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Should Outposts be Destructable?

First post
Author
gDoctor Stangelove
suspended animations DOT
#41 - 2011-10-18 16:28:21 UTC
destiny2 wrote:

From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)


Give stations a 21 day self destruct timer that destroy the station with all content, and leave no kill mail.
When someone have taken the station and disabled all station services they can initiate self destruct, there are a 21 day window to capture the station, or it blows up, leaving no loot.

Tau Cabalander
Retirement Retreat
Working Stiffs
#42 - 2011-10-18 19:22:58 UTC  |  Edited by: Tau Cabalander
Sigras wrote:
Wait im confused... If your outpost was destroyed that means you lost the system anyway were you really doing industry there? At least in my system you get 96 hours of warning, but in real eve you're gonna get way more warning than that...

Also, why does industry need long term security? By your premise no industry is currently done in WH space or was done before stations were able to be made...

Lastly, why does indestructible = secure? I would say that is not true at all
BPO are both an ISK investment and a time investment, and industrialists are unlikely to expose them to significant risk of loss.

For example, I've currently got about 22b NPC value of BPO (worth far more with all the research done on them), and I'm sure not willing to risk them. I used to do w-space industry until the system was sieged, and I realized that it was a really bad idea, and moved all industry back to hisec. Thank goodness they never seriously attacked my tower (I got exceptionally lucky that a roving fleet took out their POS bashing fleet). Now the BPO are safe in a NPC station.

Then there is the material stockpiles required. I'm a really small producer, but I have to move a small convoy of freighters of just Tritanium for my production, and not in a 1/3 smaller jumpfreighter, or out of a system full of hostiles and a bubbled outpost. There is a significant ISK value and m3 of materials at risk.

Also there is production time, so assembly lines contain a significant investment in materials that are at risk until job completion.

Lastly, stability is required for a sustainable market to develop (as opposed to a market based on Jita imports).

Don't get me wrong. I think destructible outposts is a good idea, to some extent, but I just don't see how it could work with CCP's openly stated goal of industrializing nulsec (which I don't agree with).
Airto TLA
Acorn's Wonder Bars
#43 - 2011-10-19 02:42:35 UTC
In my opinion the indestructible stations are just the Devs version of metagaming. They need certain things to happen, such as people to have a "safe" home for their stuff, an area for industry and a way for the players to put a real stamp on the game world.

If the players ran around blowing up things wily nilly like they normally do with no eye to economic consequences to othe players the devs could not reach their goals. Basically, if null sec behaved like real nations, and the players (not the players toons) really lived there (rather than their rentted pixels being tagged to this data base in this area,) maybe they could make it work.

Basically the players metagame everything, but want the game rules to meet their version of "reality".

Let's face it the game is not reality and the devs must occasionally cheat, to allow many types of people in the same universe from the 24/7 peeps to the log in once a weekers, from the risk averse to the suicidal, from the everything must have a profit motive to the tear harvesters.

Since we as players do not always act like real human beings, sometimes the rules have to be a little off just to keep the insantity in check. If they did try and "fix" it the rules would be overly complicated and tedious, do we really need that.
Sevena Black
The Black Redemption
#44 - 2011-10-19 09:15:03 UTC
If outposts should be destroyable, then so should high-sec and lowsec stations. Since there's systems with 10 stations in it, GL!

But seriously, just remove the reinforcement timers and couple them with the presence/absence of a TCU. Saves some bashing and increases the value of an IHUB.

-A- strategy of retreating into NPC null and coming back when they see an oppurtunity to do so and grab sov-space is an excellent tactic and a show of perseverance.
Lyrrashae
Hellstar Towing and Recovery
#45 - 2011-10-19 14:19:54 UTC
destiny2 wrote:

From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)


CAOD Arrow

Ni.

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