incursions.

Oh, and this statistical comparison, which is not an argument (no statistic could make an argument, only an indication of a potential problem) ; and then, people yet agree with you that projectiles do have a problem, but that is corrected by minmatar hull tweak, or that TE are the main projectile source of power against the other weapons (because power of a weapon exists only in relation to other weapons) because of the emphasys on falloff projectile greatly profit from.

And no, a fix to TE would not buff the others, the "buff" would only be relative : this is balance. When you nerf something, everything else is indirectly buffed, that's the magic, and that's not powercreep.

And finaly, all is in your phrase : medLR turrets CAN lay full damage on cruisers ; T2 HML ammo CAN too ; but neither of these systems is able to do it in standard situation (cruiser will try to fool your tracking at close range, and with missiles, you need a web/TP or the good target).

And finaly, to ALL caldari pilots around there, I beg you all : STOP SAYING CALDARI ONLY HAVE TWO VIABLE SHIPS FOR PVP ! That is a lie, or a fantasy, nothing more, that have been said countless of times. And if you only consider caldari missile ships, that's a falacy, because the caracal is rebalanced and will be a beast, and because the cerberus is known to be broken (there are others broken hull in fact).

But anyway, even if there was only one viable hull for HML, that wouldn't be a reason not to nerf them if they are OP (and they are).


go do your calculation the explosive radius of t2 furry even on a tengu with 2 tech 2 rigors and a 5% implant is 115 now you put the same on the cara witch has problems with tank unless you got for full passive tank and even fittinf 2 t1 rigors (if at all possible) wukk have a much more bloted explosive radius and reduce the tank you can have but lets give no tank and no rigors it then cannot work in close range combat due to mids with utility (something we have to cope with granted) but it also has a much higher explosiveradius than the t1 criusers of 125 sig radius.
Signal11th
#5564 - 2012-10-29 12:49:50 UTC  |  Edited by: Signal11th
CCP Fozzie wrote:
:Edit: I've updated this post with the 2.0 versions of this proposal. Changes are underlined and can be found described in this post. Some big sets of responses to questions about the original proposal can be found here and here.:

Google doc with numbers for the affected missiles.

Hello everyone! we've got another F&I balance thread for you all, covering tentative plans for missiles in the Winter expansion plus a hurricane fittings nerf that doesn't really need it's own thread.



96 likes from a thread of over 5.5k..........

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

serras bang
Caldari Provisions
Caldari State
#5565 - 2012-10-29 13:11:02 UTC
Sigras wrote:
Noemi Nagano wrote:
The easiest adjustment to balance HML would by the way to make Raven and Cruises work in PvP. Cruise Ravens could then slaughter HML Drakes (which would be only fair) and still not kill all others, since they are BS size.

Could you please elaborate on this cause youve said it a few times now and each time it confuses me . . . the cruise raven already does way more DPS than a 1400 tempest, a 425 megathron or a tachyon apoc at better ranges (way better for all but the apoc)

So i dont exactly know what you mean here,
the cruise raven with 3 BCS does 490 DPS or so at max range (250 km) with caldari navy missiles
the 1400 Tempest with 3 gyrostabs does 360 DPS or so at 124 + 57 km with tremor
the 425 megathron with 3 magstabs does 370 DPS or so at 130 + 30 km with spike
the Tachyon apoc with 3 heatsinks does 401 DPS or so at 230 + 41 km with aurora

do you want the raven to do even more damage or something? im not sure what more you want.



and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven
Morrigan LeSante
Perkone
Caldari State
#5566 - 2012-10-29 13:28:07 UTC
serras bang wrote:
Sigras wrote:
Noemi Nagano wrote:
The easiest adjustment to balance HML would by the way to make Raven and Cruises work in PvP. Cruise Ravens could then slaughter HML Drakes (which would be only fair) and still not kill all others, since they are BS size.

Could you please elaborate on this cause youve said it a few times now and each time it confuses me . . . the cruise raven already does way more DPS than a 1400 tempest, a 425 megathron or a tachyon apoc at better ranges (way better for all but the apoc)

So i dont exactly know what you mean here,
the cruise raven with 3 BCS does 490 DPS or so at max range (250 km) with caldari navy missiles
the 1400 Tempest with 3 gyrostabs does 360 DPS or so at 124 + 57 km with tremor
the 425 megathron with 3 magstabs does 370 DPS or so at 130 + 30 km with spike
the Tachyon apoc with 3 heatsinks does 401 DPS or so at 230 + 41 km with aurora

do you want the raven to do even more damage or something? im not sure what more you want.



and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven


Difference, of course, is that the raven can hit effectively at the entire scope of its range.

How do tachs fare at 5km ranges? Lol
Nagarythe Tinurandir
Einheit X-6
#5567 - 2012-10-29 13:55:16 UTC
Vimsy Vortis wrote:
Nagarythe Tinurandir wrote:
i guess the biggest problem is the non-existence of engagements beyond 150 km (i dare to say 100 km - ignoring some rather rare sniping games) because of current minimal warp distances, ongrid probing and the big delay in damage application due to cruise missile flight times.

I think a much larger problem than on grid probing and warp distances is that all long range weapons systems save for artillery are borderline unfittable at battleship level, requiring horribly gimped fits to even get the turrets on there to begin with and even if you do manage to fit them they all have such uniformly awful tracking that you can't hit anything that isn't either huge, completely stationary or super far away.

But yes, there are a huge number of factors that contribute to the general non-viability of sniper setups in 90% of all circumstances, particularly in space where you can't use bubbles.


you dont need to exclude large arties. they are grid hungry bastards. especially 1400mm (who takes puny 1200mm anyway? :P )
without maxed powergrid skills and advanced weapon upgrades lvl V it's nearly impossible to fit a full rack without a fitting mod. any form of propulsion or tank comes on top of that. what makes arties worth it is the phenomenal alpha strike.

giving sniper fits a big tank would be a horrible idea. there has to be a tradeoff for the range you gain. imo snipers will never be more than a niche, otherwise some very basic game mechanics need to be changed, which most certainly would screw over any form of short range combat.
Signal11th
#5568 - 2012-10-29 13:55:17 UTC
Morrigan LeSante wrote:
serras bang wrote:
Sigras wrote:
Noemi Nagano wrote:
The easiest adjustment to balance HML would by the way to make Raven and Cruises work in PvP. Cruise Ravens could then slaughter HML Drakes (which would be only fair) and still not kill all others, since they are BS size.

Could you please elaborate on this cause youve said it a few times now and each time it confuses me . . . the cruise raven already does way more DPS than a 1400 tempest, a 425 megathron or a tachyon apoc at better ranges (way better for all but the apoc)

So i dont exactly know what you mean here,
the cruise raven with 3 BCS does 490 DPS or so at max range (250 km) with caldari navy missiles
the 1400 Tempest with 3 gyrostabs does 360 DPS or so at 124 + 57 km with tremor
the 425 megathron with 3 magstabs does 370 DPS or so at 130 + 30 km with spike
the Tachyon apoc with 3 heatsinks does 401 DPS or so at 230 + 41 km with aurora

do you want the raven to do even more damage or something? im not sure what more you want.



and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven


Difference, of course, is that the raven can hit effectively at the entire scope of its range.

How do tachs fare at 5km ranges? Lol



aye but if you're firing at targets at 5km with Tach's you really need to kill your FC.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Jazboc
Shadow Legion X
Seriously Suspicious
#5569 - 2012-10-29 14:20:30 UTC
So dear CCP. I apritiate your work, your ideas and wishes to make game the best for us players...But this next patch you intend to give out, will defenetly not make game better for us. What you want to do with expansions is to improve game mechanic, make game more endzojable, more fun to play and to get more new players interested into game itself...Atleast thats what i hope or was hoping you intend to achive....Well that new patch and new AI and all its ok. But why would you make drones useless? Why would you want to change something that wasent broken at all? Why such a strong nerf on missiles? Can you imagine somone skilling up from very beggining of the game the missile skills only and now you will make all those boats useless? Think it up agin before u let it go live to be honest...
Jorma Morkkis
State War Academy
Caldari State
#5570 - 2012-10-29 14:53:31 UTC  |  Edited by: Jorma Morkkis
serras bang wrote:
and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven


Someone doesn't know how falloff works but what you can expect from missile user...

Oh, and maximum targeting range is 250 km. It's hard coded so there's no way around it.

If we forget that limit for now Raven would be able to shoot to 330 km or something like that.

Morrigan LeSante wrote:
How do tachs fare at 5km ranges? Lol


If target doesn't move and has massive sigradius (= capital) I'd say quite well.
Morrigan LeSante
Perkone
Caldari State
#5571 - 2012-10-29 15:50:24 UTC
Jorma Morkkis wrote:

If target doesn't move and has massive sigradius (= capital) I'd say quite well.


You do love a stupid fringe case don't you P
Bouh Revetoile
In Wreck we thrust
#5572 - 2012-10-29 15:52:49 UTC
Signal11th wrote:

aye but if you're firing at targets at 5km with Tach's you really need to kill your FC.

He certainly would be easier to hit anyway. xD
serras bang
Caldari Provisions
Caldari State
#5573 - 2012-10-29 16:08:53 UTC
Jazboc wrote:
So dear CCP. I apritiate your work, your ideas and wishes to make game the best for us players...But this next patch you intend to give out, will defenetly not make game better for us. What you want to do with expansions is to improve game mechanic, make game more endzojable, more fun to play and to get more new players interested into game itself...Atleast thats what i hope or was hoping you intend to achive....Well that new patch and new AI and all its ok. But why would you make drones useless? Why would you want to change something that wasent broken at all? Why such a strong nerf on missiles? Can you imagine somone skilling up from very beggining of the game the missile skills only and now you will make all those boats useless? Think it up agin before u let it go live to be honest...


ive spent nearly 2 year training only call and missle specilising in long range bombardment guess im fecked.
serras bang
Caldari Provisions
Caldari State
#5574 - 2012-10-29 16:12:26 UTC
Jorma Morkkis wrote:
serras bang wrote:
and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven


Someone doesn't know how falloff works but what you can expect from missile user...

Oh, and maximum targeting range is 250 km. It's hard coded so there's no way around it.

If we forget that limit for now Raven would be able to shoot to 330 km or something like that.

Morrigan LeSante wrote:
How do tachs fare at 5km ranges? Lol


If target doesn't move and has massive sigradius (= capital) I'd say quite well.


oh i know how fallof works and try getting missles and targeting to 250 also try catching that armarr snipper ship in a caldari ship especialy after the changes witch make caldari ships the slowest and heaviest of all the ships in nearly every catagory.
Bouh Revetoile
In Wreck we thrust
#5575 - 2012-10-29 17:31:15 UTC
serras bang wrote:
oh i know how fallof works and try getting missles and targeting to 250 also try catching that armarr snipper ship in a caldari ship especialy after the changes witch make caldari ships the slowest and heaviest of all the ships in nearly every catagory.

Probe'n Warp ?
Noemi Nagano
Perkone
Caldari State
#5576 - 2012-10-29 17:42:38 UTC
Signal11th wrote:
Morrigan LeSante wrote:
serras bang wrote:
Sigras wrote:
Noemi Nagano wrote:
The easiest adjustment to balance HML would by the way to make Raven and Cruises work in PvP. Cruise Ravens could then slaughter HML Drakes (which would be only fair) and still not kill all others, since they are BS size.

Could you please elaborate on this cause youve said it a few times now and each time it confuses me . . . the cruise raven already does way more DPS than a 1400 tempest, a 425 megathron or a tachyon apoc at better ranges (way better for all but the apoc)

So i dont exactly know what you mean here,
the cruise raven with 3 BCS does 490 DPS or so at max range (250 km) with caldari navy missiles
the 1400 Tempest with 3 gyrostabs does 360 DPS or so at 124 + 57 km with tremor
the 425 megathron with 3 magstabs does 370 DPS or so at 130 + 30 km with spike
the Tachyon apoc with 3 heatsinks does 401 DPS or so at 230 + 41 km with aurora

do you want the raven to do even more damage or something? im not sure what more you want.



and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven


Difference, of course, is that the raven can hit effectively at the entire scope of its range.

How do tachs fare at 5km ranges? Lol



aye but if you're firing at targets at 5km with Tach's you really need to kill your FC.


And a cruise Raven fighting in 5km is also not better off than any other ship. Since its got normally paper EHP it will be even worse. Besides, for CM and Torps its the same, fitting reqs are changed in comparison to turrets.

About that other question, dont remember who posted it, I really will not go more into why the Raven sucks in Eve, and why the numbers seem to mislead some people here. If someone thinks the Raven is good then please train for one and use it in PvP. But let me know before where I can find you.
Jorma Morkkis
State War Academy
Caldari State
#5577 - 2012-10-29 18:15:33 UTC  |  Edited by: Jorma Morkkis
serras bang wrote:
ive spent nearly 2 year training only call and missle specilising in long range bombardment guess im fecked.


You made a choice and now you want your SP back because you didn't cross train?

serras bang wrote:
oh i know how fallof works and try getting missles and targeting to 250 also try catching that armarr snipper ship in a caldari ship especialy after the changes witch make caldari ships the slowest and heaviest of all the ships in nearly every catagory.


Then you also know that Apoc will have around 75% chance to hit if it can track its target with Aurora. And that tracking speed is... well, bad to put it nicely.

605 dps
341 km
1012 m/s
13s align
250 km targeting range
138 scan res

[Raven, Raven fit]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Prototype 100MN Microwarpdrive I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Sensor Booster II
Large Shield Extender II
EM Ward Field II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[Empty High slot]
[Empty High slot]

Large Rocket Fuel Cache Partition II
Large Hydraulic Bay Thrusters II
Large Core Defense Field Extender I


Zainou 'Snapshot' Cruise Missiles CM-605
Zainou 'Deadeye' Missile Projection MP-706


Noemi Nagano wrote:
If someone thinks the Raven is good then please train for one and use it in PvP. But let me know before where I can find you.


I don't have to train anymore since I can fly Raven right now if I had one. Oh, and I don't remember where I'm so I can't tell location of my main.
Onictus
Federal Navy Academy
Gallente Federation
#5578 - 2012-10-29 18:22:30 UTC
serras bang wrote:
[quote=Kai'rae Saarkus]


i dont use guns all that much and the smallest med guns even upto mid mid guns far as im aware do it fairly effectively.
however im fairly confident that all med guns can lay full dmg on all criuser and bc ?



My dual prop Stabber would like to have a word about that. I've sig tanked 425mm Hurricanes with it.


But no, the long range turrets have a hard time with equal size targets in close, if you load short range T2 ammo you may hit a battleship, but that is about it.

For example, Jav with a 250mm rail tracks like a 1200mm arty. Under 20km you have to do some creative driving to hit at all.

Bouh Revetoile
In Wreck we thrust
#5579 - 2012-10-29 18:42:18 UTC
Noemi Nagano wrote:
About that other question, dont remember who posted it, I really will not go more into why the Raven sucks in Eve, and why the numbers seem to mislead some people here. If someone thinks the Raven is good then please train for one and use it in PvP. But let me know before where I can find you.

It's sad, because that would be very useful to show you knowledge and add smart and relevant data to the thread.
But I guess that would be too much of a gift for the ignorant masses of non caldari players who want to nerf HML.

Besides, the Raven can sport the exact same tank than the standard alphafleet Maelstrom.
Bouh Revetoile
In Wreck we thrust
#5580 - 2012-10-29 18:49:50 UTC
Onictus wrote:

For example, Jav with a 250mm rail tracks like a 1200mm arty. Under 20km you have to do some creative driving to hit at all.


Not javelin, spike. Infact, 1200mm arties have twice the tracking of spike 250mm railguns. Though, 250mm railguns with javelin have more than twice the tracking of 1200mm arties.