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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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serras bang
Caldari Provisions
Caldari State
#5521 - 2012-10-28 16:59:09 UTC
Jorma Morkkis wrote:
Joe Risalo wrote:
The cane is getting a fitting nerf while at the same time having the fitting costs of arty being reduced.

This will allow them to fit for range and be able to out range a drake with no issues.


A fitting nerf is easy to counter. All you have to do is swap out some modules.


Dealing with a dps nerf on a ship that already didn't have that much dps is something else.

Now, a range nerf that puts it at the lowest range of all bc's isn't so easy to counter.


Cane does 278 dps at 82 km with Tremor (T2 projectile locus, 3x TE).
How is that going to outrange this?

[Drake, Draek]

Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Sensor Booster II, Targeting Range Script
Sensor Booster II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[Empty High slot]

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters I

With current missile stats that's 414 dps at 134 km.


although i agree thats stupid range the nerf t2's are recieving is still way over the top 80 - 90 km should suffice for any criuser or bc max even after boosters ect however how you get it to hit at that range dont quite add up but that not the point im running with your figures here (even though i think there a bit dodgy).

t2 heavy furry should still have a base of around 45k not a max after skills and ship bonuses ect.
Harvey James
The Sengoku Legacy
#5522 - 2012-10-28 17:08:00 UTC
mm.. the missile rigs certainly add a lot of range especially T2 its definitely too much they need a nerf along with missile velocity and missile bombardment skills and then maybe adding TE's and TC's wouldn't brake missiles to OP range which they would if they were added atm.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jorma Morkkis
State War Academy
Caldari State
#5523 - 2012-10-28 17:20:53 UTC
serras bang wrote:
although i agree thats stupid range the nerf t2's are recieving is still way over the top 80 - 90 km should suffice for any criuser or bc max even after boosters ect however how you get it to hit at that range dont quite add up but that not the point im running with your figures here (even though i think there a bit dodgy).

t2 heavy furry should still have a base of around 45k not a max after skills and ship bonuses ect.


Are you saying T2 high damage heavy missiles will have way too short range?

Let's look at high damage short range ammo for turrets.
Level 5 skills, no implants, no modules/rigs to increase range:
Heavy Beam Laser + Gleam: 7,5 + 10 km
720mm Howitzer + Quake: 7,5 + 21,9 km
250mm Railgun + Javelin: 13,5 + 15 km
Cazador 64
Deep Core Mining Inc.
Caldari State
#5524 - 2012-10-28 18:33:46 UTC
Sigras wrote:

I love how you never offered a single counter point to any of the arguments made in my post, instead you just attacked my character . . .


That is what every projectile enthusiast has done in this entire thread.
How can you people can not wrap your head around the fact HML was the only viable option for Caldari Missile pvp.
We have posted the numbers of the top 20 most used weapons Projectiles dominate this list over every other weapons system out there. As well as projectile ships make up almost half of the top 20 ships we see on this list.

http://eve-kill.net/?a=invtype&id=12034

So giving the Caldari only two viable ships who used the same weapons system then nerfing that entire weapons system and in effect nerfing both ships and saying everything is balanced is bullshit and if you deny that your just a bigot.
And before you try to flood the replies with these arguments yes the Cruise are seeing some love but there are still no good hulls to put them on. The Raven is not a very good hull when compared to other hulls. The use will go up for a short time as people test out the new changes but ultimately they will see that the projectiles and related hulls are still the better option as proven by the numbers provided to us thanks to eve-kill.

And while bringing HML into line with other like systems seems like a reasonable thing to do it will ultimately bring the use of hml and the drake/tengu way down and with no more real advantage they will fade out month after month.
So for arguments sake i will concede saying that maybe it wont totally break.
But will it push the tides more in the favor of projectiles and you will see even a larger gaps between projectiles and everyone else? You bet your ass it will.

And thus you will see less and less fleets accepting the Caldari missile boat PVE or PVP they will get hit on both ends.
This is why it is a game breaking change for the Caldari missile users.

Few more points to make saying things along the lines of

You should have cross trained.
Any personal attacks that are sure to be targeted at me.
Pointing out grammatical errors
Posting by EFT warriors.
Or simply anyone who has not been on the test servers.

Will be taken at face value only.
Also for the sake of argument this is intended to compare Missiles / Projectiles for this time I really do not care about laser or Hybrids as I pretty much even use in the top 20 your beef should be with projectiles not missiles.
Also reader be wary of people posting in defense of laser or hybrids when they are projectile users
Lili Lu
#5525 - 2012-10-28 19:53:35 UTC  |  Edited by: Lili Lu
Cazador 64 wrote:
Sigras wrote:

I love how you never offered a single counter point to any of the arguments made in my post, instead you just attacked my character . . .


. . .

So giving the Caldari only two viable ships who used the same weapons system then nerfing that entire weapons system and in effect nerfing both ships and saying everything is balanced is bullshit and if you deny that your just a bigot.
. . . but ultimately they will see that the projectiles and related hulls are still the better option as proven by the numbers provided to us thanks to eve-kill.

And while bringing HML into line with other like systems seems like a reasonable thing to do it will ultimately bring the use of hml and the drake/tengu way down and with no more real advantage they will fade out month after month.
So for arguments sake i will concede saying that maybe it wont totally break.
But will it push the tides more in the favor of projectiles and you will see even a larger gaps between projectiles and everyone else? You bet your ass it will.
. . .
Posting by EFT warriors.
Or simply anyone who has not been on the test servers.

Will be taken at face value only.
Also for the sake of argument this is intended to compare Missiles / Projectiles for this time I really do not care about laser or Hybrids as I pretty much even use in the top 20 your beef should be with projectiles not missiles.
Also reader be wary of people posting in defense of laser or hybrids when they are projectile users


Bad Sigras bad. You see poor Cazador and Opertone are rl Caldari people in the real world and you are an evil bigot. How can CCP tolerate, indeed promote such real world biggotry. We should all go to Iceland and bring a lawsuit to protect the downtrodden Caldari. Sad I want to be Caldari too so I can self identify as a self-righteous victim of biggotry.

As for the rest of your bullshit Cazador I've already told you I think projectiles (omg a weapon system I use, what am I doing) need some adjustment. About the only thing I can find some common ground with you on. But I'm not stupid like you so I'm not calling for some accross the board nerf to them.

Instead I would like to see a little more optimal on beam lasers. I would like to see the range bonus on TEs nerfed. Maybe make it 10% optimal and 25% falloff. TC can stay as they are. As things are right now TEs are better than TCs, since they give the same range bunus but the TEs will give a tracking bonus at the same time. They should have differing range bonus as shield tanks are going to have more agility and speed than armor tanks. This will bring ACs back in line. It will also aid amarr armor tanking and even out the mobility advantage v range between those types of ships.

It's already been pointed out to you how the Cane nerf while harsh and possibly overdone has elicited none of the **** quality or quantity posting you and Opertone and your racial bloodbrothersLol have engaged in. Oh and noone is getting on here and accusing the Devs and other players of being "biggots" against poor persecuted Minmatar pilotsLol Amarr rp-ers aren't even this crazy, they have fun in appropriate venues with it. Seriously, how these types of psychologically disordered people seem to gravitate into piloting Caldari and only Caldari ships is a mystery. What?
Opertone
State War Academy
Caldari State
#5526 - 2012-10-28 20:22:52 UTC
Sigras wrote:


You do not even play the FFF... game. Quit your posting. You have not played as caldari character. Your POV is so out of this world. You are not even trying.
I love how you never offered a single counter point to any of the arguments made in my post, instead you just attacked my character . . .
Let me guess, you must be running for US president this year . . . Roll

Anyway, if you can scrape together an argument perhaps try posting that, Johnny Storm


Arguments. It is just rubbish. Can't even bother to make counter arguments.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

serras bang
Caldari Provisions
Caldari State
#5527 - 2012-10-28 20:34:31 UTC  |  Edited by: serras bang
Jorma Morkkis wrote:
serras bang wrote:
although i agree thats stupid range the nerf t2's are recieving is still way over the top 80 - 90 km should suffice for any criuser or bc max even after boosters ect however how you get it to hit at that range dont quite add up but that not the point im running with your figures here (even though i think there a bit dodgy).

t2 heavy furry should still have a base of around 45k not a max after skills and ship bonuses ect.


Are you saying T2 high damage heavy missiles will have way too short range?

Let's look at high damage short range ammo for turrets.
Level 5 skills, no implants, no modules/rigs to increase range:
Heavy Beam Laser + Gleam: 7,5 + 10 km
720mm Howitzer + Quake: 7,5 + 21,9 km
250mm Railgun + Javelin: 13,5 + 15 km



heavy missles are long range ammo not short hams are short range ecept it seams jav witch either out performs heavy in range or somes out about 2km under them.

but lets put it this way 720s with long range ammo 54 optimal and minmitar generaly play in fall of.
250 with long range ammo 97 km
and 54k for armarr

so tbh t2s being under 40k or just under 40k is totaly and unterly wrong.
Bouh Revetoile
In Wreck we thrust
#5528 - 2012-10-28 20:43:42 UTC  |  Edited by: Bouh Revetoile
serras bang wrote:
Jorma Morkkis wrote:
serras bang wrote:
although i agree thats stupid range the nerf t2's are recieving is still way over the top 80 - 90 km should suffice for any criuser or bc max even after boosters ect however how you get it to hit at that range dont quite add up but that not the point im running with your figures here (even though i think there a bit dodgy).

t2 heavy furry should still have a base of around 45k not a max after skills and ship bonuses ect.


Are you saying T2 high damage heavy missiles will have way too short range?

Let's look at high damage short range ammo for turrets.
Level 5 skills, no implants, no modules/rigs to increase range:
Heavy Beam Laser + Gleam: 7,5 + 10 km
720mm Howitzer + Quake: 7,5 + 21,9 km
250mm Railgun + Javelin: 13,5 + 15 km



heavy missles are long range ammo not short hams are short range ecept it seams jav witch either out performs heavy in range or somes out about 2km under them

Oh sure, Railguns, arties and beams are short range weapons too. It must be, otherwise, pulse would not ourange their short range ammo with scorch.

...

PS : HML long range ammo is T1/faction ammo, because they don't need high damage long range ammo, as opposed to turrets.
serras bang
Caldari Provisions
Caldari State
#5529 - 2012-10-28 20:48:55 UTC
Bouh Revetoile wrote:
serras bang wrote:
Jorma Morkkis wrote:
serras bang wrote:
although i agree thats stupid range the nerf t2's are recieving is still way over the top 80 - 90 km should suffice for any criuser or bc max even after boosters ect however how you get it to hit at that range dont quite add up but that not the point im running with your figures here (even though i think there a bit dodgy).

t2 heavy furry should still have a base of around 45k not a max after skills and ship bonuses ect.


Are you saying T2 high damage heavy missiles will have way too short range?

Let's look at high damage short range ammo for turrets.
Level 5 skills, no implants, no modules/rigs to increase range:
Heavy Beam Laser + Gleam: 7,5 + 10 km
720mm Howitzer + Quake: 7,5 + 21,9 km
250mm Railgun + Javelin: 13,5 + 15 km



heavy missles are long range ammo not short hams are short range ecept it seams jav witch either out performs heavy in range or somes out about 2km under them

Oh sure, Railguns, arties and beams are short range weapons too. It must be, otherwise, pulse would not ourange their short range ammo with scorch.

...

PS : HML long range ammo is T1/faction ammo, because they don't need high damage long range ammo, as opposed to turrets.


so everyone gets long range high dmg ammo except from the race with the slowest and heviest ships ? ide really love to have your view on things it would be great for a few mineutes.
Jorma Morkkis
State War Academy
Caldari State
#5530 - 2012-10-28 20:55:12 UTC
serras bang wrote:
heavy missles are long range ammo not short hams are short range ecept it seams jav witch either out performs heavy in range or somes out about 2km under them.

but lets put it this way 720s with long range ammo 54 optimal and minmitar generaly play in fall of.
250 with long range ammo 97 km
and 54k for armarr

so tbh t2s being under 40k or just under 40k is totaly and unterly wrong.


Yes, and?

Compare damage:
Aurora vs Gleam
Spike vs Javelin
Tremor vs Quake

Long range ammo does less damage.

Oh, and by your logic my Coercer with 19,7 km optimal uses medium long range turrets. So, here you guys heard it first time: dual light pulse lasers are actually medium long range turrets. Roll
serras bang
Caldari Provisions
Caldari State
#5531 - 2012-10-28 20:57:37 UTC  |  Edited by: serras bang
Jorma Morkkis wrote:
serras bang wrote:
heavy missles are long range ammo not short hams are short range ecept it seams jav witch either out performs heavy in range or somes out about 2km under them.

but lets put it this way 720s with long range ammo 54 optimal and minmitar generaly play in fall of.
250 with long range ammo 97 km
and 54k for armarr

so tbh t2s being under 40k or just under 40k is totaly and unterly wrong.


Yes, and?

Compare damage:
Aurora vs Gleam
Spike vs Javelin
Tremor vs Quake

Long range ammo does less damage.

Oh, and by your logic my Coercer with 19,7 km optimal uses medium long range turrets. So, here you guys heard it first time: dual light pulse lasers are actually medium long range turrets. Roll


sorry were did i say light lazers were med guns ?

but no funnaly enough fury light missles will hang around 20km however why should presicion light missles not be either further or the same as there t1 counterparts ?

edit: or the more so you setup that corcea with light beam 2 with aurora ammo you get 35km optimal.
Bouh Revetoile
In Wreck we thrust
#5532 - 2012-10-28 21:26:43 UTC
serras bang wrote:

sorry were did i say light lazers were med guns ?

but no funnaly enough fury light missles will hang around 20km however why should presicion light missles not be either further or the same as there t1 counterparts ?

edit: or the more so you setup that corcea with light beam 2 with aurora ammo you get 35km optimal.


What don't you understand in "short range high damage ammo" ?

I know it's a long suite of words, but it's pretty straight forward IMO, even for non native english speakers. :o
serras bang
Caldari Provisions
Caldari State
#5533 - 2012-10-28 21:34:23 UTC
Bouh Revetoile wrote:
serras bang wrote:

sorry were did i say light lazers were med guns ?

but no funnaly enough fury light missles will hang around 20km however why should presicion light missles not be either further or the same as there t1 counterparts ?

edit: or the more so you setup that corcea with light beam 2 with aurora ammo you get 35km optimal.


What don't you understand in "short range high damage ammo" ?

I know it's a long suite of words, but it's pretty straight forward IMO, even for non native english speakers. :o


hi dmg is not presicion ammo witch has the same max range as fury i also think you miss understand .


rage and fury is hi dmg but yet cannot lay full dmg on stationary ships of there size.

presicion and jav for small fast targets yet the presicion dosent have the range to gaurantee a hit on said ships.

i think it is you that should learn the difference of the missles and not go with gun terms.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#5534 - 2012-10-28 22:13:39 UTC
serras bang wrote:
tbh ccp has been extreamly heavy handed on missles and havent thought it through at all its camoflage fozzie said itll be closer to its real range and more intuative to new players.

im sorry but ive always known my range on missle by a simple calculation of equiped missles flightime and velocity minus 10% for target speed i dont see a problem here.


That rule of thumb only really works for a target orbiting you, or running directly away from you.
And even then, not a very high speed target or a very low speed target.

For instance if you have a 3750m/s frig flying directly at you, you can start firing you missiles a little bit under 2 (Flight time x Missile Velocity).

Fozzie's point about "knowing the range of your missiles" is to do with the fact that missiles take time to accelerate up to their max speed. Now, he's drastically reduced that time. So, that actual range of your missiles used to be something like Flight time x ( Average velocity of your missiles - Average velocity of your target away from your missiles ). Fozzie's change has made "Average velocity of your missiles" roughly equivalent to the posted flight time of your missiles.

So, whereas before I'd been reduced to an ambiguous "a little bit under" 2 x (DeltaVT), it is now almost precisely that.

For instance if you have a 4300m/s frig flying directly at you, you can start firing your missiles at pretty well 2 (Flight time x Missile Velocity).

IMHO the more elegant solution would have been to make Missiles better at doing Relative Velocity calculations based on the projected flight path of the target vessel. But... that system is breakable in ways a straight tail-chase isn't (and would be a ***** to code, and would probably increase lag).

But, in any event, that wasn't the justification for the change, that was just a nice added extra. The justification for the change was that HMLs needed a little heavy handed nerf bat love.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#5535 - 2012-10-28 22:22:38 UTC  |  Edited by: Kai'rae Saarkus
serras bang wrote:
Bouh Revetoile wrote:
serras bang wrote:

sorry were did i say light lazers were med guns ?

but no funnaly enough fury light missles will hang around 20km however why should presicion light missles not be either further or the same as there t1 counterparts ?

edit: or the more so you setup that corcea with light beam 2 with aurora ammo you get 35km optimal.


What don't you understand in "short range high damage ammo" ?

I know it's a long suite of words, but it's pretty straight forward IMO, even for non native english speakers. :o


hi dmg is not presicion ammo witch has the same max range as fury i also think you miss understand .


rage and fury is hi dmg but yet cannot lay full dmg on stationary ships of there size.

presicion and jav for small fast targets yet the presicion dosent have the range to gaurantee a hit on said ships.

i think it is you that should learn the difference of the missles and not go with gun terms.


Actually Precision is a Short Range High(er Applied) Damage ammo.

No other weapon system gets this type of Ammo.

It's closest equivalent, Tracking ammo, pretty well always does less damage than either Barrage or the High Damage type (except against Amarr T2 frigs). And it's usually classified as a "Medium Range High Tracking" ammo.

I haven't tested it yet. But (for targets which aren't ridculously fast interceptors orbiting between 24-30Km [which no Non-Destroyer weapon system should be able to hit]) it should do the job. But I would be interested to know how your testing of it has going.

Also, try killing a frig with any other medium range weapon system at under 30Km AT ALL.
serras bang
Caldari Provisions
Caldari State
#5536 - 2012-10-28 22:23:10 UTC
Kai'rae Saarkus wrote:
serras bang wrote:
tbh ccp has been extreamly heavy handed on missles and havent thought it through at all its camoflage fozzie said itll be closer to its real range and more intuative to new players.

im sorry but ive always known my range on missle by a simple calculation of equiped missles flightime and velocity minus 10% for target speed i dont see a problem here.


That rule of thumb only really works for a target orbiting you, or running directly away from you.
And even then, not a very high speed target or a very low speed target.

For instance if you have a 3750m/s frig flying directly at you, you can start firing you missiles a little bit under 2 (Flight time x Missile Velocity).

Fozzie's point about "knowing the range of your missiles" is to do with the fact that missiles take time to accelerate up to their max speed. Now, he's drastically reduced that time. So, that actual range of your missiles used to be something like Flight time x ( Average velocity of your missiles - Average velocity of your target away from your missiles ). Fozzie's change has made "Average velocity of your missiles" roughly equivalent to the posted flight time of your missiles.

So, whereas before I'd been reduced to an ambiguous "a little bit under" 2 x (DeltaVT), it is now almost precisely that.

For instance if you have a 4300m/s frig flying directly at you, you can start firing your missiles at pretty well 2 (Flight time x Missile Velocity).

IMHO the more elegant solution would have been to make Missiles better at doing Relative Velocity calculations based on the projected flight path of the target vessel. But... that system is breakable in ways a straight tail-chase isn't (and would be a ***** to code, and would probably increase lag).

But, in any event, that wasn't the justification for the change, that was just a nice added extra. The justification for the change was that HMLs needed a little heavy handed nerf bat love.



should be common seans that if a target is 50k away from you flying at over 1k ms if you have a max flight time of 44 if you start fireing its gonna hit him by time the missle feul has been used up as i said should be common seanse.
serras bang
Caldari Provisions
Caldari State
#5537 - 2012-10-28 22:26:24 UTC  |  Edited by: serras bang
Kai'rae Saarkus wrote:
serras bang wrote:
Bouh Revetoile wrote:
serras bang wrote:

sorry were did i say light lazers were med guns ?

but no funnaly enough fury light missles will hang around 20km however why should presicion light missles not be either further or the same as there t1 counterparts ?

edit: or the more so you setup that corcea with light beam 2 with aurora ammo you get 35km optimal.


What don't you understand in "short range high damage ammo" ?

I know it's a long suite of words, but it's pretty straight forward IMO, even for non native english speakers. :o


hi dmg is not presicion ammo witch has the same max range as fury i also think you miss understand .


rage and fury is hi dmg but yet cannot lay full dmg on stationary ships of there size.

presicion and jav for small fast targets yet the presicion dosent have the range to gaurantee a hit on said ships.

i think it is you that should learn the difference of the missles and not go with gun terms.


Actually Precision is a Short Range High(er Applied) Damage ammo.

No other weapon system gets this type of Ammo.

Tracking ammo, I here you say..... it pretty well always does less damage than either Barrage or the High Damage type (except against Amarr T2 frigs). And it's usually classified as a "Medium Range High Tracking" ammo.

I haven't tested it yet. But (for targets which aren't ridculously fast interceptors orbiting between 24-30Km [which no Non-Destroyer weapon system should be able to hit]) it should do the job. But I would be interested to know how your testing of it has going.

Also, try killing a frig with any other medium range weapon system at under 30Km AT ALL.


i dont use guns all that much and the smallest med guns even upto mid mid guns far as im aware do it fairly effectively.
however im fairly confident that all med guns can lay full dmg on all criuser and bc ?
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#5538 - 2012-10-28 22:36:44 UTC  |  Edited by: Kai'rae Saarkus
serras bang wrote:
Kai'rae Saarkus wrote:

Also, try killing a frig with any other medium range weapon system at under 30Km AT ALL.


i dont use guns all that much and the smallest med guns even upto mid mid guns far as im aware do it fairly effectively.
however im fairly confident that all med guns can lay full dmg on all criuser and bc ?


Because, Blasters and ACs are Medium Ranged Weapon Systems?
(I'd consider an argument on Zealots with HPLs and Scorch).

But for clarifiction, I'm talking about Beam Lazors, Rail Guns and Artillery cannons. Which are (along with HMLs) the medium Mid-Range weapon systems. All of which are truly awful at tracking unwebbed frigates below about 30km (YMMV a little).

Yup, and the conversation was re: Precision ammo. Which makes firing it at BCs and CCs irrelevent (because doing that would be - except for a few edge cases - a mistake).

serras bang wrote:
should be common seans that if a target is 50k away from you flying at over 1k ms if you have a max flight time of 44 if you start fireing its gonna hit him by time the missle feul has been used up as i said should be common seanse.


My whole long explanation was to point at that ATM it's also wrong.

Whereas, in future it will be closer to being true.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#5539 - 2012-10-28 22:38:24 UTC  |  Edited by: Kai'rae Saarkus
Double post.

Edit: Apologies for all the double posts, but if it makes you happier you can read it as a back and forth in stereo.
Cazador 64
Deep Core Mining Inc.
Caldari State
#5540 - 2012-10-28 22:47:19 UTC
Lili Lu wrote:
...
I think projectiles (omg a weapon system I use, what am I doing) need some adjustment. About the only thing I can find some common ground with you on. But I'm not stupid like you so I'm not calling for some accross the board nerf to them.


OFC you don't want your primary weapons system nerfed. See we have more common ground then you think.

Lili Lu wrote:

Instead I would like to see a little more optimal on beam lasers....
TC can stay as they are....
They should have differing range bonus as shield tanks are going to have more agility and speed than armor tanks. This will bring ACs back in line. It will also aid amarr armor tanking and even out the mobility advantage v range between those types of ships.


So your fix for Projectiles is buffing other systems? right Lili Lu I would like to introduce you to powercreep

Lili Lu wrote:

It's already been pointed out to you how the Cane nerf while harsh and possibly overdone......

Right as we have pointed out why the HML was harsh and overdone

Lili Lu wrote:

Seriously, how these types of psychologically disordered people seem to gravitate into piloting Caldari and only Caldari ships is a mystery. What?

Right I would like to repost this from my last thread.

Few more points to make saying things along the lines of

You should have cross trained.
Any personal attacks that are sure to be targeted at me. (sure did call that one)
Pointing out grammatical errors
Posting by EFT warriors.
Or simply anyone who has not been on the test servers.

Will be taken at face value only.
Also for the sake of argument this is intended to compare Missiles / Projectiles for this time I really do not care about laser or Hybrids as I pretty much even use in the top 20 your beef should be with projectiles not missiles.
Also reader be wary of people posting in defense of laser or hybrids when they are projectile users

I wasn't going to give you the time of day but you are that good of a troll I had to respond to this.
Again you have added nothing of value to this thread you just continually barrage the Caldai pilots with insults and flame threads in an attempt to discredit them.

These are typical debate tactics when you really have no valid argument so you resort to what we call ad hominem
and other tactics you attempt to use we like to call a red herring.
Just to be clear ad hominem is when you attack an individual instead of the argument and you have proven to do this time and time again post after post.

red herring on the other hand is an attempt to introduce something non related to the topic.
I made it clear my intent was to compare missile to projectiles when considering balance,
yet you attempt to bring lasers and TC into the argument.

and you say my post are ridiculous I suggest you reread your own lol.