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Substantially decrease the mineral needs of BP's?

Author
Tobiaz
Spacerats
#81 - 2012-10-26 01:09:41 UTC  |  Edited by: Tobiaz
Zimmy Zeta wrote:
About the only tech 1 product you can manufacture for pofit is ammo.
But it takes a while to realize that, and especially beginners are so proud when they build their first missile launcher (off a 0 ME 0 PE Blueprint with maybe 2 ranks in Production efficiency), that it often takes months until they realize that they are actually losing money with it.
I know at least two Highsec-centered players (avoiding the *bear word for now) who somehow feel obliged to build their mission boats and all oft its modules and ammo themselves- without any skills to make it even remotably cost effective.
It's maybe an RP-thing, I don't know.


This is simply not true. You can quite easily get profit margins of 50% and higher in the T1 market (though ammo is actually one of the worse T1 items to sell). But it takes more effort and salesmanship then the T3 market for example. Also the overall profit per production slot is lower due to the limited value of the items. This makes it less interesting for big-time billionaire industrialists.

Key to T1 production is either selling in bulk to the T2 industry or the RvB ship grinder. Or increase your profit margin in return for providing convenience in areas where you'd usually have to visit several stations to complete a fit (like low-sec FW systems).

And with a bit of market research you can make even make good money in Jita with T1 production by paying attention to new developments and temporary gaps in supply and demand (like Hulkageddon doubling the price of Catalysts and even quadrupling the price of small neutron blasters.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Natsett Amuinn
Caldari Provisions
Caldari State
#82 - 2012-10-26 01:10:35 UTC  |  Edited by: Natsett Amuinn
Vanyr Andrard wrote:
Tippia wrote:
No. If I mean that T1 is fine since it's basically only a component like any other these days, and that named modules are not competing with T1 because they either don't divert any sales or because they have different uses completely (and I do),


If meta1-4 didn't exist, than everyone without the skills to use the T2 item would end up using meta0 items. Your quote above contradicts this. There's no point continuing a discussion any further with someone who won't argue honestly. Good luck remaining in the thread to spread your lies, for whatever reason motivates you to do so.


Because Tippia doesn't understand that T1 items are not in the game for the explicit purpose of building T2 items, and that the only reason T1 items are included as a part of the building material is to ensure that T2 modules DON'T compete with T1 products.

Without using a T1 gun duriing the T2 manufacturing process I could charge near the same amount of ISK for the T2 variant that I charge for the T1 version.


Tippia also seems to be under the impression that seomeone who's entire playtime consists of nothing but bulding and selling stuff, and managing almost a couple hundred market orders comprised almost entirely of things they build, valuing into the 10s of billions doesn't seem to know what they're talking about.

It's the only goddamned thing I look at in the game.

I'm pretty sure I know what I'm talking about.


There is NPC loot variants of T1 player built modules that make those player build modules obsolete.

The experimental 10mn MWD obviously doesn't take sales from me, in the mean time I sell several dozen of them a day, and only one or two a week of the 10mn MWD 1.

I'm definately not losing sales because players prefer the NPC dropped item over the one that players can build.

She definately didn't try to justify anything by making a comparison between how well the Adaptive invuln sells compared to the T2 variant, an item that does exactly what I want every player made item to do, be better than the NPC loot so that people actually buy it.
Tobiaz
Spacerats
#83 - 2012-10-26 01:20:41 UTC  |  Edited by: Tobiaz
I think the reason why you can so often find Meta 1 to 3 at prices below T1 productions costs, because even at a super-hub like Jita low-meta supply is unreliable at best. So customers looking to fit a low-budget ship don't bother checking the availability of all the numerous meta options and simply fitting Meta-0.

Because of this, there isn't enough actual demand to effect the prices. Most of the influence seems to be coming from T2 researchers instead, who look mostly for Meta 3 and Meta 4, I think. This, and some EFT-warriors needing the lower fitting requirements of Meta 4 over T2, for their super-tight fits.Lol

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Touval Lysander
Zero Wine
#84 - 2012-10-26 01:28:59 UTC
Spurty wrote:
When I first started playing this game, I imagined that researching a BPO cranked up the META value of the item.

Bad CCP not making you read stuff.

Quote:

Moment I learned this wasn't true, I pretty much threw the industrial career under the nearest bus and went for pvping instead. At least when you shoot someone they die (and don't *usually* take negative damage)

Working as intended? Game was made for thinkers AND do'ers.

Quote:

I support you guys getting some sort of logic added to your careers.

You'll come back to indy?

Quote:

Love you, but you're morons. Lovable morons that sell cheap stuff.

And you're lovable morons that keep blowing them up so the price doesn't get any cheaper.

We're ALL happy - yay!!

\o/

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#85 - 2012-10-26 01:31:25 UTC
Tobiaz wrote:
I think the reason why you can so often find Meta 1 to 3 at prices below T1 productions costs, because even at a super-hub like Jita low-meta supply is unreliable at best. So customers looking to fit a low-budget ship don't bother checking the availability of all the numerous meta options and simply fitting Meta-0.

Because of this, there isn't enough actual demand to effect the prices. Most of the influence seems to be coming from T2 researchers instead, who look mostly for Meta 3 and Meta 4, I think. This, and some EFT-warriors needing the lower fitting requirements of Meta 4 over T2, for their super-tight fits.Lol

Shame shame shame.

You've let the truth get in the way of a good argument. X

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Skydell
Bad Girl Posse
#86 - 2012-10-26 01:50:33 UTC  |  Edited by: Skydell
Tobiaz wrote:
I think the reason why you can so often find Meta 1 to 3 at prices below T1 productions costs, because even at a super-hub like Jita low-meta supply is unreliable at best. So customers looking to fit a low-budget ship don't bother checking the availability of all the numerous meta options and simply fitting Meta-0.

Because of this, there isn't enough actual demand to effect the prices. Most of the influence seems to be coming from T2 researchers instead, who look mostly for Meta 3 and Meta 4, I think. This, and some EFT-warriors needing the lower fitting requirements of Meta 4 over T2, for their super-tight fits.Lol



I just sat in Jita and pulled out a calculator.
Meta 4 Extra Large Shield Boosters reproc at 246896.44 ISK if all you want to do is buy it, burn it and sell the minerals to the highest order in the buy orders.
They are selling in Jita for 230,000. Outside of Jita for 225,000.

I don't know if it's all bot or if people are just too lazy to bother or if people just don't have the heart to reproc a meta 4 or what.

Tippia while obstinate is correct. Nobody fits Meta 0. Those are a T2 component and if the Meta 0 isnt selling its because nobody is making T2. (or if they are they are making their own Meta 0 component - That being my guess)
Natsett Amuinn
Caldari Provisions
Caldari State
#87 - 2012-10-26 02:03:46 UTC
Tobiaz wrote:
I think the reason why you can so often find Meta 1 to 3 at prices below T1 productions costs, because even at a super-hub like Jita low-meta supply is unreliable at best. So customers looking to fit a low-budget ship don't bother checking the availability of all the numerous meta options and simply fitting Meta-0.

Because of this, there isn't enough actual demand to effect the prices. Most of the influence seems to be coming from T2 researchers instead, who look mostly for Meta 3 and Meta 4, I think. This, and some EFT-warriors needing the lower fitting requirements of Meta 4 over T2, for their super-tight fits.Lol


Eventually, at least this is what happen to me, you reach a point where your skills give you a high enough success chance on T2 ivention that using meta 3 and 4 modules in the invention process becomes an unneeded isk amount.

But that doesn't account for the items that people actually use, but don't use the player made version; they're using npc variants pretty much exlusively.

I do not see any reason for a gun to drop off an NPC that's only difference between the player made variant is that it will increase your damage by 2%, everything else is the same. That 2% extra damage on the damage modifier is enough to make the player made version obselete, because everyone will take the 12% damage modifier over the 10% one every time.

1400mm howitzer artillery 1 is 2% less damage than the scout variant. You can not build the howitzer for less than the scout variant is sold, and the scout variant is not being purchased for mineral conversion in null sec.

A 1400mm "scout" is the same frigging stats as the T2 version; it sells as well as and for as much as the T2 version; but has the same skill requirements as the the Howitzer version.

The playermade howitzer is made obselete by a considerably better, and more affordable, item that is dropped off an NPC. I can not sell the slightly worse version cheap enough that people would buy it.


Tippia claims that I am wrong, and tha there are no NPC variants that have better stats and make player built items obselete.

Either the in game information on that gun is wrong, or I'm incredibly ******* stupid.
Natsett Amuinn
Caldari Provisions
Caldari State
#88 - 2012-10-26 02:13:55 UTC
Skydell wrote:
Tobiaz wrote:
I think the reason why you can so often find Meta 1 to 3 at prices below T1 productions costs, because even at a super-hub like Jita low-meta supply is unreliable at best. So customers looking to fit a low-budget ship don't bother checking the availability of all the numerous meta options and simply fitting Meta-0.

Because of this, there isn't enough actual demand to effect the prices. Most of the influence seems to be coming from T2 researchers instead, who look mostly for Meta 3 and Meta 4, I think. This, and some EFT-warriors needing the lower fitting requirements of Meta 4 over T2, for their super-tight fits.Lol



I just sat in Jita and pulled out a calculator.
Meta 4 Extra Large Shield Boosters reproc at 246896.44 ISK if all you want to do is buy it, burn it and sell the minerals to the highest order in the buy orders.
They are selling in Jita for 230,000. Outside of Jita for 225,000.

I don't know if it's all bot or if people are just too lazy to bother or if people just don't have the heart to reproc a meta 4 or what.

Tippia while obstinate is correct. Nobody fits Meta 0. Those are a T2 component and if the Meta 0 isnt selling its because nobody is making T2. (or if they are they are making their own Meta 0 component - That being my guess)

But peope do fit meta 0 items, they fit the ones that actually have stats that are better than the npc variants.

If CCP intended T1 products to only be used in T2 manufacturing they woudln't have T1 meta 0 items with better stats than the npc variants, all of the T1 produceables would have worse stats.

CCP doesn't force anyone who wants to do manufacturing to do T2 invention as well. They wouldn't have made invention an "advanced" skillset with a "moderate" training time. If you can't sell T1 products you won't last long enough to be able to manufacture the T2 stuff, and the T2 stuff would be the bulk of the economy; not the T1 items.

Every part of the game works as a player driven sandbox except for a good portion of the T1 market.
Skydell
Bad Girl Posse
#89 - 2012-10-26 03:04:02 UTC
Natsett Amuinn wrote:

But peope do fit meta 0 items, they fit the ones that actually have stats that are better than the npc variants.

If CCP intended T1 products to only be used in T2 manufacturing they woudln't have T1 meta 0 items with better stats than the npc variants, all of the T1 produceables would have worse stats.

CCP doesn't force anyone who wants to do manufacturing to do T2 invention as well. They wouldn't have made invention an "advanced" skillset with a "moderate" training time. If you can't sell T1 products you won't last long enough to be able to manufacture the T2 stuff, and the T2 stuff would be the bulk of the economy; not the T1 items.

Every part of the game works as a player driven sandbox except for a good portion of the T1 market.


That's not how Meta works. No Meta 0 is better than a Meta 1 or above. Even Launchers which don't have a lot of stats like other weapons will have a higher refire and less cpu than the Meta 0 variant.

There was a time when people did fit Meta 0 because they were using T1 longer, Meta loot wasn't as abundant and was much more expensive. Many of the requisites for T2 have been scaled back and people aren't fitting t1 as long as we did 'back in the day'.

Trust me, calling for higher reproc on meta or anything that makes them more expensive to have only benefits me. I just know I will never see that day.
Herr Hammer Draken
#90 - 2012-10-26 03:26:10 UTC
Natsett Amuinn wrote:

But peope do fit meta 0 items, they fit the ones that actually have stats that are better than the npc variants.

If CCP intended T1 products to only be used in T2 manufacturing they woudln't have T1 meta 0 items with better stats than the npc variants, all of the T1 produceables would have worse stats.

CCP doesn't force anyone who wants to do manufacturing to do T2 invention as well. They wouldn't have made invention an "advanced" skillset with a "moderate" training time. If you can't sell T1 products you won't last long enough to be able to manufacture the T2 stuff, and the T2 stuff would be the bulk of the economy; not the T1 items.

Every part of the game works as a player driven sandbox except for a good portion of the T1 market.


Are you trying to imply that because you have problems with T1 items everybody in EVE has problems?

Are you trying to sell this to CCP? I read it as gee I have this problem so CCP fix the game for me.

Everybody else it telling you that this problem you have is specific to you or you are wrong on your assumptions.

I have no problems marketing T1 items at 30% profit margins or more. That tells me you are doing it wrong and or need CCP to change the game so you do not have to adapt.

Herr Hammer Draken "The Amarr Prophet"

Natsett Amuinn
Caldari Provisions
Caldari State
#91 - 2012-10-26 03:46:45 UTC  |  Edited by: Natsett Amuinn
Herr Hammer Draken wrote:
Natsett Amuinn wrote:

But peope do fit meta 0 items, they fit the ones that actually have stats that are better than the npc variants.

If CCP intended T1 products to only be used in T2 manufacturing they woudln't have T1 meta 0 items with better stats than the npc variants, all of the T1 produceables would have worse stats.

CCP doesn't force anyone who wants to do manufacturing to do T2 invention as well. They wouldn't have made invention an "advanced" skillset with a "moderate" training time. If you can't sell T1 products you won't last long enough to be able to manufacture the T2 stuff, and the T2 stuff would be the bulk of the economy; not the T1 items.

Every part of the game works as a player driven sandbox except for a good portion of the T1 market.


Are you trying to imply that because you have problems with T1 items everybody in EVE has problems?

Are you trying to sell this to CCP? I read it as gee I have this problem so CCP fix the game for me.

Everybody else it telling you that this problem you have is specific to you or you are wrong on your assumptions.

I have no problems marketing T1 items at 30% profit margins or more. That tells me you are doing it wrong and or need CCP to change the game so you do not have to adapt.


If you build T1 items, than yes it effects you.

If you only build T2 items or don't build at all, than no it doesn't effect you.


The stats of items do not change based on who uses that item. Everything in the game has the same stats for you that they do for me. I can not make up the stats for meta 4 items or imply that meta 4 items are better then a lot of the player made items when they aren't; they are.

Damn near every ******* person who posted in this thread has said the same thing, T1 manufactured items don't sell, and they're only good for T2 production. I didn't make a single person write that, and they sure as **** ain't my alts.

The only disagreement is that everyone else seems to think that that is ok, and as a full time industrialist I do not.

Miners should want player made items to sell better, because they actually use the minerals that the players have to gather. Industrialists should want to be able to sell those T1 items because they would make MORE isk off the **** they build.


I'm not asking for anyone to be nerfed or anything remotely drastic, just for the remaining T1 items that players build to have priority over **** that drops off of NPC's.

I didn't realize that was so awful and looked down upon in this player driven sandbox game we play.


BTW, read a bit. I manage almost 200 market orders, almost all of it stuff I build. The hell do you think I'm not making any money off T1 products. Where in the world did I ever imply that I don't.

It doesn't change the fact that there are SOME ITEMS STILL that are made obsolete by meta 4 variants.

Why are you apposed to being able to make a profit off every player made item; without having to do invention to turn it into a T2 product.
Touval Lysander
Zero Wine
#92 - 2012-10-26 03:51:14 UTC
Natsett Amuinn wrote:

If you build T1 items, than yes it effects you.
If you only build T2 items or don't build at all, than no it doesn't effect you.

So build T2 and it won't effect you.

Quote:
Damn near every ******* person who posted in this thread has said the same thing, T1 manufactured items don't sell, and they're only good for T2 production. I didn't make a single person write that, and they sure as **** ain't my alts.

That MIGHT be a clue.

Quote:

The only disagreement is that everyone else seems to think that that is ok, and as a full time industrialist I do not.

Even when other full time industrialists think it IS ok?

Quote:
I'm not asking for anyone to be nerfed or anything remotely drastic

Good because this is a

Quote:
player driven sandbox game we play.


Glad we got that sorted.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Herr Hammer Draken
#93 - 2012-10-26 04:12:49 UTC
Natsett Amuinn wrote:
Herr Hammer Draken wrote:
Natsett Amuinn wrote:

But peope do fit meta 0 items, they fit the ones that actually have stats that are better than the npc variants.

If CCP intended T1 products to only be used in T2 manufacturing they woudln't have T1 meta 0 items with better stats than the npc variants, all of the T1 produceables would have worse stats.

CCP doesn't force anyone who wants to do manufacturing to do T2 invention as well. They wouldn't have made invention an "advanced" skillset with a "moderate" training time. If you can't sell T1 products you won't last long enough to be able to manufacture the T2 stuff, and the T2 stuff would be the bulk of the economy; not the T1 items.

Every part of the game works as a player driven sandbox except for a good portion of the T1 market.


Are you trying to imply that because you have problems with T1 items everybody in EVE has problems?

Are you trying to sell this to CCP? I read it as gee I have this problem so CCP fix the game for me.

Everybody else it telling you that this problem you have is specific to you or you are wrong on your assumptions.

I have no problems marketing T1 items at 30% profit margins or more. That tells me you are doing it wrong and or need CCP to change the game so you do not have to adapt.


If you build T1 items, than yes it effects you.

If you only build T2 items or don't build at all, than no it doesn't effect you.


The stats of items do not change based on who uses that item. Everything in the game has the same stats for you that they do for me. I can not make up the stats for meta 4 items or imply that meta 4 items are better then a lot of the player made items when they aren't; they are.

Damn near every ******* person who posted in this thread has said the same thing, T1 manufactured items don't sell, and they're only good for T2 production. I didn't make a single person write that, and they sure as **** ain't my alts.

The only disagreement is that everyone else seems to think that that is ok, and as a full time industrialist I do not.

Miners should want player made items to sell better, because they actually use the minerals that the players have to gather. Industrialists should want to be able to sell those T1 items because they would make MORE isk off the **** they build.


I'm not asking for anyone to be nerfed or anything remotely drastic, just for the remaining T1 items that players build to have priority over **** that drops off of NPC's.

I didn't realize that was so awful and looked down upon in this player driven sandbox game we play.


BTW, read a bit. I manage almost 200 market orders, almost all of it stuff I build. The hell do you think I'm not making any money off T1 products. Where in the world did I ever imply that I don't.

It doesn't change the fact that there are SOME ITEMS STILL that are made obsolete by meta 4 variants.

Why are you apposed to being able to make a profit off every player made item; without having to do invention to turn it into a T2 product.


Then do not build that small handful of items that are that way. You are this bent out of shape over a small hand full of items?
When you are making isk on over 200 items that do sell? I do not understand your beef at all.

But you did imply in another thread that you are not making any isk on T1 because of traders that undercut you.
That however is PvP.

So then you come up with this thread. Bent out of shape over a small handfull of items.
It sounds kinda like you did not do your homework first on these items and built a bunch only to find out you are stuck with them. Then dream up this thread.

Herr Hammer Draken "The Amarr Prophet"

Natsett Amuinn
Caldari Provisions
Caldari State
#94 - 2012-10-26 04:14:01 UTC
Touval Lysander wrote:

So build T2 and it won't effect you.


That MIGHT be a clue.


Even when other full time industrialists think it IS ok?


Good because this is a

Quote:
player driven sandbox game we play.


Glad we got that sorted.

Pardon me, no one said that as a full time industrialist they prefer T1 built items to not be worth anything in the T1 market.

You CAN sell meta 0 items because NOT ALL of them are worse than the meta 1-4 variants. There's been like a whoping 5 people actually posting in this thread.


In a player driven sandbox game, the **** that players make should be the best stuff, the crap you get off mobs should be sold as value items so that you can buy the better stuff that players make. The t1 market is huge.

I do not believe that CCP intends for loot drops to make the player made varaints obselete on the market, becasue it is NOT like that for all T1 items, ONLY SOME. However, that some is a larger portion than I think people realize, and unless you're building a sustantial number of things it's not readilly apparent.

I do not build from 50 T1 BPO's, I'm building from over 100. As you start looking for more and more items to build you start to notice more and more items that are made obselete in the T1 market.
Natsett Amuinn
Caldari Provisions
Caldari State
#95 - 2012-10-26 04:18:55 UTC  |  Edited by: Natsett Amuinn
Herr Hammer Draken wrote:



Then do not build that small handful of items that are that way. You are this bent out of shape over a small hand full of items?
When you are making isk on over 200 items that do sell? I do not understand your beef at all.

But you did imply in another thread that you are not making any isk on T1 because of traders that undercut you.
That however is PvP.

So then you come up with this thread. Bent out of shape over a small handfull of items.
It sounds kinda like you did not do your homework first on these items and built a bunch only to find out you are stuck with them. Then dream up this thread.

Never once have I ever said that I don't make money on T1 items, not once, ever.

There are some items that are IN HIGH DEMAND that you can't sell the meta 0 version for. Stuff like the 10mn MWD, that damn near every time the right sized ship is purchased, that modules is also purchased. I sell dozens of the loot dropped ones every day, I'm lucky to sell 1 or 2 of the meta 0 in a week. And someone is always selling them at a fraction of what it costs to build the meta 0 one, no item should do that to anything a player builds, ever.


PS: not a single one of you has made a single arguement as to why all T1 items built by players SHOULD NOT be better than the loot dropped items.

Why shouldn't every T1 item be balanced liek the Adaptive invuln?

Why is it ok for a meta 4 gun to drop off a mob that has the same stats at the T2 version but only have the skill requirements of a T1?
Skydell
Bad Girl Posse
#96 - 2012-10-26 04:26:08 UTC
Full manufactured works for me.

Get rid of Meta 1 to 4.
Get rid of Meta 6 to 14 as well though.
Touval Lysander
Zero Wine
#97 - 2012-10-26 04:36:43 UTC
Natsett Amuinn wrote:

to drop off a mob


NOW I get it. Heritage!!!

Errr... THAT way >>>>

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Media freak
KarmaFleet
Goonswarm Federation
#98 - 2012-10-26 07:18:45 UTC
Natsett Amuinn wrote:
Herr Hammer Draken wrote:



Then do not build that small handful of items that are that way. You are this bent out of shape over a small hand full of items?
When you are making isk on over 200 items that do sell? I do not understand your beef at all.

But you did imply in another thread that you are not making any isk on T1 because of traders that undercut you.
That however is PvP.

So then you come up with this thread. Bent out of shape over a small handfull of items.
It sounds kinda like you did not do your homework first on these items and built a bunch only to find out you are stuck with them. Then dream up this thread.

Never once have I ever said that I don't make money on T1 items, not once, ever.

There are some items that are IN HIGH DEMAND that you can't sell the meta 0 version for. Stuff like the 10mn MWD, that damn near every time the right sized ship is purchased, that modules is also purchased. I sell dozens of the loot dropped ones every day, I'm lucky to sell 1 or 2 of the meta 0 in a week. And someone is always selling them at a fraction of what it costs to build the meta 0 one, no item should do that to anything a player builds, ever.


PS: not a single one of you has made a single arguement as to why all T1 items built by players SHOULD NOT be better than the loot dropped items.

Why shouldn't every T1 item be balanced liek the Adaptive invuln?

Why is it ok for a meta 4 gun to drop off a mob that has the same stats at the T2 version but only have the skill requirements of a T1?



it is OK for it to drop off a mob so that mission runners can get some isk by looting their missions. This is a sandbox there isn't only industrials in eve.
Nevyn Auscent
Broke Sauce
#99 - 2012-10-26 07:27:23 UTC
If Meta 0 was better than Meta 1-4.
Then mission runners/Ratters/Miners killing annoying rats would get below mineral value for their loot.
Because Meta 1-4 would be utterly worthless & at that point might as well be removed from the game. No loot drops, just bounties! Just like drones are currently.

Basically you are asking for your play style to be buffed at the expense of a whole lot of other peoples play styles being nerfed.

That's why Meta 0 shouldn't be better than meta 1-4.
Katran Luftschreck
Royal Ammatar Engineering Corps
#100 - 2012-10-26 07:31:29 UTC
Natsett Amuinn wrote:
No one's buying a missile launcher off me to build a T2 version.


Actually, yes they are, especially if you're selling in the right location. Remember that people don't build POSs to make T1 items. It's a waste of time for them. It is far more efficient, financially speaking, to focus all their time on maximizing their T2 output - and the fastest way to keep the T1 supply coming in is to just buy it at a competitive price.

The trick is just finding who has the nearest T2 producing POS and setting up your sale in the next system over. Blink

http://youtu.be/t0q2F8NsYQ0