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Warfare & Tactics

 
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Faction Warfare - from a Minmatar perspective

Author
Kazzone
Brutor Tribe
Minmatar Republic
#1 - 2012-10-23 13:39:34 UTC
(Hmm why doesn't the Eve Online spell checker know the word Minmatar?)

Joined FW a couple of weeks ago, pulled out my Cred Card and renewed an old alt, always wanted to try FW and it seemed a good time. People in my main chars Corp were all buzz talking about it, so it thought i would give a go. There were people who pointed me to sites and I duly joined the plex brigade (I mean TLF). A few skills trained and off I fly in my shiny Incursus, plated and repped and cap stable and no guns or tackle.

In my first four days I completed 4 complexs and lost 4 Incursus (plural of Incursus???). Well that was the pulling point, the plexing, I threw the towel in on that. It seems that the rest of eve hates plex "whoring", even to the point of rushing through patches to change it. Although the player base made their contribution with large corps joining Amarr and killing plex "whores". That made it very difficult for a newish player to make big LP. BUT you know what, I still wanted to do FW anyway, I gave up on easy Isk and got my head down, I threw the Incursus idea in the bin along with the warp stabbed Merlin, got a trusty rusty Rifter and went level one missioning. Very poor money, very poor LP, long mission travel times and harrassment from low sec pirates and Amarrians and Caldari, but I enjoyed it oddly enough. A level one FW mission has almost as much danger and excitement as a level 4 hi-sec mission, laughs and giggles and a bit of fear and adrenaline. Soon enough promotion ensued - a spear lieutenant, cool and level 2's, next stop a Thrasher and onward.

Ok everything rosy, then last night a rumour mill began, nerf patch, all hell broke out. A pychotic rush of "plex whores" (your term not mine) decide for one more glory push to tier 5. I asked nicely a few times (got told to eff off) and asked a few more times and got lucky a friendly player took me on some level 4's to boost my LP so I could buy the one item I really wanted, to keep not sell. So I did get to do a bit of LP whoring after all, got up to a whole 100k of LP and with bonus price reduction got some nice items, which I didn't sell. Stuff I really wanted to own.

Now looking at the FW scene from a distance, I see that because of the need for faction ID tags to get most stuff, there isn't a lot more to spend LP on in the TLF shop apart from ammo and implants. See how the situation came about.

I have some great Ideas about FW now.

Remove all BP's from the TLF shop and have all combat oriented items available for sale without the need for tags.
Make the Items for sale in the TLF shop, different in someway so they CANNOT be sold.
Ie stamp the items with a Faction Warfare Fleet Issue (nonsellable status)
Because you remove BP's the original Fleet Issue stuff can be player made and sold for isk outside FW.
So suddenly all the LP and ISk can be spent on Fleet Issue stuff and not be sold for profit.
Which leads us to......(drum roll)
Role Playing PvP based Faction Warfare.
Everyone is therefore massively encouraged to fly the Fleet Issue ships and modules of their faction.
Instead of being about plexing and missioning as a source of Income, try to make a bonus for pvp kills as a means to increase standing and influence, slowly edge the FW game towards PvP. Like erm ...... A WAR.
Make it so there is predominently encouragement to actually fight, rewards go to ships and modules to use exclusively in fighting, with a bit of isk as well i guess, to keep the tax man happy.

Its seems similar to how the big corps work, there is not too much emphasis on individual personal wealth, just an industrial base for making ships and modules, to use exclusivley for fighting. To encourage a more Faction based actions for the Faction to be successful and rewarded that way, and less about personal gain.
Lets face all we do with Isk is buy ships and modules anyway, they are so shiny we never have the courage to use them in PvP, which makes the wealth based economy self defeating. Make eve cheaper to use great ships and blow them up having fun doing so.
Demolishar
United Aggression
#2 - 2012-10-23 14:11:47 UTC
Yeah but it's all about the isk.
Mehashi 'Kho
New Eden Motion Pictures
#3 - 2012-10-23 17:47:44 UTC
Quote:
Remove all BP's from the TLF shop and have all combat oriented items available for sale without the need for tags.
Make the Items for sale in the TLF shop, different in someway so they CANNOT be sold.
Ie stamp the items with a Faction Warfare Fleet Issue (nonsellable status)
Because you remove BP's the original Fleet Issue stuff can be player made and sold for isk outside FW.
So suddenly all the LP and ISk can be spent on Fleet Issue stuff and not be sold for profit.
Which leads us to......(drum roll)
Role Playing PvP based Faction Warfare.
Everyone is therefore massively encouraged to fly the Fleet Issue ships and modules of their faction.


No thanks. I'll choose what I fly , what I fit and what I sell.

Quote:
Lets face all we do with Isk is buy ships and modules anyway, they are so shiny we never have the courage to use them in PvP


Maybe sell them to high sec missioners and buy some ships you'll actually use?
ShahFluffers
Ice Fire Warriors
#4 - 2012-10-23 20:10:38 UTC  |  Edited by: ShahFluffers
Kazzone wrote:
Role Playing PvP based Faction Warfare.

I was following you until you said this. **** off. I'm in Faction Warfare to kill people, not role play.

Kazzone wrote:
Everyone is therefore massively encouraged to fly the Fleet Issue ships and modules of their faction.

... and thus be limited in terms of what tactics can be employed? No... I do not like this.

Kazzone wrote:
Instead of being about plexing and missioning as a source of Income, try to make a bonus for pvp kills as a means to increase standing and influence, slowly edge the FW game towards PvP. Like erm ...... A WAR.

Influence and standings with NPCs does not help you (unless your goals are economic in nature). Having friends and many different types of assets that do different things in different situations (see: having "tactical flexibility") helps the war effort.

Kazzone wrote:
Make it so there is predominently encouragement to actually fight, rewards go to ships and modules to use exclusively in fighting, with a bit of isk as well i guess, to keep the tax man happy.

Unless you are flying a mining barge or hauler, almost all ships already ARE used exclusively for fighting (in some form).

Kazzone wrote:
Its seems similar to how the big corps work, there is not too much emphasis on individual personal wealth, just an industrial base for making ships and modules,

You are confusing null-sec groups for Faction Warfare groups. FW groups often haul things down from high-sec and sell to the rest of their respective corp/alliance at a discount.
What "industrial base" Faction Warfare groups DO have are often quite limited (ex. I am producing ONLY this type of ship... buy while available... you have to buy your own weapons and mods, etc).

Now... I know some FW corps do have some kind of "ship program" where the corp/alliance gives out ships to individual players... but they are almost always geared for newbies who have "no money."

So yeah... gaining personal wealth is actually encouraged within FW corps. Hell... 0.0 alliances even emphasize this to a certain degree.


Lets face all we do with Isk is buy ships and modules anyway, they are so shiny we never have the courage to use them in PvP, which makes the wealth based economy self defeating. Make eve cheaper to use great ships and blow them up having fun doing so.

Speak for yourself. If you're too scared to risk what you consider to be an expensive ship then you shouldn't even consider flying it. Stick to the cheaper stuff that you are actually willing to lose and look for ways to boost your income.

As for "cheaper ships" in general... this used to be the case a year or two ago. You could buy a Rupture for less than 5 million ISK. The reason the prices have increased is because mining bots have been getting banned and a bunch of 0.0 stuff got nerfed (see: "drone poop nerf"). This was actually a good thing because while prices increased overall, entire professions (mostly industrial) were revitalized.
Give it time though... eventually more [real] miners will mine and prices will fall again.
Kazzone
Brutor Tribe
Minmatar Republic
#5 - 2012-10-23 22:06:53 UTC
Thanks for the replies.
I just wanted to make FW less about ISK farming and more about, erm ...... Faction Warfare
Making the ships and modules easier to get and less likely to be sold for profit might mean they actually get used in combat.
Ah well. Shot down in flames on that one.

Funny thing is...... you all whined about plex whoring and got it nerfed, but everyone of you did it, and i see no inclination even now for FW not to be about the ISK.

Anyway, personally I would like to see the dog tags requirement dropped and people using the FW ships and guns etc to enjoy FW, role playing only in the sense you are not allowed to fly Amarr ship when in the Minmatar faction, a bonus for loyalty.

Seems it is just about doing missions and plexes with added pvp as an annoyance to making ISK. I would prefer that missions and plexes were about getting equipped and re equipped for combat. Perhaps some financial reward for successful actions that increase the faction and its campaign.
ShahFluffers
Ice Fire Warriors
#6 - 2012-10-23 23:00:21 UTC  |  Edited by: ShahFluffers
Kazzone wrote:
I just wanted to make FW less about ISK farming and more about, erm ...... Faction Warfare
Making the ships and modules easier to get and less likely to be sold for profit might mean they actually get used in combat.
Ah well. Shot down in flames on that one.

The problem with your idea is that each faction excels in something. If the enemy knows that we are going to only be flying one race's ship (possibly all the same type even) then they will fit to directly counter it. This makes for very, very bland combat.

Kazzone wrote:
Funny thing is...... you all whined about plex whoring and got it nerfed, but everyone of you did it, and i see no inclination even now for FW not to be about the ISK.

As much as many of us disagreed with the whole plex whoring situation... we'd be equally stupid to NOT take advantage of it.

As for principles? What are those? I got a several billion ISK cushion in my wallet now that will hold me over for the next few months. If I could earn that kind of ISK by having my character belly dance on the forums I'd do it.

Kazzone wrote:
Anyway, personally I would like to see the dog tags requirement dropped and people using the FW ships and guns etc to enjoy FW, role playing only in the sense you are not allowed to fly Amarr ship when in the Minmatar faction, a bonus for loyalty.

Why would an NPC faction care if you are using ships that are not theirs? You are effectively fighting their proxy war for free. In fact... you actually pay them to get all that sexy stuff out of the LP store.
If I were a general, I wouldn't care what some marauding psychopaths I contracted to fight my war used as weapons. As long as they win the war and don't turn against me I'm happy.

Kazzone wrote:
Seems it is just about doing missions and plexes with added pvp as an annoyance to making ISK. I would prefer that missions and plexes were about getting equipped and re equipped for combat. Perhaps some financial reward for successful actions that increase the faction and its campaign.

Technically this is already the case. You run missions to make LP... which you use to get stuff... which you sell... to get stuff that is useful to you. Or you keep most of the stuff you get from the LP store and just fit it up.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#7 - 2012-10-23 23:07:01 UTC
Roleplaying has no place in Faction Warfare.

Big smileBig smile


Don't ask about Italics, just tilt your head.

Capitol One
Blue Canary
Watch This
#8 - 2012-10-23 23:34:25 UTC
sYnc Vir wrote:
Roleplaying has no place in Faction Warfare.

Big smileBig smile




Amarr Victor!
Mehashi 'Kho
New Eden Motion Pictures
#9 - 2012-10-24 01:41:27 UTC
Kazzone wrote:
Thanks for the replies.
I just wanted to make FW less about ISK farming and more about, erm ...... Faction Warfare
Making the ships and modules easier to get and less likely to be sold for profit might mean they actually get used in combat.
Ah well. Shot down in flames on that one.

Funny thing is...... you all whined about plex whoring and got it nerfed, but everyone of you did it, and i see no inclination even now for FW not to be about the ISK.

Anyway, personally I would like to see the dog tags requirement dropped and people using the FW ships and guns etc to enjoy FW, role playing only in the sense you are not allowed to fly Amarr ship when in the Minmatar faction, a bonus for loyalty.

Your proposals smack of someone who doesn't actually partake in the war. Maybe it's about isk to you, but plenty of us enjoy the combat. Your idea of forcing people into their factions ships is tactically awful, not to mention horrible in gameplay terms. That's not a reward it is a punishment.

The worry for me with regards to ISK is that people on the outside are failing to differentiate between the afk farming alts and active warzone participants, just as you do. I agree that the farming is stupid (and no - not all of us do it, in fact it psses plenty of us off) but so would be removing or enforcing rules on FW income in general. PVP requires an income to support it. Try it sometime, you might like it. It's also important that the income is of a level where you can leeroy a ship into battle and not be committed to a days worth of PVE activity to replace it, thereby taking you out of the fight for longer than you were in it.

Quote:
Seems it is just about doing missions and plexes with added pvp as an annoyance to making ISK. I would prefer that missions and plexes were about getting equipped and re equipped for combat. Perhaps some financial reward for successful actions that increase the faction and its campaign.

Sounds a lot like plexing to me... Regardless, there are plenty of us that joined FW for PVP and for whom missions are simply a way to get shipped and equipped for fights. The fact that you joined up to bear for ISK is not relevant to how we conduct our combat.
IbanezLaney
The Church of Awesome
#10 - 2012-10-24 02:09:30 UTC
Kazzone wrote:
.... harrassment from low sec pirates and Amarrians and Caldari ...



BLASPHEMY - The Caldari DO NOT harrass people. We only offer them friendly services. As a capitalist society we are only waiting at gates to ask if you want to get a better deal on your phone/internet plans or increase your credit limit.

Amarrians DO harrass people. Knock on their doors asking if they have heard about some sky fairy that makes planets and kills 1st born infants for ***** and giggles.

The pirates - dunno - not much difference between most low sec FW players and pirates these days.
I think it's the same amount of difference as there is between a bus and a coach - which is a better topic and this thread should now be about differences between buses and coaches.


Taoist Dragon
Okata Syndicate
#11 - 2012-10-24 02:18:46 UTC
Buses are used to drive people around....

Most coaches I know drive people mad! but that is their job after all

That is the Way, the Tao.

Balance is everything.

IbanezLaney
The Church of Awesome
#12 - 2012-10-24 02:20:37 UTC
I always though the difference was:

Buses have the microphone mounted from the dash.

Coaches have a microphone hanging from the roof.

That's about the only difference I can spot.
Donnerjack Wolfson
Brutor Tribe
Minmatar Republic
#13 - 2012-10-24 18:33:11 UTC
You had a wonderful first idea! (No BPs, no tags needed)

Then it careened into a cesspool of **** and three week old urine.

And I say that as a roleplayer. In FW.

Damn.
Senshi Hawk
KarmaFleet
Goonswarm Federation
#14 - 2012-10-25 17:48:00 UTC
Four plexes and you lost four frigates? Dscan. Safe spots. Get out when a hostile shows up on short.

FW in its prior form was stupid easy for those with combat experience, yes. But I've always enjoyed seeing up-and-comers such as yourself try your hand at plexing. Because when something is difficult it encourages you to stick to it and get better.
Veshta Yoshida
PIE Inc.
Khimi Harar
#15 - 2012-10-25 18:09:20 UTC
Kazzone wrote:
(Hmm why doesn't the Eve Online spell checker know the word Minmatar?)..

Because it is no longer correct terminology.

The tribes accepted oppression by "electing" Maleatu Shakor to be the leader of what has developed into a pseudo-religious fundamentalist dictatorship with trademark signatures akin to those of cults that marginalized all tribes but Shakor's own (Brutor).

The correct term is therefore (and henceforth): Shakorites.

Any individual or group wishing to throw off the yolk of bigotry, nepotism and oppression can come to Amarr to swear fealty to her Majesty, Empress Jamyl Sarum (long may she serve!). Together we shall bring light to the billions of screaming souls trapped in eternal shadow under Shakor's raised boot.

I serve. All hail the Empire. All hail the Empress.
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As for the rest of your post .. didn't read.