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Fleet Issue Typhoon...loving it.

Author
Freundliches Feuer
Garoun Investment Bank
Gallente Federation
#41 - 2012-10-25 13:11:00 UTC
looking at the retardedly expensive fleet issue phoon fits here... i just want to puke..

First, or that much money you can buy a machariel and do the missions 3x faster if not more. Second, you spent 3 years of your life doing missions in a normal typhoon? Defuq... And John please do tell me you fly those expensive fits, i have a good amount of nados that i would like to share with you. Kthnx.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#42 - 2012-10-25 13:18:54 UTC
MastaKari wrote:
we all know what happens to fits that are needlessly blinged up.....
someone comes along to blow the loot piñata up.

fitting a ship properly with t2 stuff is the way to go. a Black Eagle drone link augmentors is kinda dumb.


Except that you simply can't achieve some fits, even with Lvl 5 skills, without the use of Faction modules. So not a hard and a fast rule.

Also, if the Faction counterpart is better and it's use can be employed properly then it's not bling in my view.

Plus ça change, plus c'est la même chose

Melina Lin
Universal Frog
#43 - 2012-10-25 13:35:31 UTC
This is excellent cruise missile fit. It helps new players alot, giving them a role in fleet as remote sensor boosting minions!
Malcanis
Vanishing Point.
The Initiative.
#44 - 2012-10-25 13:45:05 UTC
I haven't tried a TFI for PvE, but i would have thought that a drone damage amp would be better than a 4th BCU.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#45 - 2012-10-25 14:34:34 UTC
[Typhoon Fleet Issue, PVE - Armor Tank]
Republic Fleet Large Armor Repairer
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Republic Fleet Gyrostabilizer

Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Cap Recharger II
Cap Recharger II

1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Capacitor Control Circuit I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I


Warden II x5
Hobgoblin II x5
Hammerhead II x5



[Typhoon Fleet Issue, PVE - Shield Tank]
Capacitor Flux Coil II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pithum A-Type Medium Shield Booster
Caldari Navy Shield Boost Amplifier
Kinetic Deflection Field II
Kinetic Deflection Field II

1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Projectile Metastasis Adjuster I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Warden II x5
Hobgoblin II x5
Hammerhead II x5
Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#46 - 2012-10-25 15:33:06 UTC
Vanilla T2 fit Maelstrom seems a better mission boat than Phoon, just saying.
MastaKari
Federal Navy Academy
Gallente Federation
#47 - 2012-10-25 17:30:19 UTC
John Ratcliffe wrote:
MastaKari wrote:
we all know what happens to fits that are needlessly blinged up.....
someone comes along to blow the loot piñata up.

fitting a ship properly with t2 stuff is the way to go. a Black Eagle drone link augmentors is kinda dumb.


Except that you simply can't achieve some fits, even with Lvl 5 skills, without the use of Faction modules. So not a hard and a fast rule.

Also, if the Faction counterpart is better and it's use can be employed properly then it's not bling in my view.



yea it's not a hard and fast rule, but theres no point in doing it if a T2 fit will work just as well, hence me using the black eagle as an example, thats just painting a target on the side of your ship saying come gank me it'll be worth it by having lots of faction modules.
Lili Lu
#48 - 2012-10-25 18:18:26 UTC  |  Edited by: Lili Lu
Lenny Snipes wrote:
Vanilla T2 fit Maelstrom seems a better mission boat than Phoon, just saying.


The answer, as with all things, is, it depends. It depends on the rats, the range, the objectives, and the fit. Regardless, this thread is about the Fleet Phoon, which is quite a better ship than the regular Phoon. And it will do a better job than a Mael in the right missions and against the right rats.

This ship is my favorite, second would be the Navy Domi. Both ships benefit greatly in missions from a full flight of sentry drones. For that reason anyone fitting a 4th or possibly even a 3rd ballistic control is probably better served by a drone damage mod instead. Also, with one faction power diagnostic or an ACR rig you can fit 3 x 1200 arty and a prop mod. A mission fleet phoon should not be fitting a tractor and salvager, that is for your alt in a noctis to do.
Ginger Barbarella
#49 - 2012-10-25 18:25:44 UTC
John Ratcliffe wrote:
Ginger Barbarella wrote:
Kaanchana wrote:
Just throwing together expensive mods in EFT doesn't make it sensible.


+1. But don't expect EFT warriors to get it. We won't even discuss the WASTE issue alone.


F*ck off. Knob.


And there it is. Lol

Fail better.

"Blow it all on Quafe and strippers." --- Sorlac

Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#50 - 2012-10-25 22:22:29 UTC
Lili Lu wrote:
Lenny Snipes wrote:
Vanilla T2 fit Maelstrom seems a better mission boat than Phoon, just saying.


The answer, as with all things, is, it depends. It depends on the rats, the range, the objectives, and the fit. Regardless, this thread is about the Fleet Phoon, which is quite a better ship than the regular Phoon. And it will do a better job than a Mael in the right missions and against the right rats.

This ship is my favorite, second would be the Navy Domi. Both ships benefit greatly in missions from a full flight of sentry drones. For that reason anyone fitting a 4th or possibly even a 3rd ballistic control is probably better served by a drone damage mod instead. Also, with one faction power diagnostic or an ACR rig you can fit 3 x 1200 arty and a prop mod. A mission fleet phoon should not be fitting a tractor and salvager, that is for your alt in a noctis to do.


So its an over-priced niche boat, that has a slight advantage in 2-3 specific missions? Please explain where the Phoon (fleet or otherwise) beats out the Mael as a PVE isk machine. My Mael can run ANY level 4 without dead-space or officer mods, and run them faster I daresay.
Schmata Bastanold
In Boobiez We Trust
#51 - 2012-10-25 23:14:08 UTC
Lenny Snipes wrote:
So its an over-priced niche boat, that has a slight advantage in 2-3 specific missions? Please explain where the Phoon (fleet or otherwise) beats out the Mael as a PVE isk machine. My Mael can run ANY level 4 without dead-space or officer mods, and run them faster I daresay.


You know, some people fly ships they like not ships that are 100% efficiency machines :)
I run L4s in T2 mael and can't really complain but I would fly a phoon if my skills would be sufficient in drones and armor tanking area (well, my alt's skills to be specific).

Seem like people tend to forget it is a game after all and not everything is about ISK/hour.

Just my 0.02 ISK :)

Invalid signature format

Lili Lu
#52 - 2012-10-25 23:57:06 UTC  |  Edited by: Lili Lu
Lenny Snipes wrote:
Lili Lu wrote:
Lenny Snipes wrote:
Vanilla T2 fit Maelstrom seems a better mission boat than Phoon, just saying.


The answer, as with all things, is, it depends. It depends on the rats, the range, the objectives, and the fit. Regardless, this thread is about the Fleet Phoon, which is quite a better ship than the regular Phoon. And it will do a better job than a Mael in the right missions and against the right rats.

This ship is my favorite, second would be the Navy Domi. Both ships benefit greatly in missions from a full flight of sentry drones. For that reason anyone fitting a 4th or possibly even a 3rd ballistic control is probably better served by a drone damage mod instead. Also, with one faction power diagnostic or an ACR rig you can fit 3 x 1200 arty and a prop mod. A mission fleet phoon should not be fitting a tractor and salvager, that is for your alt in a noctis to do.


So its an over-priced niche boat, that has a slight advantage in 2-3 specific missions? Please explain where the Phoon (fleet or otherwise) beats out the Mael as a PVE isk machine. My Mael can run ANY level 4 without dead-space or officer mods, and run them faster I daresay.


You offer absolutely no specifics in either of your posts yet demand specifics from me? Lol I would frankly just like to tell you to **** off you snotty kidP, but I'll give you some specifics anyway. Smile

The Mael is of course better against angels. It is made for them. Angels tend to do explo and kinetic damage. The Maels shield tank is less stressed by that. The angel ewar doesn't really hurt the Mael because the sig is already large and requires no defensive mod to combat it. Also, the Maels tech II ammo is doing the right damage types to kill angels. And the angels tend to want to get in close. The Mael has much more strength with ACs. Because of the closer ranged rats the Maels best weapon configuration is well suited for them. The fleet phoon's armor tank is harder to configure against angels. The weapon systems are not really a problem, but the weakness of the tank eats into the damage potential through leaving less slotage for damage mods.

Now put yourself out against blood raiders. Your shield tank is going to get stressed. The em and thermal damage requires more hardener modification to your shield and it also is further stressed from the neuting that blood raiders do. If you choose to fit a cap injector you've just lost another slot for the badly needed hardening on your shield. ACs are not as advantageous against a foe that tends to sit at a significantly farther range than the Angels. And, your tech II ammo is precisely the worst damage types. Conversely, the fleet phoon has a very available mid for a cap booster to combat the neuting. It also starts out with a much higher base and native reists to the em and thermal damage of the blood raiders. Lastly it can use the appropriate damage type of tech II ammo.

It doesn't take a rocket scientist to figure this **** out. And if you approach this game thinking one ship is universally best for every mission you are being incredibly uncreative and plainly wrong. Smile
Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#53 - 2012-10-26 03:32:46 UTC
Lili Lu wrote:
Lenny Snipes wrote:
Lili Lu wrote:
Lenny Snipes wrote:
Vanilla T2 fit Maelstrom seems a better mission boat than Phoon, just saying.


The answer, as with all things, is, it depends. It depends on the rats, the range, the objectives, and the fit. Regardless, this thread is about the Fleet Phoon, which is quite a better ship than the regular Phoon. And it will do a better job than a Mael in the right missions and against the right rats.

This ship is my favorite, second would be the Navy Domi. Both ships benefit greatly in missions from a full flight of sentry drones. For that reason anyone fitting a 4th or possibly even a 3rd ballistic control is probably better served by a drone damage mod instead. Also, with one faction power diagnostic or an ACR rig you can fit 3 x 1200 arty and a prop mod. A mission fleet phoon should not be fitting a tractor and salvager, that is for your alt in a noctis to do.


So its an over-priced niche boat, that has a slight advantage in 2-3 specific missions? Please explain where the Phoon (fleet or otherwise) beats out the Mael as a PVE isk machine. My Mael can run ANY level 4 without dead-space or officer mods, and run them faster I daresay.


You offer absolutely no specifics in either of your posts yet demand specifics from me? Lol I would frankly just like to tell you to **** off you snotty kidP, but I'll give you some specifics anyway. Smile

The Mael is of course better against angels. It is made for them. Angels tend to do explo and kinetic damage. The Maels shield tank is less stressed by that. The angel ewar doesn't really hurt the Mael because the sig is already large and requires no defensive mod to combat it. Also, the Maels tech II ammo is doing the right damage types to kill angels. And the angels tend to want to get in close. The Mael has much more strength with ACs. Because of the closer ranged rats the Maels best weapon configuration is well suited for them. The fleet phoon's armor tank is harder to configure against angels. The weapon systems are not really a problem, but the weakness of the tank eats into the damage potential through leaving less slotage for damage mods.

Now put yourself out against blood raiders. Your shield tank is going to get stressed. The em and thermal damage requires more hardener modification to your shield and it also is further stressed from the neuting that blood raiders do. If you choose to fit a cap injector you've just lost another slot for the badly needed hardening on your shield. ACs are not as advantageous against a foe that tends to sit at a significantly farther range than the Angels. And, your tech II ammo is precisely the worst damage types. Conversely, the fleet phoon has a very available mid for a cap booster to combat the neuting. It also starts out with a much higher base and native reists to the em and thermal damage of the blood raiders. Lastly it can use the appropriate damage type of tech II ammo.

It doesn't take a rocket scientist to figure this **** out. And if you approach this game thinking one ship is universally best for every mission you are being incredibly uncreative and plainly wrong. Smile


So its for Blood Raiders then? So it IS a niche boat, okay, glad you agree with my point.

What moron shoots tech 2 ammo in missions? Oh... nevermind.

The Mael can only run ACs, and can't fit a cap booster? You sure about that?

A split weapons platform that also use the lows for tank, yes I stand corrected, that is a much more efficient and flexible mission boat...

Forget rocket science, you might want to get a better grasp on basic math.
Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#54 - 2012-10-26 03:51:38 UTC
Schmata Bastanold wrote:
Lenny Snipes wrote:
So its an over-priced niche boat, that has a slight advantage in 2-3 specific missions? Please explain where the Phoon (fleet or otherwise) beats out the Mael as a PVE isk machine. My Mael can run ANY level 4 without dead-space or officer mods, and run them faster I daresay.


You know, some people fly ships they like not ships that are 100% efficiency machines :)
I run L4s in T2 mael and can't really complain but I would fly a phoon if my skills would be sufficient in drones and armor tanking area (well, my alt's skills to be specific).

Seem like people tend to forget it is a game after all and not everything is about ISK/hour.

Just my 0.02 ISK :)


This is tangential to my point but, you're absolutely correct, people should fly what they want.
Hakaimono
Native Freshfood
Minmatar Republic
#55 - 2012-10-26 04:23:58 UTC
I've always wanted to try the Fleet Phoon, but never could find a use for it. For L4s I went from a Mael to a Vargur. Never looked back.
If I had the ISK to blow and war targets to engage, I would look back into it, but I gotta say that there aren't many ships as skill intensive as the Phoon. Even with nearly 30 mil SP, I don't want to hop in one willy nilly without having all bases covered. That's just me though.
Lili Lu
#56 - 2012-10-26 04:47:14 UTC  |  Edited by: Lili Lu
Lenny Snipes wrote:
So its for Blood Raiders then? So it IS a niche boat, okay, glad you agree with my point.

What moron shoots tech 2 ammo in missions? Oh... nevermind.

The Mael can only run ACs, and can't fit a cap booster? You sure about that?

A split weapons platform that also use the lows for tank, yes I stand corrected, that is a much more efficient and flexible mission boat...

Forget rocket science, you might want to get a better grasp on basic math.


No you. Roll

Just because you don't mission in amarr space or for an amarr or caldari agent doesn't mean noone else does. You think Blood Raiders are niche? How about Sansha? How about Guristas? etc. You display a remarkable ignorance of the game. Surprise, missions are not all against angels and serpentis or in Minmatar space. But keep on with your narrow perspsective and thinking that your Mael is universally better in all situations.

If you think noone uses tech II ammo you are further ignorant. If you think tech II ammo is too expensive then I feel quite sorry for you. Try faction ammo Lol Of course you probably wouldn't know because I sense you have no experience outside of Minmatar ships, but lots of missioners in Amarr ships regularly use scorch.

I never said a Mael can only use ACs. I said it does better with ACs. Sure you can put arty on it for range. But that does cut down your dps. And, how is that making your em/therm tank any better? And I didn't say you couldn't fit a cap booster. I said if you do it is cutting into your ability to tank em/therm damage. Learn to read, moron.

Yeah, surprise, low slot tanks are possible. If you have 8 frickin lows it's even more possible. Do you have any experience armor tanking anything? Regardless if you think it's so terrible noone's forcing you to expand your knowledge of this game. But the op wants some advice. God help him if he takes it all from your limited perspective and experience.Ugh

edit - For Hakaimono, yes, it is very skill intensive to get the best out of this ship. Once there it is better than Mael in the appropriate missions. You need tech II weapons (and omg tech II ammo how is that affordable) in all three modalities, projectiles, missiles, and drones. My favorite setup are ranged setups with Cruise II, 1200 II, and sentry II drones. It is a very active missioning. You have to be constantly evaluating the damage each is doing to a target. Sometimes it makes sense to split your damge over more than one target due to the strengths and weaknesses manifesting for each weapon. Most missioning is not like that. Sometimes I'm in the mood. Sometimes I'd rather just use a Domi. But when you are in the mood it is efficient and better than using a Mael in the wrong situation.
Hakaimono
Native Freshfood
Minmatar Republic
#57 - 2012-10-26 04:49:45 UTC
Just throwing it in there.....I use Barrage with the Vargur. Fantastic range while still pumping great DPS. Not to mention that it costs half as much with 4 guns instead of 8.
Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#58 - 2012-10-26 05:20:47 UTC  |  Edited by: Lenny Snipes
Lili Lu wrote:
Lenny Snipes wrote:
So its for Blood Raiders then? So it IS a niche boat, okay, glad you agree with my point.

What moron shoots tech 2 ammo in missions? Oh... nevermind.

The Mael can only run ACs, and can't fit a cap booster? You sure about that?

A split weapons platform that also use the lows for tank, yes I stand corrected, that is a much more efficient and flexible mission boat...

Forget rocket science, you might want to get a better grasp on basic math.


No you. Roll

Just because you don't mission in amarr space or for an amarr or caldari agent doesn't mean noone else does. You think Blood Raiders are niche? How about Sansha? How about Guristas? etc. You display a remarkable ignorance of the game. Surprise, missions are not all against angels and serpentis or in Minmatar space. But keep on with your narrow perspsective and thinking that your Mael is universally better in all situations.

If you think noone uses tech II ammo you are further ignorant. If you think tech II ammo is too expensive then I feel quite sorry for you. Try faction ammo Lol Of course you probably wouldn't know because I sense you have no experience outside of Minmatar ships, but lots of missioners in Amarr ships regularly use scorch.

I never said a Mael can only use ACs. I said it does better with ACs. Sure you can put arty on it for range. But that does cut down your dps. And, how is that making your em/therm tank any better? And I didn't say you couldn't fit a cap booster. I said if you do it is cutting into your ability to tank em/therm damage. Learn to read.

Yeah, surprise, low slot tanks are possible. If you have 8 frickin lows it's even more possible. Do you have any experience armor tanking anything? Regardless if you think it's so terrible noone's forcing you to expand your knowledge of this game. But the op wants some advice. God help him if he takes it all from your limited perspective and exxperience.Ugh



I mission in Amarr space and quite a bit in Caldari space. My ability to read is quite satisfactory. What is lacking is your reading comprehension and critical thinking skills, about the only thing you've expressed an over-abundance of is the ability to make assumptions.

Ponder this genius, you claimed a cap booster was available to the Phoon to keep cap up under neuting... you see where my sarcasm came into play and where this is going now? Or are you too dull-witted?

Normally people frown on Tech 2 or faction ammo being used in missions, not because its wrong, but because its counterproductive to the purpose of missioning, i.e. farming isk. See, that's where those basic math skills will come in handy. Start talking about Marauders, Nightmares (double-damage bonus ships) and those ammunition types become viable again from a cost standpoint.

I was giving the OP advice, get a Mael, it allows the most flexibility in that you only need one ship.
Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#59 - 2012-10-26 05:21:49 UTC
Hakaimono wrote:
Just throwing it in there.....I use Barrage with the Vargur. Fantastic range while still pumping great DPS. Not to mention that it costs half as much with 4 guns instead of 8.


Jinx, I was writing my response when you posted, we are in agreement.
Hakaimono
Native Freshfood
Minmatar Republic
#60 - 2012-10-26 05:40:59 UTC
I posted on 4:49. You on 5:20.
Is not grounds for jinx.
Nice try though ;P