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GALLENTE, Y U NO?!

Author
Abannan
Federal Navy Academy
Gallente Federation
#21 - 2012-10-29 04:21:35 UTC
Shiroh Yatamii wrote:
Abannan wrote:
Are you drunk? Have you even played with the EFT retribution files?
Lets take the vexor for example. with the extra low, You can fit 2 Drone damage amps, 1 eanm, 1600 plate, damage control, 3 trimarks...STILL be able to fit a set of heavy electrons, get 35k ehp, and put out 650 dps.
If you can't apply that damage, you're flying gallente wrong and should pick something a little simpler like Minmatar or something


I haven't played with the Retribution versions of ships yet because I do not know how to modify the current stuff to match the Retribution stats.

Were you able to fit a propmod to all of that? Just wondering how your midslots were arranged.


Midslots were Scram web mwd + tracking disruptor

http://i.imgur.com/u9s8V.png
Shiroh Yatamii
Alexylva Paradox
#22 - 2012-10-29 05:14:53 UTC
Well sure, with all V skills it looks great on paper. Are you really going to launch drones of mixed sizes though? Heavies will have trouble keeping pace with other cruisers in particular.
Abannan
Federal Navy Academy
Gallente Federation
#23 - 2012-10-29 05:46:02 UTC
That is the bog standard Damage set for drones...I'm under the impression you really do not understand how gallente ships work, and in reality you're in no position to post on the forums slating them as if you have a clue.
Shiroh Yatamii
Alexylva Paradox
#24 - 2012-10-29 06:10:11 UTC
"bog standard"? Enlighten me. Heavy drones are slow. Cruisers tend to be somewhat fast. You're telling me this is standard practice?

And please, stop being an elitist prick. As I said, this is by no means my first toon. I have been around the block for a minute. Never have I seen mixed flights of drones in a single fit, ever.
Shiroh Yatamii
Alexylva Paradox
#25 - 2012-10-29 06:18:16 UTC
Now before you reply, I took the liberty of looking at your KB. So with this in mind, yes your flights make sense because you are typically flying in gangs of around 7-12 people, where the targets are already tackled and webbed down. Realize that I am posting from the perspective of a 1v1 scenario, where the target is probably not already tackled and you have to make the hustle to lock them down. In the latter scenario, two heavy drones are not as valuable as mediums. Any MWD-fit cruiser will be able to kite heavies and kill them, easily.

So do keep in mind that my playstyle is different than yours before you insult my intelligence or knowledge. I 1v1, thanks.
Abannan
Federal Navy Academy
Gallente Federation
#26 - 2012-10-29 06:19:27 UTC  |  Edited by: Abannan
Then you clearly have never been around the block. If you had, you'd have seen them on nearly every single myrmidon fit in existance. Also if you had traversed said block many times, you'd know only a fool would put ogres on a target that wasnt webbed.
It is not standard practise to fit said drone setup on a vexor because most prefer a set of mediums, smalls, and small ecm, but you can fit said bog standard drone damage set.

Check every fit on this page here and you'll see standard setups of 2 Heavies, 2 mediums, 1 light

Also check this page to see the same setups, but on the Vexor, which is the cruiser we are discussing

(for additional mainpoints, check the Vexor Navy Issue to see 3 Heavy 2 Medium sets)

EDIT: I also 1v1, getting people into web range isn't difficult, look for the Stabber fleet issue kill on my board ;)
Shiroh Yatamii
Alexylva Paradox
#27 - 2012-10-29 06:28:34 UTC
Abannan wrote:

It is not standard practise to fit said drone setup on a vexor because most prefer a set of mediums, smalls, and small ecm, but you can fit said bog standard drone damage set.



I understand that you are maximizing your damage. That's great. But I fall in with the crowd you speak of above. Why? Because if two of my Ogres are popped I've lost 50 m3 of drone bay utility. If two Hammerheads of a flight of five are popped you've only lost 2/5ths of your flight's DPS rather than a significant, lopsided chunk. I view heavies as a thing you use to kill battleships and bash structures with, really. It's a lot easier and more redundant to carry smaller mediums (particularly since Gallente drone boats get smaller drone bays than Amarr drone boats), which is important on long roams far from trade hubs.

Just my 0.02 ISK.
Roime
Mea Culpa.
Shadow Cartel
#28 - 2012-10-29 06:29:57 UTC
Shiroh Yatamii wrote:
So, Gallente ships. They're supposed to be all about in-your-face damage and drones. So I prowl around the Features and Ideas area to see how they're balancing cruisers and implementing the new destroyers, and judging by the looks of the new Gallente destroyer and the (mostly unchanged) Vexor, Gallente ships are forever relegated to having split weapons systems for damage.


How is having more drones than others a hindrance in any way :D Drones complement short range of blasters, improving Gallente dmg application, while allowing for great versatility. You can effectively fight two targets at once. I see split weapon system as a definite strength.

Quote:
Combine this with being armor tanked on the norm, and you've got boats that can't field the tanks Amarr or Caldari ships can (bar the armor rep bonused ships*) while also managing to be slower than Minmatar ships. Sure, the DPS on paper looks amazing, but with half of that rolled up into destroyable drones and blasters that are unable to extend beyond arm's length and it all gets to be incredibly unsatisfactory.


While Gallente is a mid-level tanker, this is indeed balanced- don't you think it would be insane to have the hardest-hitting ships to have the best tanks as well? Getting to apply your superior dps is the player skill involved in flying Gallente ships. You need different mindset, different tactics and tricks than for example Minmatar ships.


Quote:
*Speaking of armor rep bonuses, why will the Vexor not get this? It's supposed to be in the "Combat" line like the Incursus and presumably the Hyperion. Gal cruiser especially hurting right now, and once the blaster-bonused Moa is released there will be 0 reason to fly the Thorax.

Thoughts, people?


Tracking is the reason to fly Thorax. Just like tracking is the reason to fly a Talos. Along with speed and agility :)

I'm happier with my Gallente ships every day. A very versatile line-up offering ship choices that are usually ideal for solo and small/medium gang in wormholes and lowsec. Which is what I love.

.

Abannan
Federal Navy Academy
Gallente Federation
#29 - 2012-10-29 06:32:22 UTC
Shiroh Yatamii wrote:
Abannan wrote:

It is not standard practise to fit said drone setup on a vexor because most prefer a set of mediums, smalls, and small ecm, but you can fit said bog standard drone damage set.



I understand that you are maximizing your damage. That's great. But I fall in with the crowd you speak of above. Why? Because if two of my Ogres are popped I've lost 50 m3 of drone bay utility. If two Hammerheads of a flight of five are popped you've only lost 2/5ths of your flight's DPS rather than a significant, lopsided chunk. I view heavies as a thing you use to kill battleships and bash structures with, really. It's a lot easier and more redundant to carry smaller mediums (particularly since Gallente drone boats get smaller drone bays than Amarr drone boats), which is important on long roams far from trade hubs.

Just my 0.02 ISK.


Generally when you are using your ogres you are right on top of the target. so if they start taking damage, recall them, and then deploy again, rinse and repeat. (Drone-fu)
Shiroh Yatamii
Alexylva Paradox
#30 - 2012-10-29 06:55:55 UTC
Roime wrote:

While Gallente is a mid-level tanker, this is indeed balanced- don't you think it would be insane to have the hardest-hitting ships to have the best tanks as well? Getting to apply your superior dps is the player skill involved in flying Gallente ships. You need different mindset, different tactics and tricks than for example Minmatar ships.

That's the growing pains, there. I'm used to Minmatar which has plentiful falloff, agility, and relies on drones only as a secondary weapons system, rather than as a full complement to its guns.

Shiroh Yatamii
Alexylva Paradox
#31 - 2012-10-29 06:58:36 UTC
Abannan wrote:
[

Generally when you are using your ogres you are right on top of the target. so if they start taking damage, recall them, and then deploy again, rinse and repeat. (Drone-fu)


I'll have to give this a shot, then. In this light, the new Gallente destroyer coming out (which has an oddball 35 bandwidth) is a little less ridiculous than I previously thought.
Abannan
Federal Navy Academy
Gallente Federation
#32 - 2012-10-29 07:07:20 UTC
Shiroh Yatamii wrote:
Abannan wrote:
[

Generally when you are using your ogres you are right on top of the target. so if they start taking damage, recall them, and then deploy again, rinse and repeat. (Drone-fu)


I'll have to give this a shot, then. In this light, the new Gallente destroyer coming out (which has an oddball 35 bandwidth) is a little less ridiculous than I previously thought.


a fit I've made for the new destroyer:
http://i.imgur.com/R6mbQ.png

It's abit kitey, the drones wont have much problem tracking destroyers, but the probems with this destroyer lies with its terrible fitting attributes but it should be a good destroyer (if you want in your face dps fly the catalyst ^_^)
Zimmy Zeta
Perkone
Caldari State
#33 - 2012-10-29 08:10:04 UTC  |  Edited by: Zimmy Zeta
Why do you put put a small nos on a rail ship?


edit:
I have never flown a Gallente ship in pvp, but I've been killed by them often enough.
From my understanding, the "buffer-races" amarr and caldari perform better in larger fleets, while the "active-races" gallente and minmatar are better in solo or small gang action.
I consider this pretty well balanced.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Samoth Egnoled
Caldari Provisions
#34 - 2012-10-29 08:12:13 UTC
Zimmy Zeta wrote:
Why do you put put a small nos on a rail ship?


Sad Panda? Sad
Zimmy Zeta
Perkone
Caldari State
#35 - 2012-10-29 08:17:37 UTC
Samoth Egnoled wrote:
Zimmy Zeta wrote:
Why do you put put a small nos on a rail ship?


Sad Panda? Sad


Not yet...
actually I expect that there are people posting here who have much better understanding of the game than I have.
So if anything doens't make sense in my limited point of view, I just ask for a reason in the hope that I might learn something new and maybe become better....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Abannan
Federal Navy Academy
Gallente Federation
#36 - 2012-10-29 09:32:49 UTC
125mm's work very well inside scram range, assuming you're using the correct ammo for the job (javelin), the nos simply is there to help keep scram and web running. for those times when you are in scram range (which should be all because you're using a scram, lol)
pussnheels
Viziam
#37 - 2012-10-29 09:36:42 UTC
Shiroh Yatamii wrote:
So, Gallente ships. They're supposed to be all about in-your-face damage and drones. So I prowl around the Features and Ideas area to see how they're balancing cruisers and implementing the new destroyers, and judging by the looks of the new Gallente destroyer and the (mostly unchanged) Vexor, Gallente ships are forever relegated to having split weapons systems for damage. Combine this with being armor tanked on the norm, and you've got boats that can't field the tanks Amarr or Caldari ships can (bar the armor rep bonused ships*) while also managing to be slower than Minmatar ships. Sure, the DPS on paper looks amazing, but with half of that rolled up into destroyable drones and blasters that are unable to extend beyond arm's length and it all gets to be incredibly unsatisfactory.

This is not my first toon, but this is the first toon I decided to specialize in Gallente. CCP, I am not impressed with your "balancing".

*Speaking of armor rep bonuses, why will the Vexor not get this? It's supposed to be in the "Combat" line like the Incursus and presumably the Hyperion. Gal cruiser especially hurting right now, and once the blaster-bonused Moa is released there will be 0 reason to fly the Thorax.

Thoughts, people?

personal opinion
Gallente are just like amarr ships , you need the relevant skill high up or perfect to make them shine , their ships tend to be overspecialized but in the hands of a good pvper and in the right gang with a good FC very deadly ,

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Zimmy Zeta
Perkone
Caldari State
#38 - 2012-10-29 09:49:55 UTC
Abannan wrote:
125mm's work very well inside scram range, assuming you're using the correct ammo for the job (javelin), the nos simply is there to help keep scram and web running. for those times when you are in scram range (which should be all because you're using a scram, lol)


Thanks for the reply.

But if you are going for a brawler setup within scram range, where is the advantage of chosing rails over blasters, even if those rails could track the targets?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Iam a Spy2
solo and loveing it
#39 - 2012-10-29 11:01:22 UTC  |  Edited by: Iam a Spy2
As for Gal bs i think the Mega can stand its ground.

http://eve.battleclinic.com/killboard/killmail.php?id=13079132 vs amarr bricks.

Now before you say anything this is nats alt given she cant talk on the forums right now. CCP not happy with her.

Each race has there strong points and weak. If you get double webed by blaster boat your alone and not Dual asb i would hand the fight to the gal blaster boat.
Abannan
Federal Navy Academy
Gallente Federation
#40 - 2012-10-29 15:53:57 UTC
Zimmy Zeta wrote:
Abannan wrote:
125mm's work very well inside scram range, assuming you're using the correct ammo for the job (javelin), the nos simply is there to help keep scram and web running. for those times when you are in scram range (which should be all because you're using a scram, lol)


Thanks for the reply.

But if you are going for a brawler setup within scram range, where is the advantage of chosing rails over blasters, even if those rails could track the targets?


Damage projection. Javelin will have around 4k optimal, Fed navy anti will have around 9k, spike will have around 30k
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