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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Bouh Revetoile
In Wreck we thrust
#5341 - 2012-10-26 19:15:09 UTC
Cazador 64 wrote:
blabla about skills

Missiles and turrets takes about the same time when you train for one weapon system. Drones take about the same time too. There is drones on ships of all races, and there is missiles on ships of all races. That cannot be said of turrets.

You *decided* to skill for only one weapon system whereas your race of choice had two weapon systems, but you could do it (and don't talk about drones, caldari use drones as much as gallente use missiles : almost not ; drone 5 and your done unless you fly hybrid ships).

Gallantean pilot *have to* train for BOTH drones AND hybrids. Minmatar train for projectiles, missiles, drones, armor tank and shield tank. Haven't you been lucky ? Time to close the gap with the other races.

You *choose* to use an advantage of your race : specialize in missiles, knowing that, in your mind, there was only one useful weapon in this tree (in your mind, because it's wrong in facts).

Now, with your skillset, you will have not one weapon system, but five (I exclude CM, because of the Raven), though none of them will suit your personal preferances. And that would be CCP's fault ?

How would CCP be responsible for your choices ? CCP don't design the game for *you*.

Let's face it : only screwed pilots will be those who only use the HML drakes and tengu for pve purpose. All the others will have hopefuly working HAM, Torp, LM and rockets on top of working HML (yes, they will still work, they will only not be a short range weapon as well as a long range one anymore).

Why would you want a refund on missiles otherwise ?
Spc One
The Chodak
Void Alliance
#5342 - 2012-10-26 19:15:38 UTC  |  Edited by: Spc One
CCP Fozzie wrote:
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


You're using Furies I assume?

Yes, t-2, furies.

Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.
No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more.
CCP Fozzie
C C P
C C P Alliance
#5343 - 2012-10-26 19:21:20 UTC
Spc One wrote:
CCP Fozzie wrote:
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


You're using Furies I assume?

Yes, t-2, furies.

Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.
No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more.


You'll notice that using any T1, faction or precision missile the range nerf is more moderate. The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cazador 64
Deep Core Mining Inc.
Caldari State
#5344 - 2012-10-26 19:21:41 UTC
Bouh Revetoile wrote:
I died to much to drake blobs guns should be the only viable pvp option we cried CCP responded and nerfed missiles *edited for TL:DR*

Cool
Bouh Revetoile
In Wreck we thrust
#5345 - 2012-10-26 19:23:21 UTC
Spc One wrote:
Even now currently on TQ, turret ships are way better then missiles[...]
No one will use them because even now with no changes, they suck so hard ... [...]

That is plain wrong. There wouldn't be fleets of drakes if missiles didn't worked. There wouldn't be shitload of hookbills if missiles didn't worked.
Jorma Morkkis
State War Academy
Caldari State
#5346 - 2012-10-26 19:24:06 UTC  |  Edited by: Jorma Morkkis
Spc One wrote:
Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.


Beam Harbinger, 3x TE, 3x Draclira's Modified Heat Sink does
383 dps at 76 km with Aurora M (for missile users: that's T2 long range crystal)

~20 less than what Drake can do at similar ranges with more tank and T2 BCSs.
Bouh Revetoile
In Wreck we thrust
#5347 - 2012-10-26 19:24:41 UTC
Cazador 64 wrote:
My tengu is not OP anymore for pve. *cry*

I can be childish too.
Noemi Nagano
Perkone
Caldari State
#5348 - 2012-10-26 19:25:33 UTC
Grath Telkin wrote:
Noemi Nagano wrote:
Grath Telkin wrote:

Right, and theres a whole host of missile support skills that help you go from one missile type to another that people who didn't train missile skills would have to go through if the nerf fell in the other direction. Its jinfinitely easier to go from one missile type to another than it is from one gun type to another.


You seem to miss a missile pilot needs more skills for his systems than a gunnery pilot does .. I would gladly change the shape of my missile skilltree to the one which guns have.

And there is one missile system, and three gunnery systems, which you maybe did not see yet.



There are 5 gunnery support skills IF you don't count WU and AWU since they're universal and 6 missile support skills, one skill makes it impossible? I mean its not even a long skill that makes the difference, its a simple 9 day train. Stop acting like missile pilots spent tons of extra hours training skills, its simply a myth, and in actuality if you were smart and a good calari pilot you'd have long ago trained Hybrids, which have done really well since the buff.


you will maybe not understand how it works:

missiles need each system separately skilled. Not like with turrets where you can just pick small, then meds, then large. You will need a specific skill for med short range and another one for med long range. And so on ..
Lili Lu
#5349 - 2012-10-26 19:28:25 UTC
Cazador 64 wrote:
Grath Telkin wrote:

Right, and theres a whole host of missile support skills that help you go from one missile type to another that people who didn't train missile skills would have to go through if the nerf fell in the other direction. Its jinfinitely easier to go from one missile type to another than it is from one gun type to another.
.


Your logic and reasoning skills are astounding!!!!
You clearly have NFC about missiles at all. Gunnery support skills cross over 3 different platforms and all races.
Missiles covers only Missiles and there various sizes and the odd torp user outside of Caldari.
Think before you post people or at least visit the wiki and find out how things work.


Ok, here's Grath http://eve-kill.net/?a=pilot_detail&plt_id=53846, and here's Cazador 64 . . well I can't find any pvp record on you. Also, Grath started eve in March of 2007. Cazador 64 started eve January of 2010. I don't know, but I would bet, Grath has more sp in missile support and spec skills than you have in gunnery support skills (of course not counting wu and awu) and specs, irrespective of pve v pvp activity in game.

Minmatar uses missile skills. And will be using them even more as rebalancing progresses. But I suppose you are only following this thread, just as you only train missile skills. Grath pointed out how your lack of diversifying you sp has and will continue to hurt you. It's like investing, you can put all you money in one stock . . .

There is a whole game here. You chose one path. The devs are responsible, paid, for trying to balance all paths. Have a tinfoil hat if you really think they for some reason care more for a mythical race of tribal quasi-criminal rebel ducttape users, and people who choose to play those, and hate a mythical race of corprate neo-fascist communal missile chuckers and the people that choose to play those characters. Of course maybe they secretly care more for a mythical race of slave-owning intolerant religious laser bumm warmers.

Anyway, I guess part of your desire in playing this game is to feel persecuted by adopting a narrow identity here. Have fun with that. Just don't expect the rest of us to validate or support you in that quest. This is a ******* god aweful long thread filled with a multitude of posts from people that have their primary identity (so many that choose this sole race identity seem to be Caldari, don't know why it attracts such types) now subject to rebalance. Meanwhile I could probably count on all my digits the number of Hurricane direct and quite possibly overly harsh nerf complaint posts.

You are not going to get any sp "refunded." You are not going to whine your way into cancelling this rebalance. You, along with everyone else in the game that gets on the test server, may come up with data as to how these changes might negatively impact the game as a whole. But I would bet that could be easier demonstrated regarding the Cane nerf. The game does not revolve around your heretofore op'd and/or overused drake and tengu HML boats. And if you want specifics go back to page one of this thread and read all the way to this page.
Noemi Nagano
Perkone
Caldari State
#5350 - 2012-10-26 19:28:46 UTC
CCP Fozzie wrote:
Spc One wrote:
CCP Fozzie wrote:
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


You're using Furies I assume?

Yes, t-2, furies.

Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.
No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more.


You'll notice that using any T1, faction or precision missile the range nerf is more moderate. The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.


.. and terrible application of this short range damage too .. :)
Bouh Revetoile
In Wreck we thrust
#5351 - 2012-10-26 19:31:23 UTC
Noemi Nagano wrote:
you will maybe not understand how it works:

missiles need each system separately skilled. Not like with turrets where you can just pick small, then meds, then large. You will need a specific skill for med short range and another one for med long range. And so on ..

You know, there is specific skills for turrets too, for T2, the difference here is that you need the smaller ones to have the larger ones.

Anyway, in real EVE, training times for turrets and missiles are about the same.
Spc One
The Chodak
Void Alliance
#5352 - 2012-10-26 19:32:25 UTC  |  Edited by: Spc One
CCP Fozzie wrote:
The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.

Plan converts all missile boats to garbage.

So furies gets removed 5.4% penalty to sig radius and instead gets 50% reduction in range.
That's super nerf.
Noemi Nagano
Perkone
Caldari State
#5353 - 2012-10-26 19:33:10 UTC
Bouh Revetoile wrote:

I can be childish too.


Thats obvious, thanks.
Jorma Morkkis
State War Academy
Caldari State
#5354 - 2012-10-26 19:34:39 UTC
Noemi Nagano wrote:
CCP Fozzie wrote:
Spc One wrote:
CCP Fozzie wrote:
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


You're using Furies I assume?

Yes, t-2, furies.

Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.
No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more.


You'll notice that using any T1, faction or precision missile the range nerf is more moderate. The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.


.. and terrible application of this short range damage too .. :)


How is that different from T2 short range ammo for turrets?
Spc One
The Chodak
Void Alliance
#5355 - 2012-10-26 19:37:10 UTC  |  Edited by: Spc One
Jorma Morkkis wrote:

How is that different from T2 short range ammo for turrets?

Turrets can't be smartbombed or destroyed with defenders.
Also turrets do instant damage, while missiles have to fly to target first to apply damage.
basically missiles can be turned off if enemy wants it.
Noemi Nagano
Perkone
Caldari State
#5356 - 2012-10-26 19:41:25 UTC  |  Edited by: Noemi Nagano
Bouh Revetoile wrote:
Noemi Nagano wrote:
you will maybe not understand how it works:

missiles need each system separately skilled. Not like with turrets where you can just pick small, then meds, then large. You will need a specific skill for med short range and another one for med long range. And so on ..

You know, there is specific skills for turrets too, for T2, the difference here is that you need the smaller ones to have the larger ones.

Anyway, in real EVE, training times for turrets and missiles are about the same.


For turrets you need to train the smaller specs to get bigger specs, right. For missiles you need different skills for the t1 system long range or short range, AND different specs for long or short t2. Evemon says there is a difference of 12 days between one gunnery tree all l5 and missiles all l5. And its not missiles which are trained up faster. Apart from that you can use gunnery support skills for 3 different trees.
Warde Guildencrantz
Caldari Provisions
Caldari State
#5357 - 2012-10-26 19:42:08 UTC  |  Edited by: Warde Guildencrantz
Jorma Morkkis wrote:


How is that different from T2 short range ammo for turrets?


at this point people are just bitching /complaining, the current state of the changes are sound, HAMs and close range missiles become more useful while only fury missiles and HMs in general get any worse.

I'm a caldari pilot since starting eve, however I dont NEED heavies to function, in fact, i have preferred HAMs since I started PvP because they have way enough range on most boats anyways. (maybe not the drake, however)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Warde Guildencrantz
Caldari Provisions
Caldari State
#5358 - 2012-10-26 19:45:50 UTC  |  Edited by: Warde Guildencrantz
Spc One wrote:
Jorma Morkkis wrote:

How is that different from T2 short range ammo for turrets?

Turrets can't be smartbombed or destroyed with defenders.
Also turrets do instant damage, while missiles have to fly to target first to apply damage.


Stop making this argument people, no one ever uses defenders and if they do it is a waste of their slots. Smartbombing missiles does happen but not often enough to make missiles less useful in comparison to the fact that tracking disruptors don't affect them.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Noemi Nagano
Perkone
Caldari State
#5359 - 2012-10-26 19:50:04 UTC
Warde Guildencrantz wrote:
Spc One wrote:
Jorma Morkkis wrote:

How is that different from T2 short range ammo for turrets?

Turrets can't be smartbombed or destroyed with defenders.
Also turrets do instant damage, while missiles have to fly to target first to apply damage.


Stop making this argument people, no one ever uses defenders and if they do it is a waste of their slots. Smartbombing missiles does happen but not often enough to make missiles less useful in comparison to the fact that tracking disruptors don't affect them.


yep. and they never will work on missiles ..
Max Kolonko
Caldari Provisions
Caldari State
#5360 - 2012-10-26 19:50:33 UTC
CCP Fozzie wrote:
Spc One wrote:
CCP Fozzie wrote:
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


You're using Furies I assume?

Yes, t-2, furies.

Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete.
No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more.


You'll notice that using any T1, faction or precision missile the range nerf is more moderate. The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.


With EVERY weapon system we have long range ammo and short range ammo

Somehow You guys decided that caldari main LONG RANGE weapon t2 ammo will be short range, maybe give us snipe ammo variant then? PRecision for example (yes i see cons of that)?