These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page12
 

What just happened?

Author
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#21 - 2012-10-23 11:08:35 UTC
Note for rookies passing thru chokepoint systems like Rancer: smartbombs have really short range. The smartbomb ship positions himself on a gate directly in the warp path to another gate so his weapon can hit you as you drop out of warp. It will only hit you if you warped directly from gate to gate. If you warp to his gate from another angle, he will miss, because gates are large. One way to avoid being smartbombed (other than not to go to that system at all) is this: when you enter system,
* open your map;
* set it on solar system view;
* find your exit gate on the map;
* check the path between your location and your exit gate;
* find a different celestial that's not in line with that path;
* warp to that celestial first before warping to the exit gate.
* Note if that celestial is a moon, there might be a hostile tower anchored there which will try to shoot you. You will need to warp away fast before the tower gets a lock!

If the exit gate is really far from everything, try warping in at long range first to check for hostiles. You can also try to scan the gate with directional scan to see if there is a smartbomb ship (it will always be a battleship, as they can fit the most smartbomb punch) lurking there. You can get yourself into scan range of a far-off gate without actually warping all the way there by rapidly initiating warp and then canceling warp over and over to deplete your capacitor, then finally taking the warp when the ship's computer says "not enough capacitor to go all the way to destination." This will do a short warp that drops you at a safespot nearer to the gate.
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#22 - 2012-10-23 18:19:50 UTC
Utsen Dari wrote:

* find your exit gate on the map;
* check the path between your location and your exit gate;
* find a different celestial that's not in line with that path;
* warp to that celestial first before warping to the exit gate.


I'll do this from now on. Awesome advise.
Thanx
+1

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Utsen Dari
Sebiestor Tribe
Minmatar Republic
#23 - 2012-10-25 13:16:56 UTC  |  Edited by: Utsen Dari
Ovv Topik wrote:
And finally, How come he didn’t get my pod? It happened so quick and unexpectedly, it seemed like an age before the pod jumped. I was mashing the jump button, but it was a good 5 seconds. Is it just a game mechanic, that on the server I’d jumped but visually it took a while, what do you recon?

Two comments about this:

* When you "change ships" into a pod you acquire a 10-sec session timer, to keep the server in sync, which prevents you from doing any action that would give a session timer. This includes activating stargates, docking, boarding a new ship, entering a wormhole, and so forth. So it "seemed like an age" before the stargate would accept your request because it literally took at least ten seconds. During that time if the hostile had had a weapon other than a smartbomb (and a sensor booster - a battleship takes a while to lock a pod) he could have just shot you. As another poster said above, because of the session timer it's always better to warp away from the scene if your ship founders near a gate, rather than try to jump through the gate.

EDIT you can see your session timer, when you have one, as a little analog clock counting down in the top left of your screen near the system name. Or if it's not appearing, you can enable it somewhere in the ESC menu settings.

* Why your pod didn't die: it's possible the hostile wasn't interested in a rookie pod, because it probably wasn't worth anything to brag about on the killboard; a pod doesn't drop loot; and killing a pod in losec gives you an annoyingly large security status drop. It's also possible that his smartbombs just didn't cycle around fast enough to fire again; but this seems unlikely as the duty cycle on a large smartbomb is also 10 seconds, so you would have escaped by the narrowest of server-tick margins.
Malcanis
Vanishing Point.
The Initiative.
#24 - 2012-10-25 13:31:55 UTC
Oraac Ensor wrote:
Smartbombing capsules in a Rokh?

That must be about as low as it gets in EVE.

How totally, utterly pathetic.


Every ecosystem needs bottom feeders and scavengers to function.

For instance this guy serves a minor yet useful function in the EVE economy; he helps mop up excess ISK (clone costs), and he's helping to keep the implant market going. (That's money right into the pockets of mission runners!)

In a wider sense, he performs a useful natural-selective function by giving a comparitive advantage to people who have learned not to warp direct to gates with hostiles in local.

So although we might not view this ecological role in quite the same light as the activities of the glamourous apex predators, remember every species, however humble, has a place in the greater game ecosystem.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Praxis Ginimic
The Scope
Gallente Federation
#25 - 2012-10-25 15:21:36 UTC
Malcanis wrote:


So although we might not view this ecological role in quite the same light as the activities of the glamourous apex predators, remember every species, however humble, has a place in the greater game ecosystem.


This^^
My wife was making fun of me last night for being on teamspeak with a crew of grown men, who had to keep it down because we all have sleeping kids. I tried to explain to her the complexity of the sandbox, the tumultuous political system, the fragile & dynamic market, the fractured alliances constantly warring over resources. She seemed interested for almost a millisecond. Not long enough to sub...but I could see it in her eyes.
Praxis Ginimic
The Scope
Gallente Federation
#26 - 2012-10-25 15:28:02 UTC
Also, to OP: use customs offices. Pick the one closest to your exit gate so you can d-scan it from there (when possible). If you run into another player there it is likely an Indy but warp to it at 100 just in case. Align immediately so that you can bug out if trouble shows up while scanning the gate and making your decision to move on.
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#27 - 2012-10-25 17:37:11 UTC
Malcanis wrote:

Every ecosystem needs bottom feeders and scavengers to function.

Much as it pains me to admit I was owned by a ‘bottom feeder’, I see your point.

One hole in your theory though: Goons! I defy anyone to come up with a single use for a goon…

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

San Fransisco
Silver Falcon Survey
#28 - 2012-10-25 17:41:39 UTC
Ovv Topik wrote:
Malcanis wrote:

Every ecosystem needs bottom feeders and scavengers to function.

Much as it pains me to admit I was owned by a ‘bottom feeder’, I see your point.

One hole in your theory though: Goons! I defy anyone to come up with a single use for a goon…


Well if you sold them, I bet you liked the rise in ice prices after they did their little stunt a while back
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#29 - 2012-10-25 17:46:52 UTC
San Fransisco wrote:


Well if you sold them, I bet you liked the rise in ice prices after they did their little stunt a while back


Yep. Just a joke. No trolling intended.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Berendas
Ascendant Operations
#30 - 2012-10-25 18:17:50 UTC
The United doesn't camp to serve an ecological function, its just the easiest and most risk-free way for them to see blue flashies Lol
Moonlit Raid
Doomheim
#31 - 2012-10-25 19:00:40 UTC
Smartbombs won't activate if you are the smartbombs max range or closer to space furniture, so stations, gates etc. Shame really. You could have sat and taunted him and he could do nothing providing he didn't have drones..

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Utsen Dari
Sebiestor Tribe
Minmatar Republic
#32 - 2012-10-26 18:08:02 UTC
Ovv Topik wrote:
Malcanis wrote:

Every ecosystem needs bottom feeders and scavengers to function.

Much as it pains me to admit I was owned by a ‘bottom feeder’, I see your point.

One hole in your theory though: Goons! I defy anyone to come up with a single use for a goon…

The goons are CCP's other marketing department. They make sure everyone hears about this awesome game
J'Poll
School of Applied Knowledge
Caldari State
#33 - 2012-10-26 20:28:30 UTC
Ovv Topik wrote:
Malcanis wrote:

Every ecosystem needs bottom feeders and scavengers to function.

Much as it pains me to admit I was owned by a ‘bottom feeder’, I see your point.

One hole in your theory though: Goons! I defy anyone to come up with a single use for a goon…


Without Goons:

No Hulkageddon - All minerals will drop in price cause bots aren't shot down - Economy crashes.
No Tech regulation - T2 market will crash.
And of course the publicity of EVE. Without Goons, no drunk leader at fanfest Twisted

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Malcanis
Vanishing Point.
The Initiative.
#34 - 2012-10-28 15:14:14 UTC
Ovv Topik wrote:
Malcanis wrote:

Every ecosystem needs bottom feeders and scavengers to function.

Much as it pains me to admit I was owned by a ‘bottom feeder’, I see your point.

One hole in your theory though: Goons! I defy anyone to come up with a single use for a goon…


I'm afraid you might not like my answer, but ecologically, goons are an opportunistic high-level predator in the same way a school of pirhana fish or white-tip sharks might be. People confuse their dislike of what they perceive as "goons" and let it blind them to the fact that at least at the leadership level, goons are extremely well organised and competent. Like it or not, goons are disproportionately responsible for the state (and possibly the survival) of EVE today.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Moonlit Raid
Doomheim
#35 - 2012-10-28 19:43:06 UTC
J'Poll wrote:
Ovv Topik wrote:
Malcanis wrote:

Every ecosystem needs bottom feeders and scavengers to function.

Much as it pains me to admit I was owned by a ‘bottom feeder’, I see your point.

One hole in your theory though: Goons! I defy anyone to come up with a single use for a goon…


Without Goons:

No Hulkageddon - All minerals will drop in price cause bots aren't shot down - Economy crashes.
No Tech regulation - T2 market will crash.
And of course the publicity of EVE. Without Goons, no drunk leader at fanfest Twisted

I thought he got banned for trying to get some poor guy to commit suicide?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Previous page12