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Warfare & Tactics

 
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Faction Warfare - Same As It Ever Was

First post
Author
Deen Wispa
Sheriff.
United Caldari Space Command.
#21 - 2012-10-24 22:53:42 UTC  |  Edited by: Deen Wispa
So when is Fweddit flip flopping back to Amarr ? Or are you guys still hedging to see which faction of Caldari or Amarr have better opportunities ;)

High Five. Yeah! C'est La Eve .

Seriphyn Inhonores
Elusenian Cooperative
#22 - 2012-10-24 23:04:08 UTC
From your employment history, seems you only joined FW when it became popular for farming.

So please, tell us more about how great FW was between Empyrean Age in 2008 to Inferno in 2012. You know, when there was absolutely no reward to begin with.

If I'm mistaken, I apologize and retract the above. But being lectured about the state of FW from someone who only joined for the farming, and didn't put up with the atrocious mechanics that existed for four years beforehand? Please.
Poetic Stanziel
The Scope
Gallente Federation
#23 - 2012-10-25 00:19:07 UTC
Seriphyn Inhonores wrote:
From your employment history, seems you only joined FW when it became popular for farming.
I joined immediately after Hulkageddon V. I had planned to join in May, but there was a bunch of drama happening in the destination alliance, so was told it would be best to wait a month.

Quote:
So please, tell us more about how great FW was between Empyrean Age in 2008 to Inferno in 2012. You know, when there was absolutely no reward to begin with.
I am not suggesting a return to a reward-free system. The original system with static plexing rewards would be adequate.
Poetic Stanziel
The Scope
Gallente Federation
#24 - 2012-10-25 08:25:51 UTC  |  Edited by: Poetic Stanziel
Reposting. I got the math wrong on the last post. Was not taking into account the scaling ISK cost for items in the LP store, when converting from previous dynamic values to the current static values. The ISK/LP situation is actually much much worse. Which plays into my argument moreso, I believe.

from http://poeticstanziel.blogspot.ca/2012/10/faction-warfare-flocking-to-easy-money.html

This is a bit of an addendum to yesterday's post on faction warfare, a bit of added explanation on why I feel the current system of loyalty point payout does not further or help the goal of a) keeping people in faction warfare, or b) increasing the amount of PvP in faction warfare.

First a truism of all online games, and especially EVE Online: the majority of players will flock to the easy money.

ISK is a necessity. It buys you all the in-game items you need to play EVE Online. Since items are continually being destroyed, players need a regular influx of in-game currency to replace what they have lost, so that they can continue playing the game.

ISK earning is rarely the sort of game play that is exciting and captivating. Especially in EVE Online, it's usually dull and monotonous. Thus players will flock to income earning that affords them the most ISK in the least amount of time with the least amount of hassle. This allows them to return to areas of the game that do capture their interest.

(EDIT: I got the math wrong. In calculating ISK/LP potential, I was basing it off the old T5 values and working backwards, not taking into account the changing ISK cost for many of the items. Thus the 1250 ISK/LP I was assuming is actually much worse. The current loyalty point store now pays out around 625 ISK/LP on most items. I'm also being generous and assuming that the markets bounce back to pre-Inferno prices. Currently, with most markets crashed, the ISK/LP earning potential is closer to 250 ISK/LP.)

Take faction warfare. For the losing side, sitting at T1 warzone control, the best case scenario for ISK earning while offensive plexing is ~20M ISK per hour. That's 2.5 major plexes per hour, which takes into account travel time between buttons, and shooting rats (which is now, a requirement). Again, that's a best case scenario. It doesn't take into account being interrupted by the enemy, fighting, running, getting your ship destroyed, reshipping, etc. So income potential for the losing side will be below that 20M ISK per hour best case potential. 15M ISK per hour is probably more realistic.

(I'm not complaining that there'll be more PvP in plexing. That's fantastic. Cuts down on farming. I'm just pointing out that it does decrease income potential.)

The thing is, there is better income earning potential outside of faction warfare. Why bother running plexes for 15M ISK per hour, when you can do L4 missions in highsec for 40-60M ISK per hour?

The goal of the faction warfare changes, this massaging of the numbers, is to increase the amount and quality of the PvP in faction warfare. But what is likely to happen, due to the penalizing of the losers, is that the PvP decreases.

Faction warfare players tend to lose 500M - 1.5B ISK in ships per month, on average. Faction warfare players, unlike players in other areas of the game, are expected to be more self-sufficient. Their corps and alliances don't have the luxury of large passive sources of income to support extensive ship replacement programs and the like. Thus, folks in faction warfare need a steady source of income to replace their losses, and they do this on their own time.

If you're on the winning side, at T5 control, offensive plexing will get you about 85M ISK per hour (best case scenario, 75M ISK per hour is probably realistic.) Faction warfare mechanics allow them to earn a very good income from within the system itself. The losing side, though ... not so much.

What I expect will happen, if the losing side ends up at T1 warzone control most of the time, is that players go elsewhere to earn their income, outside of the faction warfare system. This will have the end result of actually decreasing PvP. If you're missioning in highsec for your income, you're no longer partaking in faction warfare.

Which is why I have come to feel that penalizing the losing sides of faction warfare is not conducive to the stated goals of this new system. If you want players to remain within the system, if you want them available for PvP at all times, the system must guarantee an income commensurate (or better) than incomes available outside of faction warfare.

Of course, time will tell. We'll have to see how the new mechanics play out. It might be the case that the losing side maintains T2 control with minimal effort. Or that might not be the case at all. If T1 warzone control is the norm for the losing side, then I suspect my prediction is not far off the mark.
Veshta Yoshida
PIE Inc.
Khimi Harar
#25 - 2012-10-25 14:21:15 UTC
Why focus solely on offensive plexing to showcase the discrepancy in earning potential .. defensive plexing, PvP (LP-for-Kills) and missions will also benefit from the tier modifier.

Question is if the weak diminishing returns mechanism CCP introduced will be enough to even the playing field, personally doubt it and also hate that does nothing for opening the door to a possible comeback .. it merely reduces the total excess LP on the winning side.
X Gallentius
Black Eagle1
#26 - 2012-10-25 14:41:01 UTC  |  Edited by: X Gallentius
At Tier 2 (which is super easy to get), it's one Federation Navy Comet per minor plex. Easy enough.
One L4 mission gets me 3 Federation Navy Comets - regardless of WZ control level.

etc...

Continue on with your rant of how hard it is for us FW players to stay in ships.

Edit:
Poetic Stanziel wrote:

What I expect will happen, if the losing side ends up at T1 warzone control most of the time, is that players go elsewhere to earn their income, outside of the faction warfare system.

They will go to FW missions until they are nerfed. The Caldari alts in stealth bombers are coming back online as we speak.
Twoso
Doomheim
#27 - 2012-10-25 15:13:55 UTC
And You May Find Yourself Living In A Shotgun Shack
And You May Find Yourself In Another Part Of The World
And You May Find Yourself Behind The Wheel Of A Large Automobile
And You May Find Yourself In A Beautiful House, With A Beautiful
Wife
And You May Ask Yourself-Well...How Did I Get Here?

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/After The Money's Gone
Once In A Lifetime/Water Flowing Underground.

And You May Ask Yourself
How Do I Work This?
And You May Ask Yourself
Where Is That Large Automobile?
And You May Tell Yourself
This Is Not My Beautiful House!
And You May Tell Yourself
This Is Not My Beautiful Wife!

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/After The Money's Gone
Once In A Lifetime/Water Flowing Underground.

Same As It Ever Was...Same As It Ever Was...Same As It Ever Was...
Same As It Ever Was...Same As It Ever Was...Same As It Ever Was...
Same As It Ever Was...Same As It Ever Was...

Water Dissolving...And Water Removing
There Is Water At The Bottom Of The Ocean
Carry The Water At The Bottom Of The Ocean
Remove The Water At The Bottom Of The Ocean!

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/In The Silent Water
Under The Rocks And Stones/There Is Water Underground.

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/After The Money's Gone
Once In A Lifetime/Water Flowing Underground.

And You May Ask Yourself
What Is That Beautiful House?
And You May Ask Yourself
Where Does That Highway Go?
And You May Ask Yourself
Am I Right?...Am I Wrong?
And You May Tell Yourself
MY GOD!...WHAT HAVE I DONE?

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/In The Silent Water
Under The Rocks And Stones/There Is Water Underground.

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/After The Money's Gone
Once In A Lifetime/Water Flowing Underground.

Same As It Ever Was...Same As It Ever Was...Same As It Ever Was...
Same As It Ever Was...Same As It Ever Was...Same As It Ever Was...
Same As It Ever Was...Same As It Ever Was...

Tortise Winkle VonDudenberg
Doomheim
#28 - 2012-10-25 16:30:39 UTC
TIL FW is only about generating isk.
Nylith Empyreal
Sutar Rein
#29 - 2012-10-25 22:29:46 UTC
Twoso wrote:
And You May Find Yourself Living In A Shotgun Shack
And You May Find Yourself In Another Part Of The World
And You May Find Yourself Behind The Wheel Of A Large Automobile
And You May Find Yourself In A Beautiful House, With A Beautiful
Wife
And You May Ask Yourself-Well...How Did I Get Here?

Letting The Days Go By/Let The Water Hold Me Down
Letting The Days Go By/Water Flowing Underground
Into The Blue Again/After The Money's Gone
Once In A Lifetime/Water Flowing Underground.

...



Damn it! I was going to post this! I bow to your similar tastes.

Who's the more foolish the fool or the fool who replies to him?

sYnc Vir
Wolfsbrigade
Ghost Legion.
#30 - 2012-10-26 02:41:33 UTC
Seriphyn Inhonores wrote:
From your employment history, seems you only joined FW when it became popular for farming.

So please, tell us more about how great FW was between Empyrean Age in 2008 to Inferno in 2012. You know, when there was absolutely no reward to begin with.

If I'm mistaken, I apologize and retract the above. But being lectured about the state of FW from someone who only joined for the farming, and didn't put up with the atrocious mechanics that existed for four years beforehand? Please.


It was awesome when I joined. 60 man BS/BC gangs with no logi on each side, and much LEROY was had.

Then people got all isk happy.

Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.

How i long for the return of the T1 BS roams,

Now its all Pirate/Faction BS Triage, T3 guardians or dscanning frigs and dessi's and saying **** that and alt tabbing to something else.

Don't ask about Italics, just tilt your head.

Commander Ted
Caldari Provisions
Caldari State
#31 - 2012-10-26 05:59:06 UTC
Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Poetic Stanziel
The Scope
Gallente Federation
#32 - 2012-10-26 06:02:23 UTC
Commander Ted wrote:
Having isk be a reward for doing well is stupid when their is absolutely 0 regulation against switching sides.
Wise words.
Commander Ted
Caldari Provisions
Caldari State
#33 - 2012-10-26 06:11:33 UTC
Perhaps killing ships should be the method by which one defends and conquers your enemies? Instead of orbiting the thingymabobber in space and fighting the brainless robots that are infinite in number maybe fighting the other militia should be how I beat the militia?

Plexes are a silly idea, if CCP wants faction warfare to be a testing ground for null sov mechanics maybe ad some mechanics that let FW be somewhat of an analog to null instead of people chasing each other one at a time out of some arbitrary objective that has no real tie to anything.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Meditril
Hoplite Brigade
Ushra'Khan
#34 - 2012-10-26 08:27:02 UTC
Guys, stop posting nonsense and start playing the game. If you are up for PVP fun then just go out and hunt some war targets... if you can't find any then go into one of their systems which is inhabitated by them and start running a plex... sooner or later they will come out to hunt you. I did both of things yesterday and had much fun. War targets which didn't left faction warefare are those who are willing to come out and play. This is good.

If you are just playing for the ISK/h ratio, then go out and get a real life job.
Bad Messenger
Rehabilitation Clinic
#35 - 2012-10-28 22:37:17 UTC
Meditril wrote:
Guys, stop posting nonsense and start playing the game. If you are up for PVP fun then just go out and hunt some war targets... if you can't find any then go into one of their systems which is inhabitated by them and start running a plex... sooner or later they will come out to hunt you. I did both of things yesterday and had much fun. War targets which didn't left faction warefare are those who are willing to come out and play. This is good.

If you are just playing for the ISK/h ratio, then go out and get a real life job.


Killing for nothing?

Personally i do not care much about pvp if it does not have some bigger goal than just pvp.

I do not get much kicks from pvp, it is mostly routine, lock tackle pop.
Poetic Stanziel
The Scope
Gallente Federation
#36 - 2012-10-28 22:40:46 UTC
Bad Messenger wrote:
PvP, it is mostly routine, lock tackle pop.
Unlike, what, PvE?
Nahzgul
DUST Expeditionary Team
Good Sax
#37 - 2012-10-29 04:31:16 UTC
Deen Wispa wrote:
Amarr will be fine. You now have 8 systems as of today. You guys will be busting quite a few more over the next few days. It won't take much for you guys to get to T2 WZ control.

I'm so tired of Amarr and Caldari whining about their inevitable doom. Caldari have been busting like mad. They took about 10 yesterday. Several more were taken today in the EU TZ. And then the US TZ Squids like Happy Endings will be undocking their fleet of 7 dreads from Rakapas in a couple more hours. We'll see where they hit tonight. Even rumors have started floating about nullsec gangs waiting to get a drop on all these shiny dreads since it's becoming much more defined as to where and or which pipes the IHUB bashing will take place :)

I think it's doable for all militias to acquire T3 WZ control over the next month or so. T4 or T5? Most likely not. But that was good while it lasted. Welcome to the new normal.
This must go:
Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.
AndromacheDarkstar
Integrated Insterstellar Holdings
#38 - 2012-10-29 08:24:13 UTC
Vordak Kallager wrote:
CCP - damned if they do; damned if they don't.



I think thats the most important thing said in this whole thread. Ultimately the whole game is defined by numbers, always has been and always will be so im not sure what point your striving at making.

CCP have tried to change those numbers because the faction warfare community asked them to, so far its made a small difference but its a good start. To say you dont want your play style dictated by the numbers CCP provide seems ridiculous ot me, its a game and games have rules. They have to otherwise they wouldnt function at all.
Yuri Intaki
Nasranite Watch
#39 - 2012-10-29 08:54:10 UTC
Nahzgul wrote:

Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.


I wonder if Froggies will go to forums to shout for a ban to Shaalira now. After all, they screamed a ban for me for revealing what mechanics they initially used to stop plexes from despawning (= timer bug).

Of course they wont. Neither will CCP do anything since they are busy gobbling down froggie militias sausage.

sYnc Vir wrote:
Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.[/i]


Most players in eve will proceed like this:

1) Scrounge any amount of isk desperately and make sure they wont lose their barely afforded boat
2) Find a good isk source, make isk like a bandit
3) Have more isk than you know what to do with.
4) Start worrying about your KB isk efficiency. Alternatively hate your opponents too much that any and all ship losses, even from victorious fleet fight is seem as unacceptable (i'm guilty on this one).

Correct me if I am wrong.

AndromacheDarkstar
Integrated Insterstellar Holdings
#40 - 2012-10-29 11:16:42 UTC
Yuri Intaki wrote:
Nahzgul wrote:

Shaalira D'arc > If you want to put a stop to Happy Endings' plexing efforts in Vaaralen for the night, cloak up on the outside of their plex after they're done. Just stop it from respawning.


I wonder if Froggies will go to forums to shout for a ban to Shaalira now. After all, they screamed a ban for me for revealing what mechanics they initially used to stop plexes from despawning (= timer bug).

Of course they wont. Neither will CCP do anything since they are busy gobbling down froggie militias sausage.

sYnc Vir wrote:
Ironic FW players make more now then they ever have, and yet have moved from BS fleets down to Thrashers and frigs. Almost makes you cry.[/i]


Most players in eve will proceed like this:

1) Scrounge any amount of isk desperately and make sure they wont lose their barely afforded boat
2) Find a good isk source, make isk like a bandit
3) Have more isk than you know what to do with.
4) Start worrying about your KB isk efficiency. Alternatively hate your opponents too much that any and all ship losses, even from victorious fleet fight is seem as unacceptable (i'm guilty on this one).

Correct me if I am wrong.



Pretty much spot on