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Lost in Space....Transporting Strategies.

Author
J'Poll
School of Applied Knowledge
Caldari State
#41 - 2012-10-27 20:25:45 UTC  |  Edited by: J'Poll
Or for the more expensive shipments:

T2 Cloaky hauler, no need for the MWD trick when you can warp cloaked.


http://wiki.eveonline.com/en/wiki/Crane

Can fit covert ops cloak and thus warp while cloaked.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jesuis Cache-Cache
#42 - 2012-10-27 23:54:47 UTC
Ok..The Sun has gone down. It's safe to come back out now....

That Crane is very attractive for a future concept. The more I look at that ship, the more I envision nul sec trading.

Earlier this morn...um, this evening...I came upon this. It might prove helpful to newcomers, like myself.

Avoiding Cargo Scans

In particular, this line of text...

Quote:
Immunity from cargo scanning

Cargo scanners do not reveal any of the following:

Items inside two or more layers of containers within the target's cargo hold <------------
Items in a ship's corp hangar array (e.g. that of the Orca)


I knew I remembered reading about that somewhere, but this was not it. However, this does confirm my recall. So, for example...

The Bad II capacity is 5,250 m3.
A Giant Secure Container capacity is 3,900 m3 w/ a volume of 3,000m3.

So, does that mean I can place one container inside the other and then place that in the cargo hold?
Or does the game calculate the total volume of everything separate and THEN measure that against the ship's cargo capacity?
I assume the former.

To further the brain picking of the community, how strategic of a deterrent is container stacking?
If you are a Ganker, do you see it as "Not with the risk of being empty."?
Or..."Hmm. I bet he's carrying something very valuable in that container of the container."...GANK ON!

Does it repel or attract?

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Tau Cabalander
Retirement Retreat
Working Stiffs
#43 - 2012-10-28 00:38:57 UTC  |  Edited by: Tau Cabalander
Jesuis Cache-Cache wrote:
She will be in a spanking new Badger II.

Hate to tell you this, but the Bestower is bigger, and takes about half a day to train, so far less than a Badger II.

You might want to consider it. You don't get a bigger capacity hauler until you reach Caldari Industrial 5.

For what it is worth, I currently own 6 Charon freighters [the largest capacity hauler in EVE], but I also have Amarr Industrial 1 trained on all my characters.

The Humble Bestower

Limited one-time offer: If you'd like a cargo rigged Bestower free-of-charge, let me know! I have a spare sitting around. But please, only if you are actually going to use it.
J'Poll
School of Applied Knowledge
Caldari State
#44 - 2012-10-28 00:45:53 UTC
Jesuis Cache-Cache wrote:
Ok..The Sun has gone down. It's safe to come back out now....

That Crane is very attractive for a future concept. The more I look at that ship, the more I envision nul sec trading.

Earlier this morn...um, this evening...I came upon this. It might prove helpful to newcomers, like myself.

Avoiding Cargo Scans

In particular, this line of text...

Quote:
Immunity from cargo scanning

Cargo scanners do not reveal any of the following:

Items inside two or more layers of containers within the target's cargo hold <------------
Items in a ship's corp hangar array (e.g. that of the Orca)


I knew I remembered reading about that somewhere, but this was not it. However, this does confirm my recall. So, for example...

The Bad II capacity is 5,250 m3.
A Giant Secure Container capacity is 3,900 m3 w/ a volume of 3,000m3.

So, does that mean I can place one container inside the other and then place that in the cargo hold?
Or does the game calculate the total volume of everything separate and THEN measure that against the ship's cargo capacity?
I assume the former.

To further the brain picking of the community, how strategic of a deterrent is container stacking?
If you are a Ganker, do you see it as "Not with the risk of being empty."?
Or..."Hmm. I bet he's carrying something very valuable in that container of the container."...GANK ON!

Does it repel or attract?



In bar now on cell so wont even try to type a reply will get back on it when i return home. There is stuff to explain.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jesuis Cache-Cache
#45 - 2012-10-28 01:03:23 UTC
Tau Cabalander wrote:
Jesuis Cache-Cache wrote:
She will be in a spanking new Badger II.

Hate to tell you this, but the Bestower is bigger, and takes about half a day to train, so far less than a Badger II.

You might want to consider it. You don't get a bigger capacity hauler until you reach Caldari Industrial 5.

For what it is worth, I currently own 6 Charon freighters [the largest capacity hauler in EVE], but I also have Amarr Industrial 1 trained on all my characters.

The Humble Bestower

Limited one-time offer: If you'd like a cargo rigged Bestower free-of-charge, let me know! I have a spare sitting around. But please, only if you are actually going to use it.
That is a very thoughtful and generous offer, TC. However, she will be able to pilot the BM II within the hr. The most I haul...as far as weight...has never been much over 3k.

I do appreciate the advice and more so the offering of gift. But I must respectfully decline as she would not actually put it to use.

On another note..that just come to mind...because my brain activity is lacking. My Seller alt is trained in Amarr Industry, but she doesn't get out much.



J'Poll wrote:
In bar now on cell so wont even try to type a reply will get back on it when i return home. There is stuff to explain.


Throw one back for me!Blink

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#46 - 2012-10-28 01:27:44 UTC
Jesuis Cache-Cache wrote:
Ok..The Sun has gone down. It's safe to come back out now....

That Crane is very attractive for a future concept. The more I look at that ship, the more I envision nul sec trading.

Earlier this morn...um, this evening...I came upon this. It might prove helpful to newcomers, like myself.

Avoiding Cargo Scans

In particular, this line of text...

Quote:
Immunity from cargo scanning

Cargo scanners do not reveal any of the following:

Items inside two or more layers of containers within the target's cargo hold <------------
Items in a ship's corp hangar array (e.g. that of the Orca)


I knew I remembered reading about that somewhere, but this was not it. However, this does confirm my recall. So, for example...

The Bad II capacity is 5,250 m3.
A Giant Secure Container capacity is 3,900 m3 w/ a volume of 3,000m3.

So, does that mean I can place one container inside the other and then place that in the cargo hold?
Or does the game calculate the total volume of everything separate and THEN measure that against the ship's cargo capacity?
I assume the former.

To further the brain picking of the community, how strategic of a deterrent is container stacking?
If you are a Ganker, do you see it as "Not with the risk of being empty."?
Or..."Hmm. I bet he's carrying something very valuable in that container of the container."...GANK ON!

Does it repel or attract?


Well back now..

First small thing:

Null-sec trading, be careful with it as player owned stations can refuse you to dock. So check if you can dock first before shipping stuff to it.

About double-wrapping (aka unscannable cans):

You CAN'T place containers into containers.

What can you do:

Place stuff inside a container (on an alt) and then courier contract it over. A courier contract is viewed to EVE as a container, this will place a container inside another 'container' which makes it unscannable.

The problem that arrises here is that currently certain people are ganking all double wraps as it's more then likely that it will contain valuable stuff inside. Either way, industrials are really not that heavy tanked, if 1 tier 3 BC can't take it, they might try it with 2.

Cloaky haulers means you can cloak almost 99% of the trip, which makes it more safe.
Or like I said before, Orca's or Freighters (though they are training time heavier) will provide some safety.
General rule is that a decent trained freighter needs about 9+ tier 3 BCs to gank fast enough in a 0.5 / 0.6 system. So with proper precaution (never carry too much value in your hold to make a gank a possible profit) and you are quite safe most of the time.

btw, this don't take too much value in your hold (or fitted on your ship) actually is viable for ALL ships. If gankers see (almost) no gain from ganking you, they most of the time let you go.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jesuis Cache-Cache
#47 - 2012-10-28 10:33:46 UTC  |  Edited by: Jesuis Cache-Cache
J'Poll wrote:

btw, this don't take too much value in your hold (or fitted on your ship) actually is viable for ALL ships. If gankers see (almost) no gain from ganking you, they most of the time let you go.
This was my line of thinking about the fitless hauler that got ganked. No fit no sh..... I just got slack and put too much in it. I actually thought I was in a slow time and ran it. But it only takes one.

Great intel,as always JP. Thanks for clearing that up. Good insight...hmmm, have you done a lot of ganking? You are well versed in the tongue. P We're not sleeping with the enemy, are we? You know...keep your friends close and all that ...Big smile


This is what I have looked at until she gets into a Crane.


[Noctis, Again]

Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

Experimental 10MN MicroWarpdrive I
Medium Shield Extender II

Improved Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Medium Low Friction Nozzle Joints II Arrow Medium Engine Thermal Shielding I
Medium Low Friction Nozzle Joints II Arrow Medium Engine Thermal Shielding I
Medium Low Friction Nozzle Joints II Arrow Medium Engine Thermal Shielding I

This complete package comes in just under 120m. The bulk of that is in the ship at 78m. The cargo hold is only 1400, but that will carry a lot of skill books and implants.P But really it will help ease the temptation of going with overly expensive runs. Not that it should be an issue, but anything can happen.

This ship still has little tank, with 12k EHP. Not a lot, but she shouldn't need it. A second thing, is this can also double as a salvager for a supportive role in follow up on clearing sites.

She can actually be in this ship in 4 hrs. She can run this fit in 4 days. Then it's just another 4 days to get Spaceship Command and that should get the align time below 10 seconds.ArrowEDIT : By changing the rigs, this should extend the duration of the MWD to well exceed the align time. That should get her in the ship with a properly functional MWD/C. Without having to wait on the Space Commander skill to reach level V. Also , by them being T1 rigs, that cuts the total cost to 100m. In addition to taking off another 3 days of training.

Other than the 4 hrs for getting in the ship, she will still be training the same skills that are needed for the Covert Ops.

It will take a completely separate line of training to get into the Crane. That alone will take 26 days.With the Noctis she can be transporting again very quickly and then continue on her way to Cov Ops in the Cheetah. Which is another 19 days. After that, she can focus on the Crane.

While this looks good on paper, (unless I am not looking at it right and I am probably not) I should be able to actually test the full fit in 28 hrs. That's a lot faster than 26 days.

So, while we wait for her skills to go up, I will be involved in some hi-sec exploration and the girls will have some time off doing belly shots in a Minmatar station.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Katran Luftschreck
Royal Ammatar Engineering Corps
#48 - 2012-10-29 07:36:27 UTC  |  Edited by: Katran Luftschreck
I understand the logic in ganking for profit, but good grief ... waste of a perfectly Tornado, if you ask me. I'm just not seeing the profit margin, here. Honestly, he'd have been smarter just shadowing the target and sending for a buddy in one of those legendary kamikaze-catalysts or something.

Looks more like a jerk-gank than a real pirate-gank, all told.

Edit: One part of a transport tank most people overlook is simply adding warp stabilizers. It's not like you'll be shooting back, so who cares about losing targeting range? You'd be surprised how many PvP ships don't carry more than a single point of warp disruption. Long time ago, I turned the tables on a can-flipper & got my stuff back from his gank frigate hovering right over my can like that once. Heck, I don't think even realized warp stabs were even a thing before that moment.

http://youtu.be/t0q2F8NsYQ0

Sin Pew
Ministry of War
Amarr Empire
#49 - 2012-10-29 08:12:20 UTC
Jesuis Cache-Cache wrote:

[Noctis, Again]

Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

Experimental 10MN MicroWarpdrive I
Medium Shield Extender II

Improved Cloaking Device II

Medium Low Friction Nozzle Joints II Arrow Medium Engine Thermal Shielding I
Medium Low Friction Nozzle Joints II Arrow Medium Engine Thermal Shielding I
Medium Low Friction Nozzle Joints II Arrow Medium Engine Thermal Shielding I
The problem with that fit, is the inertia stabs, read their details, they increase your signature, making you easier to lock.
You'd better use nanos and Polycarbon Engine Housing, but then you lose in tank.

What happens when you go around in a hauler is:
Auto-pilot:

  • you exit warp at 15km from a gate
  • your cargo and fit is scanned by a frigate because they have plenty of time for it
  • you jump through the gate and warp to the next
  • you exit warp 15km from the gate, a tornado lands on grid and blows you

Manual pilot:

  • you warp to zero and the scanner can't lock you before you jump
  • you drop cloak after jumping to align for warp, another scanner analyzes your cargo and fit
  • a tornado was sitting on the gate and blows you before you make it in warp
  • -or-
  • you warp and get sploded on the next jump while aligning

That goes for a good 99% of ganks in high-sec. So what you can do to reduce the chances to get blown is either fit a ship that can warped cloaked and align in a blink, or tank the hell out of your ship, you can't do both.
Very small and valuable cargo is better hauled in a battleship or a decently tanked battlecruiser, large low-value cargo in an orca/freighter, large and valuable with redfrog and such.
If you really want to carry stuff youself, split the cargo in several trips, takes more time but if you carry less than the price of a fitted tornado, and have some buffer tank, there's very little chance you'll get ganked. A tornado can dish out around 11k damage per volley, it will likely not have the time to fire a second volley, so you want to have around 20/25k HP and not carry more than 150mil in an industrial, to avoid ganking.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Sin Pew
Ministry of War
Amarr Empire
#50 - 2012-10-29 08:45:52 UTC
On a side note, if you use an alt to haul, do not overlook the core skills. Everything that adds HP and increases ship agility is pure win, so DO train:
- Shield Management 5
- Mechanic 5
- Hull Upgrades 5
- Evasive Manoeuvring 5
- Navigation 5
- Spaceship Command 5

They work for any ship and once you reach capital ships, then train Advanced Spaceship Command to 5 too.
Seriously, if you plan on hauling regularly, you're better off investing in these as they will maximize your ship's base stats, anything else you'll fit on the ship will benefit from it.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Jesuis Cache-Cache
#51 - 2012-10-29 09:04:09 UTC  |  Edited by: Jesuis Cache-Cache
I know I asked this earlier...I think...So, they CANNOT lock you if you "jump" to a gate? Between the time you come out of warp to the time you actually jump? Not the autopilot thing, I don't do that, but just hitting "jump" when warping to the gate.

Or is it actually a faster transition if you warp to zero and spam jump as you hit the gate?

I know what you are saying about the Inertia Stabs, but I'm not planning on dropping cloak, until I'm actually "in" warp. The sig radi is 1500 stock and 1800 with them installed. I know that makes her a bigger target, but they have to catch her uncloaked for that to come into play.

If this fit actually works, she will have a MWD duration of 16 sec and an align time of 15.5. sec. Given the fact that the align is hit a split second before the MWD is initiated, she should be aligned and ready to warp by the time it cycles.

That is on paper, anyway. I won't be able to test it until tomorrow.

I know I should just do what everyone else is suggesting. and tank until she gets in a Crane, however... I can't help but throw this around. In the end, even if it is a failed application, I have the tank to fall back on. This just seems more fun. If I was just an autopilot AFK transport, the tank would be the "sure thing" ...but where's the fun in that? I don't want to just sit there and let them shoot me. I want them to have to actually put forth an effort to catch me.

"There's a fine line between fishing and just standing on the shore like an idiot."
~ Steven Wright

They are lazy fisherman. I don't want to be a fish. They want me. They will have to hunt me down.


EDIT : I have all of those skills on her list. She is an Alt hauler, but that is not her major role in my gameworld. It's just to supply my seller once every few days. I don't see her as that...full time. It's the power of two thing that keeps me excited for her in a support role for ole Jesuis.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Sin Pew
Ministry of War
Amarr Empire
#52 - 2012-10-29 09:35:21 UTC
Jesuis Cache-Cache wrote:
I know I asked this earlier...I think...So, they CANNOT lock you if you "jump" to a gate? Between the time you come out of warp to the time you actually jump? Not the autopilot thing, I don't do that, but just hitting "jump" when warping to the gate.

Or is it actually a faster transition if you warp to zero and spam jump as you hit the gate?
The cargo and ship scanners have a cycle duration, it is likely if you hit "jump" that your ship will exit warp and jump through before they get a chance to finish scanning you. The servers have a 1sec tick so depending on the timing you might be sitting on the gate for a couple seconds, but if you jump through before they've finished scanning your ship (target locking delay + scanner cycle), they won't get a result, same if you can get into warp before that.

Jesuis Cache-Cache wrote:
I know what you are saying about the Inertia Stabs, but I'm not planning on dropping cloak, until I'm actually "in" warp. The sig radi is 1500 stock and 18oo with them installed. I know that makes her a bigger target, but they have to catch her uncloaked for that to come into play.

If this fit actually works, she will have a MWD duration of 16 sec and an align time of 15.5. sec. Given the fact that the align is hit a split second before the MWD is initiated, she should be aligned and ready to warp by the time it cycles.

That is on paper, anyway. I won't be able to test it until tomorrow.
There might be a slight misconception, the reason you use a MWD with an Improved Cloaking Device is that it gives you a huge speed boost with the least speed penalty, so that you can drop the cloak when you've reached a speed really close to your normal (uncloaked) 75% velocity required to enter warp, you won't be able to drop cloak while in warp but you'll have to drop cloak and then hit warp.

Jesuis Cache-Cache wrote:
I know I should just do what everyone else is suggesting. and tank until she gets in a Crane, however... I can't help but throw this around. In the end, even if it is a failed application, I have the tank to fall back on. This just seems more fun. If I was just an autopilot AFK transport, the tank would be the "sure thing" ...but where's the fun in that? I don't want to just sit there and let them shoot me. I want them to have to actually put forth an effort to catch me.

"There's a fine line between fishing and just standing on the shore like an idiot."
~ Steven Wright

They are lazy fisherman. I don't want to be a fish. They want me. They will have to
You have the right attitude and it's not a problem doing tests for the lulz when you think like that, keep the attitude.Blink

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Jesuis Cache-Cache
#53 - 2012-10-29 10:08:38 UTC
Sin Pew wrote:
There might be a slight misconception, the reason you use a MWD with an Improved Cloaking Device is that it gives you a huge speed boost with the least speed penalty, so that you can drop the cloak when you've reached a speed really close to your normal (uncloaked) 75% velocity required to enter warp, you won't be able to drop cloak while in warp but you'll have to drop cloak and then hit warp.

I have been doing it with my main..., well some. He has been in solitary confinement for the past few days.

However, I think I get the mechanics and why it works. The cycle will ruin once then automatically shut off by being cloaked. At that moment you are almost twice your required speed of 75% for warp. Actually it will be closer to 125% of your normal speed.

Anyway, from what I can gather, you MUST already be aligned by the time the MWD cycle ends. Otherwise, you can't instantly warp , as you must wait for the align to complete first.

As long as that happens, it shouldn't matter how long they are, just as long as the MWD cycle is longer than the align time. You are cloaked this entire time until you actually warp to the next gate..or celestial.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#54 - 2012-10-29 10:35:00 UTC
Jesuis Cache-Cache wrote:
I know what you are saying about the Inertia Stabs, but I'm not planning on dropping cloak, until I'm actually "in" warp. The sig radi is 1500 stock and 1800 with them installed. I know that makes her a bigger target, but they have to catch her uncloaked for that to come into play.


You can't drop cloak in warp with your fits. The only ships that can do that are the ones that warp cloaked (cov ops cloaks).

You first have to disable your cloak and then start the warp sequence.
Again, don't be fooled by the nice game mechanic of you slowly appearing from your cloak, as soon as you disable your cloak, you are 100% visible to others, it's just a nice visual.

You idea of a game mechanics is quite acurate however:

Say your base max speed is 100 m/s (for easy calculating cause I"m lazy).

You will start to warp at 75 m/s

MWD has a 500% speed bonus.

This will make your speed 500 m/s with MWD running.
The cloak has a 75% penalty:

500 x 0.25 (remaining 25% you get from the cloak) = 125 m/s

The problem with your plan is...

You have to perfectly time all factors

* Your alignment to the out gate has to be good (again, this doesn't have to mean your ship points that way, that too is purely a nice graphic display. Basically all ships are spheres with a vector velocity).
* You have to drop cloak at perfect time in relation to your MWD (tip: the EVE cycle animation can be displayed wrong).
* You have to activate the warp button at the perfect time in relation to your MWD and cloak.

This all means it's a very very high hit&miss situation for an insta-warp.

And with the higher sig radius, not only do they target faster, they also hit you harder which means you need even more tank.

I agree that transporting can be done with the following stuff:

Low value - low volume = any ship, just tank them properly and don't carry stuff that makes you a target.
Low value - high volume = tanked industry / Orca
High value - low volume = high tanked battleship (so you can also fight them back a bit).
High value - high volume = either your own freighter or use Red Frog & Blue Frog / Push Industries.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jesuis Cache-Cache
#55 - 2012-10-29 11:11:32 UTC
J'Poll wrote:
You can't drop cloak in warp with your fits. The only ships that can do that are the ones that warp cloaked (cov ops cloaks).

You first have to disable your cloak and then start the warp sequence.
Again, don't be fooled by the nice game mechanic of you slowly appearing from your cloak, as soon as you disable your cloak, you are 100% visible to others, it's just a nice visual.

Ahhhh...So the animation is a farse.

There is no "delay" after you drop out of cloak? The instant you hit decloak, you are able to be targeted?

That is what I meant by "dropping out of cloak in warp". That is from the delay shown in the animation. However, if that is indeed the case. then the Cloak MWD trick is in itself a farse.

Or am I misunderstanding you still?

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#56 - 2012-10-29 11:57:42 UTC  |  Edited by: J'Poll
Jesuis Cache-Cache wrote:
J'Poll wrote:
You can't drop cloak in warp with your fits. The only ships that can do that are the ones that warp cloaked (cov ops cloaks).

You first have to disable your cloak and then start the warp sequence.
Again, don't be fooled by the nice game mechanic of you slowly appearing from your cloak, as soon as you disable your cloak, you are 100% visible to others, it's just a nice visual.

Ahhhh...So the animation is a farse.

There is no "delay" after you drop out of cloak? The instant you hit decloak, you are able to be targeted?

That is what I meant by "dropping out of cloak in warp". That is from the delay shown in the animation. However, if that is indeed the case. then the Cloak MWD trick is in itself a farse.

Or am I misunderstanding you still?


The animation is just make your eyes more happy about EVE. As soon as you hit decloak you can be targetted / shot at / etc.

The cloak MWD trick mainly is useful to bust camps by start aligning towards a celestial, doing the C-MWD trick and while till have the MWD running under cloak you align towards another spot (say your outbound gate).

This is to prevent decloaking cause you have such a high-speed that the enemy has no idea on where you are after just a second or 2 so they can't burn towards you for a decloak.

If the animation would be actual time till you get targetted you wouldn't even need the C-MWD trick as the same animation is used in your gate-cloak. So with enough align time you could as well just do that from your gatecloak. But it isn't a real thing, it's an animation. And with a very high lock speed of under 1 second, and primed point/scram the second they hit the lock you are fixed in space.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

San Fransisco
Silver Falcon Survey
#57 - 2012-10-29 19:47:10 UTC  |  Edited by: San Fransisco
The trick is not a farse. Another reason the cloak mwd trick works is that you can't target something that is in warp.
Jesuis Cache-Cache
#58 - 2012-10-29 22:32:57 UTC  |  Edited by: Jesuis Cache-Cache
Thanks to Sin, JP and welcome San Fran to the list of comments. As always, with the utmost appreciation.

So, aside from the animation...When you are ready to warp at the end of the C-MWD trick, you drop cloak the same time as the MWD cycle ends hit warp (or jump).

At that moment, even though your ship is still "cloaked by animation" and yet your ship as not entered warp by animation, the soft voice prompts you with "Warpdrive Active" and your speed indicator on the bottom of your HUD says "Warping". Then there is a second or two and your ship actually enters warp.

Now, not worrying with the actual ship animation and just looking at the voice prompt and the HUD.

Where is the point at which they cannot lock you?

If I understand this correctly, that should give gankers two split second opportunities to lock.

1- When you align to break gate cloak and hit cloak- MWD. This should show as just a blip on his overview. Even with an instantaneous locking time. They don't even have time to click your ship.

2- When you decloak and hit warp or jump. This is pending on what they see on their overview.

I have been sitting at gates (well...one for a few minutes..lol) watching how they work observing the overview as others come through the gate and warp off. It seems that once you are prompted, that you are warping, you are grayed out on the overview. Then when your ship actually warps off, you are then removed from the overview.

So, in #2 they should only see you pop up on the overview for a split second again, but then you are grayed out before they can react to get a lock.

A part from waiting for her skills to get up, I bought her a Condor and set it up for speed. That little ship was cheap to fit out and it SCREAMS through space. She clocks in at 3,782 m/s. She approached a gate to orbit at 5km and about the second loop, these scout scanners (I assume that's who they were. Who else sets at gates like that?) will start cloaking up. It's funny.

It was set up to mainly get Undock spots, but it has proven to be a recon training vessel as well. I have since gained knowledge in the use and application of the tactical viewer. Great times ahead....tanked or cloaked...P

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Siigari Kitawa
Operation Sleepless
#59 - 2012-10-29 23:38:49 UTC
Hi there :D

I have a series of freight tutorials. Starting with this (mwd/cloak transport and strategies).

http://www.youtube.com/watch?v=JrlUMiRL1jU

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Jesuis Cache-Cache
#60 - 2012-10-29 23:49:18 UTC
Hey SK!

As a matter of fact, I watched that video again last night...for the fifth time...

However, that fit seems to be restricted to that ship, due to the number of low slots. Still, I must ask...Do you move through low and nul safely without being ganked?

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson