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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Bouh Revetoile
In Wreck we thrust
#5281 - 2012-10-25 19:33:34 UTC  |  Edited by: Bouh Revetoile
You certainly don't roam lowsec or nullsec if you think falcon is not heavily used.

Two hours ago, I saw a frigate gang with not one, and not even two but three (!) falcons !

I'm not saying they are OP. I'm saying there is caldari ships people crosstrain for. And a LOT of people does it.

PS : I forgot the Moa : the question is not to know what ship will be less OP than the other, only that the Moa, a caldari ship, and the caracal, also a caldari ship, will be, at least, great.

And the Merlin and Condor definitely are on top of the first round of rebalancing, Condor being a missile ship...
OT Smithers
A Farewell To Kings...
Dock Workers
#5282 - 2012-10-25 19:37:30 UTC
MIrple wrote:
Noemi Nagano wrote:
Bouh Revetoile wrote:
OT Smithers wrote:
In any case, this is a done deal. CCP is going to do their thing, and their thing has ALWAYS been to **** Caldari players every chance they get.

Yeah, ALWAYS, like with the Merlin, the condor, and the Rokh, and ECM... Oh wait !

And loot at the future Caracal and Moa...



The Rokh was not really hot until hybrids have been buffed. It is decent now, but the crosstrain issues with missiles to turrets have been mentioned often enough now that even you should have understood this problem.

And the new Moa? You must be kidding, again. Or your understanding of this game is even worse than I thought it is. The Moa is hardly a reason to go for Caldari.


The Hybrid buff happened a year ago. How long must we keep saying well they were **** until they got buffed its not like it just happened.


And a Caldari pilot who began training to use them ten months ago when they were fixed, would have only barely finished large hybrids a months ago now. He would now, ten months later, finally get to use the Gallente Naga.

In any case, even with the improvement to Hybrids, a Caldari pilot who switches to gunnery would be a fool to stick with Caldari. The Caldari Hybrid frigates are wicked, the rest of the lineup is less than impressive. Given the choice between a complete working lineup of ships, and training for a year to own a fleet of hangar queens, which would YOU select? You want a Vagabond or a Cerberus? You want a Zealot or an Eagle? Would you rather have the choice of one marginal BS, or three great ones?

I faced that choice years ago. Should I abandon Caldari and all the training I had invested, or switch races and fly non-broken ships. I considered sticking with it. I thought surely CCP would fix them. I figured there was no way in hell they would leave them that broken. Fortunately my wife convinced me to switch. Had she not done so, had I stuck with Caldari and continued spending my time and perfecting my skills...

I would STILL be waiting!

Years later, I would be waiting.

And while I waited, I would have gotten to watch CCP devote patch after patch towards making the already good PvP races better. Hell, I would still be waiting for them to remove the T2 ammo penalties that everyone else saw eliminated years ago. Even something that simple, I'd be waiting.

And PvP? The only reason I bother with this game? Up until last year I wouldn't have even had a frigate to use. I would have had the Drake, and every time the name Caldari even popped up on the forums a thousand people flooding the thread saying "Caldari are the PvE race! You have the Drake! Because of Falcon!"

But I didn't have to deal with that. I switched to one of the PvP races. I went with Minmatar, the flavor of the month, only it turned out to be the flavor of the decade. And I have never regretted the decision.

As a Minmatar pilot I might not have the best ship in every class, but it is ALWAYS better than anything the Caldari pilot is stuck with. I don't have one marginal battleship, I have three exceptional ones. My worst Battleship is better than the best the poor patiently waiting Caldari pilot has available. As a Minmatar pilot I have two great HACs, had I stayed with Caldari I wouldn't have any. I have the best cruisers and battlecruisers (and by god I have two of them), the best destroyer, great frigates, AFs, bombers, interceptors, my command ships are epic and my recons are the bane of Strategic cruisers.There are literally no holes in my ship lineup. I have got it made baby! Hell, last year when CCP handed out T3 BCs I actually got one, unlike those poor patient Caldari missile pilots. And all because I didn't wait for CCP to fix the Caldari.

So why should I care about those poor fools who trusted CCP and stuck with Caldari? CCP could delete them from the game and my hangar would look about the same. But I care because I like this game, and I think that there is a limit to how patient even Caldari players will be. I think continuing to #$% with a hundred thousand paying customers is insane.
Lili Lu
#5283 - 2012-10-25 19:42:09 UTC
Noemi, do you even read any other thread in this subforum except this one? The future Moa is not going to be ****. On balance, the future Rupture and Maller look slightly weak in that class, imo. But on the whole the cruisers are starting to look fairly balanced. And, much more balanced than we currently have. And better than my estimation of the rebalanced frigates, where Caldari has been the clear winner.

I can see myself flying any race amongst the Cruisers and being satisfied with some utility. They will still have racial flair. So if you find you really like speeding around you will probably want to Minmatar, etc. but none of them is locked out of adaptation to a fleet role. If you want a speedy fleet Caldari has options. If you want a sniper fleet of cruisers every race has options there also, not just Caldari. Etc.

This is what I want the game to look like. The ability to field mixed fleets and not monoculture fleets. To not feel restricted to only one type of combat per race even if some are better suited than others. The Moa will fit fine into its role as a beefy combat cruiser. The Caracal will fit fine into a role as a fast attack ship. Neither will be told to go home. And it's looking the same for all the other races for all the roles as well.

When they get to the BCs, if they do as good or better of a job as they are on cruisers, it will be nice to see Prophecys and Feroxes et al having utility other than gimick bait tank or some such. And the same could occur with BSs and BS weapons. Seriously, please stop looking at the glass half empty.
MIrple
Black Sheep Down
Tactical Narcotics Team
#5284 - 2012-10-25 19:49:53 UTC
OT Smithers wrote:
MIrple wrote:
Noemi Nagano wrote:
Bouh Revetoile wrote:
OT Smithers wrote:
In any case, this is a done deal. CCP is going to do their thing, and their thing has ALWAYS been to **** Caldari players every chance they get.

Yeah, ALWAYS, like with the Merlin, the condor, and the Rokh, and ECM... Oh wait !

And loot at the future Caracal and Moa...



The Rokh was not really hot until hybrids have been buffed. It is decent now, but the crosstrain issues with missiles to turrets have been mentioned often enough now that even you should have understood this problem.

And the new Moa? You must be kidding, again. Or your understanding of this game is even worse than I thought it is. The Moa is hardly a reason to go for Caldari.


The Hybrid buff happened a year ago. How long must we keep saying well they were **** until they got buffed its not like it just happened.


And a Caldari pilot who began training to use them ten months ago when they were fixed, would have only barely finished large hybrids a months ago now. He would now, ten months later, finally get to use the Gallente Naga.

In any case, even with the improvement to Hybrids, a Caldari pilot who switches to gunnery would be a fool to stick with Caldari. The Caldari Hybrid frigates are wicked, the rest of the lineup is less than impressive. Given the choice between a complete working lineup of ships, and training for a year to own a fleet of hangar queens, which would YOU select? You want a Vagabond or a Cerberus? You want a Zealot or an Eagle? Would you rather have the choice of one marginal BS, or three great ones?

I faced that choice years ago. Should I abandon Caldari and all the training I had invested, or switch races and fly non-broken ships. I considered sticking with it. I thought surely CCP would fix them. I figured there was no way in hell they would leave them that broken. Fortunately my wife convinced me to switch. Had she not done so, had I stuck with Caldari and continued spending my time and perfecting my skills...

I would STILL be waiting!

Years later, I would be waiting.

And while I waited, I would have gotten to watch CCP devote patch after patch towards making the already good PvP races better. Hell, I would still be waiting for them to remove the T2 ammo penalties that everyone else saw eliminated years ago. Even something that simple, I'd be waiting.

And PvP? The only reason I bother with this game? Up until last year I wouldn't have even had a frigate to use. I would have had the Drake, and every time the name Caldari even popped up on the forums a thousand people flooding the thread saying "Caldari are the PvE race! You have the Drake! Because of Falcon!"

But I didn't have to deal with that. I switched to one of the PvP races. I went with Minmatar, the flavor of the month, only it turned out to be the flavor of the decade. And I have never regretted the decision.

As a Minmatar pilot I might not have the best ship in every class, but it is ALWAYS better than anything the Caldari pilot is stuck with. I don't have one marginal battleship, I have three exceptional ones. My worst Battleship is better than the best the poor patiently waiting Caldari pilot has available. As a Minmatar pilot I have two great HACs, had I stayed with Caldari I wouldn't have any. I have the best cruisers and battlecruisers (and by god I have two of them), the best destroyer, great frigates, AFs, bombers, interceptors, my command ships are epic and my recons are the bane of Strategic cruisers.There are literally no holes in my ship lineup. I have got it made baby! Hell, last year when CCP handed out T3 BCs I actually got one, unlike those poor patient Caldari missile pilots. And all because I didn't wait for CCP to fix the Caldari.

So why should I care about those poor fools who trusted CCP and stuck with Caldari? CCP could delete them from the game and my hangar would look about the same. But I care because I like this game, and I think that there is a limit to how patient even Caldari players will be. I think continuing to #$% with a hundred thousand paying customers is insane.


To max out your skill maybe 10 months but I dont think it takes 10 Months to get T2 large guns.
Noemi Nagano
Perkone
Caldari State
#5285 - 2012-10-25 20:04:11 UTC
MIrple wrote:

To max out your skill maybe 10 months but I dont think it takes 10 Months to get T2 large guns.


Supports on 5, specs for Large Blaster and Rails on 4 - 271 days. With optimized attributes it would be a fair bit less (just set something up in Evemon). Point is, many Caldari really didnt have gunnery stuff. And OT is right, if they had, then they would be flying something which works.

Best regards.
Noemi Nagano
Perkone
Caldari State
#5286 - 2012-10-25 20:05:27 UTC
Lili Lu wrote:
Noemi, do you even read any other thread in this subforum except this one? The future Moa is not going to be ****. On balance, the future Rupture and Maller look slightly weak in that class, imo. But on the whole the cruisers are starting to look fairly balanced. And, much more balanced than we currently have. And better than my estimation of the rebalanced frigates, where Caldari has been the clear winner..


I did some days ago, didnt seem like the Moa would be hot. If they changed something since my last visit I will check this later.
MIrple
Black Sheep Down
Tactical Narcotics Team
#5287 - 2012-10-25 20:10:49 UTC
Noemi Nagano wrote:


I did some days ago, didnt seem like the Moa would be hot. If they changed something since my last visit I will check this later.


Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
5% bonus to shield resistances
Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers
Fittings: 850 PWG (+70), 380 CPU (+20)
Defense (shields / armor / hull) : 2300(+425) / 1000(-329) / 1600(+76)
Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 475s(-16.25s) / 3.15 (+0.35)
Mobility (max velocity / agility / mass / align time): 190(+26) / 0.52 (-0.02) / 12220000 (+500000) / 5.9s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7
Sensor strength: 17 Gravimetric (+1)
Signature radius: 135
Cargo capacity: 450 (+200)

FYI
Bouh Revetoile
In Wreck we thrust
#5288 - 2012-10-25 20:16:00 UTC
OT Smithers wrote:
And a Caldari pilot who began training to use them ten months ago when they were fixed, would have only barely finished large hybrids a months ago now. He would now, ten months later, finally get to use the Gallente Naga.

In any case, even with the improvement to Hybrids, a Caldari pilot who switches to gunnery would be a fool to stick with Caldari. The Caldari Hybrid frigates are wicked, the rest of the lineup is less than impressive. Given the choice between a complete working lineup of ships, and training for a year to own a fleet of hangar queens, which would YOU select? You want a Vagabond or a Cerberus? You want a Zealot or an Eagle? Would you rather have the choice of one marginal BS, or three great ones?

I faced that choice years ago. Should I abandon Caldari and all the training I had invested, or switch races and fly non-broken ships. I considered sticking with it. I thought surely CCP would fix them. I figured there was no way in hell they would leave them that broken. Fortunately my wife convinced me to switch. Had she not done so, had I stuck with Caldari and continued spending my time and perfecting my skills...

I would STILL be waiting!

Years later, I would be waiting.

And while I waited, I would have gotten to watch CCP devote patch after patch towards making the already good PvP races better. Hell, I would still be waiting for them to remove the T2 ammo penalties that everyone else saw eliminated years ago. Even something that simple, I'd be waiting.

And PvP? The only reason I bother with this game? Up until last year I wouldn't have even had a frigate to use. I would have had the Drake, and every time the name Caldari even popped up on the forums a thousand people flooding the thread saying "Caldari are the PvE race! You have the Drake! Because of Falcon!"

But I didn't have to deal with that. I switched to one of the PvP races. I went with Minmatar, the flavor of the month, only it turned out to be the flavor of the decade. And I have never regretted the decision.

As a Minmatar pilot I might not have the best ship in every class, but it is ALWAYS better than anything the Caldari pilot is stuck with. I don't have one marginal battleship, I have three exceptional ones. My worst Battleship is better than the best the poor patiently waiting Caldari pilot has available. As a Minmatar pilot I have two great HACs, had I stayed with Caldari I wouldn't have any. I have the best cruisers and battlecruisers (and by god I have two of them), the best destroyer, great frigates, AFs, bombers, interceptors, my command ships are epic and my recons are the bane of Strategic cruisers.There are literally no holes in my ship lineup. I have got it made baby! Hell, last year when CCP handed out T3 BCs I actually got one, unlike those poor patient Caldari missile pilots. And all because I didn't wait for CCP to fix the Caldari.

So why should I care about those poor fools who trusted CCP and stuck with Caldari? CCP could delete them from the game and my hangar would look about the same. But I care because I like this game, and I think that there is a limit to how patient even Caldari players will be. I think continuing to #$% with a hundred thousand paying customers is insane.

So, you REFUSED to use HALF the ships of your race, and you still complain ?

Hybrids are NOT gallente weapon, it's both gallente AND caldari. Merlin was always usable you know, but at this time, there was only the rifter in T1. Going to faction, the hookbill was always, or at least from what I can remember in my short EVE life, well rated (though that might be from the rocket rebalance about 2 years ago). For fleet, 2 years may be the birth time of the drake. Drake is on top since my EVE birth in fact, both for pve AND pvp. That is TWO YEARS. 20% of EVE history, and the last ones. There always was the Basilisk too, a great fleet logi. And that's even without ECM ships... And the tengu of course. Now, since last year (even more if you consider the time it was adverted), there was hybrids, and you didn't skilled for. I tend to think it's your fault if you followed the easy path and crosstrained for minmatar.

Stop pretended caldari are stick with nothing, that's pure falacy. Only the closeminded ones are stuck in their fantasy realm where caldari are good for nothing. In real EVE, it's plain wrong. Caldari pilots are *desired* for a lot of things.

Now, the problem IMO is more about your playstyle : you don't have the caldari mindset to use their ships maybe ?

But take the gallente, just to compare : do you want a diemost (yes, that's how it was called in the past) or a falcon ? I won't speek about nullsec warfare, because I would look like a crying caldari pilot.

You cannot say caldari are stick with nothing when you ignore half of their ships. And you cannot ask for missiles to do everything turrets do, and even more. Missiles are not turrets. You want brawling turret ship, caldari definitly don't are the goto race, but saying they have nothing is plain wrong. You just have to open your mind and look at blasters. Oh, and I don't think HAM were that bad, but HML always had been so much better...
Jorma Morkkis
State War Academy
Caldari State
#5289 - 2012-10-25 20:43:04 UTC
Noemi Nagano wrote:
The Rokh was not really hot until hybrids have been buffed. It is decent now, but the crosstrain issues with missiles to turrets have been mentioned often enough now that even you should have understood this problem.


And turret users have missile skills trained automatically. Roll
Cazador 64
Deep Core Mining Inc.
Caldari State
#5290 - 2012-10-25 21:23:40 UTC
OT Smithers wrote:

And a Caldari pilot who began training to use them ten months ago when they were fixed, would have only barely finished large hybrids a months ago now. He would now, ten months later, finally get to use the Gallente Naga.

In any case, even with the improvement to Hybrids, a Caldari pilot who switches to gunnery would be a fool to stick with Caldari. The Caldari Hybrid frigates are wicked, the rest of the lineup is less than impressive. Given the choice between a complete working lineup of ships, and training for a year to own a fleet of hangar queens, which would YOU select? You want a Vagabond or a Cerberus? You want a Zealot or an Eagle? Would you rather have the choice of one marginal BS, or three great ones?

I faced that choice years ago. Should I abandon Caldari and all the training I had invested, or switch races and fly non-broken ships. I considered sticking with it. I thought surely CCP would fix them. I figured there was no way in hell they would leave them that broken. Fortunately my wife convinced me to switch. Had she not done so, had I stuck with Caldari and continued spending my time and perfecting my skills...

I would STILL be waiting!

Years later, I would be waiting.

And while I waited, I would have gotten to watch CCP devote patch after patch towards making the already good PvP races better. Hell, I would still be waiting for them to remove the T2 ammo penalties that everyone else saw eliminated years ago. Even something that simple, I'd be waiting.

And PvP? The only reason I bother with this game? Up until last year I wouldn't have even had a frigate to use. I would have had the Drake, and every time the name Caldari even popped up on the forums a thousand people flooding the thread saying "Caldari are the PvE race! You have the Drake! Because of Falcon!"

But I didn't have to deal with that. I switched to one of the PvP races. I went with Minmatar, the flavor of the month, only it turned out to be the flavor of the decade. And I have never regretted the decision.

As a Minmatar pilot I might not have the best ship in every class, but it is ALWAYS better than anything the Caldari pilot is stuck with. I don't have one marginal battleship, I have three exceptional ones. My worst Battleship is better than the best the poor patiently waiting Caldari pilot has available. As a Minmatar pilot I have two great HACs, had I stayed with Caldari I wouldn't have any. I have the best cruisers and battlecruisers (and by god I have two of them), the best destroyer, great frigates, AFs, bombers, interceptors, my command ships are epic and my recons are the bane of Strategic cruisers.There are literally no holes in my ship lineup. I have got it made baby! Hell, last year when CCP handed out T3 BCs I actually got one, unlike those poor patient Caldari missile pilots. And all because I didn't wait for CCP to fix the Caldari.

So why should I care about those poor fools who trusted CCP and stuck with Caldari? CCP could delete them from the game and my hangar would look about the same. But I care because I like this game, and I think that there is a limit to how patient even Caldari players will be. I think continuing to #$% with a hundred thousand paying customers is insane.


Well written post my friend. See I am that Caldari pilot you speak of. When I started EVE I picked Caldari because I liked the lore of them. Missiles sounded cool so that's what I went with.
Some months into the game I start seeing that my choice may have been the wrong one to make.
I would always here how Caldari was not that great and they do not get much DEV attention.

But I did think hey this is an MMO and there is no way they will always be out of balance, no way will we sit on the bottom and continue to be bullied and kicked around, I thought man if I stick with this by the time the fixes come along I will be one of the few specialized in these ships and at least for a short while I could have some fun times while everyone scrambles to catch up and it would be GREAT.

But those changes never came I would not see this ever come to be and time after time I see nerfs or changes that will not even put me on the grid. Unlike you I didn't have someone to talk me into a different choice I wish I had.
This was a very well written post the replies I have read on it are complete crap, these people know there is truth to this they will never admit it how ever they don't want the Winmatar to be nerfed.

The Minmatar, pilots have to be best at all lvls the drake held the top spot with HML Minmatar, held about everything else.
But I would love to see a nerf to Minmatar pilots and their primary weapons systems I would bet everything I own not one of them would be on here saying "yeah we had this coming it was a much needed nerf and it's about time the Minmatar got brought in line with the other races"
That would not happen you would have people just like me on here fighting tooth and nail for the changes not to happen
It would be me X1000.

This was a great post and about as truthful as it gets. I know if this nerf hits to hard there will be my 3 accounts and an other 3 friends who will stop playing EVE at least until CCP stops favoring one race and brings balance into the game.
The flinching dog analogy posted earlier was pretty fitting also.
You know you here all these apologetics here defending this nerf all while saying Projectiles are perfectly in balance is almost mind blowing. While the exception of a very few people it's almost like you people can't come up with a rational thought between the lot of ya.
Trying my hardest to not bash here but omfg some of you people can't really believe what spews out of your brains and onto these forums. You are confronted with factual number and yet you deny these numbers.
I understand the numbers are of your side but really post like this one that I have quoted are far and few
OT Smithers
A Farewell To Kings...
Dock Workers
#5291 - 2012-10-25 23:04:36 UTC
Cazador 64 wrote:

Well written post my friend. See I am that Caldari pilot you speak of. When I started EVE I picked Caldari because I liked the lore of them. Missiles sounded cool so that's what I went with.
Some months into the game I start seeing that my choice may have been the wrong one to make.
I would always here how Caldari was not that great and they do not get much DEV attention.

<<< EDIT FOR LENGTH >>>



Thanks. I am sure that there are a lot of frustrated Caldari missile pilots who feels like you do. To you, and them, I would say this:

Don't cancel! Things ARE getting better.

A couple years ago Caldari pilots really did have basically nothing but the Drake. They didn't even have Frigates. Hybrids and Rockets were still broken. And if you wanted to PvP and you showed up in a Drake people would kinda laugh at you. That's not the case today.

Caldari Frigates are some of the best in the game. Their AFs are pure win. And they are only going to get better.

The proposed Caldari Destroyer is going to be pure evil.

The Caracal, well, I don't want to say too much, but I will say that with these latest changes once people realize what it can actually do it is going to be one of the most frightening ships on the field. And if it doesn't quite suit you no problem, you can spend a week or so training Minmatar cruisers to four and get a slightly different version of the same thing in the Bellicose.

The Drake is going to be FINE after all this. Trust me. It's not going to be everything it is today, but it's going to be fine. It's really not going to lose anything particularly important, and certainly not for small gang PvP. And who knows, the changes to HAMS (if they work out) will give you options you do not have today.

Finally, and this is important, the entire GAME is changing. CCP is radically improving the performace of T1 hulls, they are making the power and learning curve far smoother, and the cost of admission to PvP significantly less. You are going to regularly see gangs and fleets of T1 ships tearing it up, and the folks who insist on flying expensive T2 ships are going to find themselves paying a lot for a marginal increase in performance. The new players coming into the game are going to find a smooth road compared to what we faced. It's going to be great.

And I honestly believe that you will find that your missile skills weren't a waste after all. You might even find that your hope, that your patience would one day give you an edge, has finally been realized. And people like me who jumped ship are now somewhat left behind.

So don't cancel. Wait and see what happens. This is the biggest change in Eve's history. It's an exciting time. And if CCP forgets that they have a race called the Caldari just be there to remind them.
Dato Koppla
Spaghetti Militia
#5292 - 2012-10-25 23:18:23 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
The Rokh was not really hot until hybrids have been buffed. It is decent now, but the crosstrain issues with missiles to turrets have been mentioned often enough now that even you should have understood this problem.


And turret users have missile skills trained automatically. Roll


I think what Noemi was getting at is that Caldari lacks good missile boats, thus if you went missile skills first (and later found out how few viable options you have), and tried to get into gunnery, its a long and painful process. On the other hand, if you started with hybrids/projectiles/lasers then you can far more easily cross train among the 3 turret classes and honestly, I can't think of a role that a gunboat can't do just as well or more often than not, better than a missile boat in our current environment. So if you started with turrets and cross-trained into missiles....I'm sorry but you're doing it wrong.

I feel this cause when I first started I basically trained missiles only as recommended by some vets as they said missiles are the best for PvE and good for getting your income started. So I trained up to a cruise Raven then a Tengu for L4s and yeah, missiles were really forgiving and good for PvE, but as mentioned, I found myself with not many PvP options. However now that I'm further down the road have Minmatar/Amarr trained, I found out that gunboats are better at damn near everything (traded my Tengu in for a Mach and its way better), and going from Laser to Projectile didn't take me long at all and right now, I don't feel the need to fly any missile boats (except maybe the dual-TD condor lulz) over gunboats.

However I still support the HM nerf (as it seems they overcompensated by making HAMs amazing) and the new Caracal/Bellicose looks pretty amazing with HAMs so it's not all lost, but I can see where Noemi is coming from.
Cazador 64
Deep Core Mining Inc.
Caldari State
#5293 - 2012-10-25 23:36:40 UTC
OT Smithers wrote:

A couple years ago Caldari pilots really did have basically nothing but the Drake. And if you wanted to PvP and you showed up in a Drake people would kinda laugh at you.


Yes I remember trust me lol. I am glad I am not the only one that recalls these days.
Jorma Morkkis
State War Academy
Caldari State
#5294 - 2012-10-26 05:19:44 UTC  |  Edited by: Jorma Morkkis
Dato Koppla wrote:
I think what Noemi was getting at is that Caldari lacks good missile boats, thus if you went missile skills first (and later found out how few viable options you have), and tried to get into gunnery, its a long and painful process. On the other hand, if you started with hybrids/projectiles/lasers then you can far more easily cross train among the 3 turret classes and honestly, I can't think of a role that a gunboat can't do just as well or more often than not, better than a missile boat in our current environment. So if you started with turrets and cross-trained into missiles....I'm sorry but you're doing it wrong.


Beam Harbinger?
Beam Prophecy?
250mm Ferox?
250mm Brutix?
250mm Myrmidon?
720mm Cane?
720mm Cyclone?

Only cruiser/BC that can use medium long range turrets effectively is Zealot.
androch
LitlCorp
#5295 - 2012-10-26 05:35:33 UTC
you guys are assholes, stop nerfing the poor hurricane its becoming enough of a pain in the ass to fit and if nerfed any worse (this change will make it even less useful than the harbringer)
Cazador 64
Deep Core Mining Inc.
Caldari State
#5296 - 2012-10-26 08:15:22 UTC
MIrple wrote:
Noemi Nagano wrote:


I did some days ago, didnt seem like the Moa would be hot. If they changed something since my last visit I will check this later.


Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
5% bonus to shield resistances
Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers
Fittings: 850 PWG (+70), 380 CPU (+20)
Defense (shields / armor / hull) : 2300(+425) / 1000(-329) / 1600(+76)
Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 475s(-16.25s) / 3.15 (+0.35)
Mobility (max velocity / agility / mass / align time): 190(+26) / 0.52 (-0.02) / 12220000 (+500000) / 5.9s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7
Sensor strength: 17 Gravimetric (+1)
Signature radius: 135
Cargo capacity: 450 (+200)

FYI


Could be a good boat but it's not missiles.
Noemi Nagano
Perkone
Caldari State
#5297 - 2012-10-26 08:16:44 UTC
Dato Koppla wrote:

I think what Noemi was getting at is that Caldari lacks good missile boats, thus if you went missile skills first (and later found out how few viable options you have), and tried to get into gunnery, its a long and painful process.


Exactly, and I wrote it more than once for those who are slow learners. Maybe it helps when someone else tells them the same :) so thanks for the support and:

Dato Koppla wrote:

On the other hand, if you started with hybrids/projectiles/lasers then you can far more easily cross train among the 3 turret classes and honestly, I can't think of a role that a gunboat can't do just as well or more often than not, better than a missile boat in our current environment. So if you started with turrets and cross-trained into missiles....I'm sorry but you're doing it wrong.


+1, agree with you here.

Dato Koppla wrote:

I feel this cause when I first started I basically trained missiles only as recommended by some vets as they said missiles are the best for PvE and good for getting your income started. So I trained up to a cruise Raven then a Tengu for L4s and yeah, missiles were really forgiving and good for PvE, but as mentioned, I found myself with not many PvP options. However now that I'm further down the road have Minmatar/Amarr trained, I found out that gunboats are better at damn near everything (traded my Tengu in for a Mach and its way better), and going from Laser to Projectile didn't take me long at all and right now, I don't feel the need to fly any missile boats (except maybe the dual-TD condor lulz) over gunboats


Yep, thats also how I feel: the PvE-OPness of Caldari is a myth, which was killed with the projectile-buff. The only thing Caldari/Missiles are better at is getting fast into l4 missions. Thats not a small thing, I agree, but its hardly gamebreaking.

Dato Koppla wrote:

However I still support the HM nerf (as it seems they overcompensated by making HAMs amazing) and the new Caracal/Bellicose looks pretty amazing with HAMs so it's not all lost, but I can see where Noemi is coming from.


Again, we have to see .. if it turns out well I will be very pleased. But if it doesnt I fear there may be a really big wave coming .. thats all I am concerned about. Because for myself I did the same like you and OT Smithers did, trained other races in time. I am old enough to have my SP invested, and I have 3 more alts to use ... so no, I wont quit even if it will turn worse for missile users, nor will I depend on working missiles. For the game itself I hope we will have more useful missile options and ofc also more use for the gunnery-options which atm dont work too well (mainly mlrt :D ) ..
Dato Koppla
Spaghetti Militia
#5298 - 2012-10-26 08:35:56 UTC  |  Edited by: Dato Koppla
Jorma Morkkis wrote:
Dato Koppla wrote:
I think what Noemi was getting at is that Caldari lacks good missile boats, thus if you went missile skills first (and later found out how few viable options you have), and tried to get into gunnery, its a long and painful process. On the other hand, if you started with hybrids/projectiles/lasers then you can far more easily cross train among the 3 turret classes and honestly, I can't think of a role that a gunboat can't do just as well or more often than not, better than a missile boat in our current environment. So if you started with turrets and cross-trained into missiles....I'm sorry but you're doing it wrong.


Beam Harbinger?
Beam Prophecy?
250mm Ferox?
250mm Brutix?
250mm Myrmidon?
720mm Cane?
720mm Cyclone?

Only cruiser/BC that can use medium long range turrets effectively is Zealot.


The 720mm Cane is actually very viable and used all the time actually but that's because of alpha win, the rest are pretty much never used yeah, but that can also be attributed to the tiering system which kinda gave the shaft to the Proph/Ferox/Brutix. The Myrm doesn't get a hybrid bonus so that's a no-brainer and the Cyclone suffers similar tiering problems which means its hard to shoehorn arties on it (although it's still amazing with ACs). Yes HMs being good is probably part of the reason why these ships never made it into a fleet doctrine like the Drake but the reasons I mentioned also contribute to the fail of medium LR guns. Also, if I'm not mistaken the Zealot is usually run with Pulses that can hit to 40km with Scorch.

Yeah, gunboats don't beat missile boats in medium long range weaponry, but I said I agreed with the HM nerf, their damage was definitely too good (my Tengu out ranged and out dpsed my Navy Raven which is ridiculous) but don't forget there are other reasons medium long range weapons aren't used other than HMs being better. I feel a big one is that LR weaponry at the medium/large level pretty much needs to be a fleet thing as the SR versions of these weapons tend to be able to hit out to around long point range which is the range where pretty much all non-fleet battles take place and the lower fitting, better tracking, damage etc means that you'd need to be outside that range to make LR weapons worth it, at which point you need alot of support (you need to be in a fleet) to make them work.

So yeah my point is that yes, HMs are unbalanced relative to other LR turrets, but on the whole LR turrets are ******.
Meditril
Hoplite Brigade
Ushra'Khan
#5299 - 2012-10-26 08:57:36 UTC
Dear CCP,

please consider that there are also people using missiles on Non-Caldari platforms. The range reduction of heavy missiles will significantly impact those Non-Caldari platforms since they don't get a missile speed bonus. Even at current state it is almost impossible to hit a frigate orbiting you at 25 km with 5000 m/s with a heavy missile just because it outruns the missile. (Even with full missiles skills). Once TD will reduce the range of missiles even more missiles will get almost useless against fast moving ships. And today with Implants and Boosters even Cruisers like the Cynabal easily hit 5000 m/s not overheated.

In addition to this, I really do not understand the logic behand precision missiles. They are made to engage small + fast targets, but they have (and alwas had ) their range halved. What kind of logic is this? From my point of view, if precision missiles are dedicated to hit small and fast targets then they should be at least 50% faster as they currently are. This would at least solve the above mentioned problem a little bit.

Thank you for your attention,
Med
Noemi Nagano
Perkone
Caldari State
#5300 - 2012-10-26 09:00:13 UTC
Dato Koppla wrote:

The 720mm Cane is actually very viable and used all the time actually but that's because of alpha win, the rest are pretty much never used yeah, but that can also be attributed to the tiering system which kinda gave the shaft to the Proph/Ferox/Brutix. The Myrm doesn't get a hybrid bonus so that's a no-brainer and the Cyclone suffers similar tiering problems which means its hard to shoehorn arties on it (although it's still amazing with ACs). Yes HMs being good is probably part of the reason why these ships never made it into a fleet doctrine like the Drake but the reasons I mentioned also contribute to the fail of medium LR guns. Also, if I'm not mistaken the Zealot is usually run with Pulses that can hit to 40km with Scorch.


All correct what you said here. Actually I dont wonder Jorma doesnt know this, because he seems to be an EFT-only warrior ..

Dato Koppla wrote:


So yeah my point is that yes, HMs are unbalanced relative to other LR turrets, but on the whole LR turrets are ******.


Its also the reversed fitting reqs for HAM-HML in comparison to LRMT-SRMT -> short range needs MORE grid for missiles, thats why people stay a bit away from it (and until now HAM are also not that good - hopefully will change, although I am not yet convinced ;) ) . The other way round would make so much more sense - if you dedicate to long range you could afford to drop tank. If you have to get close and personal it sucks if you have to.