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The number of supercaps is too damn high!

Author
Jita Bloodtear
Bloodtear Labs
#1 - 2012-10-25 21:28:33 UTC
Supercaps have been accumulating in the game many times faster than they've been dying. In 2011 we were producing 137 supercarriers and 31 titans per month, with 3,385 SCs and 846 titans ingame. In that same time 269 SCs and 86 titans died. This means we were producing them 4 to 6 times faster than they're dying.

It became so bad that we were seeing entire fleets composed of super caps without support fleets. The 50 man Raiden titan blapping fleets (a blap titan is an sensor boosted, drug drinking, tracking fit subcap killer) which would massacre hundreds of subcaps in minutes. And it was glorious. But CCP didn't want supercaps to be so effective, so they nerfed them across the board.

Supercarriers were limited to fighters + fighter-bombers (F+FBs) only, titans sensor resolution was slashed, titans can only lock 3 targets instead of 8, EHP was reduced all round, no doomsday in lowsec, or against subcaps, FBs had their sig radius massively inflated, 15 min renewable logout aggression pvp timers, etc

The list goes on, and it didn't happen all at once. But the pattern is very apparent that CCP has chosen to nerf supercaps in the hopes that it will lead to more deaths.



BUT THIS IS THE WRONG WAY TO APPROACH THE PROBLEM.

Instead super cap pilots are never committing to fights because the changes have taught pilots to be extra cautious and timid. We should instead be encouraging super pilots to be BOLD and RECKLESS.

Bold and reckless = fun = DEATH (good)
Cautious and timid = not fun = BLUE BALLS (bad)

So how do we encourage super cap pilots to be bold and reckless? We make it worth their while to commit to combat. Super capitals are designed to be anti-capital, so enable them in this role (currently supers are used in structure grinds almost exclusively). 95% of all super vs super fights that are about to start end because one side can't hold tackle on the other. Why? Because smartbombs kill dictor bubbles in 3-4 blasts, and HICs are ultra expensive and easy to kill with minor support. It's currently not feasible to catch an enemy super cap fleet.

Super caps need the ability to catch and hold each other. More to the point, they should be able to super-point each other. It doesn't matter how this is accomplished, but if they had this ability then fleets would drop supers on each other instead of countless anti-climatic subcap skirmishes with dictors.

You want supercaps to die, we want supercaps to die. So enable us to catch and kill them. Stop encouraging super pilots to be timid and cautious. Make them bold and reckless. Accomplish this and they will die.
Azami Nevinyrall
172.0.0.1
#2 - 2012-10-25 21:31:33 UTC
I blame all those nullsec bots.......I mean all those hard working plexers and miners.

...

Touval Lysander
Zero Wine
#3 - 2012-10-25 21:33:48 UTC  |  Edited by: Touval Lysander
Jita Bloodtear wrote:
....You want supercaps to die, we want supercaps to die. So enable us to catch and kill them....

Super super cap?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-10-25 21:35:58 UTC
Why not make sov based on something other then watching a health bar containing tens of millions of ehp go down so supercaps aren't so desireable for speeding up such balls-numbing action?

Or make the quadrillions of trit and pyerite actually disruptable by having nullsec be the main source of construction as well as destruction?
Azumi Zimu
#5 - 2012-10-25 21:38:46 UTC
How do we teach 0.0 super cap pilots to enjoy risk?

I don't know, some carebears are risk-adverse and there's no changing that.
Kesper North
State War Academy
Caldari State
#6 - 2012-10-25 21:41:42 UTC
Touval Lysander wrote:
[Super super cap?


Or capping super caps with a super cap capturer.
Touval Lysander
Zero Wine
#7 - 2012-10-25 21:45:17 UTC  |  Edited by: Touval Lysander
Nicolo da'Vicenza wrote:

Or make the quadrillions of trit and pyerite actually disruptable by having nullsec be the main source of construction...

I saw what you did there...

(although, I just checked, couldn't find any CSAA's in highsec. Where you looking?)

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#8 - 2012-10-25 21:46:18 UTC
Azumi Zimu wrote:
How do we teach 0.0 super cap pilots to enjoy risk?

I don't know, some carebears are risk-adverse and there's no changing that.

lol. The VISION.

A Carebear flying a scap Shocked

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Kobal81
HR..
#9 - 2012-10-25 21:50:45 UTC
Jita spammers are "Too damn high" Deal with it Super buttercup

"Greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit"

Touval Lysander
Zero Wine
#10 - 2012-10-25 21:51:55 UTC  |  Edited by: Touval Lysander
Kesper North wrote:
Touval Lysander wrote:
[Super super cap?


Or capping super caps with a super cap capturer.

Shouldn't that be "capping super caps with a super cap capper"

Then they'll need a super super cap to cap the capping super caps capping super cap cappers.

Or CCP can just reset the whole lot and go back to SUB caps.

And then we'll need a cap to cap the sub cap and a super cap to cap the cap capping the sub caps.

Good for at least 4 or 5 years.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Unsuccessful At Everything
The Troll Bridge
#11 - 2012-10-25 21:53:15 UTC
We need BIGGER titans and Supercarriers so we can go kill off all the regular titans and supercarriers. Then when eve gets too many bigger supers...we build even bigger ones to kill those off.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Souisa
Subhypersonics
#12 - 2012-10-25 21:57:02 UTC
Why were super caps and titans designed in the first way

o/

Shizuken
Venerated Stars
#13 - 2012-10-25 21:58:57 UTC  |  Edited by: Shizuken
Azumi Zimu wrote:
How do we teach 0.0 super cap pilots to enjoy risk?

I don't know, some carebears are risk-adverse and there's no changing that.



You dont have to MAKE them take on more risk, you only need to make HAVING a super cap come with more intrinsic risk.

I think first of all they should be like 10x more expensive in mats and about 2.5x longer to build.

Then, they should ALWAYS be present in space. There should be none of this "logging off and the ship goes poof" nonsense. You can dock them to a POS with defenses, but they should always be targetable and attackable.

Then, they should have insane upkeep costs in the form of crew and consumables.

As well, they should take very minimal but constant damage to hull and modules requiring dock time to fix.

It will work, but please, feel free to flame away...
Gogela
Epic Ganking Time
CODE.
#14 - 2012-10-25 22:00:29 UTC  |  Edited by: Gogela
Or they could just build an ecosystem of caps that can counter one-another as they've done with subcaps. I mean, there's only a handfull of caps right now... T2 dreads to kill supers, cyno jammer / tackle cap ships (cap HICs), EW / jammer caps, neut and drain caps, etc... solves a pile of problems all at once.

Signatures should be used responsibly...

Touval Lysander
Zero Wine
#15 - 2012-10-25 22:05:23 UTC  |  Edited by: Touval Lysander
Shizuken wrote:
I think first of all they should be like 10x more expensive in mats and about 2.5x longer to build.

Then, they should ALWAYS be present in space. There should be none of this "logging off and the ship goes poof" nonsense. You can dock them to a POS with defenses, but they should always be targetable and attackable.

Then, they should have insane upkeep costs in the form of crew and consumables.

As well, they should take very minimal but constant damage to hull and modules requiring dock time to fix.

It will work, but please, feel free to flame away...

I think OP is saying that making it even harder to keep a 60b+ asset "safeish" is like, causing the problem.

Pilots have become timid because logoffski is not able to be done like it used to.

(although, anyone see the clip from 1V the other day - seemed a fairly comprehensive cap commitment to me!

http://www.youtube.com/watch?feature=player_embedded&v=B9WgkavGgGA
)

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Shizuken
Venerated Stars
#16 - 2012-10-25 22:26:22 UTC
Touval Lysander wrote:

I think OP is saying that making it even harder to keep a 60b+ asset "safeish" is like, causing the problem.

Pilots have become timid because logoffski is not able to be done like it used to.


Very true, but I disagree with his approach. If you made supercaps have a persistent existence then black ops fleets would become relevant again in a useful and non overpowered way.
Touval Lysander
Zero Wine
#17 - 2012-10-25 22:35:48 UTC
Shizuken wrote:
Touval Lysander wrote:

I think OP is saying that making it even harder to keep a 60b+ asset "safeish" is like, causing the problem.

Pilots have become timid because logoffski is not able to be done like it used to.


Very true, but I disagree with his approach. If you made supercaps have a persistent existence then black ops fleets would become relevant again in a useful and non overpowered way.

blops pilot perchance?

Eve's Razor: The simplest solution to any given problem is where any given profession is given as the solution to the given problem.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Ryhss
#18 - 2012-10-25 22:40:50 UTC  |  Edited by: Ryhss
Ee Online is supposed to be a sandbox, so there can't be too many Supercarriers or Titans.

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Tippia
Sunshine and Lollipops
#19 - 2012-10-25 22:44:23 UTC  |  Edited by: Tippia
Having supers be the answer to supers means that there will be no reason to use anything other than supers, in turn making them more numerous. It'll be all about the supers.

Just remove the “no remote support” limitation for WDFGs and/or give supers thermal exhaust ports that can be shot with frigate-only proton torpedo launchers… Twisted

If people then pour more and more minerals into supers and never actually put them in the field, then we have a nice double benefit.
Shizuken
Venerated Stars
#20 - 2012-10-25 22:48:44 UTC
Touval Lysander wrote:
Shizuken wrote:
Touval Lysander wrote:

I think OP is saying that making it even harder to keep a 60b+ asset "safeish" is like, causing the problem.

Pilots have become timid because logoffski is not able to be done like it used to.


Very true, but I disagree with his approach. If you made supercaps have a persistent existence then black ops fleets would become relevant again in a useful and non overpowered way.

blops pilot perchance?

Eve's Razor: The simplest solution to any given problem is where any given profession is given as the solution to the given problem.



lol no. I am a highsec miner and general carebear and do gooder. I make a strong effort not to go out of my way to ruin peoples day.
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