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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Morrigan LeSante
Perkone
Caldari State
#5241 - 2012-10-25 09:26:44 UTC
Cazador 64 wrote:
Noemi Nagano wrote:
1 Heavy Missile Launcher II 51143
2 1400mm Howitzer Artillery II 32683
3 425mm AutoCannon II 28691
4 Heavy Pulse Laser II 21287
5 Mega Pulse Laser II 21179
6 425mm Railgun II 20686
7 200mm AutoCannon II 19103
8 220mm Vulcan AutoCannon II 17453
9 125mm Gatling AutoCannon II 14913
10 150mm Light AutoCannon II 14410
11 Prototype 'Arbalest' Torpedo Launcher 12537
12 720mm Howitzer Artillery II 12433
13 Heavy Neutron Blaster II 11547
14 Light Neutron Blaster II 10947
15 Neutron Blaster Cannon II 10576
16 1400mm Prototype Siege Cannon 9095
17 425mm Prototype Gauss Gun 8406
18 1400mm 'Scout' Artillery I 7825
19 800mm Repeating Artillery II 7257
20 Dual 180mm AutoCannon II 7169


Projectile total 171032
Hybrid total 62162
Laser total 42466
Missile total 63680

Speaking of something is "out of line" and "needs balance" ... Roll

And remember please, 12k of the missiles are not Caldari ships mostly, but Bombers which are pretty ok balanced over all 4 races.


And this was my point. We have ONE missile system to represent the entire top 20 of all weapons system.
I think it is pretty fair for it to be on top as missiles as a whole is way under represented when you total everything out.
It is simply amazing how you can throw cold hard facts right in peoples face and they will deny it to the very end.
Reminds me of the stubborn mule from family guy http://www.youtube.com/watch?v=fqs9DYisSsg

Everyone wanted to throw the we can't balance around PVE in my face so I come up with some PVP numbers and yet people do not recognize how much missiles are out of whack and way under powered and under used.
I submitted to the whole we can't judge on PVE and yet I still see no rational explanation for this clearly blatant neglect for the Caldari pilot and no suggestions other then retraining has been given.

I said it once before it's total bullshit and no one is willing to step up to the plate swallow some pride and admit it.

Morrigan LeSante wrote:

Eh?

Rank Weapons Kills
1 Heavy Missile Launcher II 51107
2 1400mm Howitzer Artillery II 32665

And how many other medium weapons get a look in?


Ok fair enough but how many Caldari large systems "get a look in" ??
Oh thats right basically NONE. This is exactly what I mean how in your right mind are you going to try to make this a valid argument? We have one med weapon system and basically basically zero large (as stated those torps are not all Caldari)
So if we remove HML from the top 20 by nerfing it into the ground then putting a bullet in its head for good measure Caldari missile ships have nothing at all Caldari gets zero "look ins" as you called it.

Let me ask you this how many of you are training into cruise or torp for caldari because of this so called buff?
It will not even make a dent in these numbers and they will not even break the top 20.


That's more melodrama than I can take at this time in the morning.

If 10% is game breaking for you, I respectfully suggest you're doing it wrong.
Jorma Morkkis
State War Academy
Caldari State
#5242 - 2012-10-25 09:33:03 UTC
Choices and consequences...
Noemi Nagano
Perkone
Caldari State
#5243 - 2012-10-25 09:34:41 UTC
Morrigan LeSante wrote:

That's more melodrama than I can take at this time in the morning.

If 10% is game breaking for you, I respectfully suggest you're doing it wrong.


@ Morrigan, I assume you mean the 10% damage nerf? If so, this would neglect the other soft stat nerfs for HML.

But yeah, we cant know if it will kill HML as a working PvP option or not. I think it wont be on top of the list anymore after this change, and I think missiles will be way less in numbers then too. With HML not being on top I can perfectly live. With no other new missile options coming up instead I can live too, but only because I dont rely on missiles :) for game balance it still sucks.

Anyway, we will all have to wait how it works. But dont say there was no one who was concerned before ;)
Noemi Nagano
Perkone
Caldari State
#5244 - 2012-10-25 09:36:55 UTC
Jorma Morkkis wrote:
Choices and consequences...


Is this your reply to the way out of line presence of Projectiles in eve-kill?
Jorma Morkkis
State War Academy
Caldari State
#5245 - 2012-10-25 09:37:15 UTC  |  Edited by: Jorma Morkkis
Working weapon /= most used
Broken weapon /= not as popular as something else

By your logic lasers and especially hybrids are broken.

Noemi Nagano wrote:
Jorma Morkkis wrote:
Choices and consequences...


Is this your reply to the way out of line presence of Projectiles in eve-kill?


My reply to "I'm not going to be pvp god anymore! REFUND!" whine.
Noemi Nagano
Perkone
Caldari State
#5246 - 2012-10-25 09:51:25 UTC
Jorma Morkkis wrote:
Working weapon /= most used
Broken weapon /= not as popular as something else

By your logic lasers and especially hybrids are broken..




Projectile total 171032
Hybrid total 62162
Laser total 42466
Missile total 63680

learn to count maybe? Lasers are last in the list of used systems here. Hybrids are about the same as Missiles. All those 3 together are less than Projectiles. If you say Hybrids are broken, you can say Missiles are too. Or do you think those 2.4% give Missiles the edge?

Projectiles are way out of line, all numbers show this. Do you really object to this fact? :) Please do :)
Jorma Morkkis
State War Academy
Caldari State
#5247 - 2012-10-25 10:03:51 UTC
Noemi Nagano wrote:
Projectiles are way out of line, all numbers show this. Do you really object to this fact? :) Please do :)


In what way projectiles are "way out of line"?
Lallante
Blue Republic
RvB - BLUE Republic
#5248 - 2012-10-25 10:10:35 UTC
Cazador 64 wrote:

Ok fair enough but how many Caldari large systems "get a look in" ??
Oh thats right basically NONE. This is exactly what I mean how in your right mind are you going to try to make this a valid argument? We have one med weapon system and basically basically zero large (as stated those torps are not all Caldari)
So if we remove HML from the top 20 by nerfing it into the ground then putting a bullet in its head for good measure Caldari missile ships have nothing at all Caldari gets zero "look ins" as you called it.

Let me ask you this how many of you are training into cruise or torp for caldari because of this so called buff?
It will not even make a dent in these numbers and they will not even break the top 20.


If you dont understand why "bad large missles" is NOT an argument to keep an overpowered medium missle then you dont understand balancing AT ALL.

Even if every caldari ship was completely useless except the drake, and every weapon system of every size crap except the HML, this would STILL not be a valid reason for not balancing the HML.
Bouh Revetoile
In Wreck we thrust
#5249 - 2012-10-25 10:15:09 UTC
These stats don't reveal balance but the opposite ! We are in BALANCE thread. Go away with these UNBALANCE talk please.

Balance would be to remove the over abundance of something and promoting the underuse of the other things. This, and a lot of other things. NOTHING should be the best as you mean it to be : something so powerful it completely outclass it's peers. NOTHING.

If something is underpowered, it should be buffed, and if something is overpowered, it should be nerfed, independantly of anything else.

Cry for nerfing winmatar or projectiles if you want, but DO NOT defend HML OPness in a balance thread !


BTW, comparing the Typhoon to the Raven is a bit unfair : the Typhoon is more a BC than a BS... NO BS is faster than the phoon unless pirate/faction. And it's the first time I see someone complaining about armor tank being better at something than shield tank. This Raven is not trying to be useful BTW, it is trying to be a Typhoon. That approach won't ever work as these ships are the opposite by design : phoon is a minmatar versatile and fast brawler ; raven is a fleet long range sniper.

Try something more caldari, like firing torpedoes at 60km. With the rebalance, they *will* hurt anything larger than a BC. With tackle, they will hurt anything. And you'll better have not to fall in it's faction torpedoes range.

And remember : BS will be rebalanced soon.

Anyway, Raven problem is not a missile problem it seem. Better keep it for another thread.

To Noemi : you are playing with the words and not trying to understand what I'm saying. Missile systems are not missiles. I speak about the weapon system as a whole. You can use all the ammo of a weapon system, you are not stuck with one.
Bouh Revetoile
In Wreck we thrust
#5250 - 2012-10-25 10:18:08 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
Projectiles are way out of line, all numbers show this. Do you really object to this fact? :) Please do :)


In what way projectiles are "way out of line"?

This, IMO, people are risk averse, so they want speed to GTFO, hence projectiles.
Bouh Revetoile
In Wreck we thrust
#5251 - 2012-10-25 10:25:08 UTC
Cazador 64 wrote:
Ok fair enough but how many Caldari large systems "get a look in" ??
Oh thats right basically NONE. This is exactly what I mean how in your right mind are you going to try to make this a valid argument? We have one med weapon system and basically basically zero large (as stated those torps are not all Caldari)
So if we remove HML from the top 20 by nerfing it into the ground then putting a bullet in its head for good measure Caldari missile ships have nothing at all Caldari gets zero "look ins" as you called it.

Let me ask you this how many of you are training into cruise or torp for caldari because of this so called buff?
It will not even make a dent in these numbers and they will not even break the top 20.

You are melting caldari and missiles. People do learn torp for bombers. People do learn caldari ships for a lot of ships : falcon anyone ? Want a BS ? Here is the Scorpion... You also have the Rokh ; ask PL about where does their Rokh skills come from.

And even after the nerf, tengu will still be a tengu, and drake will still be a drake, and you will have ham.
Daichi Yamato
Jabbersnarks and Wonderglass
#5252 - 2012-10-25 12:23:12 UTC
Cazador 64 wrote:

Well said . But I'm willing to bet we won't get valid or logical responses someone will quote a small portion of what we said take it out of context and try to make it seem relevant.


if this is aimed at me let me know, and point out what i've taken out of context and how its been taken out of context. ill happily retract and edit.



Cazador 64 wrote:

And when I say Caldari I still mean the hulls and the Missles.


caldari are well represented in that list. yeah large rails suck and only have two ships that they work on (sound familiar anyone?) but they do get a fair bit of use. so really u should have just said missiles as the problem, not caldari.

missiles are lacking. but its ok, they are getting a buff. (lucky u)
the other weapon systems that are mostly absent from that list are only getting their fitting stats altered. so missile pilots should be thankful for that. Drones are also completely absent from that list, does that mean they should get enough of a buff to reach that list? or is using this list to figure whats OP'd and whats not a flawed practice?

as for the AC's, they already do the lowest dps. their popularity probably comes from being the most versatile weapon system, attached to the most versatile ships. or at least thats why i use them. you could try and take away plasma or emp ammo and see what would happen.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

CCP Fozzie
C C P
C C P Alliance
#5253 - 2012-10-25 12:31:45 UTC
OlRotGut wrote:
CCP Fozzie wrote:
Want to try the most recent version of these changes out for yourself and see how it affects your play? Log onto Duality starting this Friday where all these changes will be live alongside a bunch of other Retribution content to test. I'll be online as much as possible to chat with you all about all these changes and we will be hoping for a new round of feedback from people who have tried the changes out!



Is version 2.0 the final changes , or rather, "most recent version"?

The only reason I ask, was that there was more discussion post Version 2.0. So I wasn't sure what if anything got changed after that.


Duality will have the most recent posted changes, which is indeed the 2.0 version.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

MIrple
Black Sheep Down
Tactical Narcotics Team
#5254 - 2012-10-25 13:54:00 UTC
Morrigan LeSante wrote:
Cazador 64 wrote:
Noemi Nagano wrote:
1 Heavy Missile Launcher II 51143
2 1400mm Howitzer Artillery II 32683
3 425mm AutoCannon II 28691
4 Heavy Pulse Laser II 21287
5 Mega Pulse Laser II 21179
6 425mm Railgun II 20686
7 200mm AutoCannon II 19103
8 220mm Vulcan AutoCannon II 17453
9 125mm Gatling AutoCannon II 14913
10 150mm Light AutoCannon II 14410
11 Prototype 'Arbalest' Torpedo Launcher 12537
12 720mm Howitzer Artillery II 12433
13 Heavy Neutron Blaster II 11547
14 Light Neutron Blaster II 10947
15 Neutron Blaster Cannon II 10576
16 1400mm Prototype Siege Cannon 9095
17 425mm Prototype Gauss Gun 8406
18 1400mm 'Scout' Artillery I 7825
19 800mm Repeating Artillery II 7257
20 Dual 180mm AutoCannon II 7169


Projectile total 171032
Hybrid total 62162
Laser total 42466
Missile total 63680

Speaking of something is "out of line" and "needs balance" ... Roll

And remember please, 12k of the missiles are not Caldari ships mostly, but Bombers which are pretty ok balanced over all 4 races.


And this was my point. We have ONE missile system to represent the entire top 20 of all weapons system.
I think it is pretty fair for it to be on top as missiles as a whole is way under represented when you total everything out.
It is simply amazing how you can throw cold hard facts right in peoples face and they will deny it to the very end.
Reminds me of the stubborn mule from family guy http://www.youtube.com/watch?v=fqs9DYisSsg

Everyone wanted to throw the we can't balance around PVE in my face so I come up with some PVP numbers and yet people do not recognize how much missiles are out of whack and way under powered and under used.
I submitted to the whole we can't judge on PVE and yet I still see no rational explanation for this clearly blatant neglect for the Caldari pilot and no suggestions other then retraining has been given.

I said it once before it's total bullshit and no one is willing to step up to the plate swallow some pride and admit it.

Morrigan LeSante wrote:

Eh?

Rank Weapons Kills
1 Heavy Missile Launcher II 51107
2 1400mm Howitzer Artillery II 32665

And how many other medium weapons get a look in?


Ok fair enough but how many Caldari large systems "get a look in" ??
Oh thats right basically NONE. This is exactly what I mean how in your right mind are you going to try to make this a valid argument? We have one med weapon system and basically basically zero large (as stated those torps are not all Caldari)
So if we remove HML from the top 20 by nerfing it into the ground then putting a bullet in its head for good measure Caldari missile ships have nothing at all Caldari gets zero "look ins" as you called it.

Let me ask you this how many of you are training into cruise or torp for caldari because of this so called buff?
It will not even make a dent in these numbers and they will not even break the top 20.


That's more melodrama than I can take at this time in the morning.

If 10% is game breaking for you, I respectfully suggest you're doing it wrong.


I highlighted the Caldari Large Weapon systems. there are 4 in the top 20 or 20% of them yeah thats total crap.
Bodega Cat
Expedition Spartica
#5255 - 2012-10-25 15:52:20 UTC  |  Edited by: Bodega Cat
MIrple wrote:


I highlighted the Caldari Large Weapon systems. there are 4 in the top 20 or 20% of them yeah thats total crap.


Missile systems are the important part, not hybrids. Hybrids requires cross training. The original point was to look at missile representation out of the list, and it is without a doubt compelling to note the only thing really on there besides torps is HML.

I would also think its fair for everyone to agree that torps are only on there due to the stipulation that bombers leverage them, and bombers come in all race/flavors. I won't go so far as to say we can eliminate them, but their context is certainly worth an *asterisk in the above argument due to those facts. They're kind of a niche thing.
MIrple
Black Sheep Down
Tactical Narcotics Team
#5256 - 2012-10-25 16:05:06 UTC
Bodega Cat wrote:
MIrple wrote:


I highlighted the Caldari Large Weapon systems. there are 4 in the top 20 or 20% of them yeah thats total crap.


Missile systems are the important part, not hybrids. Hybrids requires cross training. The original point was to look at missile representation out of the list, and it is without a doubt compelling to note the only thing really on there besides torps is HML.

I would also think its fair for everyone to agree that torps are only on there due to the stipulation that bombers leverage them, and bombers come in all race/flavors. I won't go so far as to say we can eliminate them, but their context is certainly worth an *asterisk in the above argument due to those facts. They're kind of a niche thing.


So should we discount projectile as well as they are fitted on non mimmy hulls. I understand what you are saying but Hybrids are Caldari weapons no matter how much you want to argue against. If this is the case Drones are the Gallente weapon and I do not see sentry or heavy drones on the list.
OT Smithers
A Farewell To Kings...
Dock Workers
#5257 - 2012-10-25 16:33:20 UTC
Noemi Nagano wrote:


<<<EDIT for space>>>>

....But yes, I agree - missiles are way underrepresented. And so are Hybrids, and Lasers too. Thats what I said from the very start though - the problem in Eve is by no means Drake and HML atm. The problem is Winmatar and Projectiles. Everything else can be judged as soon as this way out of line issue has been solved. Instead one of the very few things which seems to work in numbers apart from Winmatar and projectiles will get nerfed. I really wonder who makes those decisions.


Minmatar ships and Autocannons are fine. They are NOT objectively overpowered. There are numerous reasons people fly Minmatar, but I think these are the top four:

1. They have a COMPLETE lineup of solid ships, from Frigate to Battleships. Every class, both T1 and T2, without exception, offers the player a solid option.

2. On paper and in EFT their DPS looks fantastic. People see 600dps from their Hurricane and they get all excited, not realizing that it is only doing that 600dps at 2km -- where they probably weren't hitting anyway. Minmatar ships fight in deep falloff.

3. Minmatar speed and agility allow pilots to engage or disengage more easily. The ability to fight in deep falloff means that they do not need to commit to the fight unless they so choose.

4. When we talk about racial choices we tend to think of people choosing between the four races. However, up until relatively recently the actual choice (among experienced pilots) was between Amarr and Minmatar. Prior to the Hybrid buff the Gallente had serious issues -- and in many ways these issues have still never been addressed. And the Caldari, well, that's the race people train out of.

Quote:
I bet a nice ammount of ISK that HML would not be on top of that list if Cruises, Torps and HAMs were all a viable PvP option on Caldari tech 1&2 combat hulls, means they would work on the Raven, Caracal and Drake and also on Cerberus and Nighthawk which would need a shipfix for many of those too. As a result we would see more missiles total, but way less HML and also less Drakes. And not a single nerf needed!

IMO, this incoming nerf will just make the number of missiles in the list smaller, but there wont be more balance nor more variation than before .. good job? I think not :)



Possibly. Let's look at medium projectiles and compare them to medium missiles:

Medium Projectile Choices:
180mm AC - lowest fitting, best tracking, lowest range, lowest paper dps. lowest alpha
220mm AC - low fitting, good tracking, moderate range, moderate paper dps, low alpha
425mm AC - moderate fitting, moderate tracking, good range, highest paper dps, moderate alpha
650mm Arty - high fitting, poor tracking, second best range, medium paper dps, high alpha
720mm Arty - highest fitting, worst tracking, best range, medium paper dps, highest alpha

HAM Missiles - Highest fitting, poor "tracking," low range, moderate paper dps, high alpha
Heavy Missiles - moderate fitting, moderate "tracking" high range, moderate paper dps, high alpha

When looked at in this way two things stand out. The first, obviously, is the huge range of weapons choices projectile users have available. They can custom tailor their weapons to match what they are trying to accomplish. They can go for better falloff, better range, better tracking, lower fitting costs... whatever they need, they have a weapon they can go to. This is obviously not true with missiles. There, the choice is between hitting far for a little less damage, or hitting close for a little more damage while paying a higher fitting and tracking cost to do it. Is it any wonder people pick the first option?

The second thing that jumps out is that even given all these choices, most players tend to go with something in the middle. They like the 425's, they like the heavy missiles. They want their ship fitted with the weapons that provide the most options -- the best mix of dps, tracking, and range. Other considerations, like better tracking and close range performance, are secondary.

Obviously all of this ignores the torp and cruise missile statement that you made. No matter how good cruise missiles or torpedos become, because CCP decided not to give the Caldari a T3 BC using missiles, they are not going to be used as much as the medium weapons and hulls. There are obviously lots of reasons for this.
Daichi Yamato
Jabbersnarks and Wonderglass
#5258 - 2012-10-25 16:47:43 UTC
Bodega Cat wrote:


Missile systems are the important part, not hybrids. Hybrids requires cross training. The original point was to look at missile representation out of the list, and it is without a doubt compelling to note the only thing really on there besides torps is HML.


right, and missiles are getting buffs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

OT Smithers
A Farewell To Kings...
Dock Workers
#5259 - 2012-10-25 16:49:28 UTC
Cazador 64 wrote:

And when I say Caldari I still mean the hulls and the Missles. And if they are revamping Missles now I don't expect them to get a revisit anytime in the next two years. I really don't think Im out of line saying CCP should officer caldari/Missles users a chance to refund sp in the space ship command Missles and shields trees if they are unable or unwilling to fix this problem.


Perhaps, but they are not going to do this.

In any case, this is a done deal. CCP is going to do their thing, and their thing has ALWAYS been to **** Caldari players every chance they get. On the plus side the revised changes to the Caracal (announced this week) go some distance towards improving it. It's going to be faster, it's going to be lighter. It still won't have enough drones, but it does offer Caldari players, finally...

Well, I don't want to go into that here.

Suffice it to say that I am actually considering changing my training plans to improve my missile skills -- something that would have been unthinkable to me just a month ago.
Jorma Morkkis
State War Academy
Caldari State
#5260 - 2012-10-25 17:22:36 UTC  |  Edited by: Jorma Morkkis
OT Smithers wrote:
It still won't have enough drones


When Caldari pilots noticed that there's actually drones in game? All Tengu pilots have said that drones are just way too annoying and good thing is that they don't need them.

OT Smithers wrote:
Suffice it to say that I am actually considering changing my training plans to improve my missile skills -- something that would have been unthinkable to me just a month ago.


I would still need more options to enhance missile performance through modules. You know like you get tracking computers and tracking enhancers for turrets. Currently there's nothing for missiles.