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Substantially decrease the mineral needs of BP's?

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#1 - 2012-10-25 17:27:03 UTC
So that the worst items in the game can be sold for less than the best items in the game.

Or redo all the manufactured items so that they're better than the crap that drops off of NPC's in high sec.

I don't think that it's fair that the best items in the game sell for less than it costs for a manufacturer to build the worst, when it isn't making an item only worth building to use in T2 production; no one's buying a missile launcher off me to build a T2 version.

Or at least give us the ability to do something during the manufacturing process that would allow us to increase the meta level of produced items.

It seems out of place to have items that are made out of thin are, with next to no reprocessing value, and that are better to use, in a game that revolves around a player run economy; where the players build the loot.


Everyone seems more concerned with what one group or the other can or can't do, and very little attention ever seems to be paid to a part of the game that has a considerable impact on everyone. The economy.

Why does no one ever complain about this?
Am I the only one that sees Meta 4 items on the market and thinks, what a ******* piece of **** slap in the ******* face this **** is?
Tippia
Sunshine and Lollipops
#2 - 2012-10-25 17:30:08 UTC
Natsett Amuinn wrote:
Why does no one ever complain about this?
Because the players set the price.
Louise Antwoord
Federal Navy Academy
Gallente Federation
#3 - 2012-10-25 17:33:44 UTC
Natsett Amuinn wrote:

I don't think that it's fair


Lol
Rordan D'Kherr
Imperial Academy
Amarr Empire
#4 - 2012-10-25 17:36:14 UTC
http://en.wikipedia.org/wiki/Supply_and_demand

You are welcome.

Don't be scared, because being afk is not a crime.

Ginger Barbarella
#5 - 2012-10-25 17:37:10 UTC
Natsett Amuinn wrote:
So that the worst items in the game can be sold for less than the best items in the game.

Or redo all the manufactured items so that they're better than the crap that drops off of NPC's in high sec.

I don't think that it's fair that the best items in the game sell for less than it costs for a manufacturer to build the worst, when it isn't making an item only worth building to use in T2 production; no one's buying a missile launcher off me to build a T2 version.

Or at least give us the ability to do something during the manufacturing process that would allow us to increase the meta level of produced items.

It seems out of place to have items that are made out of thin are, with next to no reprocessing value, and that are better to use, in a game that revolves around a player run economy; where the players build the loot.


Everyone seems more concerned with what one group or the other can or can't do, and very little attention ever seems to be paid to a part of the game that has a considerable impact on everyone. The economy.

Why does no one ever complain about this?
Am I the only one that sees Meta 4 items on the market and thinks, what a ******* piece of **** slap in the ******* face this **** is?


Couldn't find CAOD?? It's that way... ----- >>>

"Blow it all on Quafe and strippers." --- Sorlac

Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2012-10-25 17:37:35 UTC
Tippia wrote:
Natsett Amuinn wrote:
Why does no one ever complain about this?
Because the players set the price.


That's not an excuse for having NPC loot that is better than what industrialists can build, also have a minimum value far below the player made item.

By making everything have no reprocessing value, in an effort to buff mining, they made all the best in slot items cheaper than all of the worst items.


My **** is statiscally worse to use, while also being the most expensive to purchase. That's ass backwards.

Natsett Amuinn
Caldari Provisions
Caldari State
#7 - 2012-10-25 17:40:22 UTC  |  Edited by: Natsett Amuinn
Rordan D'Kherr wrote:
http://en.wikipedia.org/wiki/Supply_and_demand

You are welcome.


This isn't supply and demand.


This is, player made items have worse stats than named npc loot, but the most mineral investment.

It costs 50k to build said item, while the NPC loot variant with bettter stats can be sold for 3k isk on the market and make a profit. Gues what people AREN'T buying, the **** made by the player.


The cheap **** should be the cheapest ****, not the most expensive. WTF.
Natsett Amuinn
Caldari Provisions
Caldari State
#8 - 2012-10-25 17:42:34 UTC
Ginger Barbarella wrote:
Natsett Amuinn wrote:
So that the worst items in the game can be sold for less than the best items in the game.

Or redo all the manufactured items so that they're better than the crap that drops off of NPC's in high sec.

I don't think that it's fair that the best items in the game sell for less than it costs for a manufacturer to build the worst, when it isn't making an item only worth building to use in T2 production; no one's buying a missile launcher off me to build a T2 version.

Or at least give us the ability to do something during the manufacturing process that would allow us to increase the meta level of produced items.

It seems out of place to have items that are made out of thin are, with next to no reprocessing value, and that are better to use, in a game that revolves around a player run economy; where the players build the loot.


Everyone seems more concerned with what one group or the other can or can't do, and very little attention ever seems to be paid to a part of the game that has a considerable impact on everyone. The economy.

Why does no one ever complain about this?
Am I the only one that sees Meta 4 items on the market and thinks, what a ******* piece of **** slap in the ******* face this **** is?


Couldn't find CAOD?? It's that way... ----- >>>


This isn't a corp or alliance issue, this is something that effects every single person that builds something in the game.
Zimmy Zeta
Perkone
Caldari State
#9 - 2012-10-25 17:45:03 UTC
About the only tech 1 product you can manufacture for pofit is ammo.
But it takes a while to realize that, and especially beginners are so proud when they build their first missile launcher (off a 0 ME 0 PE Blueprint with maybe 2 ranks in Production efficiency), that it often takes months until they realize that they are actually losing money with it.
I know at least two Highsec-centered players (avoiding the *bear word for now) who somehow feel obliged to build their mission boats and all oft its modules and ammo themselves- without any skills to make it even remotably cost effective.
It's maybe an RP-thing, I don't know.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Simetraz
State War Academy
Caldari State
#10 - 2012-10-25 17:45:13 UTC
OP because everyone is trying to remove all PVP and all level 4 missions from high-sec.

If you remove all the reasons to buy combat ships in high-sec then your market will have more supply then demand.

Basically the less ISk high-sec players get the less they spend.
So they buy less and that has a direct effect on the T2 market.

Lady Ayeipsia
BlueWaffe
#11 - 2012-10-25 17:47:00 UTC
Um... The reason I am not buying your t1 launcher to make my t2 ones is because I can make t1s just as cheap as you do.

See in order to invent, I need a pos for invention slots and bpcs. To make bpcs, i need bpos. I've already researched the bpos to perfect me levels because I have had time to do so while copying other bpos. (no one makes just 1 type of t2 mod in case the market shifts). So really, if I have all the tools and resources to make t1 mods at the same cost as you included in my t2 production plans, why would I voluntarily lose money by purchasing your mods?

Also, remember I am but one industrialist out of many. Many of us can make missile launchers and chose to do so. You need to find a more niche market. For example, I dabble in large mobile warp disruptors and their t2 variants. Not as many people make those. It does take more skills and initial investment, but I can be one of a few instead of the masses.

So instead of complaining, start working towards something bigger and better. Either find a niche t1 market, get into invention, or both.
Natsett Amuinn
Caldari Provisions
Caldari State
#12 - 2012-10-25 17:51:47 UTC
Simetraz wrote:
OP because everyone is trying to remove all PVP and all level 4 missions from high-sec.

If you remove all the reasons to buy combat ships in high-sec then your market will have more supply then demand.

Basically the less ISk high-sec players get the less they spend.
So they buy less and that has a direct effect on the T2 market.


The T1 market is my concern though, and it can't be dismissed.

I'd be curious what the ratio of buying and selling is between T1 and T2 items. I'm sure T1 is much higher, but I wonder by what margin.



Do people realize that if all indy guys stoped building everything but Ammo and ships, you probably wouldn't even notice, unless you're like that one guy that actually buys manufactured items off the market to build T2 items with.

If there was actually a market for T1 items because of T2 production, as in people buy T1 items to build T2 items with, then there wouldn't be a problem. However, there isn't a market.

No one would be impacted if all T1 gun and launcher production stopped tomorrow. It wouldn't even have an impact on the market.

Why don't more people see this as a problem?
Lady Ayeipsia
BlueWaffe
#13 - 2012-10-25 17:54:57 UTC
Also, you are encountering a changing market. Not too long ago, ccp did not list the isk value of loot. An item lije the pwnage (meta 4) target painter was rare and the only way to realize it was worth 6 mil isk was to either sell near a market hub or be in a location with very combatative buyers. When it cost 6 mil, a t2 target painter at 1 mil was a steal. Now... Why invent t2 tps when I can buy a meta 4 version that is better in all regards and costs a quarter as much?

So really, reducing buikd cost won't change much because so many other factors are in play. It's like the guy complaining that making rifters are a losing deal. Well... It's a cheap ship that you get 5 of while running the minmatar tutorial for free, so there us a huge supply coming in at 0 cost. Plus, with the frig rebalance, other combat frigs like the Merlin, punisher, and incursis are in more demand, reducing the demand for Rifters. Changing build cost won't fix the excess supply and lower demand. To make a profit, you **** to something else.
Zimmy Zeta
Perkone
Caldari State
#14 - 2012-10-25 17:56:21 UTC
Natsett Amuinn wrote:

No one would be impacted if all T1 gun and launcher production stopped tomorrow. It wouldn't even have an impact on the market.

Why don't more people see this as a problem?



Because no one would be impacted. (...) It wouldn't even have an impact on the market.

That's why people don't see it as a problem.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Felicity Love
Doomheim
#15 - 2012-10-25 17:59:41 UTC
Quite a profit in T1, "meta 0", GALLENTE Fuel Blocks these days... or did the OP not get the internal memo ? Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Lady Ayeipsia
BlueWaffe
#16 - 2012-10-25 18:00:22 UTC
We don't see it as a problem because we have all progressed to t2 production.

Indy, like any other career path in eve, involves growth. Like a mission runner, miner, etc, you start small and grow.

T1 mods are like level 1 missions or mining in a frig. Give it a month and you'll be on to bigger, better, more profitable items.

Heck, you do realize that until recently t1 meta 0 loot also dropped in missions. There was even less incentive then to make the mods because it was far cheaper to buy. It's only within the last 3 months or so that it became cheaper to make t1 mods for use in t2 production.
Natsett Amuinn
Caldari Provisions
Caldari State
#17 - 2012-10-25 18:00:35 UTC
Lady Ayeipsia wrote:
Um... The reason I am not buying your t1 launcher to make my t2 ones is because I can make t1s just as cheap as you do.

See in order to invent, I need a pos for invention slots and bpcs. To make bpcs, i need bpos. I've already researched the bpos to perfect me levels because I have had time to do so while copying other bpos. (no one makes just 1 type of t2 mod in case the market shifts). So really, if I have all the tools and resources to make t1 mods at the same cost as you included in my t2 production plans, why would I voluntarily lose money by purchasing your mods?

Also, remember I am but one industrialist out of many. Many of us can make missile launchers and chose to do so. You need to find a more niche market. For example, I dabble in large mobile warp disruptors and their t2 variants. Not as many people make those. It does take more skills and initial investment, but I can be one of a few instead of the masses.

So instead of complaining, start working towards something bigger and better. Either find a niche t1 market, get into invention, or both.


This could be a part of the problem.

You're explaining the issue here. You DON'T buy for T2 production, because that would be stupid. Right? You should be building the stuff yourself.

And you DON'T just build T2 items. Neither do I. Of course I build launchers, and yes some people actually buy them; so I make money on them.

However.
My luancher cost 40k to make. Even if I sell it for 41k I'll get one or two sales every couple of days.
Why?

Because the ******* gun that was dropped off an NPC, that seems to have a never ending ******* supply, sells for ******* 10k isk, and 100 ******* people purchased one in a single day.

Why are people ok with this?
Are you not industrialists who rely on building and selling things? Or are the the guys that actually aquire all the best items in the game that you can sell for less than what us horrible industrialists make?



I don't need suggestions to improve my portfolio guys, I'm just wondering why more people aren't asking for this to be corrected.

They don't want you to reprocess NPC loot into minerals, so they make NPC loot reprocess into nothing, which in turn makes that loot able to be sold for rediculously cheap prices.


I am assuming that NPC loot gets sold for more than it costs in ammo to aquire it.
Unsuccessful At Everything
The Troll Bridge
#18 - 2012-10-25 18:00:52 UTC
Natsett Amuinn wrote:


Why does no one ever complain about this?


Hi, Welcome to GD. How can we be of service today?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Doddy
Excidium.
#19 - 2012-10-25 18:00:53 UTC
Natsett Amuinn wrote:
So that the worst items in the game can be sold for less than the best items in the game.

Or redo all the manufactured items so that they're better than the crap that drops off of NPC's in high sec.

I don't think that it's fair that the best items in the game sell for less than it costs for a manufacturer to build the worst, when it isn't making an item only worth building to use in T2 production; no one's buying a missile launcher off me to build a T2 version.

Or at least give us the ability to do something during the manufacturing process that would allow us to increase the meta level of produced items.

It seems out of place to have items that are made out of thin are, with next to no reprocessing value, and that are better to use, in a game that revolves around a player run economy; where the players build the loot.


Everyone seems more concerned with what one group or the other can or can't do, and very little attention ever seems to be paid to a part of the game that has a considerable impact on everyone. The economy.

Why does no one ever complain about this?
Am I the only one that sees Meta 4 items on the market and thinks, what a ******* piece of **** slap in the ******* face this **** is?


This is one of the most pubbie posts i have ever seen from a goon tbh.
Tippia
Sunshine and Lollipops
#20 - 2012-10-25 18:01:13 UTC  |  Edited by: Tippia
Natsett Amuinn wrote:
That's not an excuse for having NPC loot that is better than what industrialists can build, also have a minimum value far below the player made item.
It's not an excuse. It's just a fact that makes it a non-issue (well, that and the existence of T2).

Quote:
This isn't supply and demand.
Yes it is. The reason it's cheaper is because there is a massive supply and/or very little demand (most likely “and”). If they were strictly better and correspondingly used more, they would be more expensive. They aren't because they aren't as much in demand as T1 modules.

Zimmy Zeta wrote:
About the only tech 1 product you can manufacture for pofit is ammo.
…and ships and quite a few modules, especially the more advanced ones.

Lady Ayeipsia wrote:
Um... The reason I am not buying your t1 launcher to make my t2 ones is because I can make t1s just as cheap as you do.
…and in doing so you waste production slots on stuff that makes very little difference for your margin and which robs you of a much larger profit margin. Once you get the volume up, it's quite easy to get to a point where it's better to just buy all the T1 crap.
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