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Player Features and Ideas Discussion

 
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Hiding in Eve- Why We Cloak

Author
Mike Lockstep
Imperial Academy
Amarr Empire
#281 - 2012-08-31 07:04:56 UTC
+1 and a bump. Indeed i need new local mechanics which will make low/null systems more "appropriately dangerous" environment, just as it was intended from the start. OP has some nice ideas and i will be happy to see them implemented
Juniorama
State War Academy
Caldari State
#282 - 2012-08-31 08:51:23 UTC
This will provide a very limited amount of new game play for an extreme amount of complication.

According ot OP active scans are used to find people but they also alert everyone in system that some one is scanning. PvE pilots will still dock up.

Consentual PvP pilots will have to work harder to find their fights.

Fleets will just use more scouts to gather information.

This will induce clutter and complicate things without changing any essential game mechanic.

I have yet to hear an idea about local, etc., that will significantly change game play without hampering all parties involved.
RFD commander
Incendiary Lemons
#283 - 2012-08-31 10:39:46 UTC
I like these ideas. Take note, CCP!
Loius Woo
Sebiestor Tribe
Minmatar Republic
#284 - 2012-08-31 19:26:46 UTC
Juniorama wrote:
This will provide a very limited amount of new game play for an extreme amount of complication.

According ot OP active scans are used to find people but they also alert everyone in system that some one is scanning. PvE pilots will still dock up.

Consentual PvP pilots will have to work harder to find their fights.

Fleets will just use more scouts to gather information.

This will induce clutter and complicate things without changing any essential game mechanic.

I have yet to hear an idea about local, etc., that will significantly change game play without hampering all parties involved.



I don't think you actually read this thread.

There is a lot more to it than active scans.

PvE still takes place in locations determined by the spawning of dedspace pockets anyway...

I am actually having a hard time figuring out how you came to your conclusions at all...
Saede Riordan
Alexylva Paradox
#285 - 2012-09-08 12:30:35 UTC
classified data
Doomheim
#286 - 2012-09-08 22:54:45 UTC
usefulness bump ;)
Staleward Ad'mraa
F-I-N-K PROPERTY
#287 - 2012-09-09 23:59:09 UTC
When you say Space terrain do you mean like hiding inside a hollow asteroid, parking your ship on the other side of a planet, special radiation belt around a planet that hinders sensors? Stuff that can help boost or hinder ships in space to the point that makes the game much more strategic in battlefield?
Saede Riordan
Alexylva Paradox
#288 - 2012-09-12 12:48:21 UTC
Staleward Ad'mraa wrote:
When you say Space terrain do you mean like hiding inside a hollow asteroid, parking your ship on the other side of a planet, special radiation belt around a planet that hinders sensors? Stuff that can help boost or hinder ships in space to the point that makes the game much more strategic in battlefield?



Yes, that and more.
Saede Riordan
Alexylva Paradox
#289 - 2012-09-18 21:28:42 UTC
mine mi
Garoun Investment Bank
Gallente Federation
#290 - 2012-09-18 22:28:09 UTC
men I have only one thing to say, well done, +1

suggestion, the sensor strength could indicate the reach of the ship´s d-scan
Mars Theran
Foreign Interloper
#291 - 2012-09-19 01:14:32 UTC
Mors Sanctitatis wrote:
Xorv wrote:
I like the ideas and vision for EVE you present. Practically speaking though what would you suggest CCP do that doesn't take several years for them to deliver?


How to do it in a nutshell:

1. Put Local in Delayed Mode.



With all of this idea, what's the point of putting local in delayed mode?

Why not just remove local entirely as an information source and restrict it to a Comms channel? That's what it should be anyway. No faces, no names, just anonymous transmissions.
zubzubzubzubzubzubzubzub
Artyom Hunter
Militaris Industries
Northern Coalition.
#292 - 2012-09-19 01:34:34 UTC
This is beautiful. Take my likes. Take them all!
Krall Hoar
Combined Technologies
#293 - 2012-10-05 07:53:25 UTC
Like
Sukur
WhiteOps
#294 - 2012-10-26 16:27:30 UTC
Friendly bump
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#295 - 2012-10-26 16:38:21 UTC
Oooh. I like this.
Nikk Narrel
Moonlit Bonsai
#296 - 2012-10-26 19:43:30 UTC
Seriously filled with good ideas.

The concept of seeing the universe using sensors, combined with maps of systems and rumors about who was flying around...

Isn't that the game we signed on for?
Seranova Farreach
Biomass Negative
#297 - 2012-10-26 19:52:17 UTC  |  Edited by: Seranova Farreach
DOWN WITH LOCAL!!!

ps in W-space we only got probes and D-scan to tell us who may be around (uncloaked)

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Devon Krah'tor
Native Freshfood
Minmatar Republic
#298 - 2012-10-27 00:03:59 UTC  |  Edited by: Devon Krah'tor
+10

Could we please have a Dev comment or acknowledge this idea, its truly brilliant.
Greater.Insight.Skill.Knowledge
Vae Abeo
Viziam
Amarr Empire
#299 - 2012-10-27 15:27:58 UTC
+1 CCP implement this please
Vindictate
Vae Caudex Corporation
#300 - 2012-10-31 00:07:32 UTC
+5