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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Jorma Morkkis
State War Academy
Caldari State
#5321 - 2012-10-26 17:19:45 UTC
Noemi Nagano wrote:
But fixing some not working stuff has nothing to do with power creep.


- CCP buffs medium long range turrets
- Pro Caldari players whine about that their chosen weapon isn't superior anymore
- CCP buffs Pro Caldari players' chosen weapon
- Medium long range turrets are useless
- CCP buffs medium long range turrets
- Pro Caldari players whine...

Yeah, sounds like a power creep to me.
Grath Telkin
Amok.
Goonswarm Federation
#5322 - 2012-10-26 17:26:34 UTC
Cazador 64 wrote:


So I should take it on the chin because I did train Missiles ?


Yes, this game has a vast array of choices and skill paths, you have chosen one specific path and ONLY trained that path (hinting that it MIGHT actually be broken, otherwise you'd have trained some of the gunnery skills since Caldari have some gunnery boats too). Now that you've found out you're stuck because you didn't diversify you're angry.


Cazador 64 wrote:
And I should be blamed and punished for not training gunnery ?


Yes, you had the choice to train things other than Missile skills, you've decided not to do that, now you're having to deal with the consequences of your actions.


Cazador 64 wrote:
There are over 2 months worth of support gunnery skills that are universal to anyone who didn't train missiles.
If you can not see how it's much more easy to go from one gunnery skill to an other then I have no way to make you understand the predicament the Caldari pilot is in.


Right, and theres a whole host of missile support skills that help you go from one missile type to another that people who didn't train missile skills would have to go through if the nerf fell in the other direction. Its jinfinitely easier to go from one missile type to another than it is from one gun type to another.


Cazador 64 wrote:
If a nerf hits so hard that it will force people to cross train because there are so few options then the nerf should not take place until CCP has a better option then cross training


They've never done this and they shouldn't ever do it. Eve is about choices, you made some, now there are consequences to those choices, suck it up and take the 2 months and train gunnery skills, only do yourself a favor, train ALL of them so you don't get stuck behind another nerf, diversify your skill porfolio to the point that you effectively become nerf proof, and then you won't have to make such poor arguments next time.


Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Noemi Nagano
Perkone
Caldari State
#5323 - 2012-10-26 17:35:51 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
But fixing some not working stuff has nothing to do with power creep.


- CCP buffs medium long range turrets
- Pro Caldari players whine about that their chosen weapon isn't superior anymore
- CCP buffs Pro Caldari players' chosen weapon
- Medium long range turrets are useless
- CCP buffs medium long range turrets
- Pro Caldari players whine...

Yeah, sounds like a power creep to me.


It depends what you do when you buff. What you describe sounds like power creep. And it sounds like a very bad job in balancing too.
CCP Fozzie
C C P
C C P Alliance
#5324 - 2012-10-26 18:07:30 UTC
Duality is online for you guys to test the 2.0 version of the changes. Go check them out!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jorma Morkkis
State War Academy
Caldari State
#5325 - 2012-10-26 18:13:49 UTC
Noemi Nagano wrote:
It depends what you do when you buff. What you describe sounds like power creep. And it sounds like a very bad job in balancing too.


You mean like:
Reduce base damage of long range turrets by 50%.
Noemi Nagano
Perkone
Caldari State
#5326 - 2012-10-26 18:19:57 UTC
Grath Telkin wrote:

Right, and theres a whole host of missile support skills that help you go from one missile type to another that people who didn't train missile skills would have to go through if the nerf fell in the other direction. Its jinfinitely easier to go from one missile type to another than it is from one gun type to another.


You seem to miss a missile pilot needs more skills for his systems than a gunnery pilot does .. I would gladly change the shape of my missile skilltree to the one which guns have.

And there is one missile system, and three gunnery systems, which you maybe did not see yet.
Noemi Nagano
Perkone
Caldari State
#5327 - 2012-10-26 18:25:04 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
It depends what you do when you buff. What you describe sounds like power creep. And it sounds like a very bad job in balancing too.


You mean like:
Reduce base damage of long range turrets by 50%.


Jorma, I make it official here: I will ignore your postings from now on. Its been too many times you just spread some stupid numbers and dont see the whole picture. Its pointless to discuss with someone who tries so very hard to not understand what this is all about :)

Now go back to playing EFT. Thanks.
Jorma Morkkis
State War Academy
Caldari State
#5328 - 2012-10-26 18:28:30 UTC  |  Edited by: Jorma Morkkis
Noemi Nagano wrote:
Now go back to playing EFT. Thanks.


I. Don't. Use. EFT.

I use better programs for my skill plans and other stuff.

Why? Mostly because EFT calculates missile range incorrectly.
Cazador 64
Deep Core Mining Inc.
Caldari State
#5329 - 2012-10-26 18:45:28 UTC
Grath Telkin wrote:

Yes, you had the choice to train things other than Missile skills, you've decided not to do that, now you're having to deal with the consequences of your actions.


Or Missiles could just as useful as projectiles EVE is about choices and all of them should be viable to some extent.




Grath Telkin wrote:

Right, and theres a whole host of missile support skills that help you go from one missile type to another that people who didn't train missile skills would have to go through if the nerf fell in the other direction. Its jinfinitely easier to go from one missile type to another than it is from one gun type to another.
.


Your logic and reasoning skills are astounding!!!!
You clearly have NFC about missiles at all. Gunnery support skills cross over 3 different platforms and all races.
Missiles covers only Missiles and there various sizes and the odd torp user outside of Caldari.
Think before you post people or at least visit the wiki and find out how things work.
Grath Telkin
Amok.
Goonswarm Federation
#5330 - 2012-10-26 18:47:59 UTC
Noemi Nagano wrote:
Grath Telkin wrote:

Right, and theres a whole host of missile support skills that help you go from one missile type to another that people who didn't train missile skills would have to go through if the nerf fell in the other direction. Its jinfinitely easier to go from one missile type to another than it is from one gun type to another.


You seem to miss a missile pilot needs more skills for his systems than a gunnery pilot does .. I would gladly change the shape of my missile skilltree to the one which guns have.

And there is one missile system, and three gunnery systems, which you maybe did not see yet.



There are 5 gunnery support skills IF you don't count WU and AWU since they're universal and 6 missile support skills, one skill makes it impossible? I mean its not even a long skill that makes the difference, its a simple 9 day train. Stop acting like missile pilots spent tons of extra hours training skills, its simply a myth, and in actuality if you were smart and a good calari pilot you'd have long ago trained Hybrids, which have done really well since the buff.

You didn't, now you pay the price for pigeon holing yourself.

Also theres Rockets, Light missiles, HAMS, Heavies, Torps, Cruise, and FOF's, so I count more than 1 missile system, maybe you ddin't see it yet or maybe you just trained heavies and ignored the rest because Heavies are the most broken and theres no reason to train any other missile system. Maybe by bringing them back in line you'll see a few other missile types, epsecially with the missile support skill changes.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Cazador 64
Deep Core Mining Inc.
Caldari State
#5331 - 2012-10-26 18:50:27 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
Now go back to playing EFT. Thanks.


I. Don't. Use. EFT.

I use better programs for my skill plans and other stuff.

Why? Mostly because EFT calculates missile range incorrectly.


EVEHQ ! lol it doesn't matter the what program you use.
The EFT warrior thing is along the lines of saying you are nothing but a spreadsheet junkie or theorycrafer take your pick
and you do not really know how it all works out in game in a live scenario.
Spc One
The Chodak
Void Alliance
#5332 - 2012-10-26 18:57:08 UTC  |  Edited by: Spc One
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?
Jorma Morkkis
State War Academy
Caldari State
#5333 - 2012-10-26 18:57:15 UTC
Cazador 64 wrote:
EVEHQ ! lol it doesn't matter the what program you use.
The EFT warrior thing is along the lines of saying you are nothing but a spreadsheet junkie or theorycrafer take your pick
and you do not really know how it all works out in game in a live scenario.


Pyfa and EVEMon actually.

And I do know how missiles work. Unlike some Pro Caldari players I can use all subcap weapon systems.
Cazador 64
Deep Core Mining Inc.
Caldari State
#5334 - 2012-10-26 18:59:08 UTC
Grath Telkin wrote:



There are 5 gunnery support skills IF you don't count WU and AWU since they're universal and 6 missile support skills, one skill makes it impossible? I mean its not even a long skill that makes the difference, its a simple 9 day train. Stop acting like missile pilots spent tons of extra hours training skills, its simply a myth, and in actuality if you were smart and a good calari pilot you'd have long ago trained Hybrids, which have done really well since the buff.

You didn't, now you pay the price for pigeon holing yourself.

Also theres Rockets, Light missiles, HAMS, Heavies, Torps, Cruise, and FOF's, so I count more than 1 missile system, maybe you ddin't see it yet or maybe you just trained heavies and ignored the rest because Heavies are the most broken and theres no reason to train any other missile system. Maybe by bringing them back in line you'll see a few other missile types, epsecially with the missile support skill changes.


And apply them to what ships? CNR / SNI for large lol yeah because those have been the goto ships and known for how well they handle them selves.
Also everyone knows Caldari doesn't not have the better option for torp boats so you lose there.
All of our HACS are a joke.

The funny thing is you are pretty much admitting missiles are worthless but you don't even see it.
There is no reason missiles should not be as viable as any other weapon system out there.
By you saying that cross training is needed you are making my case for me.
You don't see Minm and projectiles having to cross train just so they are not worthless.

I was going to say some more but you are clearly either a troll or just to dense to understand how imbalanced gunnery is over missiles so it's not worth anymore of my time.
Cazador 64
Deep Core Mining Inc.
Caldari State
#5335 - 2012-10-26 19:00:51 UTC
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


Thanks for testing this out and posting the numbers . and what of the drake? I am about to test it all my self in a bit but I would like to know your findings also
Jorma Morkkis
State War Academy
Caldari State
#5336 - 2012-10-26 19:03:19 UTC
Cazador 64 wrote:
You don't see Minm and projectiles having to cross train just so they are not worthless.


Want to try that Cane of yours against level 5 Harbinger at 20 km? I would be ready bet 200 million isk that Harbinger beats Cane at that range hands down.
Spc One
The Chodak
Void Alliance
#5337 - 2012-10-26 19:04:23 UTC  |  Edited by: Spc One
Cazador 64 wrote:
and what of the drake?

Drake has 37.5% less range.

Drake, ( same fit as tengu with 3 caldari navy bcu's ):

TQ:
DPS: 503 (All level 5 skills, missiles and battlecruiser 5)
Range: 75km (All level 5 skills, missiles and battlecruiser 5)

Duality:
DPS: 476 (All level 5 skills, missiles and battlecruiser 5)
Range: 30km (All level 5 skills, missiles and battlecruiser 5)
Gw3ndolin3
Garoun Investment Bank
Gallente Federation
#5338 - 2012-10-26 19:12:27 UTC
ok first off missles sucked before the nerf lol. only good thing was ability to kite mobs out kill them at range . now with the inability to kill frigs, and reduced range solo missioning in missle boats will be next to imposibble. and as far as caldari pilots effecting ccp buffing nerfing thats a laugh, look at caldari pvp capable ships rofl. more like PL cried to there boy in ccp because of long range hml blob and out came the bat.
CCP Fozzie
C C P
C C P Alliance
#5339 - 2012-10-26 19:12:29 UTC  |  Edited by: CCP Fozzie
Spc One wrote:
I've tested out tengu.

Currently on TQ:

690 dps (All level 5 skills, missiles and subs)
113 km range (All level 5 skills, missiles and subs)

Currently on Duality:

654 dps (All level 5 skills, missiles and subs)
46km range (All level 5 skills, missiles and subs)


That takes tengu to super garbage ship.
I personally will not use it anymore or any of missile ships.

More than 50% less range ? really ?


You're using Furies I assume?

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cazador 64
Deep Core Mining Inc.
Caldari State
#5340 - 2012-10-26 19:12:29 UTC
Its pretty simple and easy to understand. If you have trained down gunnery and never trained missiles and you still have many viable options. How ever if you have trained missiles and not gunnery you have pigeon holed your self and should be punished for not training guns. Yah that's pure balance and everything is working as intended. Roll