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Idea: The Strategic bomber - the hero EVE deserves

Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#21 - 2012-10-25 04:10:52 UTC
LtCol Laurentius wrote:
Asuka Solo wrote:


You mean I could field a cruiser with 24k or more damage.... making super carrier DPS look like child's play....

And you think that's balanced?


Its only viable targets are capital ships and its primary target are super capitals - titans and supercarriers. So yes, I'd say its pretty well balanced.


Humor me.

Why are we proposing yet more sub capitals that can magically gank supers... instead of expanding existing capitals to give us this pure super ganking pleasure at a fraction of the cost of a super... without further throwing rifters-online a bone....

That having been said... why don't we have capitals & supers whose only viable targets are sub caps at the expense of getting owned by capitals and other supers?

As far as I'm concerned, sub capital ship's damage and threat levels to capitals and supers should be revisited, in much the same way as the Titans and SCs were nerfed with regards to attacking sub caps.

Don't get me wrong... I'm all for capital killer hulls. But why the fek are we making them sub caps?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

LtCol Laurentius
The Imperial Sardaukar
#22 - 2012-10-25 08:35:24 UTC  |  Edited by: LtCol Laurentius
Angeal MacNova wrote:
Not too bad of an idea, but not sure how you would "manually" aim in this game since there is no crosshair on screen to know for sure in which direction the ship is facing. Unless you're talking about lock on, fire, and if the target moves, the missile doesn't track.


It would work the same way as we today launch bombs off a stealth bomber. The difference is that since its not a AOE weapon, you need to ensure that the flightpath is set on collisioncourse with the target before launcing. But even with stealthbombers you need to do this to achieve maximum effect with the bombs.

Angeal MacNova wrote:
The game already has a strategic cruiser. If they were to utilize a strategic battleship to accommodate the suggestion of a high sec capital carrier found in another thread (military version of the orca), then this ship could be accommodated as an optional design using subsystems in a strategic frigate. This way you are not designing another ship just to counter an issue but rather introducing a new class of ship that is tailorable to personal taste and to fit different roles.

So by using a specific subsystem in the design of the frigate, the ship can equip the specialized frigate to launch such a weapon. This would be an offensive subsystem.

Then with an additional subsystem, you could make use of the covert ops cloak and the system can come with the -100% target delay bonus that bombers currently have.

So by using 2 subsystems, you have the ship you're looking for, just as a frigate instead of being a cruiser.


The term "strategic" in strategic bombers refer to its proper role. It is a weapon with a strategic impact. Unlike the socalled strategic cruisers which can have no direct strategic impact in any shape or form. TBH I would prefer the strategic cruisers to be renamed "Advanced Modular Cruiser" or something similar to avoid the continuing misuse of the word.

As for the T3 vs T2 question, I feel that a since the bomber is a VERY specialized asset which basically excels at one thing, Tech 2 is the correct Tech level for this ship. It conforms to CCPs plans on how differnt Tech levels are supposed to work in EVE.


Angeal MacNova wrote:
If the weapon is a missile that doesn't track, would that mean that the angular velocity between you and the target be 0?

The explosion radius and velocity should be such that only capital sized ships receive the full extent of the damage.


Yes. You need to have close to zero angular velocity (but it is a big target so not necessarly zero) to hit the target. My numbers may not be optimal, but the intetion is to severly restrict the effectiveness of this weapon against subcap targets.
LtCol Laurentius
The Imperial Sardaukar
#23 - 2012-10-25 08:54:11 UTC
Asuka Solo wrote:

Humor me.

Why are we proposing yet more sub capitals that can magically gank supers... instead of expanding existing capitals to give us this pure super ganking pleasure at a fraction of the cost of a super... without further throwing rifters-online a bone....

That having been said... why don't we have capitals & supers whose only viable targets are sub caps at the expense of getting owned by capitals and other supers?

As far as I'm concerned, sub capital ship's damage and threat levels to capitals and supers should be revisited, in much the same way as the Titans and SCs were nerfed with regards to attacking sub caps.

Don't get me wrong... I'm all for capital killer hulls. But why the fek are we making them sub caps?


Although I have symphaty for the idea that CCP populate the capital class with additional ships I think there are 2 good reasons to include a sub capital capital-killer ship.

Firstly, its about the continuing health of the game. Nullsec is today divided between the haves and the have-nots with regards to a super-capital fleet big enough to successfully vage sovreignty warfare. These entities have virtual monopoly on the strategic income assets (moons) that ensure that this distinction between the haves and the have-nots will continue for eternity.
Breaking into the nullsec game is virtually impossible for truly new entities today, and - unless something is done about it - this situation will remain unchanged. Introducing capital class supercapital killers would not do anything to remedy this situation, as the only entities who could afford these new capabilities in significant numbers would be the same entities that would have the target ships. At a game level, nothing changes.

Secondly, its about game design. Today, supercapital fleets can move about with impunity because there is no capability - save another equally big super capital fleet - than can threaten them. The strategic bomber works assymetrically. It present the super capital fleet with a threat they cannot handle on their own, neccessitating defensive measuers in the form of a proper sub-capital support fleet to protect the super capitals. This is how it SHOULD be.
Rita May
State War Academy
Caldari State
#24 - 2012-10-25 15:03:13 UTC
hm...

regarding the OP: why can i like one posting only once?
IMO really something that should be considered.

cu
Sinzor Aumer
Planetary Harvesting and Processing LLC
#25 - 2012-10-25 15:37:02 UTC
Let me ask a stupid question.
Why dont we see Motherships being countered by ordinary stealth bombers? A fighter-bomber can only survive after 10 bomb explosions, so a group of 15-20 SB pilots can easily incapacitate a whole super-fleet in a single bombing run.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#26 - 2012-10-25 15:39:32 UTC
LtCol Laurentius wrote:

It present the super capital fleet with a threat they cannot handle on their own, neccessitating defensive measuers in the form of a proper sub-capital support fleet to protect the super capitals. This is how it SHOULD be.


I agree with what your saying in regards to capitals needing sub cap support to stay alive.... against other capitals and sub caps.... But lets agree to disagree on this point around engaging super ship classes with cruiser sized hulls.

You've come at it (this proposal) from an isk perspective, stating that smaller ships that can dent supers would be more affordable and thus allow smaller entities to break into the 0.0 game. But we all know that wont solve the stagnation around null, as the blob will remain teh blob regardless if its supers or battleships being fielded. Smaller, hobo entities will never have what it takes to break into null if the big boys dont want it to happen.

In terms of the threat ship classes pose to other ship classes:

I firmly believe that capitals and supers should present a threat that sub capitals (Large, medium small hulls) should not be able to handle on their own without an adequate capital fleet. The days of 30 frigates ganking dreadnaughts should come to an end. Frigate sized ships, frigate sized threats, frigate sized rewards.

Big sub caps (t3s, battleships) should at most be able to dent capitals in groups, but be very effective against most sub caps by themselves or in gangs...

Capitals should be the only ship group that should pose a risk to both supers and the bigger sub caps (t3s, BS).

Supers don't pose a risk to sub caps thanks to the great super nerf.... so sub caps should not pose a risk to supers. This would require sub capital blobs to field an effective capital fleet to assist in taking down supers.

If capital ships depend on sub cap support to stay alive....and supers should depend on capitals to stay alive... then sub caps should depend on capitals to take down supers and vice versa, creating an equilibrium around the capital class, with a dependency chain working both ways across the 3 classes in terms of survival and damage.

Ideas like this cruiser super killer is just giving more and more power to sub capitals and devaluing the capital and super classes... which is ass backwards imo.

Stop nerfing supers and capitals by boosting sub caps and let the Dragons roam in the ghetto and beyond. As nature intended. Worried about mroe blobbing of supers? Expand the super range with new roles and watch the problem correct itself just like it did in the past when the Battleship was the end game ship that got proliferated into the next life.




I'm also not one to close the gap between the rich and the poor... knowing full well the poor are poor for a reason. If they fail at creating wealth to the point where they can flex some muscle and impact other entities in the game... then for all intensive purposes they are a non entity and deserve to be seen and treated as such.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

LtCol Laurentius
The Imperial Sardaukar
#27 - 2012-10-25 17:15:50 UTC
Asuka Solo wrote:
stuff


Well you certainly managed to highlight just how much in disagreement we are Big smile
LtCol Laurentius
The Imperial Sardaukar
#28 - 2012-10-25 17:25:32 UTC  |  Edited by: LtCol Laurentius
Sinzor Aumer wrote:
Let me ask a stupid question.
Why dont we see Motherships being countered by ordinary stealth bombers? A fighter-bomber can only survive after 10 bomb explosions, so a group of 15-20 SB pilots can easily incapacitate a whole super-fleet in a single bombing run.


Well, firstly because you dont actually kill the ships, so at best you can achieve a small delay in their ops as they need to replenish their fighter bombers. Secondly a Fighterbomber swarm will be easiest to hit when they orbit a target. But their targets are often so big (POS, Station etc) that the spehere of fighterbombers gets pretty large. Too large to be effectievly killed by a bombing run. At best you will remove a fraction of them possibly/probably for the cost of your entire bomber wing if their dictor pilots are on the ball.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#29 - 2012-10-25 17:28:24 UTC
LtCol Laurentius wrote:
Asuka Solo wrote:
stuff


Well you certainly managed to highlight just how much in disagreement we are Big smile


Blink

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Sinzor Aumer
Planetary Harvesting and Processing LLC
#30 - 2012-10-25 18:32:44 UTC
LtCol Laurentius wrote:
Sinzor Aumer wrote:
Let me ask a stupid question.
Why dont we see Motherships being countered by ordinary stealth bombers? A fighter-bomber can only survive after 10 bomb explosions, so a group of 15-20 SB pilots can easily incapacitate a whole super-fleet in a single bombing run.


Well, firstly because you dont actually kill the ships, so at best you can achieve a small delay in their ops as they need to replenish their fighter bombers. Secondly a Fighterbomber swarm will be easiest to hit when they orbit a target. But their targets are often so big (POS, Station etc) that the spehere of fighterbombers gets pretty large. Too large to be effectievly killed by a bombing run. At best you will remove a fraction of them possibly/probably for the cost of your entire bomber wing if their dictor pilots are on the ball.

You can actually kill Motherships with Dreads, provided they have protection from fighter-bombers.
And what do you mean by "delay to replenish"? If we're trying to kill a supercap that is not tackled - we're doing it wrong anyway.
Gogela
Epic Ganking Time
CODE.
#31 - 2012-10-25 19:19:18 UTC  |  Edited by: Gogela
I agree with those talking about expanding the number of capitals in the game... a little diversity in the capital lineup could go a long way towards leveling the cap playing field, plus introducing them would drive a lot of trade and industry. What about T2 caps? Within the context of this thread, I'd propose a T2 dread. Give it a new launcher that fires a new class of Über torpedo with MASSIVE damage against caps only. Make each races T2 dread specialized so that it requires a same-race launcher that can only fire a race specific damage type. That would do a number of things: It would encourage a diverse fleet composition. It would suck up ISK as cap pilots would need several of these to have a full spectrum attack capability. It would give bittervets something new to train. It could also level out the different race Titans (potentially making the leviathan more popular). What about a capital cyno jammer ship? Kind of like a capital version of the HIC. There's a lot of ways this could be done, and I've read many threads in F&I with a lot of other great ideas.

Signatures should be used responsibly...

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#32 - 2012-10-25 19:21:51 UTC
Gogela wrote:
I agree with those talking about expanding the number of capitals in the game... a little diversity in the capital lineup could go a long way towards leveling the cap playing field, plus introducing them would drive a lot of trade and industry. What about T2 caps? Within the context of this thread, I'd propose a T2 dread. Give it a new launcher that fires a new class of Über torpedo with MASSIVE damage against caps only. Make each races T2 dread specialized so that it requires a same-race launcher that can only fire a race specific damage type. That would do a number of things: It would encourage a diverse fleet composition. It would suck up ISK as cap pilots would need several of these to have a full spectrum attack capability. It could also level out the different race Titans (potentially making the leviathan more popular). What about a capital cyno jammer ship? Kind of like a capital version of the HIC. There's a lot of ways this could be done, and I've read many threads in F&I with a lot of other great ideas.


This.

My god.

This.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

LtCol Laurentius
The Imperial Sardaukar
#33 - 2012-10-25 19:25:34 UTC
Sinzor Aumer wrote:
LtCol Laurentius wrote:
Sinzor Aumer wrote:
Let me ask a stupid question.
Why dont we see Motherships being countered by ordinary stealth bombers? A fighter-bomber can only survive after 10 bomb explosions, so a group of 15-20 SB pilots can easily incapacitate a whole super-fleet in a single bombing run.


Well, firstly because you dont actually kill the ships, so at best you can achieve a small delay in their ops as they need to replenish their fighter bombers. Secondly a Fighterbomber swarm will be easiest to hit when they orbit a target. But their targets are often so big (POS, Station etc) that the spehere of fighterbombers gets pretty large. Too large to be effectievly killed by a bombing run. At best you will remove a fraction of them possibly/probably for the cost of your entire bomber wing if their dictor pilots are on the ball.

You can actually kill Motherships with Dreads, provided they have protection from fighter-bombers.
And what do you mean by "delay to replenish"? If we're trying to kill a supercap that is not tackled - we're doing it wrong anyway.


Sure, dreads can kill Supercarriers, but the difficulty of lining up a stealthbomber attack to take out the fighterbombers might be the main explanaition as to why we dont really see that. Besides, a supercarrier fleet will normally either have titan support or have them within jumprange.
LtCol Laurentius
The Imperial Sardaukar
#34 - 2012-10-25 19:32:26 UTC
Gogela wrote:
I agree with those talking about expanding the number of capitals in the game... a little diversity in the capital lineup could go a long way towards leveling the cap playing field, plus introducing them would drive a lot of trade and industry. What about T2 caps? Within the context of this thread, I'd propose a T2 dread. Give it a new launcher that fires a new class of Über torpedo with MASSIVE damage against caps only. Make each races T2 dread specialized so that it requires a same-race launcher that can only fire a race specific damage type. That would do a number of things: It would encourage a diverse fleet composition. It would suck up ISK as cap pilots would need several of these to have a full spectrum attack capability. It would give bittervets something new to train. It could also level out the different race Titans (potentially making the leviathan more popular). What about a capital cyno jammer ship? Kind of like a capital version of the HIC. There's a lot of ways this could be done, and I've read many threads in F&I with a lot of other great ideas.


I dont see one idea necessarily invalidating another. As I've said previosly, I support fleshing out the capital line-up somewhat. But I still feel introducing a comparatively low-cost assymetric threat might shake things up that desperately need shaking up. It is not like strategic bombers are ever going to pose an exsistential threat to the capital ships. They will inflict losses, and be a tool in the toolbox. Not the end of capital warfare.
Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#35 - 2012-10-25 20:35:06 UTC
LtCol Laurentius wrote:
Asuka Solo wrote:

Humor me.

Why are we proposing yet more sub capitals that can magically gank supers... instead of expanding existing capitals to give us this pure super ganking pleasure at a fraction of the cost of a super... without further throwing rifters-online a bone....

That having been said... why don't we have capitals & supers whose only viable targets are sub caps at the expense of getting owned by capitals and other supers?

As far as I'm concerned, sub capital ship's damage and threat levels to capitals and supers should be revisited, in much the same way as the Titans and SCs were nerfed with regards to attacking sub caps.

Don't get me wrong... I'm all for capital killer hulls. But why the fek are we making them sub caps?


Although I have symphaty for the idea that CCP populate the capital class with additional ships I think there are 2 good reasons to include a sub capital capital-killer ship.

Firstly, its about the continuing health of the game. Nullsec is today divided between the haves and the have-nots with regards to a super-capital fleet big enough to successfully vage sovreignty warfare. These entities have virtual monopoly on the strategic income assets (moons) that ensure that this distinction between the haves and the have-nots will continue for eternity.
Breaking into the nullsec game is virtually impossible for truly new entities today, and - unless something is done about it - this situation will remain unchanged. Introducing capital class supercapital killers would not do anything to remedy this situation, as the only entities who could afford these new capabilities in significant numbers would be the same entities that would have the target ships. At a game level, nothing changes.

Secondly, its about game design. Today, supercapital fleets can move about with impunity because there is no capability - save another equally big super capital fleet - than can threaten them. The strategic bomber works assymetrically. It present the super capital fleet with a threat they cannot handle on their own, neccessitating defensive measuers in the form of a proper sub-capital support fleet to protect the super capitals. This is how it SHOULD be.


This is very succinct, well done. I like your idea, its not dissimilar to what was proposed after the first world war; You needn't build ever larger naval ships to complete if a few aircraft can nullify them with a torpedo, bomb or anti-shipping missile.
turmajin
The Scope
Gallente Federation
#36 - 2012-11-05 16:13:45 UTC
Have to say i agree that the idea for a anti capital /POS bomb ,and laucher fits far better on a black ops battleship imo.No need for a new ship at all ,As a black ops BS allready has the abilities you want ie cloak,able to jump and bridge its own covert ops support cruisies / frigates to tackle any support ships of the target capital ship / POS..Personnally i think its a marvalous idea for giving black ops BS a much needed role in game ,and giving PVP an added dimension to boot
Tarikan
Preload Thorium
Insidious.
#37 - 2012-11-05 16:40:41 UTC
I'd much prefer giving Ships that are currently in the game some bonuses to give them a more defined and sought out role than create a whole new ship and still have useless ships.

i like the idea of having a supcap ships be a weapon to fight off the Supercap blobbing, but i feel that this could be achieved with buffing or changing current ships such as the Black Ops ships. Heck i'd even enjoy seeing the frigate Ewar boats be able to affect Supercaps and bypass the supercap "immune to ewar" problem.

I'm also all for helping Dreadnoughts get a better role to play in fighting Supercaps, after the recent changes they aren't that bad but i believe they still deserve some tweaking.

Best Super is a dead Super
Kuro Bon
Test Corp 123
#38 - 2012-11-06 05:10:59 UTC
Quote:
Quote:
... its about the continuing health of the game. Nullsec is today divided between the haves and the have-nots with regards to a super-capital fleet big enough to successfully vage sovreignty warfare. These entities have virtual monopoly on the strategic income assets (moons) that ensure that this distinction between the haves and the have-nots will continue for eternity.


This is very succinct, well done. I like your idea, its not dissimilar to what was proposed after the first world war; You needn't build ever larger naval ships to complete if a few aircraft can nullify them with a torpedo, bomb or anti-shipping missile.


From an economic perspective, introducing constant change and flip flopping of ship strengths is a good way to try to close the gap between the haves-and-have-nots. The bigger an existing fleet, the less efficient the converstion from one tech-and-tactics fad to another. This is somewhat similar to real-world corporate cycles, where large entrenched organizations have so much momentum down a path that they can be blindsided by a much smaller org because of technology or market shifts.

Of course in the real world, the old companies stuck in a legacy mindset are not paying the bills of those who write the rules. At least not unless we're talking about Wall Street.


Protip: 100M ISK per hour is about $3US an hour.

Quesa
Macabre Votum
Northern Coalition.
#39 - 2012-11-06 05:56:08 UTC
Gogela wrote:
I agree with those talking about expanding the number of capitals in the game... a little diversity in the capital lineup could go a long way towards leveling the cap playing field, plus introducing them would drive a lot of trade and industry. What about T2 caps? Within the context of this thread, I'd propose a T2 dread. Give it a new launcher that fires a new class of Über torpedo with MASSIVE damage against caps only. Make each races T2 dread specialized so that it requires a same-race launcher that can only fire a race specific damage type. That would do a number of things: It would encourage a diverse fleet composition. It would suck up ISK as cap pilots would need several of these to have a full spectrum attack capability. It would give bittervets something new to train. It could also level out the different race Titans (potentially making the leviathan more popular). What about a capital cyno jammer ship? Kind of like a capital version of the HIC. There's a lot of ways this could be done, and I've read many threads in F&I with a lot of other great ideas.

Capitals have and should continue to have a very limitied scope, in terms of role. Once you start expanding their role, you invalidate sub-capitals in places you can get capitals.

That's not something that is of benefit to the game or player-base.
Iris Bravemount
Golden Grinding Gears
#40 - 2012-11-06 10:54:48 UTC
LtCol Laurentius wrote:

3) It can mount a doomsday bomb – a rocket powered device that will explode with the force of a doomsday weapon (3 million instantaneous damage), provided that the bomb hits the target. As it is not guided, and will continue in a straight line after release, the strategic bomber pilot must aim the weapon manually.
4) The doomsday bomb will only damage the target; it is not an AOE device.
[/list]


Don't you feel there is a slight contradiction here? It would be much more intuitive to make it a torpedo that has the same target limitations a DDD has (ie, no subcap targets allowed), and the explosion radius/velocity you suggested, with a reasonable cooldown timer.
There is no reason to make it a "bomb" (as in with the same mechanics as a stealth-bomber bomb).

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

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