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Unified Inventory feedback thread

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CCP RubberBAND
CCP Engineering Corp
#41 - 2012-10-20 15:09:45 UTC
Salpun wrote:
Looting still opens a large new ships cargo bay window even if i have a minimized one already open.


Do you have the "Open in a separate window" option enabled? If not it will still use the primary window and whatever settings that has. We have a tweak that didn't make it into this build where if you have the tree view of your main window collapsed wrecks/containers will always open in another window.

Wrecks not opening after approaching them is a defect. We'll get that fixed, though unlikely to be for this version of the client.

Feel free to poke me on: Twitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#42 - 2012-10-20 15:14:12 UTC  |  Edited by: Salpun
CCP RubberBAND wrote:
Salpun wrote:
Looting still opens a large new ships cargo bay window even if i have a minimized one already open.


Do you have the "Open in a separate window" option enabled? If not it will still use the primary window and whatever settings that has. We have a tweak that didn't make it into this build where if you have the tree view of your main window collapsed wrecks/containers will always open in another window.

Wrecks not opening after approaching them is a defect. We'll get that fixed, though unlikely to be for this version of the client.

That option was not checked. Hitting loot all should close the window if the necom ships cargo hold window is open.

Compact view needs a way to tell how full it is even if its on the hud on the left hand side.

Bug 145516 Filter in Inventory open but arrow shows closed. Was closed before I inabled "opin in seperate window". not sure if that was the trigger.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Drew Li
Space Exploitation Inc
#43 - 2012-10-21 01:26:50 UTC
Server is down right now so I cannot test, but I have seen nothing mentioned about this feature so I will mention it again.

Give us the option to remove the inventory part of the window so ONLY the tree remains. There is now a "Compact" view for the inventory, but what I am asking for is a "Compact" view for the tree.

People do not stack the windows so they can quickly switch between them, they stack them so they can quickly sort their current window and drag items into the tabs. Having a narrow tree running the side of the screen showing every division would be perfect! It would allow players to drag items into a specific location, or open a window for the target location to be sorted. This would be an alternative to dragging out the desired tabs and having them listed horizontally.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#44 - 2012-10-21 08:14:56 UTC
Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

CCP RubberBAND
CCP Engineering Corp
#45 - 2012-10-22 11:05:39 UTC
Grey Stormshadow wrote:
Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.


Thanks that looks great!

For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows?

I'll follow up on the bugs you noted, thanks again.

Feel free to poke me on: Twitter

Lors Dornick
Kallisti Industries
#46 - 2012-10-22 11:26:55 UTC
CCP RubberBAND wrote:
Grey Stormshadow wrote:
Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.


Thanks that looks great!

For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows?

I'll follow up on the bugs you noted, thanks again.

Would it be hard/stupid to allow short cuts (and possibly even icons, that we can chose to drag to the bar) for specific views?

Like Ye Olde quick access to cargo, items, ships and corp hangar?

Filters are very nice and very useful, the problem is that they only control what you see, not what you can access.

And there's a serious difference between keeping gadget A and gadget B in different hangars, or keeping them visible with different filters.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#47 - 2012-10-22 11:28:03 UTC
CCP RubberBAND wrote:
Grey Stormshadow wrote:
Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.


Thanks that looks great!

For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows?

I'll follow up on the bugs you noted, thanks again.

Did you look at my Filter still opening bug report. 145516

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#48 - 2012-10-22 11:29:03 UTC
Lors Dornick wrote:
CCP RubberBAND wrote:
Grey Stormshadow wrote:
Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.


Thanks that looks great!

For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows?

I'll follow up on the bugs you noted, thanks again.

Would it be hard/stupid to allow short cuts (and possibly even icons, that we can chose to drag to the bar) for specific views?

Like Ye Olde quick access to cargo, items, ships and corp hangar?

Filters are very nice and very useful, the problem is that they only control what you see, not what you can access.

And there's a serious difference between keeping gadget A and gadget B in different hangars, or keeping them visible with different filters.


You can drag them to the neocom already. Had to do it with my ore hold becouse that is not listed in the neocom yet.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Prime FLux
Perkone
Caldari State
#49 - 2012-10-22 12:06:14 UTC
Zagdul wrote:
@CCP Optimal

Please, I beg you to look into implementing a dual panel.

Something like this: http://i.imgur.com/j8Jyn.jpg


This!
I have found runing 2 inventory window side by side is the most efficient way to do it.

Same as it were the only way to make explorer in windows usefull

*born and rise with Norton commander*
Pinky Denmark
The Cursed Navy
#50 - 2012-10-22 13:13:40 UTC
From the listed changes alone this looks very promising.

Getting rid of accidental hangar change is nice - I would however have made it an window option with a selectable time for a hover to open a hangar... But Im sure this will be sufficient.
Also having a scroll in the tree activated on hover while dragging stuff is a huge request. Thank you!!

Have you considered placing ship hangar in the bottom of the tree to avoid having to scroll past hundreds of ships dragging from active ship to corp hanagr or the other way while having a huge ship tree folded out?

Anyway I am looking forward to see this for myself. Good work and good luck with the polishing.

Pinky
CCP Arrow
C C P
C C P Alliance
#51 - 2012-10-22 16:48:42 UTC  |  Edited by: CCP Arrow
Prime FLux wrote:
Zagdul wrote:
@CCP Optimal

Please, I beg you to look into implementing a dual panel.

Something like this: http://i.imgur.com/j8Jyn.jpg


This!
I have found runing 2 inventory window side by side is the most efficient way to do it.

Same as it were the only way to make explorer in windows usefull

*born and rise with Norton commander*


Would this method not work the same as a dual panel?

1. Open up two Inventory windows, 'Inventory' and 'Active ship' for example.
2. Set the Active Ship window to Compact mode.
3. Snap the Active Ship inventory window to the Right edge of the Inventory window, making both same height and stick together.
4. Hold 'Shift' to drag both windows as one.

Additionally, you can set windows to open in new window (or hold shift when double clicking them) and move those window into a stack in the window to the right. That way all window you open will appear in the 2nd window, in different tabs.

We are also working on Back & Forward mechanics for the Inventory

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Tippia
Sunshine and Lollipops
#52 - 2012-10-22 16:57:17 UTC
CCP Optimal wrote:
  • All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so.
  • Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that.

    It looks like it's “trying” to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again.

    What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) “unfold” animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what.
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #53 - 2012-10-22 16:59:31 UTC
    Tippia wrote:
    CCP Optimal wrote:
  • All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so.
  • Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that.

    It looks like it's “trying” to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again.

    What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) “unfold” animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what.

    Got a bug report in on that Big smile

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Grey Stormshadow
    Sebiestor Tribe
    Minmatar Republic
    #54 - 2012-10-23 00:24:59 UTC  |  Edited by: Grey Stormshadow
    CCP RubberBAND wrote:
    Grey Stormshadow wrote:
    Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.


    Thanks that looks great!

    For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows?

    I'll follow up on the bugs you noted, thanks again.


    Hmm I don't think I described my 1st issue well enough.

    I meant that when I double click the "division"-label I would like the behavior to be "expand that label in index tree and show all containers under it" (exactly the same behavior what the small arrow on left side of the label does).

    This behavior is there by default when "always open to new"-setting is disabled. When the setting is enabled, this no longer works.

    This is the reason why I asked for "always open to new"- setting which would affect only containers. It would make usage of the the index tree much more convenient. Double clicking the label is really only user friendly way to expand it immediately and smoothly without interrupting the workflow. I did play with it quite a while and also tried to use the small arrow for the task. Nothing else than double clicking just didn't feel right and convenient. Perhaps that's the reason why it is the default behavior .)

    ...and I'm happy to hear that the text filter is already on the pipe. Dunno about others but at least I use it tens of times in a day and that upgrade will really make difference :)

    Get classic forum style - custom videos to captains quarters screen

    Play with the best - die like the rest

    Zagdul
    Federal Navy Academy
    Gallente Federation
    #55 - 2012-10-23 02:15:16 UTC  |  Edited by: Zagdul
    CCP Arrow wrote:
    Prime FLux wrote:
    Zagdul wrote:
    @CCP Optimal

    Please, I beg you to look into implementing a dual panel.

    Something like this: http://i.imgur.com/j8Jyn.jpg


    This!
    I have found runing 2 inventory window side by side is the most efficient way to do it.

    Same as it were the only way to make explorer in windows usefull

    *born and rise with Norton commander*


    Would this method not work the same as a dual panel?

    1. Open up two Inventory windows, 'Inventory' and 'Active ship' for example.
    2. Set the Active Ship window to Compact mode.
    3. Snap the Active Ship inventory window to the Right edge of the Inventory window, making both same height and stick together.
    4. Hold 'Shift' to drag both windows as one.

    Additionally, you can set windows to open in new window (or hold shift when double clicking them) and move those window into a stack in the window to the right. That way all window you open will appear in the 2nd window, in different tabs.

    We are also working on Back & Forward mechanics for the Inventory


    What you suggest may be a bit short sighted, no offense.

    What I've got in mind would be a more permanent iteration into the entire inventory system that would open it up for future development. Potentially a complete version release of it.

    By implementing a full on dual pane window, you'd open up the ability for a keybind to move items from one container to another.

    Furthermore, the ability to setup ship specific filters

    1.Filters
    Filters for my Jump Freighter:
    ArrowTower Fueling: would remember the corp hangar + cargo bay.
    ArrowCap Fueling: would remember 'fuel container' (and filter for fuel types) + fuel bay
    ArrowManufacturing: would remember 'mineral container' (and filter for building materials) + cargo hold

    Carriers could have drone filter, fueling, fitting... etc.

    Doing this would remove the need to EVER have more than a single 'inventory' window open.

    2. Mouse
    Something the inventory needs is more use of the mouse. Many of us use our mouse for back/forward/open new tab (middle click). These features would be awesome to have in conjunction with the tree view.


    3. Question:

    When will we see the new inventory system with filters and search integrated into the assets window + corp assets?

    This needs work above all at the moment. Two separate areas where these things are located and not to mention the archaic way it's organized.

    Dual Pane idea: Click!

    CCP Please Implement

    Logicycle
    Stimulus
    Rote Kapelle
    #56 - 2012-10-23 04:21:38 UTC  |  Edited by: Logicycle
    nvm.
    CCP RubberBAND
    CCP Engineering Corp
    #57 - 2012-10-23 15:45:45 UTC
    Tippia wrote:
    CCP Optimal wrote:
  • All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so.
  • Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that.

    It looks like it's “trying” to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again.

    What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) “unfold” animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what.


    This is a bug definitely (what is happening in C). All window settings (should) persist. There will be a new build on Duality for this coming weekend (26th of October)I would be curious to know if you are still experiencing this, as I am unable to get a reproduction on our internal development server.

    Fake EDIT:
    Just managed to reproduce this. We will get a defect in and try to get this fixed for this weekend build. Thanks for your vigilance. I have also attached Salpun's bug report to this.

    Feel free to poke me on: Twitter

    Callidus Dux
    School of Applied Knowledge
    Caldari State
    #58 - 2012-10-26 16:38:23 UTC  |  Edited by: Callidus Dux
    Will it be possible again to open new windows with simple double clicks as promised? I hate shift+click or ANY other mysterious hidden SHORTCUT. I hate shortcuts at whole!
    CCP Arrow said that he and his team is willed to bring an option, compareable to an "autoShift", to be able to open new seperate windows WITHOUT any shift+click again. I do not see this in your description.

    Does a new window pop up if I double click at wrecks in space and does this window AUTOCLOSE itself after looting?

    I do not like the whole concept of primary and secondary windows. I just want windows. ALL equal and emerging via double clicks.
    My inventory is a mess. I use containers and to use SHIFT+Click is horrible. I just want double clicks for new windows. I want more than one or two windows!
    CCP Arrow
    C C P
    C C P Alliance
    #59 - 2012-10-26 16:51:59 UTC
    Callidus Dux wrote:
    Will it be possible again to open new windows with simple double clicks as promised? I hate shift+click or ANY other mysterious hidden SHORTCUT. I hate shortcuts at whole!
    CCP Arrow said that he and his team is willed to bring an option, compareable to an "autoShift", to be able to open new seperate windows WITHOUT any shift+click again. I do not see this in your description.

    Does a new window pop up if I double click at wrecks in space and does this window AUTOCLOSE itself after looting?

    I do not like the whole concept of primary and secondary windows. I just want windows. ALL equal and emerging via double clicks.
    My inventory is a mess. I use containers and to use SHIFT+Click is horrible. I just want double clicks for new windows. I want more than one or two windows!


    The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ Smile

    CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

    Callidus Dux
    School of Applied Knowledge
    Caldari State
    #60 - 2012-10-26 16:54:47 UTC
    CCP Arrow wrote:
    Callidus Dux wrote:
    Will it be possible again to open new windows with simple double clicks as promised? I hate shift+click or ANY other mysterious hidden SHORTCUT. I hate shortcuts at whole!
    CCP Arrow said that he and his team is willed to bring an option, compareable to an "autoShift", to be able to open new seperate windows WITHOUT any shift+click again. I do not see this in your description.

    Does a new window pop up if I double click at wrecks in space and does this window AUTOCLOSE itself after looting?

    I do not like the whole concept of primary and secondary windows. I just want windows. ALL equal and emerging via double clicks.
    My inventory is a mess. I use containers and to use SHIFT+Click is horrible. I just want double clicks for new windows. I want more than one or two windows!


    The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ Smile



    Thank you very much CCP Arrow. That was all I wanted. Big smile
    Lets have a try.