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WH Carrier´s

Author
Aamrr
#21 - 2011-10-19 06:28:14 UTC
If you're fitting even a singe cap recharger, that shouldn't be an issue. Just drop it from the mids and add a CPR (if necessary) to the lows.

A sebo'd 4-target painter carrier is pretty lol-fit...
Malcorath Sacerdos
Republic University
Minmatar Republic
#22 - 2011-10-19 09:14:57 UTC
Haniblecter Teg wrote:
Well if you're going to solo some crap, then you're going to need some target painters in mid. Find they're very useful for some small crap (if its just you and your salvager)


thank you i will take that into consideration
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2011-10-19 12:09:08 UTC
look, like i said on your BC post, your fit is fine for kspace but it has no place in WHs.
there are MANY subcap ships that are better (much better) at killing sleepers and for pvp, it needs to be propper triage fit.

as someone initially mentioned, archon is about a million times better than a thanny if you have that option at all.

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Malcorath Sacerdos
Republic University
Minmatar Republic
#24 - 2011-10-19 12:24:06 UTC
Jack Miton wrote:
look, like i said on your BC post, your fit is fine for kspace but it has no place in WHs.
there are MANY subcap ships that are better (much better) at killing sleepers and for pvp, it needs to be propper triage fit.

as someone initially mentioned, archon is about a million times better than a thanny if you have that option at all.



i know alot about using tengu´s in c4 sites.

well it warms my hearth that it would be ok for k. but why not for wh? ( exept that a whole fleet of t2´s and t3´s will pwn it ( a fleet like that will pwn anything in a wh ) )


ofc i have the option of archon :) its only a matter of training time really .
Windorian
Aliastra
Gallente Federation
#25 - 2011-10-21 00:12:02 UTC  |  Edited by: Windorian
Is it worth it to have a carrier in a C4? The carrier serves 2 main purposes in yoru C4, Logistics, and System Defence.

If your fleet canot field T3's and basilisk's/gaurdian's, then the carrier will be your life raft for running C4 sites quickly. We used to use an all BS fleet and the 2 RR from the thanatos was more then enough to make every ship survive the aggro. Once you get into real logistics and spider fleets, this loses it's charm though.

For system defence it's hard to beat a Carrier. Remember, it's an asset your enemies cannot duplicate, not quickly atleast. It gives you alot of utility functions that they will not have (moving ships in it's hangar, allowing fleets to refit on field, dropping extra ships for pilots who have lost there, storage of variable ammo types, not to mention, Logistics of course.)

In any WH, a carrier is a force to be reckoned with, just remember, a solo carrier in PVP is a dead carrier that doesn't know it yet.

Regarding the smartbombs, My system is red giant which bonuses smartbombs by 68% range and DMG. This puts the faction ones out to 12.4km, 654 DMg every 8 seconds. We never even have to lock sleeper frigates, the smartbombs just rip them open. This doesn't work as well in non-red giant though, since even with a 7.5km range the frigates will not be inside that range for long.

Other items you might put in those slots could be: Extra RR energy Xfer, more drones(DPS), faction heavy nuets (they will mess up any tackler in range of you). Whatever tickles your fancy.

As to the solo'ing and fighters and whatnot, i never said that i don't use fighters. What is aid was that i usually dont SOLO because i lose fighters and thye are costly. When in fleets, i normally field 11 fighters, and i LOVE IT.

My fighters can easily go to take on the argos at 100km off while i'm tending to fleet RR, and the fleet is engaging the sleepers. They have incredible range and good DPS.

Hope this information helps.
Aamrr
#26 - 2011-10-21 05:20:30 UTC
Windorian wrote:
Regarding the smartbombs, My system is magnetar which bonuses smartbombs by 68% range and DMG. This puts the faction ones out to 12.4km, 654 DMg every 8 seconds. We never even have to lock sleeper frigates, the smartbombs just rip them open. This doesn't work as well in non-magnetar's though, since even with a 7.5km range the frigates will not be inside that range for long.

That's a red giant. Not a magnetar.
Tanya Powers
Doomheim
#27 - 2011-10-21 06:14:01 UTC
Windorian wrote:
Other items you might put in those slots could be: Extra RR energy Xfer, more drones(DPS), faction heavy nuets (they will mess up any tackler in range of you).



"Wooot triple SD long range point Arazu/LAchesis, I'm dead"

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