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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

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Author
Skunk Gracklaw
Caldari Provisions
Caldari State
#41 - 2011-10-19 02:57:20 UTC
Simetraz wrote:
I wil make this real simple.

High-sec is for casual game play.
0.0 is NOT casual game play.

It's always a treat to see people who have never lived in nullsec talk about nullsec.
Skunk Gracklaw
Caldari Provisions
Caldari State
#42 - 2011-10-19 02:59:18 UTC
Mara Rinn wrote:
Here is what null sec denizens can do in the first instance:

Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec.

We did those guys a favor. There is no reason for "industrialists" to go to nullsec until CCP fixes industry and logistics in nullsec.
Deucalion Ex Mortis
Doomheim
#43 - 2011-10-19 03:07:32 UTC
Why I dont go to 0.0?

I think Mittani says it best.

"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."


I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.

Endeavour Starfleet
#44 - 2011-10-19 04:10:45 UTC
Want to repopulate nullsec? https://forums.eveonline.com/default.aspx?g=posts&t=22840 Would be a good start.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#45 - 2011-10-19 04:31:16 UTC
Raidable content,

Removal of local, I prefer WH because I can slip around hiding. I'd be fine with sov upgradeable local.

Faster JC cooldowns.

AG
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#46 - 2011-10-19 04:32:50 UTC
Mara Rinn wrote:
Here is what null sec denizens can do in the first instance:

Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec.

Step 2: take the time to train new null sec residents in basic null sec operations, rather than having your "elite" FCs having to content with naive pilots who don't understand simple rules like "never warp to zero on your cloaked scout" and "never fleet warp a stealth bomber gang".

Step 3: find ways to encourage new players to participate in space combat, without simply using them as meat shields and bait (give the care bears a way to be useful: teach them how to scout in cloak frigates, teach them how to use a cyno, give rookies the jobs you used to have cyno alts for)

Here is what CCP can do:

Step 1: modify space combat so that smaller ships can conceivably "get under the big guns" of bigger ships: a frigate should be able to tackle a carrier with relative ease, a cruiser should be able to tackle a super cap without being shot to pieces by capital turrets.

Step 2: remove ewar immunity from super caps to encourage diverse playstyles, and encourage the use of support fleets when deploying capital assets

Step 3: use FW bunkers as part of null sec sov warfare, giving fleets of smaller ships defined objectives which they can participate in without fear of capital blobs dictating the course of battle

Step 4: reduce the viability of the "haul stuff from Jita" approach to supplying material requirements (this should apply across the board, not just null or low)

Step 5: provide a meaningful mechanism via which a support fleet can "guard" fragile assets such as mining barges and exhumers (I'm thinking "line of sight" combat mechanics or a portable deadspace field projector)


Many good ideas here.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Carceret Rinah
Federal Defense Union
Gallente Federation
#47 - 2011-10-19 04:37:49 UTC
I don't like corporations, alliances, or any of the ego-driven politics they generate. I'd be interested in going to nullsec for solo/small gang opportunities. There's some of that in NPC null, but I don't see what there is for solo/gang pilots in Sov space.

I suggest sovereignty or development be based on multiple mass-limited deadspace objectives, where a small gang of frigs and cruisers can actually have an impact.
Simetraz
State War Academy
Caldari State
#48 - 2011-10-19 04:40:47 UTC
Skunk Gracklaw wrote:
Simetraz wrote:
I wil make this real simple.

High-sec is for casual game play.
0.0 is NOT casual game play.

It's always a treat to see people who have never lived in nullsec talk about nullsec.


Fail LolLolLolLolLolLol
Mara Rinn
Cosmic Goo Convertor
#49 - 2011-10-19 04:44:48 UTC
Skunk Gracklaw wrote:
Mara Rinn wrote:
Here is what null sec denizens can do in the first instance:

Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec.

We did those guys a favor. There is no reason for "industrialists" to go to nullsec until CCP fixes industry and logistics in nullsec.


When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?

Which one do you folk living out in null sec have control over?

You could try — just as an example — talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much.

Would you believe that simply sitting off a gate in a cloak ship, reporting intel to the alliance while you're chatting about house renovations and quaffing an ale or two, is all you need to do in order to make industry just that little more bearable in null?

Once fuel pellets are introduced, there will be another opportunity for folks looking to help build an alliance rather than simply leech: help build the pellets, or help haul them to stations. Even one load a week in your cloaky ship will be enough to help lighten the logistics load and help your industrialists actually enjoy the game (and in the meantime you get to familiarise yourself with the locations and workings of the POSes your corporation/alliance controls).

While your attitude is that you're doing people "favours" by destroying their freighters and industrial base that they were hoping to contribute to your alliance, you are your own worst enemy: you are cutting off your nose to spite your face.
Aargolos
Estrale Frontiers
#50 - 2011-10-19 05:03:32 UTC
It's a game. It's a game of internet spaceships. You get out of it what you put into it.

I'm not afraid of PvP. Quite the opposite. I simply don't have the time to commit to a PvP-oriented game than I would like to.

Two years in, and in a great high-sec corp, there's still a "learning cliff" aspect to it. I don't run many missions, I've tried (and melted) low-sec plexes because I'm bored with it. I'm not afraid of a PvP fight, I just don't necessarily seek one out (learning cliff) because after two years, I'm still figuring it all out.

That being said, I'm much less afraid of low-sec than I was a year ago. I just rolled "hard mode" so PvE is difficult enough as is. Loki is a great ship, but certainly no Tengu--and yeah I'm sure I'm "doing it wrong". Maelstrom rocks lvl 4's, but it's horrifically boring.

Quite bored with EvE at the moment. Love my corp, but bored of high-sec ****. I love our pvp roams into low-sec, but it's not a profitable "profession" full time. Never been to null-sec, but was within 1 jump once. Don't know anyone in null, and don't care to be anyone's "foot soldier".

WH space is fun...profits to be had, but you still have to keep on your toes. Tried it, liked it, spent 2 weeks in a Probe traveling around WH space just for the experience of it. It was great fun, and ironically enough, I ended up just a few jumps in High-sec from where I started--even after transversing a couple c5's.

Quite the "sandbox" when you're in a t3 you spent a lot of isk on, in low-sec, getting melted by full aggro in a 5/10 just trying to kill the two scramming frigs...all the while watching local and d-scan. As a "nub". Halfway through armor, aligned, and finally jumped out to safety. Hands are still shaking, and I think that's the point.

Pew Pew!
Myxx
The Scope
#51 - 2011-10-19 05:05:56 UTC
Adelphie wrote:

So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?


What keeps me out of null? Firstly, it should be asked along the lines of, 'Why did I leave null in the first place?'

So first off, go look at my employment history. I've been to nullsec before, and I've lived there before, during the old wars between the GBC and Redswarm Federation on both sides. What prompted me to leave wasn't that nullsec sucked or anything, it was that I didn't care to be someone else's grunt. I wanted to do things on my own time, the way I wanted and when I wanted. I didn't want to wake up in the middle of the night because some ******** deciding to have everyone fight at stupid-o-clock in the morning was a smart idea.

And so its that line - doing what i want, when I want, how I want, for the reasons I want - accompanying with the fact I'm not at all forced to move anywhere when someone else decides to move into the area, that has me staying in high and lowsec. It has been leagues more profitable for me than living in nullsec ever was. I lost more money in nullsec than I ever made there. In highsec, the only time I lose any cash is when I decide to send mercs after people that decide to be stupid and be more of an annoyance to me than they are actually worth. That usually isn't something that costs me more than a battlecruiser hull or that of a battleship for a month or two of holding a knife to someones throat. It also usually gets the point across.

Tldr: nullsec sucks because I don't like moving around and it isnt profitable enough to be worthwhile, I can make as much, if not more in high and lowsec doing what I already do. I also enjoy doing whatever I want, and not being bound to someone else's ruleset. I'd rather not give up being my own boss - you're right, nerfing highsec will just **** me and others off and won't really accomplish jack ****.
Dinsdale Pirannha
Pirannha Corp
#52 - 2011-10-19 05:30:35 UTC
To repopulate null sec, in fact the whole game, CCP should roll the dice, go for broke, go all in, take the giant leap of faith, whatever you want to call it. Give the marketing team and investors a coronary.

Reset the whole game.
Wipe out every asset in the game, leaving 100M/account.
Save everyone's SP of course.

Announce that TQ is the new Sisi for the next 6 months, and CCP will be testing all kinds of new ships/sov mechanics/whatever over that time, and then resetting the game to zero again at that time, so to give everyone a fair chance for the new game mechanics.

During that 6 months, the players will be key in testing these concepts like randomized locations of goo-bearing moons in both null and low, supercap capabilities, new corp/alliance mechanics, limitations on sizes of corps/alliances, time dilation/lag, or whatever things CCP would like to change but can't because of the legacy game structure.

Would they lose subs? A ton.
Would they lose enough to kill the game? Maybe, but I doubt it.
Would they gain all of them back and many more once the game mechanics have been fixed and given everyone a fair shot at null sec, where the wealth is more evenly distributed throughout the regions, and that wealth is transient as the moon-goo/PI/quality of rats depletes in every area and moves on to a new system.

And if that is too radical, how about this:
Variable sec status. As a system is tamed with more POS's, ratting, mining, PI, pilot traverses, the system's sec status improves, lowering the quality of the rats, PI, etc.

Systems that are quiet, because they are crappy, would slowly lose sec status, improving the rat quality, increasing the PI quality, and maybe increasing the chance of a goo appearing at a moon in that system.

And incorporate this in any system in the game. Even Jita. If people stop working/traversing a system, then its sec status drops. If it is heavily worked, it increases.

No system in Eve would remain wealthy. No alliance could stay in one place and accumulate riches. People would spread out across Eve.
Chopper Rollins
hahahlolspycorp
#53 - 2011-10-19 05:49:51 UTC
This is a hyper-capitalistic game so naturally monopoly and stagnation set in.
How rich does a person need to be? Just richer than everybody else.
Even distribution of wealth means no wealth at all.
Crime destroys wealth.
Just think about it.


Goggles. Making me look good. Making you look good.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#54 - 2011-10-19 06:10:48 UTC
My pennie's worth.

Before you start ranting, no I have not been ganked or blobbed and this is in no way a moanpost.


  1. Remove Blobs from the game, totally and completely. This will force better Pvp, it will change the way ships must be fitted in order to enter combat and win and survive.
  2. Allow all ships to travel everywhere in Eve. Whether it's a Titan or a 'nyx - any and all ships should be allowed everywhere in Eve. Let CONCORD take care of offenders as determined by the level of security in the space at the time. I find it so disappointing that Eve being an open Universe, certain ships are restricted as to where they can fly to. it simply makes no sense and severely breaks the game.
  3. Put a mechanic in place which prevents fleet warfare (in fact, ANY fighting) anywhere within 5000Km's from a station in Highsec 0.6 through to 1.0
  4. Make 0.0 through 0.5 Lowsec. Allow fleet battles there, no restrictions.
  5. See point 1 - remove blobs, these have killed the real interactivity of the game.
  6. Remove warp disruptor modules. The only ships which should be allowed to use these should be Interdictors - the current game mechanics have all but killed their role. (See point 1)
  7. The Custom office update is a very good step in the right direction - loads of positive knock-on effects from that for sure.
  8. This to me is so important - see point 2. Allow all ships everywhere.
  9. Introduce random events in Nullsec - (x) number of player ships in an area could potentially trigger an NPC counterforce. This would be a function handed to the players in which they would flag themselves (individually or fleet) as "available for intervention". Timers could be introduced to control how many times per hour an individual or fleet could use this flag. In other words, the players could determine, within bounds, when and where they wanted some pew pew action. Do this for Nullsec only. I am not talking Incursions here, this is a totally different dynamic intended to attract players to Nullsec, to make it more dynamic.


That's enough of a wall, for whatever it's worth.

Peace out.
Herzog Wolfhammer
Sigma Special Tactics Group
#55 - 2011-10-19 06:20:03 UTC  |  Edited by: Herzog Wolfhammer
Adelphie wrote:
Herzog Wolfhammer wrote:


Somewhere there is an Eve player tied up in the closet, struggling to break free while some nice person is posting on the forums with his account....




I take it you've been on the tail end of my missiles/smack Blink. I only do it because I am lonely - I need 0.0 friends.



Actually no. I have lost only two ships to PVP, one a lowsec fight that I started to keep some noobs from ragequitting and showing them that PVP is something you jump into and take more lightly, the other was in faction warfare.

These days I sneak into 0.0 for exploration, using wormholes, and notice how dead it is out there. The last PVP thing I did was in a 0.0 roam with an Eve Radio fleet - I had the Wreath bait ship (properly named "F**ked Duck") and it was dead - we even went into goony space. Nobody was out there so I can fully understand why there are concerns about making it a more lively place.

I recall once in lowsec a flashy on the gate and I come through in a thrax and the dude starts singing in local "nobody know, the trouble I feel". That was creepy - didn't stick around for a duet.

Bring back DEEEEP Space!

Ishtanchuk Fazmarai
#56 - 2011-10-19 06:57:13 UTC  |  Edited by: Ishtanchuk Fazmarai
What would lure me into nullsec?

Log in any time. Have assured fun. Log off any time. Repeat.

Exactly why I stay in hisec. It's not glamourous, but I have fun almost every time I log in and I can log off when i need/choose/please to. Which is more than what nullsec dwellers can claim.

Nullsec is boring and time comsuming. Nullsec is a chore.

And I am here for the fun.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Skunk Gracklaw
Caldari Provisions
Caldari State
#57 - 2011-10-19 07:14:00 UTC  |  Edited by: Skunk Gracklaw
Mara Rinn wrote:
When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?

Which one do you folk living out in null sec have control over?

We have a bunch of industrialists in our alliance but they do just about everything industry related in empire space. If CCP manages to make nullsec industry worthwhile they will relocate. As for pubbie industrialists...idgaf

Mara Rinn wrote:
You could try — just as an example — talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much.

Talking to them isn't going to change the fact that it is always more efficient to do industry in highsec and ship the finished goods to nullsec.

Mara Rinn wrote:
While your attitude is that you're doing people "favours" by destroying their freighters and industrial base that they were hoping to contribute to your alliance, you are your own worst enemy: you are cutting off your nose to spite your face.

Like I said we already have plenty of people in our alliance doing industry so who cares if some random pubbie corps don't trust us...that freighter massacre in EC- was hilarious.
Skunk Gracklaw
Caldari Provisions
Caldari State
#58 - 2011-10-19 07:17:02 UTC
Simetraz wrote:
Skunk Gracklaw wrote:
Simetraz wrote:
I wil make this real simple.

High-sec is for casual game play.
0.0 is NOT casual game play.

It's always a treat to see people who have never lived in nullsec talk about nullsec.


Fail LolLolLolLolLolLol

You need more emoticons.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#59 - 2011-10-19 09:17:21 UTC
Simetraz wrote:
I wil make this real simple.

High-sec is for casual game play.
0.0 is NOT casual game play.

You want to repopulate 0.0
Go talk to your friends who are playing other games and get them to join you in 0.0.





CEO of Lanate Industries

Citizen of Solitude

Corina Jarr
en Welle Shipping Inc.
#60 - 2011-10-19 10:25:50 UTC
I go to null about once a month. Plus side is that I never have to worry about flying back to my home station.


I would never live in 0.0, because my survivability there is rather poor. I prefer whs.